Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1281 #3,187 of 3,686 on the Elo list →
Lau1262303 matches
Jeffry130852 matches
Vanessa125243 matches
Goh128242 matches
Kage127437 matches
Akira127615 matches
Jacky127714 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 27 | 1,350 | 648 | 702 | 48.0% |
|---|---|---|---|---|---|
| Vanessa | 25 | 238 | 133 | 105 | 55.9% |
| Jeffry | 24 | 199 | 134 | 65 | 67.3% |
| Goh | 26 | 176 | 101 | 75 | 57.4% |
| Kage | 24 | 148 | 87 | 61 | 58.8% |
| Akira | 22 | 72 | 42 | 30 | 58.3% |
| Lion | 24 | 71 | 51 | 20 | 71.8% |
| Jacky | 23 | 56 | 41 | 15 | 73.2% |
| Wolf | 22 | 42 | 34 | 8 | 81.0% |
| Pai | 21 | 28 | 13 | 15 | 46.4% |
| Shun | 21 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,670 of 1,927 rounds counted6.1 inputs a second (365 a minute) this season. Faster than 21% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.3 | 378 | 968 |
|---|---|---|---|
| Jeffry | 5.7 | 343 | 131 |
| Goh | 6.3 | 381 | 136 |
| Vanessa | 5.5 | 327 | 145 |
| Kage | 5.7 | 340 | 124 |
| Akira | 6.3 | 380 | 51 |
| Jacky | 6.1 | 366 | 42 |
| Lion | 5.9 | 352 | 29 |
| Wolf | 5.1 | 306 | 27 |
| Pai | 5.0 | 299 | 11 |
| Shun | 2.9 | 174 | 6 |
By opponent's character
| Akira | 6.6 | 395 | 261 |
|---|---|---|---|
| Jacky | 6.3 | 377 | 165 |
| Wolf | 6.3 | 381 | 152 |
| Jean | 6.1 | 365 | 124 |
| Pai | 6.1 | 367 | 138 |
| Aoi | 5.9 | 355 | 91 |
| Sarah | 5.4 | 324 | 92 |
| Goh | 6.3 | 381 | 114 |
| Lion | 6.5 | 390 | 112 |
| Jeffry | 6.4 | 386 | 70 |
| Kage | 6.2 | 370 | 77 |
| El Blaze | 5.1 | 304 | 56 |
| Shun | 2.3 | 137 | 36 |
| Lau | 6.4 | 386 | 51 |
| Vanessa | 5.8 | 349 | 46 |
| Lei Fei | 5.5 | 330 | 33 |
| Eileen | 5.5 | 327 | 30 |
| Taka | 5.3 | 317 | 15 |
| Brad | 4.4 | 264 | 5 |
| Dural | 0.5 | 28 | 2 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 79 | 57 | 22 | 72.2% | +23.1 |
|---|---|---|---|---|---|
| Jacky | 46 | 26 | 20 | 56.5% | +3.3 |
| Wolf | 46 | 33 | 13 | 71.7% | +17.9 |
| Jean | 39 | 23 | 16 | 59.0% | +5.0 |
| Pai | 37 | 18 | 19 | 48.6% | -4.5 |
| Aoi | 36 | 21 | 15 | 58.3% | +1.7 |
| Sarah | 36 | 9 | 27 | 25.0% | -32.5 |
| Goh | 32 | 17 | 15 | 53.1% | -7.1 |
| Lion | 28 | 20 | 8 | 71.4% | +22.2 |
| Jeffry | 27 | 12 | 15 | 44.4% | -6.1 |
| Kage | 20 | 13 | 7 | 65.0% | +13.6 |
| El Blaze | 19 | 8 | 11 | 42.1% | -12.4 |
| Shun | 19 | 3 | 16 | 15.8% | -39.0 |
| Lau | 15 | 11 | 4 | 73.3% | +14.0 |
| Vanessa | 15 | 4 | 11 | 26.7% | -24.1 |
| Lei Fei | 14 | 4 | 10 | 28.6% | -17.3 |
| Eileen | 12 | 3 | 9 | 25.0% | -29.4 |
| Taka | 6 | 1 | 5 | 16.7% | -17.5 |
| Brad | 5 | 1 | 4 | 20.0% | -20.8 |
| Dural | 1 | 0 | 1 | 0.0% | -41.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 69 | 35 | 34 | 50.7% | -4.2 |
|---|---|---|---|---|---|
| Full Fence | 62 | 35 | 27 | 56.5% | +4.8 |
| Single Wall | 58 | 29 | 29 | 50.0% | -1.2 |
| Octagon | 55 | 36 | 19 | 65.5% | +8.6 |
| Breakable Full Fence | 52 | 26 | 26 | 50.0% | -1.4 |
| Half Fence | 50 | 32 | 18 | 64.0% | +10.3 |
| Open | 48 | 22 | 26 | 45.8% | -10.7 |
| Rectangle | 46 | 21 | 25 | 45.6% | -6.4 |
| Low Fence | 45 | 23 | 22 | 51.1% | +0.1 |
| Full Fence and Open | 22 | 12 | 10 | 54.5% | +1.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 334 | 55.4% | 53.7% | +1.7 |
| No walls | 151 | 49.0% | 52.5% | -3.5 |
Walls against open: +5.2 points (95% range -6.2 to +16.5), p 0.372 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 失礼!スマッシュ☆彡 (Rank 26) | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|
| CELIS (Rank 28) | 11 | 8 | 3 | 72.7% |
| dalmax72 (Rank 23) | 11 | 8 | 3 | 72.7% |
| CHASER (Rank 23) | 10 | 8 | 2 | 80.0% |
| yasai (Rank 24) | 10 | 10 | 0 | 100.0% |
| ILAYZA (Rank 23) | 9 | 9 | 0 | 100.0% |
| Melt (Rank 24) | 9 | 8 | 1 | 88.9% |
| yuzu (Rank 27) | 9 | 1 | 8 | 11.1% |
| ねこ吉 (Rank 26) | 9 | 7 | 2 | 77.8% |
| MaxMuncy (Rank 26) | 8 | 4 | 4 | 50.0% |
| けつ毛バーガーking (Rank 25) | 8 | 4 | 4 | 50.0% |
| asteroid-belt777 (Rank 25) | 7 | 4 | 3 | 57.1% |
| manekinecogames (Rank 24) | 7 | 5 | 2 | 71.4% |
| あかげら (Rank 24) | 7 | 3 | 4 | 42.9% |
| ぽん (Rank 24) | 7 | 1 | 6 | 14.3% |
| サーちゃん (Rank 22) | 7 | 3 | 4 | 42.9% |
| ZR615C (Rank 24) | 6 | 4 | 2 | 66.7% |
| ttfour@サラしかできないw (Rank 22) | 6 | 0 | 6 | 0.0% |
| タイヨウ (Rank 29) | 6 | 2 | 4 | 33.3% |
| 和那 (Rank 21) | 6 | 6 | 0 | 100.0% |
| AcidNine-JPN (Rank 26) | 5 | 4 | 1 | 80.0% |
| NoMark/ノーマーク (Rank 27) | 5 | 2 | 3 | 40.0% |
| Vrollan (Rank 20) | 5 | 4 | 1 | 80.0% |
| omuretukun (Rank 24) | 5 | 4 | 1 | 80.0% |
| 三輪ですが@SRGM (Rank 24) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| サーちゃん (Rank 22) | 2026/10/16 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| あかげら (Rank 24) | 2026/10/14 | 7 | 3 | 4 | 42.9% |
| ZR615C (Rank 24) | 2026/10/14 | 6 | 4 | 2 | 66.7% |
| MaxMuncy (Rank 26) | 2026/10/14 | 8 | 4 | 4 | 50.0% |
| yasai (Rank 24) | 2026/10/07 | 10 | 10 | 0 | 100.0% |
| ねこ吉 (Rank 26) | 2026/09/30 | 9 | 7 | 2 | 77.8% |
| けつ毛バーガーking (Rank 25) | 2026/09/30 | 8 | 4 | 4 | 50.0% |
| dalmax72 (Rank 23) | 2026/09/27 | 11 | 8 | 3 | 72.7% |
| manekinecogames (Rank 24) | 2026/09/24 | 7 | 5 | 2 | 71.4% |
| CELIS (Rank 28) | 2026/09/24 | 11 | 8 | 3 | 72.7% |
| yuzu (Rank 27) | 2026/09/22 | 9 | 1 | 8 | 11.1% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/22 | 13 | 5 | 8 | 38.5% |
| asteroid-belt777 (Rank 25) | 2026/09/22 | 7 | 4 | 3 | 57.1% |
| 三輪ですが@SRGM (Rank 24) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| CHASER (Rank 23) | 2026/08/18 | 10 | 8 | 2 | 80.0% |
| ILAYZA (Rank 23) | 2026/07/31 | 9 | 9 | 0 | 100.0% |
| ぽん (Rank 24) | 2026/07/28 | 7 | 1 | 6 | 14.3% |
| omuretukun (Rank 24) | 2026/07/26 | 5 | 4 | 1 | 80.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/07/22 | 6 | 0 | 6 | 0.0% |
| Melt (Rank 24) | 2026/07/21 | 9 | 8 | 1 | 88.9% |
| タイヨウ (Rank 29) | 2026/07/18 | 6 | 2 | 4 | 33.3% |
| AcidNine-JPN (Rank 26) | 2026/07/11 | 5 | 4 | 1 | 80.0% |
| NoMark/ノーマーク (Rank 27) | 2026/06/29 | 5 | 2 | 3 | 40.0% |
| Vrollan (Rank 20) | 2026/06/13 | 5 | 4 | 1 | 80.0% |
| 和那 (Rank 21) | 2026/06/08 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| no input | 520 | 29.3% |
|---|---|---|
| throw escape | 145 | 8.2% |
| guardG into throw escape | 96 | 5.4% |
| guardG into Souchuken2P | 48 | 2.7% |
| backdash into evade down | 43 | 2.4% |
| backdash into Kosoushou46P | 32 | 1.8% |
| Senchutai | 27 | 1.5% |
| backdash into Senchutai3K | 24 | 1.4% |
| Tenshin EngekishouP+K | 23 | 1.3% |
| backdash into evade up | 19 | 1.1% |
| kickK | 19 | 1.1% |
| throwP+G | 19 | 1.1% |
| backdash into Karura4P+K | 18 | 1.0% |
| Chugeki6P | 15 | 0.8% |
| Defensive Style: no input | 13 | 0.7% |
326 further openings account for the other 716 rounds.
Counted from 485 of the 532 matches played. The rest were not pulled for openings.
Lau
- Career
- 648–702 · 48.0%
- This season
- 303 matches · 47.5%
- Peak rank
- 27
First hit in 34.5% of 1,028 rounds. Won 56.9% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 22.8% of rounds, against 13.5% in their other rounds.
- Against Goh: backs off first in 30.6% of rounds, against 15.1% against everyone else.
- After opening the round before by attacking: attacks straight away in 46.9% of rounds, against 16.5% after anything else.
- After the opponent opened the round before by evading: attacks straight away in 41.1% of rounds, against 24.2% after anything else.
- After winning a round: backs off first in 34.9% of rounds, against 5.1% after losing one.
- When ahead: backs off first in 34.8% of rounds, against 9.8% when level or behind.
- After being hit first in the round before: waits first in 57.1% of rounds, against 35.1% after landing the first hit.
- In round 2: opens with “backdash into evade down” in 5.5% of rounds, against 2.7% in their other rounds.
- Against Akira: opens with “G guard into 2P Souchuken” in 12.2% of rounds, against 3.3% against everyone else.
- After opening the round before with “no input”: opens with “no input” in 65.7% of rounds, against 16.4% after anything else.
- After winning a round: opens with “backdash into evade down” in 7.5% of rounds, against 0.7% after losing one.
- When ahead: opens with “backdash into evade down” in 9.5% of rounds, against 0.9% when level or behind.
- After being hit first in the round before: opens with “no input” in 38.5% of rounds, against 16.2% after landing the first hit.
| no input | 357 | 33.5% |
|---|---|---|
| throw escape | 92 | 8.6% |
| guardG into throw escape | 56 | 5.2% |
| guardG into Souchuken2P | 48 | 4.5% |
| backdash into evade down | 37 | 3.5% |
| backdash into Kosoushou46P | 32 | 3.0% |
| Senchutai3K | 26 | 2.4% |
| backdash into Senchutai3K | 24 | 2.2% |
| Tenshin EngekishouP+K | 23 | 2.2% |
| Chugeki6P | 15 | 1.4% |
| backdash into evade up | 14 | 1.3% |
| kickK | 13 | 1.2% |
| throwP+G | 13 | 1.2% |
| guardG into Chugeki6P | 12 | 1.1% |
| guardG into RenshouPP | 10 | 0.9% |
130 further openings account for the other 294 rounds.
Counted from 289 of the 303 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–4 · 76% | 9–8 · 53% | too few to test |
| Wolf | 13–8 · 62% | 9–2 · 82% | too few to test |
| Jacky | 9–6 · 60% | 5–5 · 50% | too few to test |
| Aoi | 5–7 · 42% | 4–4 · 50% | too few to test |
| Pai | 6–3 · 67% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 134–65 · 67.3%
- This season
- 52 matches · 78.8%
- Peak rank
- 24
First hit in 45.0% of 189 rounds. Won 65.9% of the rounds they struck first, 69.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| no input | 51 | 26.7% |
|---|---|---|
| throw escape | 19 | 9.9% |
| guardG into throw escape | 12 | 6.3% |
| Side Kick3K | 8 | 4.2% |
| guardG into Low Knuckle2P | 7 | 3.7% |
| guardG into punchP | 7 | 3.7% |
| Double Upper3PP | 5 | 2.6% |
| Destruction WaveK+G | 4 | 2.1% |
| Body CrushP+K | 3 | 1.6% |
| Toe Kick2K | 3 | 1.6% |
| guardG into Grizzly Hammer1PP | 3 | 1.6% |
| throwP+G | 3 | 1.6% |
| Low Knuckle2P into evade down | 2 | 1.1% |
| backdash into Tsunami Beat3K+G | 2 | 1.1% |
| crouch into Low Knuckle2P | 2 | 1.1% |
51 further openings account for the other 60 rounds.
Goh
- Career
- 101–75 · 57.4%
- This season
- 45 matches · 62.2%
- Peak rank
- 26
First hit in 42.1% of 152 rounds. Won 56.2% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 23 | 15.0% |
|---|---|---|
| backdash into Karura4P+K | 18 | 11.8% |
| guardG into Sune'uchi2P | 11 | 7.2% |
| no input | 11 | 7.2% |
| throw escape | 7 | 4.6% |
| Tsukikage6K | 6 | 3.9% |
| crouch into Batousatsu3KP | 5 | 3.3% |
| Hiji'ate6P | 4 | 2.6% |
| backdash into evade up | 4 | 2.6% |
| forward movement into backdash | 4 | 2.6% |
| guardG into Tsurane ShoudaPP | 4 | 2.6% |
| guardG into evade down | 3 | 2.0% |
| punchP | 3 | 2.0% |
| punchP into Kokuryusatsu Ichi46P+K | 3 | 2.0% |
| Hoderi4P | 2 | 1.3% |
41 further openings account for the other 45 rounds.
Counted from 42 of the 45 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 133–105 · 55.9%
- This season
- 43 matches · 37.2%
- Peak rank
- 25
First hit in 20.6% of 107 rounds. Won 45.5% of the rounds they struck first, 25.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: no input | 13 | 11.9% |
|---|---|---|
| Offensive Style: throw escape | 10 | 9.2% |
| Defensive Style: Heavy Hook | 9 | 8.3% |
| Offensive Style: no input | 8 | 7.3% |
| Defensive Style: Set-up (Offensive Style) | 5 | 4.6% |
| Defensive Style: kick | 5 | 4.6% |
| Offensive Style: backdash into evade up | 5 | 4.6% |
| Offensive Style: guard into throw escape | 5 | 4.6% |
| Defensive Style: punch | 3 | 2.8% |
| Offensive Style: Backswing Body | 3 | 2.8% |
| Offensive Style: guard | 3 | 2.8% |
| Offensive Style: Quick Back Knuckle | 2 | 1.8% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 1.8% |
| Offensive Style: backdash into evade down | 2 | 1.8% |
| Offensive Style: crouch dash forward into Pile Bunker6P+K | 2 | 1.8% |
28 further openings account for the other 32 rounds.
Counted from 31 of the 43 matches played. The rest were not pulled for openings.
Kage
- Career
- 87–61 · 58.8%
- This season
- 37 matches · 62.2%
- Peak rank
- 24
First hit in 33.3% of 105 rounds. Won 68.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| no input | 45 | 42.9% |
|---|---|---|
| throw escape | 16 | 15.2% |
| Furikakato OtoshiK+G | 4 | 3.8% |
| Nakageri3K | 4 | 3.8% |
| backdash into evade down | 4 | 3.8% |
| Nirenkyaku3KK | 3 | 2.9% |
| Rasen4P | 2 | 1.9% |
| evade up into guardG | 2 | 1.9% |
| guardG into crouch | 2 | 1.9% |
| kickK | 2 | 1.9% |
| throwP+G | 2 | 1.9% |
| Doukudaki46K | 1 | 0.9% |
| Fusen Renkyaku6K+G | 1 | 0.9% |
| Fusenjin3P | 1 | 0.9% |
| backdash into Hiji'uchi6P | 1 | 0.9% |
15 further openings account for the other 15 rounds.
Counted from 29 of the 37 matches played. The rest were not pulled for openings.
Akira
- Career
- 42–30 · 58.3%
- This season
- 15 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| no input | 18 | 33.3% |
|---|---|---|
| Jouho Touken6P | 3 | 5.6% |
| punchP into Hachimon KaidaPP | 3 | 5.6% |
| forward dash into Jouho Touken6P | 2 | 3.7% |
| forward movement into backdash | 2 | 3.7% |
| guardG into Rimon Chouchu66P | 2 | 3.7% |
| guardG into Souka Housui3P+K | 2 | 3.7% |
| guardG into Youhou33P | 2 | 3.7% |
| guardG into forward dash | 2 | 3.7% |
| kickK | 2 | 3.7% |
| Souka Housui3P+K | 1 | 1.9% |
| backdash | 1 | 1.9% |
| backdash into Jouho Senshou46P | 1 | 1.9% |
| crouch into Youhou33P | 1 | 1.9% |
| forward dash | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Lion
- Career
- 51–20 · 71.8%
- This season
- 9 matches · 77.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
Jacky
- Career
- 41–15 · 73.2%
- This season
- 14 matches · 64.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| no input | 9 | 30.0% |
|---|---|---|
| Middle Smash6P | 5 | 16.7% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 6.7% |
| throw escape | 2 | 6.7% |
| Bil Jee6P+K | 1 | 3.3% |
| Body Blow3P+K | 1 | 3.3% |
| Middle Smash6P into kickK | 1 | 3.3% |
| crouch dash back into High Angle Upper Kick6K | 1 | 3.3% |
| evade down into Smash Low Kick2K | 1 | 3.3% |
| forward dash into throwP+G | 1 | 3.3% |
| forward movement into Jab Double StraightPPP | 1 | 3.3% |
| guardG into Body Blow3P+K | 1 | 3.3% |
| guardG into Double Back Knuckle4PP | 1 | 3.3% |
| guardG into forward dash | 1 | 3.3% |
| guardG into throw escape | 1 | 3.3% |
1 further openings account for the other 1 rounds.
Counted from 9 of the 14 matches played. The rest were not pulled for openings.
Wolf
- Career
- 34–8 · 81.0%
- This season
- 9 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| no input | 7 | 33.3% |
|---|---|---|
| throw escape | 3 | 14.3% |
| backdash into throwP+G | 2 | 9.5% |
| Elbow Butt4P | 1 | 4.8% |
| Low Hammer2P into Short Shoulder46P+K | 1 | 4.8% |
| backdash into down kick+guard2K+G | 1 | 4.8% |
| forward movement | 1 | 4.8% |
| guardG | 1 | 4.8% |
| guardG into Death ScytheK+G | 1 | 4.8% |
| guardG into Low Hammer2P | 1 | 4.8% |
| punchP | 1 | 4.8% |
| throwP+G | 1 | 4.8% |
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Pai
- Career
- 13–15 · 46.4%
- This season
- 3 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| no input | 2 | 22.2% |
|---|---|---|
| Senchutai3K | 1 | 11.1% |
| backdash into Ensei SenpukyakuK+G | 1 | 11.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 11.1% |
| forward movement into RenkentaiPK | 1 | 11.1% |
| forward movement into throw escape | 1 | 11.1% |
| guardG into backdash | 1 | 11.1% |
| guardG into punchP | 1 | 11.1% |
Counted from 2 of the 3 matches played. The rest were not pulled for openings.
Shun
- Career
- 0–2 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 2 | 50.0% |
|---|---|---|
| no input | 2 | 50.0% |
Counted from 1 of the 2 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 13 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
