Virtua Fighter 5 REVO · v1.10 · Region: South America
WXIII
Characters played — VF5's own record
| Jacky | 31 | 2,640 | 1,491 | 1,149 | 56.5% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 49 | 25 | 24 | 51.0% | +15.7 |
|---|---|---|---|---|---|
| Wolf | 44 | 22 | 22 | 50.0% | +9.4 |
| Jacky | 33 | 15 | 18 | 45.5% | +7.0 |
| Aoi | 19 | 6 | 13 | 31.6% | -11.4 |
| Jean | 15 | 5 | 10 | 33.3% | -1.1 |
| Sarah | 15 | 3 | 12 | 20.0% | -18.2 |
| Brad | 14 | 7 | 7 | 50.0% | +19.3 |
| Shun | 13 | 4 | 9 | 30.8% | -4.4 |
| Kage | 12 | 2 | 10 | 16.7% | -15.5 |
| Goh | 11 | 2 | 9 | 18.2% | -20.4 |
| Vanessa | 11 | 4 | 7 | 36.4% | -7.3 |
| El Blaze | 9 | 4 | 5 | 44.4% | +14.9 |
| Jeffry | 9 | 2 | 7 | 22.2% | -13.0 |
| Lion | 9 | 2 | 7 | 22.2% | -13.3 |
| Lau | 6 | 2 | 4 | 33.3% | -2.9 |
| Pai | 6 | 2 | 4 | 33.3% | -1.6 |
| Taka | 5 | 0 | 5 | 0.0% | -34.8 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -26.1 |
| Eileen | 2 | 0 | 2 | 0.0% | -35.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 36 | 14 | 22 | 38.9% | +4.0 |
|---|---|---|---|---|---|
| Single Wall | 36 | 12 | 24 | 33.3% | -6.0 |
| Rectangle | 34 | 13 | 21 | 38.2% | -0.6 |
| Breakable Full Fence | 32 | 8 | 24 | 25.0% | -16.9 |
| Half Fence | 28 | 14 | 14 | 50.0% | +17.5 |
| Full Fence | 25 | 7 | 18 | 28.0% | -7.6 |
| Low Fence | 24 | 11 | 13 | 45.8% | +3.9 |
| Octagon | 21 | 8 | 13 | 38.1% | +5.4 |
| Open | 18 | 6 | 12 | 33.3% | -8.1 |
| Full Fence and Open | 16 | 8 | 8 | 50.0% | +13.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 176 | 36.4% | 36.3% | +0.0 |
| No walls | 78 | 37.2% | 40.3% | -3.1 |
Walls against open: +3.1 points (95% range -9.4 to +15.6), p 0.628 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| M&E (Rank 23) | 7 | 4 | 3 | 57.1% |
| nikuzuki (Rank 27) | 7 | 4 | 3 | 57.1% |
| しゅが~nsr (Rank 26) | 5 | 3 | 2 | 60.0% |
| fazz00r (Rank 28) | 4 | 2 | 2 | 50.0% |
| yamaneko (Rank 32) | 4 | 0 | 4 | 0.0% |
| μ (Rank 26) | 4 | 3 | 1 | 75.0% |
| こて (Rank 28) | 4 | 3 | 1 | 75.0% |
| ぺーくんだよ (Rank 32) | 4 | 2 | 2 | 50.0% |
| フルメタル (Rank 27) | 4 | 3 | 1 | 75.0% |
| 太鼓の別人/TaikoStrike (Rank 31) | 4 | 0 | 4 | 0.0% |
| BANANA (Rank 29) | 3 | 1 | 2 | 33.3% |
| Nox (Rank 24) | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 3 | 2 | 1 | 66.7% |
| orz (Rank 26) | 3 | 1 | 2 | 33.3% |
| sby (Rank 32) | 3 | 3 | 0 | 100.0% |
| え~る (Rank 30) | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 28) | 3 | 0 | 3 | 0.0% |
| ふぇに (Rank 35) | 3 | 1 | 2 | 33.3% |
| らうらう (Rank 30) | 3 | 0 | 3 | 0.0% |
| りゅうのすけ (Rank 31) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 29) | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 32) | 3 | 1 | 2 | 33.3% |
| ロストマン (Rank 27) | 3 | 1 | 2 | 33.3% |
| 力戦将棋チャンネル (Rank 28) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| fazz00r (Rank 28) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| え~る (Rank 30) | 2026/09/18 | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 2026/09/02 | 3 | 2 | 1 | 66.7% |
| フルメタル (Rank 27) | 2026/08/27 | 4 | 3 | 1 | 75.0% |
| yamaneko (Rank 32) | 2026/08/27 | 4 | 0 | 4 | 0.0% |
| M&E (Rank 23) | 2026/08/27 | 7 | 4 | 3 | 57.1% |
| ちょいそる (Rank 28) | 2026/08/27 | 3 | 0 | 3 | 0.0% |
| ロストマン (Rank 27) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 31) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| こて (Rank 28) | 2026/08/23 | 4 | 3 | 1 | 75.0% |
| イチゲン (Rank 29) | 2026/07/31 | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 35) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| しゅが~nsr (Rank 26) | 2026/07/28 | 5 | 3 | 2 | 60.0% |
| orz (Rank 26) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| sby (Rank 32) | 2026/07/27 | 3 | 3 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 28) | 2026/07/27 | 3 | 1 | 2 | 33.3% |
| らうらう (Rank 30) | 2026/07/26 | 3 | 0 | 3 | 0.0% |
| ぺーくんだよ (Rank 32) | 2026/07/25 | 4 | 2 | 2 | 50.0% |
| μ (Rank 26) | 2026/07/11 | 4 | 3 | 1 | 75.0% |
| BANANA (Rank 29) | 2026/07/11 | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 32) | 2026/07/11 | 3 | 1 | 2 | 33.3% |
| CELIS (Rank 28) | 2026/06/12 | 9 | 7 | 2 | 77.8% |
| 太鼓の別人/TaikoStrike (Rank 31) | 2026/06/08 | 4 | 0 | 4 | 0.0% |
| nikuzuki (Rank 27) | 2026/05/19 | 7 | 4 | 3 | 57.1% |
| Nox (Rank 24) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
Round openings
Jacky
| Middle Smash6P | 287 | 25.0% |
|---|---|---|
| punchP | 120 | 10.5% |
| backdash into Middle Spin Kick46K+G | 89 | 7.8% |
| Step-in Middle Kick66K+G | 87 | 7.6% |
| evade up into Somersault Kick7K | 50 | 4.4% |
| guardG | 38 | 3.3% |
| Groin Kick6K+G | 37 | 3.2% |
| backdash into guardG | 31 | 2.7% |
| evade up | 30 | 2.6% |
| evade up into guardG | 27 | 2.4% |
| evade up into kickK | 19 | 1.7% |
| backdash into Long Stride Back Knuckle4P+K | 17 | 1.5% |
| evade down into guardG | 17 | 1.5% |
| backdash into Spin Heel Sword4K+G | 15 | 1.3% |
| evade down | 14 | 1.2% |
99 further openings account for the other 269 rounds.
Counted from 280 of the 285 matches played. The rest were not pulled for openings.
