VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

rocketopunch

Career matches10,283
Career win rate54.4%
Round win rate53.5%
Peak rank34
Distinct opponents359
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira344,1072,1072,00051.3%
Goh321,82593189451.0%
Wolf3296049446651.5%
Jean3268537431154.6%
Brad3143626017659.6%
Lau3140023716359.2%
Kage3133920913061.6%
Jeffry3231219611662.8%
Vanessa2601709065.4%
Sarah24113610556.4%
Taka312191437665.3%
Jacky292001267463.0%
Lion301861236366.1%
Dural31104792576.0%
Eileen2695455.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira132706253.0%-6.6
Jacky88454351.1%-7.5
Jeffry85473855.3%-5.5
Lau67382956.7%+1.9
Goh61392263.9%+9.0
Jean59263344.1%-10.4
Wolf57401770.2%+9.5
Aoi53272650.9%-6.6
Vanessa52312159.6%+3.0
Pai50311962.0%-0.6
Sarah48222645.8%-11.5
Lion44261859.1%+5.3
Shun43271662.8%+5.4
Eileen40202050.0%-6.9
Kage37261170.3%+12.0
El Blaze32221068.8%+13.2
Brad2416866.7%+15.6
Lei Fei1612475.0%+16.9
Taka108280.0%+23.8
Dural96366.7%+8.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence128755358.6%+0.9
Full Fence111565550.5%-7.8
Open110634757.3%-0.9
Rectangle104564853.9%-2.6
Breakable Full Fence100633763.0%+6.7
Octagon100554555.0%-2.6
Half Fence95544156.8%+0.8
Breakable Half Fence86493757.0%-2.3
Single Wall79502963.3%+7.0
Full Fence and Open39261366.7%+10.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59655.9%57.1%-1.3
No walls31759.3%57.7%+1.6

Walls against open: -2.9 points (95% range -10.0 to +4.2), p 0.421 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kagemaru1 (Rank 33)2026/09/18660100.0%
ゲッパー (Rank 34)2026/09/1493633.3%
たか (Rank 31)2026/09/142371630.4%
sentakuya_k (Rank 31)2026/09/1397277.8%
NORESPECT (Rank 32)2026/09/1286275.0%
YETI-2025 (Rank 29)2026/09/11129375.0%
KillBill (Rank 31)2026/09/11108280.0%
windowkhs (Rank 30)2026/09/11106460.0%
remiuyu (Rank 30)2026/09/0473442.9%
ps-splitsecond (Rank 32)2026/09/0494544.4%
jc88_earth (Rank 25)2026/09/0285362.5%
jiwoonpk (Rank 32)2026/08/3184450.0%
ほーげつ (Rank 28)2026/08/3198188.9%
elf4sale (Rank 32)2026/08/3185362.5%
Iei-Taicho-0624 (Rank 34)2026/08/3082625.0%
ジズー (Rank 33)2026/08/3086275.0%
Someonetrytowin (Rank 27)2026/08/2374357.1%
manao_0609 (Rank 27)2026/05/21770100.0%
MikuMartineau (Rank 31)2026/05/21158753.3%
fuuchanakira (Rank 28)2026/05/1973442.9%
Stoto-Ship (Rank 28)2026/05/1728101835.7%
HAM (Rank 29)2026/05/1786275.0%
ぷこ (Rank 33)2026/05/1793633.3%
くろね@のびしろF (Rank 33)2026/05/1272528.6%
HB (Rank 29)2026/05/1075271.4%

Round openings

Every character

forward movement into punchP2456.0%
Rimon Chouchu66P1303.2%
forward dash into Souka Housui3P+K962.4%
Ryubisen44K+G832.0%
guardG812.0%
punchP661.6%
backdash into Jouho Senshou46P631.5%
guardG into punchP591.4%
Arrow Knuckle3P561.4%
Screw Hook63214P into Screw Lariat63214PP521.3%
forward dash into Jouho Senshou46P521.3%
backdash into Karura4P+K511.2%
backdash into evade down511.2%
punchP into kickK491.2%
Hiji'uchi6P471.1%

789 further openings account for the other 2,902 rounds.

Counted from 1,004 of the 1,007 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P13014.8%
forward dash into Souka Housui3P+K9610.9%
backdash into Jouho Senshou46P637.2%
forward dash into Jouho Senshou46P525.9%
forward movement into punchP515.8%
forward dash into Jouho Touken6P293.3%
forward dash into forward punch+kick6P+K263.0%
crouch dash back into evade down222.5%
Souka Housui3P+K202.3%
crouch dash forward into Youhou33P182.0%
Jouho Senshou46P into forward movement161.8%
Senzankou66P+K161.8%
Yakuho Chouchu666P151.7%
crouch dash back into guardG151.7%
crouch dash back into Tetsuzankou466P+K141.6%

104 further openings account for the other 297 rounds.

Wolf

forward movement into punchP739.2%
Arrow Knuckle3P567.1%
Screw Hook63214P into Screw Lariat63214PP526.6%
forward movement into Elbow Butt4P354.4%
Elbow Butt4P into punchP273.4%
Low Drop Kick62K263.3%
guardG232.9%
punchP232.9%
Screw Hook63214P212.6%
forward dash into Low Drop Kick62K212.6%
backdash into Short Shoulder46P+K202.5%
forward movement into Hammer KickPK202.5%
punchP into Hammer KickPK182.3%
backdash into evade down151.9%
guardG into punchP151.9%

132 further openings account for the other 346 rounds.

Brad

Middle Spin Kick66K406.9%
Dtee Sawk Dtrohng4P+K366.2%
Sway Back4P+K+G into Mighty Knee UpperK366.2%
punchP into kickK315.4%
backdash into Sway Back4P+K+G295.0%
offensive move274.7%
Sway Back4P+K+G into Jab StraightPP254.3%
forward movement into punchP213.6%
Spine Whip4P into Lumpini Combination4PK203.5%
guardG into Middle Spin Kick66K152.6%
Jaguar Tail2K+G111.9%
Sharp Shoot1P91.6%
backdash into evade down91.6%
guardG91.6%
guardG into offensive move91.6%

117 further openings account for the other 250 rounds.

Kage

Ryubisen44K+G8316.8%
Hiji'uchi6P479.5%
Ura Tsumujigeri44K438.7%
forward dash into Shippuzan3PP204.0%
Rasen4P into Rasen Urageri4PK193.8%
backdash into Fusenjin3P173.4%
forward movement into punchP163.2%
Fusenjin3P into forward movement153.0%
Fusenjin3P into Shippuzan3PP142.8%
Rasen4P122.4%
backdash into Shippuzan3PP102.0%
guardG102.0%
Fusenjin3P into Hiji'uchi6P81.6%
Kodachinuki4K81.6%
punchP71.4%

83 further openings account for the other 166 rounds.

Jeffry

Ducking Low2K+G4413.2%
Knee Push4K298.7%
forward movement into punchP216.3%
Toe Kick2K195.7%
Elbow Butt6P154.5%
Dash Elbow66P into Dash Elbow Upper66PP92.7%
Knee Push4K into Knee Push Wild Hook4KP92.7%
Tsunami Beat3K+G92.7%
guardG82.4%
guardG into punchP82.4%
punchP61.8%
Elbow Butt6P into Elbow Hammer6PP51.5%
guardG into Tsunami Beat3K+G51.5%
punchP into throwP+G51.5%
Dash Elbow66P into punchP41.2%

91 further openings account for the other 138 rounds.

Goh

backdash into Karura4P+K5118.0%
Garyu66K196.7%
forward movement into punchP186.4%
forward movement into Tsurane ShoudaPP103.5%
backdash into Garyu66K82.8%
forward dash into Ni'oudaoshi3K+G82.8%
guardG into punchP82.8%
Ni'oudaoshi3K+G72.5%
backdash into Soukyu46P72.5%
backdash into evade down72.5%
Ni'oudaoshi3K+G into forward dash51.8%
Soukyu46P into forward movement51.8%
backdash into evade up51.8%
backdash into guardG51.8%
guardG51.8%

68 further openings account for the other 115 rounds.

Dural

Dash Hammer Kick66K2110.7%
Spine Whip4P into Lumpini Combination4PK136.6%
crouch into Backer Shift Combination3KKKK126.1%
crouch into High Spin Kick1PK105.1%
guardG105.1%
Rising Elbow6P73.6%
guardG into Lumpini Combination4PK73.6%
Slant Back Knuckle1P63.1%
crouch into Zensoutai2KK52.5%
forward dash into Knee Kick6K52.5%
back kick+guard4K+G into forward movement42.0%
crouch into Side Kick Combination3KKK42.0%
forward movement into punchP42.0%
guardG into Dash Hammer Kick66K42.0%
Cut Upper3P31.5%

60 further openings account for the other 81 rounds.

Taka

forward movement into punchP1913.8%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP1410.1%
Hiji'ate6P118.0%
Morotezuki66P into Morote Tsuppari66PP75.1%
Kumoyaburi4P+K64.3%
Shita Harite2P53.6%
punchP53.6%
Hiji'ate6P into backdash42.9%
guardG42.9%
Kirikabu Kudaki1P+K32.2%
crouch dash forward into Kachi'age33P+K32.2%
crouch into Tsuyubarai 22P+KP32.2%
guardG into Hiji'ate6P32.2%
guardG into punchP32.2%
Kumoyaburi4P+K into Ten'yaburi4P+KP21.4%

39 further openings account for the other 46 rounds.

Lau

Souko Sensou66P+K1410.4%
forward movement into punchP129.0%
backdash into evade up75.2%
Chisoutai2K+G64.5%
Ko'en Senshi66K+G53.7%
Chugeki6P43.0%
Chugeki6P into Hou'ou Soushou6PP43.0%
Shakashou3P43.0%
Fukko Kensou1P32.2%
RenshouPP into Renshou Senputai3PPK32.2%
Shakashou3P into punchP32.2%
backdash into Touku Kosenkyaku9K32.2%
crouch into Senkyaku Chushou3KP32.2%
forward dash into Chisoutai2K+G32.2%
guardG32.2%

47 further openings account for the other 57 rounds.

Jean

Gyaku Seikenzuki66P2320.7%
Hizageri4K76.3%
Hizageri4K into Kousenshu4KP76.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK54.5%
forward movement into punchP54.5%
forward dash into Yoko'enpi6P43.6%
guardG43.6%
backdash into evade up32.7%
evade down into Ryoutezuki66P+K32.7%
guardG into crouch32.7%
punchP32.7%
Gedan Mawashigeri2K21.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK21.8%
backdash into evade down21.8%
forward movement into KounirenPP21.8%

32 further openings account for the other 36 rounds.

Counted from 26 of the 29 matches played. The rest were not pulled for openings.

Lion

Attai2K into Tousentai2KK+G98.1%
Kouho Hachihonsui44P+K76.3%
punchP into kickK76.3%
Sentai4K into punchP54.5%
forward movement into punchP54.5%
Juchou Senshou8P+K43.6%
backdash into Sentai4K43.6%
Kishitsu Kasensou43P32.7%
crouch dash forward into Sen'inshou3P32.7%
Banchu6P21.8%
Senputai8K into Katoutai8KK21.8%
Sentai4K into Sentai Shumen4KP21.8%
Tourou Soufu6P+K+G into Kankei HoshinshouP+K21.8%
Zensou Tenshinkyaku44K+G21.8%
backdash into backward movement21.8%

45 further openings account for the other 52 rounds.

Jacky

Middle Smash6P523.8%
Spin Heel Sword4K+G29.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP29.5%
forward movement into Jab StraightPP29.5%
guardG into punchP29.5%
Low Spin Kick1K+G14.8%
Spinning Back Knuckle4P14.8%
forward movement into Jab Double StraightPPP14.8%
guardG into Jab Double StraightPPP14.8%
guardG into Spinning Kick Turn44K14.8%
guardG into throwP+G14.8%
punchP14.8%
punchP into forward movement14.8%

Eileen

punchP216.7%
Hikou Bokushoku9P18.3%
Jinraishou6P+K into Sayu Gekishou6P+KP18.3%
backdash into evade down18.3%
backdash into evade up18.3%
backdash into throwP+G18.3%
guardG18.3%
guardG into Honshin Senputai6K+G18.3%
guardG into Rigou TenshintaiK+G18.3%
guardG into punchP18.3%
punchP into Enkou RensouPP18.3%