VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

zakisan

  • Lion
  • Jeffry
  • Wolf
  • El Blaze
  • Jean
  • Lau
  • Jacky
  • Goh
  • Aoi
  • Kage
  • Lei Fei
  • Vanessa
  • Sarah
  • Pai
  • Brad
  • Shun
  • Eileen
  • Taka
Career matches17,086
Career win rate61.7%
Round win rate53.1%
Peak rank38
Distinct opponents593
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1774 #467 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira371,9861,10688055.7%
Wolf361,48784863957.0%
Kage381,17770647160.0%
Jeffry371,11664746958.0%
Jacky381,05864441460.9%
Lion3891557933663.3%
Shun3690554935660.7%
Goh3790255534761.5%
El Blaze3782552629963.8%
Brad3881651929763.6%
Lei Fei3880651029663.3%
Aoi3778750428364.0%
Vanessa3878648630061.8%
Lau3875749825965.8%
Jean3667043623465.1%
Pai3660139920266.4%
Sarah3759040118968.0%
Eileen3649834215668.7%
Taka3640429411072.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,715 of 9,899 rounds counted

7.1 inputs a second (426 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.9474961
Lion7.4442662
Jeffry6.6393611
Wolf7.0418597
El Blaze7.0421697
Jean7.0422623
Lau7.4445567
Jacky7.3439413
Goh7.0422572
Aoi6.9413437
Kage7.0417443
Lei Fei7.2429405
Vanessa6.4385342
Sarah6.9412339
Pai6.7400275
Brad6.5392323
Shun7.3437211
Eileen7.3441194
Taka7.243343

By opponent's character

Akira7.1426937
Jacky7.3440776
Jeffry7.2430467
Lau7.2432528
Wolf7.2429534
Kage7.0420522
Pai7.2432518
Goh7.1428545
Vanessa7.0420458
Brad6.9414495
El Blaze6.8409461
Lion7.3439429
Aoi7.1424355
Lei Fei7.0419380
Sarah7.0421383
Shun7.1428308
Jean6.9415261
Taka7.0419171
Eileen7.1428125
Dural6.841162

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira26513413150.6%-8.3
Jacky22612610055.8%-0.2
Jeffry1651036262.4%+6.3
Lau161837851.5%-5.1
Wolf152926060.5%-0.8
Kage151708146.4%-6.1
Pai149806953.7%+1.2
Goh142895362.7%+5.5
Vanessa136845261.8%+7.8
Brad133726154.1%-0.7
El Blaze133785558.6%+6.9
Lion127596846.5%-7.1
Aoi106753170.8%+12.0
Lei Fei106644260.4%+6.0
Sarah105614458.1%+1.1
Shun94494552.1%-3.3
Jean75314441.3%-11.7
Taka43192444.2%-1.6
Eileen36201655.6%+0.9
Dural1712570.6%+13.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28015812256.4%+0.2
Octagon27715112654.5%-0.7
Single Wall26815311557.1%+2.4
Low Fence26214611655.7%+0.9
Breakable Full Fence25213112152.0%-1.6
Half Fence23712511252.7%-2.5
Rectangle2261299757.1%-0.8
Full Fence2251378860.9%+5.7
Breakable Half Fence22411710752.2%-4.1
Full Fence and Open121754662.0%+6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,44154.8%55.4%-0.6
No walls81056.4%55.4%+1.0

Walls against open: -1.6 points (95% range -6.0 to +2.8), p 0.468 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 35)2026/10/181813572.2%
kantoku0219 (Rank 35)2026/10/1625141156.0%
mudanadoryokuzki (Rank 38)2026/10/1629141548.3%
hsat0310 (Rank 35)2026/10/162213959.1%
hurikake1999 (Rank 33)2026/10/111913668.4%
takamo_white (Rank 34)2026/10/021712570.6%
타우끼/taukee (Rank 36)2026/09/2838251365.8%
へっぽこラウ (Rank 34)2026/09/282015575.0%
west-muta (Rank 33)2026/09/282014670.0%
ikkyusaaan (Rank 40)2026/09/2729171258.6%
[VirtuAnalytics]SuperGolden (Rank 34)2026/09/182720774.1%
五寸釘くん (Rank 36)2026/09/1323131056.5%
LEO (Rank 36)2026/09/131510566.7%
オムレツハンター© (Rank 34)2026/09/1326141253.9%
寿司眼鉄 (Rank 37)2026/09/101911857.9%
zaduhkj (Rank 34)2026/09/10179852.9%
ふぇに (Rank 34)2026/09/101912763.2%
azn3_ayapin (Rank 35)2026/09/102516964.0%
佐藤です (Rank 35)2026/09/081913668.4%
bonbon (Rank 34)2026/09/062718966.7%
migu_garden (Rank 33)2026/09/04159660.0%
RAINBOWUNK (Rank 36)2026/09/031510566.7%
ぱりぱり (Rank 39)2026/09/021661037.5%
mossan_opa2 (Rank 34)2026/08/303324972.7%
のみ (Rank 33)2026/07/141512380.0%

Round openings

Every character

forward movement into punchP1,89720.8%
crouch dash back into guardG1581.7%
no input1331.5%
crouch dash back into evade down1151.3%
evade down into forward dash1101.2%
Senchutai991.1%
backdash into Karura4P+K971.1%
backdash into kickK951.0%
evade up into crouch dash forward901.0%
crouch dash forward into throwP+G810.9%
evade down into guardG810.9%
crouch dash back into Youzentai2K800.9%
Defensive Style: forward movement into punchP790.9%
backdash into Spin Heel Sword4K+G790.9%
Rimon Chouchu66P750.8%

1,320 further openings account for the other 5,841 rounds.

Counted from 2,318 of the 2,522 matches played. The rest were not pulled for openings.

Akira

Career
1,106–880 · 55.7%
This season
340 matches · 53.8%
Peak rank
37

First hit in 53.5% of 1,289 rounds. Won 58.0% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 27.0% of rounds, against 18.1% in their other rounds.
  • Against El Blaze: moves in first in 45.1% of rounds, against 19.2% against everyone else.
  • After opening the round before by waiting: waits first in 29.0% of rounds, against 4.0% after anything else.
  • After winning a round: backs off first in 37.0% of rounds, against 8.9% after losing one.
  • When ahead: backs off first in 33.4% of rounds, against 16.2% when level or behind.
  • In round 1: opens with “crouch dash back into 2K Youzentai” in 11.0% of rounds, against 4.4% in their other rounds.
  • Against Sarah: opens with “crouch dash back into 2K Youzentai” in 21.9% of rounds, against 5.3% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 34.5% of rounds, against 17.1% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 28.5% of rounds, against 11.3% after winning one.
  • When behind: opens with “forward movement into P punch” in 25.5% of rounds, against 15.9% when ahead or level.

How is this tested?

forward movement into punchP21016.0%
crouch dash back into Youzentai2K806.1%
Rimon Chouchu66P755.7%
Rimon Chouchu66P into forward dash695.3%
Senzankou66P+K into throwP+G675.1%
Rimon Chouchu66P into backward movement574.3%
crouch dash back into guardG463.5%
evade down into Rimon Chouchu66P453.4%
no input322.4%
evade down into forward dash302.3%
evade down into guardG262.0%
evade down into Jouho Touken6P251.9%
crouch dash back into Jouho Touken6P241.8%
backdash into Koboku214P231.8%
backdash into Jouho Senshou46P221.7%

142 further openings account for the other 479 rounds.

Counted from 336 of the 340 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–10 · 55%4–9 · 31%too few to test
Jacky9–9 · 50%7–5 · 58%too few to test
Jeffry13–6 · 68%5–5 · 50%too few to test
Lion7–10 · 41%5–5 · 50%too few to test
Wolf10–7 · 59%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
579–336 · 63.3%
This season
207 matches · 60.4%
Peak rank
38

First hit in 51.4% of 814 rounds. Won 57.2% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: backs off first in 27.8% of rounds, against 13.6% on the other stages.
  • After opening the round before by evading: waits first in 14.8% of rounds, against 3.6% after anything else.
  • After losing a round: moves in first in 45.1% of rounds, against 31.4% after winning one.
  • When ahead: backs off first in 18.2% of rounds, against 8.6% when level or behind.
  • After losing a round: opens with “forward movement into P punch” in 41.9% of rounds, against 24.9% after winning one.

How is this tested?

forward movement into punchP25531.2%
Banchu6P354.3%
Dantai3K323.9%
Senputai8K232.8%
evade up into guardG202.4%
Sentai4K182.2%
crouch dash back into guardG182.2%
Juchou Senshou8P+K172.1%
crouch dash back into kickK162.0%
evade up into Senshippo66P151.8%
up-back kick7K141.7%
Koushutai44K121.5%
evade down into guardG111.3%
evade up into crouch dash forward111.3%
crouch dash back into Attai2K101.2%

132 further openings account for the other 311 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh11–3 · 79%12–2 · 86%too few to test
Jeffry10–6 · 62%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
647–469 · 58.0%
This season
182 matches · 50.5%
Peak rank
37

First hit in 55.8% of 687 rounds. Won 55.1% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 47.1% of rounds, against 23.8% against everyone else.
  • After winning a round: backs off first in 41.6% of rounds, against 8.8% after losing one.
  • When ahead: backs off first in 36.9% of rounds, against 15.4% when level or behind.
  • In round 1: opens with “forward movement into PP Double Knuckle” in 14.2% of rounds, against 4.4% in their other rounds.
  • After winning a round: opens with “backdash into 43P Double Hammer Down” in 21.0% of rounds, against 2.0% after losing one.
  • When ahead: opens with “backdash into 43P Double Hammer Down” in 18.7% of rounds, against 6.2% when level or behind.

How is this tested?

forward movement into punchP17525.1%
backdash into Double Hammer Down43P7110.2%
forward movement into Double KnucklePP486.9%
Toe Kick2K223.1%
backdash into Megaton Knuckle43P+K202.9%
crouch into Ducking Low2K+G202.9%
backdash into kickK182.6%
crouch dash forward into throwP+G172.4%
no input162.3%
Side Kick3K152.1%
crouch dash back into Toe Kick2K152.1%
guardG into evade up91.3%
Low Knuckle2P81.1%
crouch dash back into kickK81.1%
evade up into crouch dash forward81.1%

117 further openings account for the other 228 rounds.

Counted from 176 of the 182 matches played. The rest were not pulled for openings.

El Blaze

Career
526–299 · 63.8%
This season
176 matches · 56.8%
Peak rank
37

First hit in 49.0% of 602 rounds. Won 58.6% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 62.3% of rounds, against 28.3% after winning one.
  • When behind: moves in first in 57.0% of rounds, against 37.7% when ahead or level.
  • In round 1: opens with “7K+G up-back kick+guard” in 18.2% of rounds, against 9.4% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 56.1% of rounds, against 23.4% after winning one.
  • When ahead: opens with “7K+G up-back kick+guard” in 14.7% of rounds, against 3.3% when level or behind.

How is this tested?

forward movement into punchP21535.2%
up-back kick+guard7K+G7111.6%
up, up-back kick+guard87K+G386.2%
back, up-back kick+guard47K+G325.2%
Shouda46PP into Rising Back Spin Kick46PPK193.1%
Backfire4P+K+G into backward movement101.6%
Volcano Upper4P+K81.3%
backdash into Darkness Sword43K+G81.3%
up-back kick+guard7K+G into guardG81.3%
backward movement into Shadow Strike6P71.1%
crouch dash back into evade down71.1%
up, up-back kick+guard87K+G into evade up71.1%
backdash into Hammer Smash46P+K61.0%
evade down into forward dash61.0%
evade down into throwP+G61.0%

92 further openings account for the other 163 rounds.

Counted from 154 of the 176 matches played. The rest were not pulled for openings.

Jacky

Career
644–414 · 60.9%
This season
152 matches · 53.3%
Peak rank
38

First hit in 48.0% of 606 rounds. Won 56.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: waits first in 11.8% of rounds, against 3.4% against everyone else.
  • After opening the round before by evading: evades first in 22.2% of rounds, against 7.2% after anything else.
  • After winning a round: backs off first in 44.4% of rounds, against 12.2% after losing one.
  • When ahead: backs off first in 38.1% of rounds, against 17.5% when level or behind.
  • In round 1: opens with “66K Dash Hammer Kick” in 13.8% of rounds, against 4.8% in their other rounds.
  • After winning a round: opens with “backdash into 4K+G Spin Heel Sword” in 27.1% of rounds, against 3.9% after losing one.
  • When ahead: opens with “backdash into 4K+G Spin Heel Sword” in 22.7% of rounds, against 7.5% when level or behind.

How is this tested?

forward movement into punchP9716.0%
backdash into Spin Heel Sword4K+G7913.0%
Low Spin Kick1K+G538.7%
Dash Hammer Kick66K437.1%
Dash Hammer Kick66K into High Angle Upper Kick6K365.9%
Dash Hammer Kick66K into kickK365.9%
evade down into forward dash152.5%
crouch dash back into Spin Heel Sword4K+G111.8%
crouch dash back into evade down101.6%
crouch dash back into guardG101.6%
Low Spin Kick1K+G into Lightning Kick 12K+G91.5%
forward dash into throwP+G91.5%
backdash into guardG81.3%
no input71.1%
Middle Spin Kick46K+G61.0%

101 further openings account for the other 178 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–4 · 73%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
848–639 · 57.0%
This season
177 matches · 57.1%
Peak rank
36

First hit in 54.8% of 602 rounds. Won 57.3% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by evading: evades first in 18.4% of rounds, against 7.6% after anything else.
  • After winning a round: backs off first in 30.3% of rounds, against 6.3% after losing one.
  • When ahead: backs off first in 25.2% of rounds, against 10.7% when level or behind.
  • In round 4 or later: opens with “3P Arrow Knuckle” in 12.4% of rounds, against 4.3% in their other rounds.
  • On Rectangle stages: opens with “backdash into 1P+K Mow Down Chop” in 20.0% of rounds, against 9.6% on the other stages.
  • After losing a round: opens with “forward movement into P punch” in 31.9% of rounds, against 10.2% after winning one.
  • When behind: opens with “forward movement into P punch” in 34.4% of rounds, against 13.0% when ahead or level.

How is this tested?

forward movement into punchP10517.3%
backdash into Mow Down Chop1P+K6610.9%
forward movement into Jab StraightPP6410.5%
Arrow Knuckle3P386.3%
forward movement into Elbow Butt4P365.9%
Screw Hook63214P223.6%
backdash into kickK172.8%
evade down into Low Drop Kick62K172.8%
Quick Shoulder66P+K152.5%
Elbow Butt4P101.6%
backdash into guardG91.5%
no input91.5%
crouch dash forward into throwP+G71.1%
evade down into Elbow Butt4P71.1%
forward dash into throwP+G71.1%

97 further openings account for the other 178 rounds.

Counted from 155 of the 177 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–9 · 50%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
498–259 · 65.8%
This season
154 matches · 56.5%
Peak rank
38

First hit in 51.2% of 560 rounds. Won 57.5% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.6% of rounds, against 33.7% in their other rounds.
  • After losing a round: moves in first in 31.3% of rounds, against 9.0% after winning one.
  • When behind: waits first in 12.8% of rounds, against 4.7% when ahead or level.
  • In round 1: opens with “3K Senchutai” in 23.1% of rounds, against 8.6% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 30.8% of rounds, against 6.8% after winning one.
  • When behind: opens with “forward movement into P punch” in 26.4% of rounds, against 13.1% when ahead or level.

How is this tested?

forward movement into punchP8414.8%
Senchutai3K7012.4%
Kosoushou46P into forward movement315.5%
backdash into kickK264.6%
backdash into Honshin Hekiken1P+K234.1%
Fukko Kensou1P183.2%
Kokyaku Haiten7K142.5%
backward movement into Chugeki6P142.5%
Souko Sensou66P+K into Rouko Tankai6P+K111.9%
Souchuken2P101.8%
backdash into Kensou4P101.8%
crouch into Senchutai3K101.8%
evade down into forward dash101.8%
backdash into guardG91.6%
crouch into Shakashou3P91.6%

98 further openings account for the other 217 rounds.

Counted from 147 of the 154 matches played. The rest were not pulled for openings.

Goh

Career
555–347 · 61.5%
This season
148 matches · 53.4%
Peak rank
37

First hit in 52.2% of 538 rounds. Won 56.6% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 31.9% of rounds, against 17.8% against everyone else.
  • After winning a round: backs off first in 47.5% of rounds, against 14.1% after losing one.
  • When the score is level: backs off first in 46.0% of rounds, against 26.6% when ahead or behind.
  • In round 1: opens with “46P Soukyu into forward movement” in 10.3% of rounds, against 3.9% in their other rounds.
  • After opening the round before with “forward movement into P punch”: opens with “backdash into 4P+K Karura” in 26.9% of rounds, against 17.1% after anything else.
  • After winning a round: opens with “backdash into 4P+K Karura” in 32.4% of rounds, against 7.8% after losing one.
  • When behind: opens with “forward movement into P punch” in 43.1% of rounds, against 25.5% when ahead or level.

How is this tested?

forward movement into punchP16029.2%
backdash into Karura4P+K9717.7%
Soukyu46P into forward movement305.5%
crouch dash forward into throwP+G132.4%
crouch dash back into guardG122.2%
Raikou3P101.8%
crouch dash back into evade down101.8%
backdash into guardG81.5%
crouch dash back into Karura4P+K81.5%
Hiji'ate6P71.3%
backward movement into Hiji'ate6P71.3%
evade up into crouch dash forward71.3%
forward movement into Tsurane ShoudaPP71.3%
Sune'uchi2P61.1%
evade down into guardG61.1%

89 further openings account for the other 159 rounds.

Counted from 136 of the 148 matches played. The rest were not pulled for openings.

Jean

Career
436–234 · 65.1%
This season
164 matches · 56.1%
Peak rank
36

First hit in 59.7% of 491 rounds. Won 50.2% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.0% of rounds, against 28.2% in their other rounds.
  • After opening the round before by attacking: waits first in 11.0% of rounds, against 2.7% after anything else.
  • After winning a round: backs off first in 35.7% of rounds, against 9.1% after losing one.
  • When ahead: backs off first in 27.0% of rounds, against 15.4% when level or behind.
  • In round 3: opens with “forward movement into P punch” in 28.9% of rounds, against 19.8% in their other rounds.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 37.0% of rounds, against 24.3% after anything else.
  • After winning a round: opens with “backdash into 1P+K Nozuchi” in 12.6% of rounds, against 2.1% after losing one.

How is this tested?

forward movement into punchP11022.1%
Gyaku Seikenzuki66P into Yoko'enpi6P346.8%
backdash into Nozuchi1P+K346.8%
Gyaku Seikenzuki66P into punchP275.4%
evade down into Gyaku Seikenzuki66P244.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK122.4%
Gyaku Seikenzuki66P112.2%
crouch dash back into evade down112.2%
crouch dash back into Gyaku Seikenzuki66P102.0%
crouch dash back into Yoko'enpi6P102.0%
crouch dash back into guardG91.8%
evade down into forward dash91.8%
Shitanagi Shutou1P81.6%
Chudan Mawashigeri3K71.4%
evade up into crouch dash forward61.2%

97 further openings account for the other 175 rounds.

Counted from 128 of the 164 matches played. The rest were not pulled for openings.

Kage

Career
706–471 · 60.0%
This season
115 matches · 55.6%
Peak rank
38

First hit in 56.2% of 463 rounds. Won 57.7% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 68.4% of rounds, against 41.3% in their other rounds.
  • After winning a round: backs off first in 44.7% of rounds, against 9.9% after losing one.
  • When behind: moves in first in 30.8% of rounds, against 9.9% when ahead or level.
  • After losing a round: opens with “forward movement into P punch” in 32.3% of rounds, against 3.7% after winning one.
  • When behind: opens with “forward movement into P punch” in 30.8% of rounds, against 9.4% when ahead or level.

How is this tested?

forward movement into punchP6514.0%
crouch dash back into Furikakato OtoshiK+G367.7%
Hagakure-ryu In Raijingeki46P+K357.5%
Ura Tsumujigeri44K286.0%
Senpujin2P+K245.2%
backdash into Gen'you4K+G194.1%
Nakageri3K183.9%
Ryu'eikyaku66K183.9%
backdash into Furikakato OtoshiK+G132.8%
Rasen4P122.6%
Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G102.1%
evade down into Furikakato OtoshiK+G102.1%
Senpugeri7K81.7%
crouch dash back into evade down81.7%
backdash into Hagakure-ryu In Shippujin4P+K+G71.5%

78 further openings account for the other 154 rounds.

Counted from 114 of the 115 matches played. The rest were not pulled for openings.

Aoi

Career
504–283 · 64.0%
This season
123 matches · 56.9%
Peak rank
37

First hit in 52.2% of 444 rounds. Won 61.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 34.7% of rounds, against 10.1% after losing one.
  • When ahead: backs off first in 29.6% of rounds, against 14.6% when level or behind.
  • After losing a round: opens with “forward movement into P punch” in 36.1% of rounds, against 10.4% after winning one.

How is this tested?

forward movement into punchP8519.1%
Ouda6P+K5712.8%
crouch dash back into guardG235.2%
crouch dash back into evade down214.7%
forward movement into Nirentotsu OuchuPPP214.7%
back punch+kick+guard4P+K+G184.0%
crouch dash back into Sanseigan66P+K143.1%
no input132.9%
evade down into Sou'unha66K112.5%
Maegeri3K71.6%
Ouda6P+K into Oushu Hiji'ate6P+KP61.4%
Sou'unha66K61.4%
Sou'unha66K into kickK61.4%
crouch dash back into Ouka66P+KP61.4%
crouch dash back into Oushu Hiji'ate6P+KP61.4%

87 further openings account for the other 146 rounds.

Counted from 115 of the 123 matches played. The rest were not pulled for openings.

Lei Fei

Career
510–296 · 63.3%
This season
114 matches · 56.1%
Peak rank
38

First hit in 48.1% of 405 rounds. Won 60.5% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • Against Pai: backs off first in 33.3% of rounds, against 11.5% against everyone else.
  • After winning a round: backs off first in 21.5% of rounds, against 10.2% after losing one.
  • In round 4 or later: opens with “backdash into 1P+K Kaisei Tento” in 10.9% of rounds, against 3.6% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 19.7% of rounds, against 4.4% after winning one.
  • When behind: opens with “forward movement into P punch” in 22.2% of rounds, against 6.3% when ahead or level.

How is this tested?

forward movement into punchP389.3%
offensive move338.1%
backdash into Kaisei Tento1P+K225.4%
Souryu Shukkai43P+K204.9%
forward movement into Renkan MahosuiPPP204.9%
offensive move into evade down194.7%
forward movement into Sayu ShoukenPP174.2%
Dantai4K153.7%
offensive move into SokutankyakuK+G123.0%
offensive move into Fujinkyaku2K92.2%
Toushou66P into Kakushu Suigeki6P82.0%
Toushou66P into punchP71.7%
evade down71.7%
evade up into crouch dash forward71.7%
guardG into evade down71.7%

91 further openings account for the other 166 rounds.

Counted from 102 of the 114 matches played. The rest were not pulled for openings.

Vanessa

Career
486–300 · 61.8%
This season
97 matches · 55.7%
Peak rank
38

First hit in 32.9% of 368 rounds. Won 58.7% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 49.6% of rounds, against 30.3% after winning one.
  • After winning a round: opens with “Defensive Style: Back Charge Kick” in 25.4% of rounds, against 1.5% after losing one.
  • When ahead: opens with “Defensive Style: Back Charge Kick” in 25.0% of rounds, against 1.2% when behind.

How is this tested?

Defensive Style: forward movement into punchP7921.4%
Defensive Style: Back Charge Kick5314.3%
Offensive Style: forward movement into punchP359.5%
Offensive Style: Back Charge Kick184.9%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K164.3%
Defensive Style: no input113.0%
Defensive Style: Shadow Slicer71.9%
Offensive Style: forward movement into Combo UpperPPP71.9%
Defensive Style: Bone Crush Middle61.6%
Defensive Style: Stinger Low Blow61.6%
Defensive Style: evade down into Ducking Body Blow66P61.6%
Offensive Style: Long Barrel Blow61.6%
Defensive Style: evade down into forward dash51.4%
Defensive Style: kick51.4%
Offensive Style: punch51.4%

78 further openings account for the other 105 rounds.

Sarah

Career
401–189 · 68.0%
This season
92 matches · 59.8%
Peak rank
37

First hit in 59.3% of 339 rounds. Won 60.2% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 40.0% of rounds, against 20.4% in their other rounds.
  • After winning a round: backs off first in 40.0% of rounds, against 8.5% after losing one.
  • When ahead: backs off first in 35.1% of rounds, against 13.3% when behind.
  • In round 1: opens with “44K Sharpsword into 44KK Sharpsword Combo” in 14.4% of rounds, against 3.1% in their other rounds.
  • After winning a round: opens with “backdash into 4K+G Crescent Heel” in 25.2% of rounds, against 4.2% after losing one.

How is this tested?

forward movement into punchP9026.1%
backdash into Crescent Heel4K+G5014.5%
Sharpsword44K into Sharpsword Combo44KK216.1%
no input92.6%
backdash into kickK82.3%
Jackknife Kick3K72.0%
Stiletto66K into Quick Knee6K72.0%
crouch dash back into Crescent Heel4K+G72.0%
Stiletto66K61.7%
guardG into evade up61.7%
Leg Slicer2K+G51.4%
backdash into guardG51.4%
evade down into forward dash51.4%
Crescent Heel4K+G into forward movement41.2%
Long Snap Side Chop3P+K41.2%

71 further openings account for the other 111 rounds.

Counted from 90 of the 92 matches played. The rest were not pulled for openings.

Brad

Career
519–297 · 63.6%
This season
82 matches · 54.9%
Peak rank
38

First hit in 46.4% of 302 rounds. Won 50.7% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 26.3% of rounds, against 6.5% after losing one.
  • When behind: moves in first in 41.5% of rounds, against 21.5% when ahead.
  • After losing a round: opens with “forward movement into P punch” in 40.7% of rounds, against 16.9% after winning one.

How is this tested?

forward movement into punchP7624.3%
Jackal Straight46P+K3711.8%
backdash into Stop Kick4K154.8%
backdash into Sway Back4P+K+G154.8%
Dtee Sawk Dtrohng4P+K113.5%
crouch dash back into guardG82.6%
Sharp Shoot1P61.9%
guardG into evade up61.9%
Middle Spin Kick66K into Ten Kao6K51.6%
Middle Spin Kick66K into kickK51.6%
Turn Savate44K51.6%
crouch dash back into evade down51.6%
evade down into forward dash51.6%
Further Low1K+G41.3%
Middle Spin Kick66K41.3%

75 further openings account for the other 106 rounds.

Counted from 78 of the 82 matches played. The rest were not pulled for openings.

Pai

Career
399–202 · 66.4%
This season
83 matches · 56.6%
Peak rank
36

First hit in 52.9% of 261 rounds. Won 60.1% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6825.6%
Senchutai3K2910.9%
forward movement into RenshouPP217.9%
forward movement into RaigekishouPPP155.6%
Honshin Soukyaku1K+G134.9%
Haitenkyaku7K62.3%
up-forward kick+guard9K+G62.3%
Meishouho4P+K+G51.9%
Senchutai3K into evade down51.9%
backdash into Honrakukyaku46K+G51.9%
evade up into crouch dash forward51.9%
Enbu Renkyaku6K+G41.5%
Kochoukyaku4K+G41.5%
backdash into Meishouho4P+K+G41.5%
evade up into Souanshou3P+K41.5%

51 further openings account for the other 72 rounds.

Counted from 70 of the 83 matches played. The rest were not pulled for openings.

Shun

Career
549–356 · 60.7%
This season
56 matches · 53.6%
Peak rank
36

First hit in 59.9% of 162 rounds. Won 56.7% of the rounds they struck first, 38.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4628.2%
forward movement into RengekiPP138.0%
Honshin Rensenkyaku4K+G106.1%
Gyou'in Haishu3P95.5%
Haisenchu1P74.3%
no input74.3%
Shinho Suikoushu43P+K53.1%
crouch dash back into Gyou'in Haishu3P53.1%
Koushu Katai1K into Koushu Rentai1KK31.8%
backward movement into Gekizan Senchu3P+K31.8%
crouch dash back into evade down31.8%
crouch dash back into guardG31.8%
evade down into forward dash31.8%
evade up into crouch dash forward31.8%
Tenshin Haishu4P21.2%

36 further openings account for the other 41 rounds.

Counted from 41 of the 56 matches played. The rest were not pulled for openings.

Eileen

Career
342–156 · 68.7%
This season
49 matches · 55.1%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1525.9%
forward movement into Enkou RensouPP915.5%
Enkou Nyudou214P+K58.6%
forward movement into Enkou Nyudou214P+K58.6%
forward movement into Rensou HekizanPPP46.9%
Enkou Kenka46P into forward movement23.5%
Enkou Nyudou214P+K into Enkou ShutsudouP23.5%
Enkou Tekitou1P+K23.5%
crouch dash back into evade down23.5%
Kousokuhon7K+G11.7%
Kousokuhon7K+G into backdash11.7%
Sokutantai3K11.7%
Tanhikyaku9K11.7%
backward movement into Douchu6P11.7%
crouch dash back into guardG11.7%

6 further openings account for the other 6 rounds.

Counted from 15 of the 49 matches played. The rest were not pulled for openings.

Taka

Career
294–110 · 72.8%
This season
11 matches · 45.5%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP318.8%
forward movement into Tsuppari 3PPP212.5%
Kirikabu Kudaki1P+K16.2%
Shita Harite2P into Kirikabu Kudaki1P+K16.2%
Takatsumehashi3P+K16.2%
Tsuyubarai2P+K16.2%
backdash into Dohyouwari43P16.2%
backdash into Kachi'age33P+K16.2%
crouch dash back into evade down16.2%
crouch dash forward into guardG16.2%
evade up into crouch dash forward16.2%
guardG into evade up16.2%
punchP16.2%

Counted from 5 of the 11 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (222 here; about 11.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 15 tests hold up
  • Lion: 5 of 15 tests hold up
  • Jeffry: 6 of 15 tests hold up
  • El Blaze: 5 of 15 tests hold up
  • Jacky: 7 of 15 tests hold up
  • Wolf: 7 of 15 tests hold up
  • Lau: 6 of 15 tests hold up
  • Goh: 7 of 15 tests hold up
  • Jean: 7 of 15 tests hold up
  • Kage: 5 of 15 tests hold up
  • Aoi: 3 of 15 tests hold up
  • Lei Fei: 5 of 14 tests hold up
  • Vanessa: 3 of 15 tests hold up
  • Sarah: 5 of 15 tests hold up
  • Brad: 3 of 13 tests hold up
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)