Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1474 #2,191 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 29 | 736 | 401 | 335 | 54.5% |
|---|---|---|---|---|---|
| Lion | 30 | 610 | 354 | 256 | 58.0% |
| Pai | 27 | 153 | 102 | 51 | 66.7% |
| Jacky | 24 | 99 | 60 | 39 | 60.6% |
| Jeffry | 25 | 85 | 54 | 31 | 63.5% |
| Taka | 25 | 60 | 40 | 20 | 66.7% |
| Goh | 22 | 28 | 19 | 9 | 67.9% |
| Shun | 21 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
574 of 771 rounds counted9.7 inputs a second (583 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 9.6 | 578 | 285 |
|---|---|---|---|
| Lion | 10.3 | 619 | 137 |
| Pai | 9.4 | 562 | 66 |
| Jeffry | 9.3 | 556 | 57 |
| Taka | 9.8 | 587 | 4 |
| Jacky | 9.4 | 566 | 25 |
By opponent's character
| Akira | 9.8 | 588 | 93 |
|---|---|---|---|
| Jacky | 10.0 | 601 | 80 |
| Wolf | 9.9 | 596 | 59 |
| Goh | 9.7 | 582 | 50 |
| Vanessa | 9.6 | 577 | 52 |
| Jean | 9.4 | 565 | 31 |
| Pai | 9.4 | 564 | 48 |
| El Blaze | 9.8 | 589 | 34 |
| Shun | 9.2 | 551 | 11 |
| Brad | 9.9 | 594 | 26 |
| Lau | 9.8 | 590 | 27 |
| Jeffry | 9.9 | 596 | 15 |
| Aoi | 9.3 | 561 | 20 |
| Kage | 10.7 | 643 | 8 |
| Lei Fei | 9.0 | 542 | 4 |
| Lion | 7.3 | 441 | 4 |
| Sarah | 9.7 | 583 | 8 |
| Taka | 8.5 | 510 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 38 | 27 | 11 | 71.0% | +15.3 |
|---|---|---|---|---|---|
| Jacky | 34 | 17 | 17 | 50.0% | -5.3 |
| Wolf | 17 | 9 | 8 | 52.9% | +3.6 |
| Goh | 15 | 5 | 10 | 33.3% | -24.7 |
| Vanessa | 14 | 8 | 6 | 57.1% | +5.0 |
| Jean | 11 | 6 | 5 | 54.5% | +3.4 |
| Pai | 11 | 6 | 5 | 54.5% | -4.7 |
| El Blaze | 9 | 5 | 4 | 55.6% | -1.7 |
| Shun | 9 | 6 | 3 | 66.7% | +20.4 |
| Brad | 7 | 3 | 4 | 42.9% | -14.5 |
| Lau | 7 | 2 | 5 | 28.6% | -30.3 |
| Jeffry | 6 | 1 | 5 | 16.7% | -32.6 |
| Aoi | 5 | 3 | 2 | 60.0% | +13.2 |
| Kage | 2 | 1 | 1 | 50.0% | +7.1 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +42.2 |
| Lion | 2 | 1 | 1 | 50.0% | +1.2 |
| Sarah | 2 | 1 | 1 | 50.0% | +5.2 |
| Taka | 2 | 2 | 0 | 100.0% | +36.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 30 | 17 | 13 | 56.7% | +3.5 |
|---|---|---|---|---|---|
| Full Fence | 23 | 8 | 15 | 34.8% | -16.2 |
| Breakable Full Fence | 22 | 13 | 9 | 59.1% | +4.8 |
| Rectangle | 21 | 15 | 6 | 71.4% | +11.6 |
| Open | 20 | 14 | 6 | 70.0% | +9.9 |
| Breakable Half Fence | 19 | 10 | 9 | 52.6% | +2.9 |
| Single Wall | 15 | 9 | 6 | 60.0% | +7.1 |
| Octagon | 12 | 9 | 3 | 75.0% | +18.2 |
| Low Fence | 11 | 4 | 7 | 36.4% | -15.7 |
| Full Fence and Open | 10 | 4 | 6 | 40.0% | -16.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 127 | 56.7% | 54.1% | +2.5 |
| No walls | 46 | 58.7% | 56.3% | +2.4 |
Walls against open: +0.1 points (95% range -16.8 to +17.0), p 0.990 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kowalski (Rank 26) | 19 | 16 | 3 | 84.2% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 32) | 12 | 5 | 7 | 41.7% |
| タピる。 (Rank 34) | 11 | 4 | 7 | 36.4% |
| タイヨウ (Rank 31) | 10 | 5 | 5 | 50.0% |
| don'tthink,feel. (Rank 27) | 7 | 2 | 5 | 28.6% |
| HoAssYoAss (Rank 25) | 6 | 2 | 4 | 33.3% |
| KillBill (Rank 31) | 6 | 2 | 4 | 33.3% |
| r1s1d8 (Rank 27) | 6 | 3 | 3 | 50.0% |
| シン・タカチヨ (Rank 27) | 6 | 4 | 2 | 66.7% |
| 都筑まもる君 (Rank 31) | 6 | 4 | 2 | 66.7% |
| Sinabro (Rank 28) | 5 | 2 | 3 | 40.0% |
| あぽろん (Rank 29) | 5 | 2 | 3 | 40.0% |
| G13 (Rank 21) | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 25) | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 33) | 4 | 2 | 2 | 50.0% |
| ばくちーラウ (Rank 21) | 4 | 2 | 2 | 50.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 4 | 2 | 2 | 50.0% |
| jingoro12 (Rank 27) | 3 | 3 | 0 | 100.0% |
| jiwoonpk (Rank 31) | 3 | 1 | 2 | 33.3% |
| kojop-oyabin (Rank 29) | 3 | 1 | 2 | 33.3% |
| 無槪念野獸/무개념야수 (Rank 26) | 3 | 0 | 3 | 0.0% |
| Toragoto (Rank 22) | 2 | 1 | 1 | 50.0% |
| bkcnl.take (Rank 3) | 2 | 2 | 0 | 100.0% |
| ヒルヒル (Rank 13) | 2 | 2 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 都筑まもる君 (Rank 31) | 2026/10/12 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| HoAssYoAss (Rank 25) | 2026/10/12 | 6 | 2 | 4 | 33.3% |
| ヒルヒル (Rank 13) | 2026/10/12 | 2 | 2 | 0 | 100.0% |
| あぽろん (Rank 29) | 2026/10/12 | 5 | 2 | 3 | 40.0% |
| don'tthink,feel. (Rank 27) | 2026/10/11 | 7 | 2 | 5 | 28.6% |
| タピる。 (Rank 34) | 2026/10/10 | 11 | 4 | 7 | 36.4% |
| G13 (Rank 21) | 2026/09/16 | 4 | 3 | 1 | 75.0% |
| KillBill (Rank 31) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| r1s1d8 (Rank 27) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| kowalski (Rank 26) | 2026/09/13 | 19 | 16 | 3 | 84.2% |
| kojop-oyabin (Rank 29) | 2026/09/12 | 3 | 1 | 2 | 33.3% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/09/02 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 31) | 2026/08/29 | 10 | 5 | 5 | 50.0% |
| ∈挙動不審∋ (Rank 32) | 2026/08/19 | 12 | 5 | 7 | 41.7% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/08/05 | 3 | 0 | 3 | 0.0% |
| けいすけ新宿 (Rank 33) | 2026/08/05 | 4 | 2 | 2 | 50.0% |
| bkcnl.take (Rank 3) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| jingoro12 (Rank 27) | 2026/07/27 | 3 | 3 | 0 | 100.0% |
| Sinabro (Rank 28) | 2026/07/03 | 5 | 2 | 3 | 40.0% |
| ばくちーラウ (Rank 21) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
| jiwoonpk (Rank 31) | 2026/06/10 | 3 | 1 | 2 | 33.3% |
| 滝太郎(Takitarou) (Rank 25) | 2026/05/22 | 2 | 2 | 0 | 100.0% |
| Toragoto (Rank 22) | 2026/04/25 | 2 | 1 | 1 | 50.0% |
| mitorakujo (Rank 25) | 2026/04/25 | 4 | 2 | 2 | 50.0% |
| シン・タカチヨ (Rank 27) | 2026/04/21 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| guardG | 47 | 6.5% |
|---|---|---|
| evade down into Sit Jab2P | 35 | 4.8% |
| evade up into backdash | 33 | 4.6% |
| evade down into guardG | 32 | 4.4% |
| evade down | 27 | 3.7% |
| backdash into evade down | 26 | 3.6% |
| evade up | 25 | 3.5% |
| evade down into Katousui2P | 23 | 3.2% |
| up-back kick+guard7K+G into High Spin KickK+G | 23 | 3.2% |
| up-back kick+guard7K+G | 17 | 2.4% |
| backdash into guardG | 15 | 2.1% |
| Juchou Senshou8P+K into crouch | 14 | 1.9% |
| evade down into crouch | 14 | 1.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 12 | 1.7% |
| Juchou Senshou8P+K | 12 | 1.7% |
173 further openings account for the other 368 rounds.
Counted from 179 of the 193 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 401–335 · 54.5%
- This season
- 89 matches · 53.9%
- Peak rank
- 29
First hit in 48.4% of 343 rounds. Won 53.0% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 31.8% of rounds, against 10.5% against everyone else.
- After opening the round before by backing off: backs off first in 33.3% of rounds, against 6.8% after anything else.
| evade down into Sit Jab2P | 35 | 10.2% |
|---|---|---|
| guardG | 27 | 7.9% |
| up-back kick+guard7K+G into High Spin KickK+G | 23 | 6.7% |
| evade up into backdash | 17 | 5.0% |
| up-back kick+guard7K+G | 17 | 5.0% |
| evade down into guardG | 16 | 4.7% |
| backdash into evade down | 14 | 4.1% |
| evade down | 13 | 3.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 12 | 3.5% |
| Volcano Upper4P+K into ElbowP+K | 12 | 3.5% |
| backdash into Volcano Upper4P+K | 9 | 2.6% |
| backdash into guardG | 9 | 2.6% |
| evade up | 7 | 2.0% |
| up-back kick+guard7K+G into up-back, up kick+guard78K+G | 7 | 2.0% |
| guardG into Sit Jab2P | 6 | 1.8% |
67 further openings account for the other 119 rounds.
Counted from 87 of the 89 matches played. The rest were not pulled for openings.
Lion
- Career
- 354–256 · 58.0%
- This season
- 57 matches · 52.6%
- Peak rank
- 30
First hit in 55.5% of 209 rounds. Won 55.2% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into Katousui2P | 23 | 11.0% |
|---|---|---|
| evade up | 16 | 7.7% |
| Juchou Senshou8P+K into crouch | 14 | 6.7% |
| Juchou Senshou8P+K | 12 | 5.7% |
| evade up into backdash | 12 | 5.7% |
| Senkyutai1K into kickK | 8 | 3.8% |
| backdash into back kick+guard4K+G | 8 | 3.8% |
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 2.9% |
| backdash into Sentai4K | 6 | 2.9% |
| evade down into crouch | 6 | 2.9% |
| backdash into evade down | 5 | 2.4% |
| evade up into Shicchi Soutai3K+G | 5 | 2.4% |
| backdash | 4 | 1.9% |
| crouch into Shicchi Soutai3K+G | 4 | 1.9% |
| evade down | 4 | 1.9% |
54 further openings account for the other 76 rounds.
Counted from 51 of the 57 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 54–31 · 63.5%
- This season
- 14 matches · 57.1%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Ducking Low2K+G | 7 | 12.3% |
|---|---|---|
| guardG | 6 | 10.5% |
| backdash into Side Kick3K | 4 | 7.0% |
| backdash into backward movement | 4 | 7.0% |
| evade down into guardG | 4 | 7.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 5.3% |
| backdash into guardG | 3 | 5.3% |
| evade down into Low Knuckle2P | 3 | 5.3% |
| Elbow Butt6P into Elbow Hammer6PP | 2 | 3.5% |
| evade down into Ducking Low2K+G | 2 | 3.5% |
| evade down into crouch | 2 | 3.5% |
| evade down into throwP+G | 2 | 3.5% |
| forward dash into guardG | 2 | 3.5% |
| Torpedo Head Butt4P+K into Body CrushP+K | 1 | 1.8% |
| backdash into Elbow Hammer6PP | 1 | 1.8% |
11 further openings account for the other 11 rounds.
Pai
- Career
- 102–51 · 66.7%
- This season
- 16 matches · 56.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G | 7 | 15.9% |
|---|---|---|
| guardG | 6 | 13.6% |
| evade down | 5 | 11.4% |
| Ensei Haijinkyaku7K+G | 4 | 9.1% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 3 | 6.8% |
| evade down into punchP | 3 | 6.8% |
| punchP | 3 | 6.8% |
| evade up into backward movement | 2 | 4.5% |
| guardG into evade down | 2 | 4.5% |
| Honrakukyaku46K+G into Ensei SenpukyakuK+G | 1 | 2.3% |
| backdash into Ensei Haijinkyaku7K+G | 1 | 2.3% |
| backdash into Ensei Soushouheki4P | 1 | 2.3% |
| backdash into evade down | 1 | 2.3% |
| evade down into Ryoushou6P+K | 1 | 2.3% |
| evade down into crouch | 1 | 2.3% |
3 further openings account for the other 3 rounds.
Counted from 10 of the 16 matches played. The rest were not pulled for openings.
Taka
- Career
- 40–20 · 66.7%
- This season
- 7 matches · 85.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 5 | 18.5% |
|---|---|---|
| backdash into evade down | 3 | 11.1% |
| guardG | 3 | 11.1% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 7.4% |
| evade down | 2 | 7.4% |
| evade down into Shita Harite2P | 2 | 7.4% |
| backdash into Honda Zutsuki4PP+K | 1 | 3.7% |
| backdash into Tsuppari 2PP | 1 | 3.7% |
| backdash into guardG | 1 | 3.7% |
| backward movement into evade down | 1 | 3.7% |
| crouch into Tsuyubarai2P+K | 1 | 3.7% |
| evade down into punchP | 1 | 3.7% |
| evade up into Shita Harite2P | 1 | 3.7% |
| guardG into Tsuppari 5PPPPP | 1 | 3.7% |
| guardG into evade down | 1 | 3.7% |
1 further openings account for the other 1 rounds.
Jacky
- Career
- 60–39 · 60.6%
- This season
- 6 matches · 16.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| evade down into Squat Straight2P | 3 | 12.0% |
|---|---|---|
| evade up into guardG | 3 | 12.0% |
| evade down | 2 | 8.0% |
| evade down into Low Spin Kick1K+G | 2 | 8.0% |
| evade down into guardG | 2 | 8.0% |
| evade up into backdash | 2 | 8.0% |
| guardG | 2 | 8.0% |
| Low Spin Kick1K+G into Spinning KickK+G | 1 | 4.0% |
| Low Spin Kick1K+G into kickK | 1 | 4.0% |
| Somersault Kick7K | 1 | 4.0% |
| Somersault Kick7K into kickK | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| evade down into punchP | 1 | 4.0% |
| forward dash into Low Spin Kick1K+G | 1 | 4.0% |
| guardG into Low Spin Kick1K+G | 1 | 4.0% |
1 further openings account for the other 1 rounds.
Goh
- Career
- 19–9 · 67.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 14.3% |
|---|---|---|
| Hiji'ate6P | 1 | 7.1% |
| Kirin33P into Denkou3PP | 1 | 7.1% |
| Kurogane Kudaki66P into Hiji'ate6P | 1 | 7.1% |
| Soukyu46P into Tsurane ShoudaPP | 1 | 7.1% |
| backdash into guardG | 1 | 7.1% |
| backward movement into Hiji'ate6P | 1 | 7.1% |
| backward movement into evade up | 1 | 7.1% |
| crouch into Kusabigeri2K | 1 | 7.1% |
| evade down into Sune'uchi2P | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| evade up | 1 | 7.1% |
| evade up into backdash | 1 | 7.1% |
Shun
- Career
- 4–1 · 80.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Shinho Suikoushu43P+K into Dokuritsu Kanpai46P+K | 1 | 25.0% |
|---|---|---|
| crouch into Haisenchu Kaikakyaku1PK | 1 | 25.0% |
| evade up | 1 | 25.0% |
| punchP into Gyousentai2K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: 2 of 14 tests hold up
- Lion: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
