Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1774 #467 of 3,686 on the Elo list →
Akira1786340 matches
Lion1801207 matches
Jeffry1736182 matches
Wolf1776177 matches
El Blaze1752173 matches
Jean1761164 matches
Lau1786150 matches
Jacky1770149 matches
Goh1776148 matches
Aoi1779121 matches
Kage1788115 matches
Lei Fei1786114 matches
Vanessa177993 matches
Sarah179690 matches
Pai176983 matches
Brad177581 matches
Shun176656 matches
Eileen176149 matches
Taka177211 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 37 | 1,986 | 1,106 | 880 | 55.7% |
|---|---|---|---|---|---|
| Wolf | 36 | 1,487 | 848 | 639 | 57.0% |
| Kage | 38 | 1,177 | 706 | 471 | 60.0% |
| Jeffry | 37 | 1,116 | 647 | 469 | 58.0% |
| Jacky | 38 | 1,058 | 644 | 414 | 60.9% |
| Lion | 38 | 915 | 579 | 336 | 63.3% |
| Shun | 36 | 905 | 549 | 356 | 60.7% |
| Goh | 37 | 902 | 555 | 347 | 61.5% |
| El Blaze | 37 | 825 | 526 | 299 | 63.8% |
| Brad | 38 | 816 | 519 | 297 | 63.6% |
| Lei Fei | 38 | 806 | 510 | 296 | 63.3% |
| Aoi | 37 | 787 | 504 | 283 | 64.0% |
| Vanessa | 38 | 786 | 486 | 300 | 61.8% |
| Lau | 38 | 757 | 498 | 259 | 65.8% |
| Jean | 36 | 670 | 436 | 234 | 65.1% |
| Pai | 36 | 601 | 399 | 202 | 66.4% |
| Sarah | 37 | 590 | 401 | 189 | 68.0% |
| Eileen | 36 | 498 | 342 | 156 | 68.7% |
| Taka | 36 | 404 | 294 | 110 | 72.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,715 of 9,899 rounds counted7.1 inputs a second (426 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.9 | 474 | 961 |
|---|---|---|---|
| Lion | 7.4 | 442 | 662 |
| Jeffry | 6.6 | 393 | 611 |
| Wolf | 7.0 | 418 | 597 |
| El Blaze | 7.0 | 421 | 697 |
| Jean | 7.0 | 422 | 623 |
| Lau | 7.4 | 445 | 567 |
| Jacky | 7.3 | 439 | 413 |
| Goh | 7.0 | 422 | 572 |
| Aoi | 6.9 | 413 | 437 |
| Kage | 7.0 | 417 | 443 |
| Lei Fei | 7.2 | 429 | 405 |
| Vanessa | 6.4 | 385 | 342 |
| Sarah | 6.9 | 412 | 339 |
| Pai | 6.7 | 400 | 275 |
| Brad | 6.5 | 392 | 323 |
| Shun | 7.3 | 437 | 211 |
| Eileen | 7.3 | 441 | 194 |
| Taka | 7.2 | 433 | 43 |
By opponent's character
| Akira | 7.1 | 426 | 937 |
|---|---|---|---|
| Jacky | 7.3 | 440 | 776 |
| Jeffry | 7.2 | 430 | 467 |
| Lau | 7.2 | 432 | 528 |
| Wolf | 7.2 | 429 | 534 |
| Kage | 7.0 | 420 | 522 |
| Pai | 7.2 | 432 | 518 |
| Goh | 7.1 | 428 | 545 |
| Vanessa | 7.0 | 420 | 458 |
| Brad | 6.9 | 414 | 495 |
| El Blaze | 6.8 | 409 | 461 |
| Lion | 7.3 | 439 | 429 |
| Aoi | 7.1 | 424 | 355 |
| Lei Fei | 7.0 | 419 | 380 |
| Sarah | 7.0 | 421 | 383 |
| Shun | 7.1 | 428 | 308 |
| Jean | 6.9 | 415 | 261 |
| Taka | 7.0 | 419 | 171 |
| Eileen | 7.1 | 428 | 125 |
| Dural | 6.8 | 411 | 62 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 265 | 134 | 131 | 50.6% | -8.3 |
|---|---|---|---|---|---|
| Jacky | 226 | 126 | 100 | 55.8% | -0.2 |
| Jeffry | 165 | 103 | 62 | 62.4% | +6.3 |
| Lau | 161 | 83 | 78 | 51.5% | -5.1 |
| Wolf | 152 | 92 | 60 | 60.5% | -0.8 |
| Kage | 151 | 70 | 81 | 46.4% | -6.1 |
| Pai | 149 | 80 | 69 | 53.7% | +1.2 |
| Goh | 142 | 89 | 53 | 62.7% | +5.5 |
| Vanessa | 136 | 84 | 52 | 61.8% | +7.8 |
| Brad | 133 | 72 | 61 | 54.1% | -0.7 |
| El Blaze | 133 | 78 | 55 | 58.6% | +6.9 |
| Lion | 127 | 59 | 68 | 46.5% | -7.1 |
| Aoi | 106 | 75 | 31 | 70.8% | +12.0 |
| Lei Fei | 106 | 64 | 42 | 60.4% | +6.0 |
| Sarah | 105 | 61 | 44 | 58.1% | +1.1 |
| Shun | 94 | 49 | 45 | 52.1% | -3.3 |
| Jean | 75 | 31 | 44 | 41.3% | -11.7 |
| Taka | 43 | 19 | 24 | 44.2% | -1.6 |
| Eileen | 36 | 20 | 16 | 55.6% | +0.9 |
| Dural | 17 | 12 | 5 | 70.6% | +13.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 280 | 158 | 122 | 56.4% | +0.2 |
|---|---|---|---|---|---|
| Octagon | 277 | 151 | 126 | 54.5% | -0.7 |
| Single Wall | 268 | 153 | 115 | 57.1% | +2.4 |
| Low Fence | 262 | 146 | 116 | 55.7% | +0.9 |
| Breakable Full Fence | 252 | 131 | 121 | 52.0% | -1.6 |
| Half Fence | 237 | 125 | 112 | 52.7% | -2.5 |
| Rectangle | 226 | 129 | 97 | 57.1% | -0.8 |
| Full Fence | 225 | 137 | 88 | 60.9% | +5.7 |
| Breakable Half Fence | 224 | 117 | 107 | 52.2% | -4.1 |
| Full Fence and Open | 121 | 75 | 46 | 62.0% | +6.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,441 | 54.8% | 55.4% | -0.6 |
| No walls | 810 | 56.4% | 55.4% | +1.0 |
Walls against open: -1.6 points (95% range -6.0 to +2.8), p 0.468 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 타우끼/taukee (Rank 36) | 38 | 25 | 13 | 65.8% |
|---|---|---|---|---|
| mossan_opa2 (Rank 34) | 33 | 24 | 9 | 72.7% |
| ikkyusaaan (Rank 40) | 29 | 17 | 12 | 58.6% |
| mudanadoryokuzki (Rank 38) | 29 | 14 | 15 | 48.3% |
| [VirtuAnalytics]SuperGolden (Rank 34) | 27 | 20 | 7 | 74.1% |
| bonbon (Rank 34) | 27 | 18 | 9 | 66.7% |
| オムレツハンター© (Rank 34) | 26 | 14 | 12 | 53.9% |
| azn3_ayapin (Rank 35) | 25 | 16 | 9 | 64.0% |
| kantoku0219 (Rank 35) | 25 | 14 | 11 | 56.0% |
| 五寸釘くん (Rank 36) | 23 | 13 | 10 | 56.5% |
| hsat0310 (Rank 35) | 22 | 13 | 9 | 59.1% |
| west-muta (Rank 33) | 20 | 14 | 6 | 70.0% |
| へっぽこラウ (Rank 34) | 20 | 15 | 5 | 75.0% |
| hurikake1999 (Rank 33) | 19 | 13 | 6 | 68.4% |
| ふぇに (Rank 34) | 19 | 12 | 7 | 63.2% |
| 佐藤です (Rank 35) | 19 | 13 | 6 | 68.4% |
| 寿司眼鉄 (Rank 37) | 19 | 11 | 8 | 57.9% |
| ニトロ (Rank 35) | 18 | 13 | 5 | 72.2% |
| takamo_white (Rank 34) | 17 | 12 | 5 | 70.6% |
| zaduhkj (Rank 34) | 17 | 9 | 8 | 52.9% |
| ぱりぱり (Rank 39) | 16 | 6 | 10 | 37.5% |
| LEO (Rank 36) | 15 | 10 | 5 | 66.7% |
| RAINBOWUNK (Rank 36) | 15 | 10 | 5 | 66.7% |
| migu_garden (Rank 33) | 15 | 9 | 6 | 60.0% |
| のみ (Rank 33) | 15 | 12 | 3 | 80.0% |
Most played opponents, most recent first
| ニトロ (Rank 35) | 2026/10/18 | 18 | 13 | 5 | 72.2% |
|---|---|---|---|---|---|
| kantoku0219 (Rank 35) | 2026/10/16 | 25 | 14 | 11 | 56.0% |
| mudanadoryokuzki (Rank 38) | 2026/10/16 | 29 | 14 | 15 | 48.3% |
| hsat0310 (Rank 35) | 2026/10/16 | 22 | 13 | 9 | 59.1% |
| hurikake1999 (Rank 33) | 2026/10/11 | 19 | 13 | 6 | 68.4% |
| takamo_white (Rank 34) | 2026/10/02 | 17 | 12 | 5 | 70.6% |
| 타우끼/taukee (Rank 36) | 2026/09/28 | 38 | 25 | 13 | 65.8% |
| へっぽこラウ (Rank 34) | 2026/09/28 | 20 | 15 | 5 | 75.0% |
| west-muta (Rank 33) | 2026/09/28 | 20 | 14 | 6 | 70.0% |
| ikkyusaaan (Rank 40) | 2026/09/27 | 29 | 17 | 12 | 58.6% |
| [VirtuAnalytics]SuperGolden (Rank 34) | 2026/09/18 | 27 | 20 | 7 | 74.1% |
| 五寸釘くん (Rank 36) | 2026/09/13 | 23 | 13 | 10 | 56.5% |
| LEO (Rank 36) | 2026/09/13 | 15 | 10 | 5 | 66.7% |
| オムレツハンター© (Rank 34) | 2026/09/13 | 26 | 14 | 12 | 53.9% |
| 寿司眼鉄 (Rank 37) | 2026/09/10 | 19 | 11 | 8 | 57.9% |
| zaduhkj (Rank 34) | 2026/09/10 | 17 | 9 | 8 | 52.9% |
| ふぇに (Rank 34) | 2026/09/10 | 19 | 12 | 7 | 63.2% |
| azn3_ayapin (Rank 35) | 2026/09/10 | 25 | 16 | 9 | 64.0% |
| 佐藤です (Rank 35) | 2026/09/08 | 19 | 13 | 6 | 68.4% |
| bonbon (Rank 34) | 2026/09/06 | 27 | 18 | 9 | 66.7% |
| migu_garden (Rank 33) | 2026/09/04 | 15 | 9 | 6 | 60.0% |
| RAINBOWUNK (Rank 36) | 2026/09/03 | 15 | 10 | 5 | 66.7% |
| ぱりぱり (Rank 39) | 2026/09/02 | 16 | 6 | 10 | 37.5% |
| mossan_opa2 (Rank 34) | 2026/08/30 | 33 | 24 | 9 | 72.7% |
| のみ (Rank 33) | 2026/07/14 | 15 | 12 | 3 | 80.0% |
Round openings
Every character
| forward movement into punchP | 1,897 | 20.8% |
|---|---|---|
| crouch dash back into guardG | 158 | 1.7% |
| no input | 133 | 1.5% |
| crouch dash back into evade down | 115 | 1.3% |
| evade down into forward dash | 110 | 1.2% |
| Senchutai | 99 | 1.1% |
| backdash into Karura4P+K | 97 | 1.1% |
| backdash into kickK | 95 | 1.0% |
| evade up into crouch dash forward | 90 | 1.0% |
| crouch dash forward into throwP+G | 81 | 0.9% |
| evade down into guardG | 81 | 0.9% |
| crouch dash back into Youzentai2K | 80 | 0.9% |
| Defensive Style: forward movement into punchP | 79 | 0.9% |
| backdash into Spin Heel Sword4K+G | 79 | 0.9% |
| Rimon Chouchu66P | 75 | 0.8% |
1,320 further openings account for the other 5,841 rounds.
Counted from 2,318 of the 2,522 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,106–880 · 55.7%
- This season
- 340 matches · 53.8%
- Peak rank
- 37
First hit in 53.5% of 1,289 rounds. Won 58.0% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 27.0% of rounds, against 18.1% in their other rounds.
- Against El Blaze: moves in first in 45.1% of rounds, against 19.2% against everyone else.
- After opening the round before by waiting: waits first in 29.0% of rounds, against 4.0% after anything else.
- After winning a round: backs off first in 37.0% of rounds, against 8.9% after losing one.
- When ahead: backs off first in 33.4% of rounds, against 16.2% when level or behind.
- In round 1: opens with “crouch dash back into 2K Youzentai” in 11.0% of rounds, against 4.4% in their other rounds.
- Against Sarah: opens with “crouch dash back into 2K Youzentai” in 21.9% of rounds, against 5.3% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 34.5% of rounds, against 17.1% after anything else.
- After losing a round: opens with “forward movement into P punch” in 28.5% of rounds, against 11.3% after winning one.
- When behind: opens with “forward movement into P punch” in 25.5% of rounds, against 15.9% when ahead or level.
| forward movement into punchP | 210 | 16.0% |
|---|---|---|
| crouch dash back into Youzentai2K | 80 | 6.1% |
| Rimon Chouchu66P | 75 | 5.7% |
| Rimon Chouchu66P into forward dash | 69 | 5.3% |
| Senzankou66P+K into throwP+G | 67 | 5.1% |
| Rimon Chouchu66P into backward movement | 57 | 4.3% |
| crouch dash back into guardG | 46 | 3.5% |
| evade down into Rimon Chouchu66P | 45 | 3.4% |
| no input | 32 | 2.4% |
| evade down into forward dash | 30 | 2.3% |
| evade down into guardG | 26 | 2.0% |
| evade down into Jouho Touken6P | 25 | 1.9% |
| crouch dash back into Jouho Touken6P | 24 | 1.8% |
| backdash into Koboku214P | 23 | 1.8% |
| backdash into Jouho Senshou46P | 22 | 1.7% |
142 further openings account for the other 479 rounds.
Counted from 336 of the 340 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–10 · 55% | 4–9 · 31% | too few to test |
| Jacky | 9–9 · 50% | 7–5 · 58% | too few to test |
| Jeffry | 13–6 · 68% | 5–5 · 50% | too few to test |
| Lion | 7–10 · 41% | 5–5 · 50% | too few to test |
| Wolf | 10–7 · 59% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 579–336 · 63.3%
- This season
- 207 matches · 60.4%
- Peak rank
- 38
First hit in 51.4% of 814 rounds. Won 57.2% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
- On Full Fence stages: backs off first in 27.8% of rounds, against 13.6% on the other stages.
- After opening the round before by evading: waits first in 14.8% of rounds, against 3.6% after anything else.
- After losing a round: moves in first in 45.1% of rounds, against 31.4% after winning one.
- When ahead: backs off first in 18.2% of rounds, against 8.6% when level or behind.
- After losing a round: opens with “forward movement into P punch” in 41.9% of rounds, against 24.9% after winning one.
| forward movement into punchP | 255 | 31.2% |
|---|---|---|
| Banchu6P | 35 | 4.3% |
| Dantai3K | 32 | 3.9% |
| Senputai8K | 23 | 2.8% |
| evade up into guardG | 20 | 2.4% |
| Sentai4K | 18 | 2.2% |
| crouch dash back into guardG | 18 | 2.2% |
| Juchou Senshou8P+K | 17 | 2.1% |
| crouch dash back into kickK | 16 | 2.0% |
| evade up into Senshippo66P | 15 | 1.8% |
| up-back kick7K | 14 | 1.7% |
| Koushutai44K | 12 | 1.5% |
| evade down into guardG | 11 | 1.3% |
| evade up into crouch dash forward | 11 | 1.3% |
| crouch dash back into Attai2K | 10 | 1.2% |
132 further openings account for the other 311 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 11–3 · 79% | 12–2 · 86% | too few to test |
| Jeffry | 10–6 · 62% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 647–469 · 58.0%
- This season
- 182 matches · 50.5%
- Peak rank
- 37
First hit in 55.8% of 687 rounds. Won 55.1% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 47.1% of rounds, against 23.8% against everyone else.
- After winning a round: backs off first in 41.6% of rounds, against 8.8% after losing one.
- When ahead: backs off first in 36.9% of rounds, against 15.4% when level or behind.
- In round 1: opens with “forward movement into PP Double Knuckle” in 14.2% of rounds, against 4.4% in their other rounds.
- After winning a round: opens with “backdash into 43P Double Hammer Down” in 21.0% of rounds, against 2.0% after losing one.
- When ahead: opens with “backdash into 43P Double Hammer Down” in 18.7% of rounds, against 6.2% when level or behind.
| forward movement into punchP | 175 | 25.1% |
|---|---|---|
| backdash into Double Hammer Down43P | 71 | 10.2% |
| forward movement into Double KnucklePP | 48 | 6.9% |
| Toe Kick2K | 22 | 3.1% |
| backdash into Megaton Knuckle43P+K | 20 | 2.9% |
| crouch into Ducking Low2K+G | 20 | 2.9% |
| backdash into kickK | 18 | 2.6% |
| crouch dash forward into throwP+G | 17 | 2.4% |
| no input | 16 | 2.3% |
| Side Kick3K | 15 | 2.1% |
| crouch dash back into Toe Kick2K | 15 | 2.1% |
| guardG into evade up | 9 | 1.3% |
| Low Knuckle2P | 8 | 1.1% |
| crouch dash back into kickK | 8 | 1.1% |
| evade up into crouch dash forward | 8 | 1.1% |
117 further openings account for the other 228 rounds.
Counted from 176 of the 182 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 526–299 · 63.8%
- This season
- 176 matches · 56.8%
- Peak rank
- 37
First hit in 49.0% of 602 rounds. Won 58.6% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- After losing a round: moves in first in 62.3% of rounds, against 28.3% after winning one.
- When behind: moves in first in 57.0% of rounds, against 37.7% when ahead or level.
- In round 1: opens with “7K+G up-back kick+guard” in 18.2% of rounds, against 9.4% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 56.1% of rounds, against 23.4% after winning one.
- When ahead: opens with “7K+G up-back kick+guard” in 14.7% of rounds, against 3.3% when level or behind.
| forward movement into punchP | 215 | 35.2% |
|---|---|---|
| up-back kick+guard7K+G | 71 | 11.6% |
| up, up-back kick+guard87K+G | 38 | 6.2% |
| back, up-back kick+guard47K+G | 32 | 5.2% |
| Shouda46PP into Rising Back Spin Kick46PPK | 19 | 3.1% |
| Backfire4P+K+G into backward movement | 10 | 1.6% |
| Volcano Upper4P+K | 8 | 1.3% |
| backdash into Darkness Sword43K+G | 8 | 1.3% |
| up-back kick+guard7K+G into guardG | 8 | 1.3% |
| backward movement into Shadow Strike6P | 7 | 1.1% |
| crouch dash back into evade down | 7 | 1.1% |
| up, up-back kick+guard87K+G into evade up | 7 | 1.1% |
| backdash into Hammer Smash46P+K | 6 | 1.0% |
| evade down into forward dash | 6 | 1.0% |
| evade down into throwP+G | 6 | 1.0% |
92 further openings account for the other 163 rounds.
Counted from 154 of the 176 matches played. The rest were not pulled for openings.
Jacky
- Career
- 644–414 · 60.9%
- This season
- 152 matches · 53.3%
- Peak rank
- 38
First hit in 48.0% of 606 rounds. Won 56.4% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- Against Akira: waits first in 11.8% of rounds, against 3.4% against everyone else.
- After opening the round before by evading: evades first in 22.2% of rounds, against 7.2% after anything else.
- After winning a round: backs off first in 44.4% of rounds, against 12.2% after losing one.
- When ahead: backs off first in 38.1% of rounds, against 17.5% when level or behind.
- In round 1: opens with “66K Dash Hammer Kick” in 13.8% of rounds, against 4.8% in their other rounds.
- After winning a round: opens with “backdash into 4K+G Spin Heel Sword” in 27.1% of rounds, against 3.9% after losing one.
- When ahead: opens with “backdash into 4K+G Spin Heel Sword” in 22.7% of rounds, against 7.5% when level or behind.
| forward movement into punchP | 97 | 16.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 79 | 13.0% |
| Low Spin Kick1K+G | 53 | 8.7% |
| Dash Hammer Kick66K | 43 | 7.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 36 | 5.9% |
| Dash Hammer Kick66K into kickK | 36 | 5.9% |
| evade down into forward dash | 15 | 2.5% |
| crouch dash back into Spin Heel Sword4K+G | 11 | 1.8% |
| crouch dash back into evade down | 10 | 1.6% |
| crouch dash back into guardG | 10 | 1.6% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 9 | 1.5% |
| forward dash into throwP+G | 9 | 1.5% |
| backdash into guardG | 8 | 1.3% |
| no input | 7 | 1.1% |
| Middle Spin Kick46K+G | 6 | 1.0% |
101 further openings account for the other 178 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–4 · 73% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 848–639 · 57.0%
- This season
- 177 matches · 57.1%
- Peak rank
- 36
First hit in 54.8% of 602 rounds. Won 57.3% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- After opening the round before by evading: evades first in 18.4% of rounds, against 7.6% after anything else.
- After winning a round: backs off first in 30.3% of rounds, against 6.3% after losing one.
- When ahead: backs off first in 25.2% of rounds, against 10.7% when level or behind.
- In round 4 or later: opens with “3P Arrow Knuckle” in 12.4% of rounds, against 4.3% in their other rounds.
- On Rectangle stages: opens with “backdash into 1P+K Mow Down Chop” in 20.0% of rounds, against 9.6% on the other stages.
- After losing a round: opens with “forward movement into P punch” in 31.9% of rounds, against 10.2% after winning one.
- When behind: opens with “forward movement into P punch” in 34.4% of rounds, against 13.0% when ahead or level.
| forward movement into punchP | 105 | 17.3% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 66 | 10.9% |
| forward movement into Jab StraightPP | 64 | 10.5% |
| Arrow Knuckle3P | 38 | 6.3% |
| forward movement into Elbow Butt4P | 36 | 5.9% |
| Screw Hook63214P | 22 | 3.6% |
| backdash into kickK | 17 | 2.8% |
| evade down into Low Drop Kick62K | 17 | 2.8% |
| Quick Shoulder66P+K | 15 | 2.5% |
| Elbow Butt4P | 10 | 1.6% |
| backdash into guardG | 9 | 1.5% |
| no input | 9 | 1.5% |
| crouch dash forward into throwP+G | 7 | 1.1% |
| evade down into Elbow Butt4P | 7 | 1.1% |
| forward dash into throwP+G | 7 | 1.1% |
97 further openings account for the other 178 rounds.
Counted from 155 of the 177 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–9 · 50% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 498–259 · 65.8%
- This season
- 154 matches · 56.5%
- Peak rank
- 38
First hit in 51.2% of 560 rounds. Won 57.5% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.6% of rounds, against 33.7% in their other rounds.
- After losing a round: moves in first in 31.3% of rounds, against 9.0% after winning one.
- When behind: waits first in 12.8% of rounds, against 4.7% when ahead or level.
- In round 1: opens with “3K Senchutai” in 23.1% of rounds, against 8.6% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 30.8% of rounds, against 6.8% after winning one.
- When behind: opens with “forward movement into P punch” in 26.4% of rounds, against 13.1% when ahead or level.
| forward movement into punchP | 84 | 14.8% |
|---|---|---|
| Senchutai3K | 70 | 12.4% |
| Kosoushou46P into forward movement | 31 | 5.5% |
| backdash into kickK | 26 | 4.6% |
| backdash into Honshin Hekiken1P+K | 23 | 4.1% |
| Fukko Kensou1P | 18 | 3.2% |
| Kokyaku Haiten7K | 14 | 2.5% |
| backward movement into Chugeki6P | 14 | 2.5% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 11 | 1.9% |
| Souchuken2P | 10 | 1.8% |
| backdash into Kensou4P | 10 | 1.8% |
| crouch into Senchutai3K | 10 | 1.8% |
| evade down into forward dash | 10 | 1.8% |
| backdash into guardG | 9 | 1.6% |
| crouch into Shakashou3P | 9 | 1.6% |
98 further openings account for the other 217 rounds.
Counted from 147 of the 154 matches played. The rest were not pulled for openings.
Goh
- Career
- 555–347 · 61.5%
- This season
- 148 matches · 53.4%
- Peak rank
- 37
First hit in 52.2% of 538 rounds. Won 56.6% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 31.9% of rounds, against 17.8% against everyone else.
- After winning a round: backs off first in 47.5% of rounds, against 14.1% after losing one.
- When the score is level: backs off first in 46.0% of rounds, against 26.6% when ahead or behind.
- In round 1: opens with “46P Soukyu into forward movement” in 10.3% of rounds, against 3.9% in their other rounds.
- After opening the round before with “forward movement into P punch”: opens with “backdash into 4P+K Karura” in 26.9% of rounds, against 17.1% after anything else.
- After winning a round: opens with “backdash into 4P+K Karura” in 32.4% of rounds, against 7.8% after losing one.
- When behind: opens with “forward movement into P punch” in 43.1% of rounds, against 25.5% when ahead or level.
| forward movement into punchP | 160 | 29.2% |
|---|---|---|
| backdash into Karura4P+K | 97 | 17.7% |
| Soukyu46P into forward movement | 30 | 5.5% |
| crouch dash forward into throwP+G | 13 | 2.4% |
| crouch dash back into guardG | 12 | 2.2% |
| Raikou3P | 10 | 1.8% |
| crouch dash back into evade down | 10 | 1.8% |
| backdash into guardG | 8 | 1.5% |
| crouch dash back into Karura4P+K | 8 | 1.5% |
| Hiji'ate6P | 7 | 1.3% |
| backward movement into Hiji'ate6P | 7 | 1.3% |
| evade up into crouch dash forward | 7 | 1.3% |
| forward movement into Tsurane ShoudaPP | 7 | 1.3% |
| Sune'uchi2P | 6 | 1.1% |
| evade down into guardG | 6 | 1.1% |
89 further openings account for the other 159 rounds.
Counted from 136 of the 148 matches played. The rest were not pulled for openings.
Jean
- Career
- 436–234 · 65.1%
- This season
- 164 matches · 56.1%
- Peak rank
- 36
First hit in 59.7% of 491 rounds. Won 50.2% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 43.0% of rounds, against 28.2% in their other rounds.
- After opening the round before by attacking: waits first in 11.0% of rounds, against 2.7% after anything else.
- After winning a round: backs off first in 35.7% of rounds, against 9.1% after losing one.
- When ahead: backs off first in 27.0% of rounds, against 15.4% when level or behind.
- In round 3: opens with “forward movement into P punch” in 28.9% of rounds, against 19.8% in their other rounds.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 37.0% of rounds, against 24.3% after anything else.
- After winning a round: opens with “backdash into 1P+K Nozuchi” in 12.6% of rounds, against 2.1% after losing one.
| forward movement into punchP | 110 | 22.1% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 34 | 6.8% |
| backdash into Nozuchi1P+K | 34 | 6.8% |
| Gyaku Seikenzuki66P into punchP | 27 | 5.4% |
| evade down into Gyaku Seikenzuki66P | 24 | 4.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 12 | 2.4% |
| Gyaku Seikenzuki66P | 11 | 2.2% |
| crouch dash back into evade down | 11 | 2.2% |
| crouch dash back into Gyaku Seikenzuki66P | 10 | 2.0% |
| crouch dash back into Yoko'enpi6P | 10 | 2.0% |
| crouch dash back into guardG | 9 | 1.8% |
| evade down into forward dash | 9 | 1.8% |
| Shitanagi Shutou1P | 8 | 1.6% |
| Chudan Mawashigeri3K | 7 | 1.4% |
| evade up into crouch dash forward | 6 | 1.2% |
97 further openings account for the other 175 rounds.
Counted from 128 of the 164 matches played. The rest were not pulled for openings.
Kage
- Career
- 706–471 · 60.0%
- This season
- 115 matches · 55.6%
- Peak rank
- 38
First hit in 56.2% of 463 rounds. Won 57.7% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 68.4% of rounds, against 41.3% in their other rounds.
- After winning a round: backs off first in 44.7% of rounds, against 9.9% after losing one.
- When behind: moves in first in 30.8% of rounds, against 9.9% when ahead or level.
- After losing a round: opens with “forward movement into P punch” in 32.3% of rounds, against 3.7% after winning one.
- When behind: opens with “forward movement into P punch” in 30.8% of rounds, against 9.4% when ahead or level.
| forward movement into punchP | 65 | 14.0% |
|---|---|---|
| crouch dash back into Furikakato OtoshiK+G | 36 | 7.7% |
| Hagakure-ryu In Raijingeki46P+K | 35 | 7.5% |
| Ura Tsumujigeri44K | 28 | 6.0% |
| Senpujin2P+K | 24 | 5.2% |
| backdash into Gen'you4K+G | 19 | 4.1% |
| Nakageri3K | 18 | 3.9% |
| Ryu'eikyaku66K | 18 | 3.9% |
| backdash into Furikakato OtoshiK+G | 13 | 2.8% |
| Rasen4P | 12 | 2.6% |
| Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G | 10 | 2.1% |
| evade down into Furikakato OtoshiK+G | 10 | 2.1% |
| Senpugeri7K | 8 | 1.7% |
| crouch dash back into evade down | 8 | 1.7% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 7 | 1.5% |
78 further openings account for the other 154 rounds.
Counted from 114 of the 115 matches played. The rest were not pulled for openings.
Aoi
- Career
- 504–283 · 64.0%
- This season
- 123 matches · 56.9%
- Peak rank
- 37
First hit in 52.2% of 444 rounds. Won 61.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 34.7% of rounds, against 10.1% after losing one.
- When ahead: backs off first in 29.6% of rounds, against 14.6% when level or behind.
- After losing a round: opens with “forward movement into P punch” in 36.1% of rounds, against 10.4% after winning one.
| forward movement into punchP | 85 | 19.1% |
|---|---|---|
| Ouda6P+K | 57 | 12.8% |
| crouch dash back into guardG | 23 | 5.2% |
| crouch dash back into evade down | 21 | 4.7% |
| forward movement into Nirentotsu OuchuPPP | 21 | 4.7% |
| back punch+kick+guard4P+K+G | 18 | 4.0% |
| crouch dash back into Sanseigan66P+K | 14 | 3.1% |
| no input | 13 | 2.9% |
| evade down into Sou'unha66K | 11 | 2.5% |
| Maegeri3K | 7 | 1.6% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 6 | 1.4% |
| Sou'unha66K | 6 | 1.4% |
| Sou'unha66K into kickK | 6 | 1.4% |
| crouch dash back into Ouka66P+KP | 6 | 1.4% |
| crouch dash back into Oushu Hiji'ate6P+KP | 6 | 1.4% |
87 further openings account for the other 146 rounds.
Counted from 115 of the 123 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 510–296 · 63.3%
- This season
- 114 matches · 56.1%
- Peak rank
- 38
First hit in 48.1% of 405 rounds. Won 60.5% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- Against Pai: backs off first in 33.3% of rounds, against 11.5% against everyone else.
- After winning a round: backs off first in 21.5% of rounds, against 10.2% after losing one.
- In round 4 or later: opens with “backdash into 1P+K Kaisei Tento” in 10.9% of rounds, against 3.6% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 19.7% of rounds, against 4.4% after winning one.
- When behind: opens with “forward movement into P punch” in 22.2% of rounds, against 6.3% when ahead or level.
| forward movement into punchP | 38 | 9.3% |
|---|---|---|
| offensive move | 33 | 8.1% |
| backdash into Kaisei Tento1P+K | 22 | 5.4% |
| Souryu Shukkai43P+K | 20 | 4.9% |
| forward movement into Renkan MahosuiPPP | 20 | 4.9% |
| offensive move into evade down | 19 | 4.7% |
| forward movement into Sayu ShoukenPP | 17 | 4.2% |
| Dantai4K | 15 | 3.7% |
| offensive move into SokutankyakuK+G | 12 | 3.0% |
| offensive move into Fujinkyaku2K | 9 | 2.2% |
| Toushou66P into Kakushu Suigeki6P | 8 | 2.0% |
| Toushou66P into punchP | 7 | 1.7% |
| evade down | 7 | 1.7% |
| evade up into crouch dash forward | 7 | 1.7% |
| guardG into evade down | 7 | 1.7% |
91 further openings account for the other 166 rounds.
Counted from 102 of the 114 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 486–300 · 61.8%
- This season
- 97 matches · 55.7%
- Peak rank
- 38
First hit in 32.9% of 368 rounds. Won 58.7% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- After losing a round: moves in first in 49.6% of rounds, against 30.3% after winning one.
- After winning a round: opens with “Defensive Style: Back Charge Kick” in 25.4% of rounds, against 1.5% after losing one.
- When ahead: opens with “Defensive Style: Back Charge Kick” in 25.0% of rounds, against 1.2% when behind.
| Defensive Style: forward movement into punchP | 79 | 21.4% |
|---|---|---|
| Defensive Style: Back Charge Kick | 53 | 14.3% |
| Offensive Style: forward movement into punchP | 35 | 9.5% |
| Offensive Style: Back Charge Kick | 18 | 4.9% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 16 | 4.3% |
| Defensive Style: no input | 11 | 3.0% |
| Defensive Style: Shadow Slicer | 7 | 1.9% |
| Offensive Style: forward movement into Combo UpperPPP | 7 | 1.9% |
| Defensive Style: Bone Crush Middle | 6 | 1.6% |
| Defensive Style: Stinger Low Blow | 6 | 1.6% |
| Defensive Style: evade down into Ducking Body Blow66P | 6 | 1.6% |
| Offensive Style: Long Barrel Blow | 6 | 1.6% |
| Defensive Style: evade down into forward dash | 5 | 1.4% |
| Defensive Style: kick | 5 | 1.4% |
| Offensive Style: punch | 5 | 1.4% |
78 further openings account for the other 105 rounds.
Sarah
- Career
- 401–189 · 68.0%
- This season
- 92 matches · 59.8%
- Peak rank
- 37
First hit in 59.3% of 339 rounds. Won 60.2% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 40.0% of rounds, against 20.4% in their other rounds.
- After winning a round: backs off first in 40.0% of rounds, against 8.5% after losing one.
- When ahead: backs off first in 35.1% of rounds, against 13.3% when behind.
- In round 1: opens with “44K Sharpsword into 44KK Sharpsword Combo” in 14.4% of rounds, against 3.1% in their other rounds.
- After winning a round: opens with “backdash into 4K+G Crescent Heel” in 25.2% of rounds, against 4.2% after losing one.
| forward movement into punchP | 90 | 26.1% |
|---|---|---|
| backdash into Crescent Heel4K+G | 50 | 14.5% |
| Sharpsword44K into Sharpsword Combo44KK | 21 | 6.1% |
| no input | 9 | 2.6% |
| backdash into kickK | 8 | 2.3% |
| Jackknife Kick3K | 7 | 2.0% |
| Stiletto66K into Quick Knee6K | 7 | 2.0% |
| crouch dash back into Crescent Heel4K+G | 7 | 2.0% |
| Stiletto66K | 6 | 1.7% |
| guardG into evade up | 6 | 1.7% |
| Leg Slicer2K+G | 5 | 1.4% |
| backdash into guardG | 5 | 1.4% |
| evade down into forward dash | 5 | 1.4% |
| Crescent Heel4K+G into forward movement | 4 | 1.2% |
| Long Snap Side Chop3P+K | 4 | 1.2% |
71 further openings account for the other 111 rounds.
Counted from 90 of the 92 matches played. The rest were not pulled for openings.
Brad
- Career
- 519–297 · 63.6%
- This season
- 82 matches · 54.9%
- Peak rank
- 38
First hit in 46.4% of 302 rounds. Won 50.7% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 26.3% of rounds, against 6.5% after losing one.
- When behind: moves in first in 41.5% of rounds, against 21.5% when ahead.
- After losing a round: opens with “forward movement into P punch” in 40.7% of rounds, against 16.9% after winning one.
| forward movement into punchP | 76 | 24.3% |
|---|---|---|
| Jackal Straight46P+K | 37 | 11.8% |
| backdash into Stop Kick4K | 15 | 4.8% |
| backdash into Sway Back4P+K+G | 15 | 4.8% |
| Dtee Sawk Dtrohng4P+K | 11 | 3.5% |
| crouch dash back into guardG | 8 | 2.6% |
| Sharp Shoot1P | 6 | 1.9% |
| guardG into evade up | 6 | 1.9% |
| Middle Spin Kick66K into Ten Kao6K | 5 | 1.6% |
| Middle Spin Kick66K into kickK | 5 | 1.6% |
| Turn Savate44K | 5 | 1.6% |
| crouch dash back into evade down | 5 | 1.6% |
| evade down into forward dash | 5 | 1.6% |
| Further Low1K+G | 4 | 1.3% |
| Middle Spin Kick66K | 4 | 1.3% |
75 further openings account for the other 106 rounds.
Counted from 78 of the 82 matches played. The rest were not pulled for openings.
Pai
- Career
- 399–202 · 66.4%
- This season
- 83 matches · 56.6%
- Peak rank
- 36
First hit in 52.9% of 261 rounds. Won 60.1% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 68 | 25.6% |
|---|---|---|
| Senchutai3K | 29 | 10.9% |
| forward movement into RenshouPP | 21 | 7.9% |
| forward movement into RaigekishouPPP | 15 | 5.6% |
| Honshin Soukyaku1K+G | 13 | 4.9% |
| Haitenkyaku7K | 6 | 2.3% |
| up-forward kick+guard9K+G | 6 | 2.3% |
| Meishouho4P+K+G | 5 | 1.9% |
| Senchutai3K into evade down | 5 | 1.9% |
| backdash into Honrakukyaku46K+G | 5 | 1.9% |
| evade up into crouch dash forward | 5 | 1.9% |
| Enbu Renkyaku6K+G | 4 | 1.5% |
| Kochoukyaku4K+G | 4 | 1.5% |
| backdash into Meishouho4P+K+G | 4 | 1.5% |
| evade up into Souanshou3P+K | 4 | 1.5% |
51 further openings account for the other 72 rounds.
Counted from 70 of the 83 matches played. The rest were not pulled for openings.
Shun
- Career
- 549–356 · 60.7%
- This season
- 56 matches · 53.6%
- Peak rank
- 36
First hit in 59.9% of 162 rounds. Won 56.7% of the rounds they struck first, 38.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 46 | 28.2% |
|---|---|---|
| forward movement into RengekiPP | 13 | 8.0% |
| Honshin Rensenkyaku4K+G | 10 | 6.1% |
| Gyou'in Haishu3P | 9 | 5.5% |
| Haisenchu1P | 7 | 4.3% |
| no input | 7 | 4.3% |
| Shinho Suikoushu43P+K | 5 | 3.1% |
| crouch dash back into Gyou'in Haishu3P | 5 | 3.1% |
| Koushu Katai1K into Koushu Rentai1KK | 3 | 1.8% |
| backward movement into Gekizan Senchu3P+K | 3 | 1.8% |
| crouch dash back into evade down | 3 | 1.8% |
| crouch dash back into guardG | 3 | 1.8% |
| evade down into forward dash | 3 | 1.8% |
| evade up into crouch dash forward | 3 | 1.8% |
| Tenshin Haishu4P | 2 | 1.2% |
36 further openings account for the other 41 rounds.
Counted from 41 of the 56 matches played. The rest were not pulled for openings.
Eileen
- Career
- 342–156 · 68.7%
- This season
- 49 matches · 55.1%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 25.9% |
|---|---|---|
| forward movement into Enkou RensouPP | 9 | 15.5% |
| Enkou Nyudou214P+K | 5 | 8.6% |
| forward movement into Enkou Nyudou214P+K | 5 | 8.6% |
| forward movement into Rensou HekizanPPP | 4 | 6.9% |
| Enkou Kenka46P into forward movement | 2 | 3.5% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 2 | 3.5% |
| Enkou Tekitou1P+K | 2 | 3.5% |
| crouch dash back into evade down | 2 | 3.5% |
| Kousokuhon7K+G | 1 | 1.7% |
| Kousokuhon7K+G into backdash | 1 | 1.7% |
| Sokutantai3K | 1 | 1.7% |
| Tanhikyaku9K | 1 | 1.7% |
| backward movement into Douchu6P | 1 | 1.7% |
| crouch dash back into guardG | 1 | 1.7% |
6 further openings account for the other 6 rounds.
Counted from 15 of the 49 matches played. The rest were not pulled for openings.
Taka
- Career
- 294–110 · 72.8%
- This season
- 11 matches · 45.5%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 18.8% |
|---|---|---|
| forward movement into Tsuppari 3PPP | 2 | 12.5% |
| Kirikabu Kudaki1P+K | 1 | 6.2% |
| Shita Harite2P into Kirikabu Kudaki1P+K | 1 | 6.2% |
| Takatsumehashi3P+K | 1 | 6.2% |
| Tsuyubarai2P+K | 1 | 6.2% |
| backdash into Dohyouwari43P | 1 | 6.2% |
| backdash into Kachi'age33P+K | 1 | 6.2% |
| crouch dash back into evade down | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| evade up into crouch dash forward | 1 | 6.2% |
| guardG into evade up | 1 | 6.2% |
| punchP | 1 | 6.2% |
Counted from 5 of the 11 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (222 here; about 11.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 10 of 15 tests hold up
- Lion: 5 of 15 tests hold up
- Jeffry: 6 of 15 tests hold up
- El Blaze: 5 of 15 tests hold up
- Jacky: 7 of 15 tests hold up
- Wolf: 7 of 15 tests hold up
- Lau: 6 of 15 tests hold up
- Goh: 7 of 15 tests hold up
- Jean: 7 of 15 tests hold up
- Kage: 5 of 15 tests hold up
- Aoi: 3 of 15 tests hold up
- Lei Fei: 5 of 14 tests hold up
- Vanessa: 3 of 15 tests hold up
- Sarah: 5 of 15 tests hold up
- Brad: 3 of 13 tests hold up
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
