Virtua Fighter 5 REVO · v1.10 · Region: Asia
TAKULAUSAN
Characters played — VF5's own record
| Lau | 38 | 287 | 200 | 87 | 69.7% |
|---|---|---|---|---|---|
| Jacky | — | 199 | 170 | 29 | 85.4% |
| Akira | 34 | 150 | 110 | 40 | 73.3% |
| Kage | — | 89 | 72 | 17 | 80.9% |
| Jean | 29 | 51 | 39 | 12 | 76.5% |
| Wolf | 26 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 8 | 4 | 4 | 50.0% | -33.7 |
|---|---|---|---|---|---|
| Vanessa | 4 | 1 | 3 | 25.0% | -43.7 |
| Jacky | 3 | 3 | 0 | 100.0% | +43.3 |
| Jeffry | 3 | 3 | 0 | 100.0% | +34.5 |
| Jean | 2 | 1 | 1 | 50.0% | -14.3 |
| Akira | 1 | 1 | 0 | 100.0% | +45.3 |
| Brad | 1 | 1 | 0 | 100.0% | +24.3 |
| Kage | 1 | 1 | 0 | 100.0% | +52.6 |
| Shun | 1 | 1 | 0 | 100.0% | +31.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 7 | 5 | 2 | 71.4% | +12.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 4 | 4 | 0 | 100.0% | +32.3 |
| Octagon | 4 | 2 | 2 | 50.0% | -19.3 |
| Low Fence | 2 | 2 | 0 | 100.0% | +51.1 |
| Open | 2 | 2 | 0 | 100.0% | +24.4 |
| Single Wall | 2 | 0 | 2 | 0.0% | -64.2 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +28.0 |
| Half Fence | 1 | 0 | 1 | 0.0% | -80.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 68.8% | 66.9% | +1.8 |
| No walls | 6 | 66.7% | 63.2% | +3.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 30) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| めろぴ。 (Rank 39) | 3 | 1 | 2 | 33.3% |
| pinturicchio (Rank 31) | 2 | 1 | 1 | 50.0% |
| すもぐり2000 (Rank 33) | 2 | 2 | 0 | 100.0% |
| 次郎 (Rank 40) | 2 | 2 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 31) | 1 | 1 | 0 | 100.0% |
| infrablue (Rank 24) | 1 | 1 | 0 | 100.0% |
| jiwoonpk (Rank 30) | 1 | 1 | 0 | 100.0% |
| ひざくん☆中能登VF部 (Rank 29) | 1 | 1 | 0 | 100.0% |
| イイダ (Rank 29) | 1 | 1 | 0 | 100.0% |
| ジャギ浜岡 (Rank 41) | 1 | 1 | 0 | 100.0% |
| タピる。 (Rank 34) | 1 | 0 | 1 | 0.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 1 | 1 | 0 | 100.0% |
| 家庭内最弱の剛君 (Rank 26) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| KillBill (Rank 30) | 2026/06/21 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| infrablue (Rank 24) | 2026/06/11 | 1 | 1 | 0 | 100.0% |
| すもぐり2000 (Rank 33) | 2026/05/21 | 2 | 2 | 0 | 100.0% |
| 家庭内最弱の剛君 (Rank 26) | 2026/04/23 | 1 | 0 | 1 | 0.0% |
| ひざくん☆中能登VF部 (Rank 29) | 2026/04/22 | 1 | 1 | 0 | 100.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32) | 2026/04/21 | 1 | 1 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 31) | 2026/04/21 | 1 | 1 | 0 | 100.0% |
| タピる。 (Rank 34) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| jiwoonpk (Rank 30) | 2026/04/15 | 1 | 1 | 0 | 100.0% |
| pinturicchio (Rank 31) | 2026/03/31 | 2 | 1 | 1 | 50.0% |
| イイダ (Rank 29) | 2026/03/31 | 1 | 1 | 0 | 100.0% |
| ジャギ浜岡 (Rank 41) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| 次郎 (Rank 40) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| めろぴ。 (Rank 39) | 2026/03/28 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade up | 31 | 31.6% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 7 | 7.1% |
| Kokyaku Haiten7K | 5 | 5.1% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 4.1% |
| backdash into Honshin Hekiken1P+K | 4 | 4.1% |
| forward dash into Jouho Touken6P | 3 | 3.1% |
| backdash into Hou'ou Kouyoku'uchi4K+GP | 2 | 2.0% |
| backdash into Housui2P | 2 | 2.0% |
| crouch into Senchutai3K | 2 | 2.0% |
| guardG | 2 | 2.0% |
| Fukko Kensou1P | 1 | 1.0% |
| Fukko Kensou1P into throwP+G | 1 | 1.0% |
| Geimon Tessen46P+K+G into forward punch+kick6P+K | 1 | 1.0% |
| Jouho Touken6P | 1 | 1.0% |
| Jouho Touken6P into backdash | 1 | 1.0% |
31 further openings account for the other 31 rounds.
Akira
| backdash into evade up | 26 | 50.0% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 4 | 7.7% |
| forward dash into Jouho Touken6P | 3 | 5.8% |
| backdash into Housui2P | 2 | 3.9% |
| guardG | 2 | 3.9% |
| Geimon Tessen46P+K+G into forward punch+kick6P+K | 1 | 1.9% |
| Jouho Touken6P | 1 | 1.9% |
| Jouho Touken6P into backdash | 1 | 1.9% |
| SoutoP+K | 1 | 1.9% |
| backdash into Chouyoushu1P | 1 | 1.9% |
| backdash into Fukko3K+GP+K | 1 | 1.9% |
| backdash into Geimon Tessen46P+K+G | 1 | 1.9% |
| backdash into Jouho Senshou46P | 1 | 1.9% |
| backdash into Jouho Touken6P | 1 | 1.9% |
| backdash into SoutoP+K | 1 | 1.9% |
5 further openings account for the other 5 rounds.
Lau
| Kokyaku Haiten7K | 5 | 18.5% |
|---|---|---|
| backdash into Honshin Hekiken1P+K | 4 | 14.8% |
| backdash into evade up | 3 | 11.1% |
| crouch into Senchutai3K | 2 | 7.4% |
| Fukko Kensou1P | 1 | 3.7% |
| Fukko Kensou1P into throwP+G | 1 | 3.7% |
| Senchutai3K | 1 | 3.7% |
| Senchutai3K into crouch | 1 | 3.7% |
| Touku Kosenkyaku9K into forward movement | 1 | 3.7% |
| backdash into Kosoushou46P | 1 | 3.7% |
| backward movement into Fukko Kensou1P | 1 | 3.7% |
| backward movement into evade up | 1 | 3.7% |
| crouch into Renkanshou3PPP | 1 | 3.7% |
| evade down into Souchuken2P | 1 | 3.7% |
| forward dash into crouch | 1 | 3.7% |
2 further openings account for the other 2 rounds.
Jean
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 7 | 46.7% |
|---|---|---|
| backdash into Hou'ou Kouyoku'uchi4K+GP | 2 | 13.3% |
| backdash into evade up | 2 | 13.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 6.7% |
| backdash into Nozuchi1P+K | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| punchP into throwP+G | 1 | 6.7% |
Wolf
| crouch into Arrow Knuckle3P | 1 | 25.0% |
|---|---|---|
| crouch into Face Lift Kick3K | 1 | 25.0% |
| crouch into Low Hammer2P | 1 | 25.0% |
| forward movement into Hammer KickPK | 1 | 25.0% |
