VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

TAKULAUSAN

Career matches779
Career win rate76.2%
Round win rate58.2%
Peak rank38
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau382872008769.7%
Jacky1991702985.4%
Akira341501104073.3%
Kage89721780.9%
Jean2951391276.5%
Wolf26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh84450.0%-33.7
Vanessa41325.0%-43.7
Jacky330100.0%+43.3
Jeffry330100.0%+34.5
Jean21150.0%-14.3
Akira110100.0%+45.3
Brad110100.0%+24.3
Kage110100.0%+52.6
Shun110100.0%+31.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75271.4%+12.6
Breakable Half Fence440100.0%+32.3
Octagon42250.0%-19.3
Low Fence220100.0%+51.1
Open220100.0%+24.4
Single Wall2020.0%-64.2
Full Fence and Open110100.0%+28.0
Half Fence1010.0%-80.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1668.8%66.9%+1.8
No walls666.7%63.2%+3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KillBill (Rank 30)2026/06/2163350.0%
infrablue (Rank 24)2026/06/11110100.0%
すもぐり2000 (Rank 33)2026/05/21220100.0%
家庭内最弱の剛君 (Rank 26)2026/04/231010.0%
ひざくん☆中能登VF部 (Rank 29)2026/04/22110100.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32)2026/04/21110100.0%
Phrazes_For_The_Young (Rank 31)2026/04/21110100.0%
タピる。 (Rank 34)2026/04/181010.0%
jiwoonpk (Rank 30)2026/04/15110100.0%
pinturicchio (Rank 31)2026/03/3121150.0%
イイダ (Rank 29)2026/03/31110100.0%
ジャギ浜岡 (Rank 41)2026/03/30110100.0%
次郎 (Rank 40)2026/03/30220100.0%
めろぴ。 (Rank 39)2026/03/2831233.3%

Round openings

Every character

backdash into evade up3131.6%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP77.1%
Kokyaku Haiten7K55.1%
Rimon Chouchu66P into Jouho Touken6P44.1%
backdash into Honshin Hekiken1P+K44.1%
forward dash into Jouho Touken6P33.1%
backdash into Hou'ou Kouyoku'uchi4K+GP22.0%
backdash into Housui2P22.0%
crouch into Senchutai3K22.0%
guardG22.0%
Fukko Kensou1P11.0%
Fukko Kensou1P into throwP+G11.0%
Geimon Tessen46P+K+G into forward punch+kick6P+K11.0%
Jouho Touken6P11.0%
Jouho Touken6P into backdash11.0%

31 further openings account for the other 31 rounds.

Akira

backdash into evade up2650.0%
Rimon Chouchu66P into Jouho Touken6P47.7%
forward dash into Jouho Touken6P35.8%
backdash into Housui2P23.9%
guardG23.9%
Geimon Tessen46P+K+G into forward punch+kick6P+K11.9%
Jouho Touken6P11.9%
Jouho Touken6P into backdash11.9%
SoutoP+K11.9%
backdash into Chouyoushu1P11.9%
backdash into Fukko3K+GP+K11.9%
backdash into Geimon Tessen46P+K+G11.9%
backdash into Jouho Senshou46P11.9%
backdash into Jouho Touken6P11.9%
backdash into SoutoP+K11.9%

5 further openings account for the other 5 rounds.

Lau

Kokyaku Haiten7K518.5%
backdash into Honshin Hekiken1P+K414.8%
backdash into evade up311.1%
crouch into Senchutai3K27.4%
Fukko Kensou1P13.7%
Fukko Kensou1P into throwP+G13.7%
Senchutai3K13.7%
Senchutai3K into crouch13.7%
Touku Kosenkyaku9K into forward movement13.7%
backdash into Kosoushou46P13.7%
backward movement into Fukko Kensou1P13.7%
backward movement into evade up13.7%
crouch into Renkanshou3PPP13.7%
evade down into Souchuken2P13.7%
forward dash into crouch13.7%

2 further openings account for the other 2 rounds.

Jean

Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP746.7%
backdash into Hou'ou Kouyoku'uchi4K+GP213.3%
backdash into evade up213.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP16.7%
backdash into Nozuchi1P+K16.7%
backdash into punchP16.7%
punchP into throwP+G16.7%

Wolf

crouch into Arrow Knuckle3P125.0%
crouch into Face Lift Kick3K125.0%
crouch into Low Hammer2P125.0%
forward movement into Hammer KickPK125.0%