VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

rocketopunch

  • Wolf
  • Goh
  • Brad
  • Kage
  • Pai
  • Jeffry
  • Lau
  • Dural
  • Taka
  • Jean
  • Lion
  • Jacky
  • Eileen
Career matches10,785
Career win rate54.5%
Round win rate53.1%
Peak rank34
Distinct opponents403
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1578 #1,500 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira344,1072,1072,00051.3%
Goh321,9791,01196851.1%
Wolf3296049446651.5%
Jean3271039131955.1%
Lau3245026518558.9%
Brad3143626017659.6%
Kage3133920913061.6%
Jeffry3231219611662.8%
Pai3027316610760.8%
Vanessa—2601709065.4%
Sarah—24113610556.4%
Taka312191437665.3%
Jacky292001267463.0%
Lion301861236366.1%
Dural31104792576.0%
Eileen2695455.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,146 of 4,983 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.1424516
Goh7.2433403
Brad6.4386506
Kage6.7402495
Pai6.7401409
Jeffry6.8407256
Lau7.2434154
Taka7.1424138
Jean6.9412125
Lion7.1426111
Jacky6.740121
Eileen6.035712

By opponent's character

Akira6.9415493
Jacky6.9416357
Jeffry6.7402230
Lau6.9414191
Wolf7.0422171
Jean6.8408188
Goh6.8407214
Shun6.8409218
Pai6.7405173
Sarah7.0420151
Aoi6.7404111
Vanessa6.5390122
Lion6.941381
Eileen7.042196
Kage6.840774
El Blaze7.041897
Brad6.840991
Lei Fei6.941445
Dural7.041935
Taka7.04188

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira164897554.3%-4.3
Jacky119596049.6%-8.1
Jeffry98574158.2%-0.2
Lau80463457.5%+3.6
Wolf77512666.2%+6.7
Jean75314441.3%-12.8
Goh73472664.4%+10.0
Shun66422463.6%+6.4
Pai60332755.0%-6.0
Sarah57243342.1%-14.6
Aoi54282651.9%-4.2
Vanessa53312258.5%+2.8
Lion45271860.0%+6.9
Eileen42212150.0%-6.3
Kage39271269.2%+12.2
El Blaze38241463.2%+9.3
Brad36211558.3%+7.8
Lei Fei2314960.9%+7.4
Dural1511473.3%+16.1
Taka108280.0%+24.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence162917156.2%-1.1
Full Fence126656151.6%-5.7
Open124675754.0%-2.9
Rectangle120635752.5%-2.8
Breakable Half Fence119655454.6%-3.5
Breakable Full Fence117714660.7%+5.0
Half Fence117684958.1%+3.5
Octagon116625453.5%-3.3
Single Wall113734064.6%+9.0
Full Fence and Open42261661.9%+7.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71555.1%56.2%-1.1
No walls39957.9%56.8%+1.1

Walls against open: -2.1 points (95% range -8.4 to +4.1), p 0.497 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

igyoken55 (Rank 29)2026/10/1682625.0%
YETI-2025 (Rank 31)2026/10/16169756.2%
juste (Rank 29)2026/10/1195455.6%
Sinabro (Rank 29)2026/10/1186275.0%
たか (Rank 32)2026/10/062781929.6%
rosenkim (Rank 32)2026/10/0695455.6%
究極無敵 (Rank 31)2026/10/02106460.0%
gimoring (Rank 31)2026/09/3085362.5%
HAM (Rank 30)2026/09/301712570.6%
elf4sale (Rank 32)2026/09/29107370.0%
KillBill (Rank 31)2026/09/271210283.3%
ps-splitsecond (Rank 31)2026/09/27114736.4%
Emperor (Rank 29)2026/09/26105550.0%
kagemaru1 (Rank 31)2026/09/2486275.0%
ゲッパー (Rank 34)2026/09/1493633.3%
sentakuya_k (Rank 31)2026/09/1397277.8%
NORESPECT (Rank 32)2026/09/1286275.0%
windowkhs (Rank 30)2026/09/11106460.0%
jc88_earth (Rank 25)2026/09/0285362.5%
ほーげつ (Rank 28)2026/08/3198188.9%
Iei-Taicho-0624 (Rank 34)2026/08/3082625.0%
ジズー (Rank 33)2026/08/3086275.0%
MikuMartineau (Rank 31)2026/05/21158753.3%
Stoto-Ship (Rank 28)2026/05/1728101835.7%
ぷこ (Rank 33)2026/05/1793633.3%

Round openings

Every character

forward movement into punchP3227.0%
Rimon Chouchu66P1302.8%
forward dash into Souka Housui3P+K962.1%
backdash into Karura4P+K922.0%
guardG912.0%
Ryubisen44K+G831.8%
punchP811.8%
guardG into punchP701.5%
backdash into Jouho Senshou46P641.4%
Arrow Knuckle3P561.2%
backdash into evade down541.2%
Hiji'ate531.1%
Screw Hook63214P into Screw Lariat63214PP521.1%
forward dash into Jouho Senshou46P521.1%
punchP into kickK501.1%

877 further openings account for the other 3,276 rounds.

Counted from 1,134 of the 1,224 matches played. The rest were not pulled for openings.

Akira

Career
2,107–2,000 · 51.3%
This season
213 matches · 49.8%
Peak rank
34

First hit in 55.9% of 857 rounds. Won 53.9% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 39.9% of rounds, against 27.9% in their other rounds.
  • Against Jeffry: backs off first in 43.4% of rounds, against 26.2% against everyone else.
  • After opening the round before by backing off: backs off first in 38.6% of rounds, against 21.7% after anything else.
  • In round 4 or later: opens with “forward dash into 3P+K Souka Housui” in 15.4% of rounds, against 9.2% in their other rounds.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 23.6% of rounds, against 5.8% against everyone else.
  • After winning a round: opens with “backdash into 46P Jouho Senshou” in 9.0% of rounds, against 3.4% after losing one.

How is this tested?

Rimon Chouchu66P13014.8%
forward dash into Souka Housui3P+K9610.9%
backdash into Jouho Senshou46P647.3%
forward dash into Jouho Senshou46P525.9%
forward movement into punchP515.8%
forward dash into Jouho Touken6P293.3%
forward dash into forward punch+kick6P+K263.0%
Souka Housui3P+K202.3%
crouch dash forward into Youhou33P182.0%
Jouho Senshou46P into forward movement161.8%
Senzankou66P+K161.8%
Yakuho Chouchu666P151.7%
crouch dash back into Tetsuzankou466P+K151.7%
crouch dash back into evade down151.7%
crouch dash back into guardG141.6%

103 further openings account for the other 303 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry8–5 · 62%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
494–466 · 51.5%
This season
197 matches · 53.3%
Peak rank
32

First hit in 47.7% of 786 rounds. Won 55.2% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 18.1% of rounds, against 8.2% after losing one.
  • When behind: attacks straight away in 56.2% of rounds, against 38.0% when ahead or level.
  • After losing a round: opens with “forward movement into P punch” in 14.3% of rounds, against 5.4% after winning one.
  • When behind: opens with “3P Arrow Knuckle” in 11.9% of rounds, against 4.9% when ahead or level.

How is this tested?

forward movement into punchP739.2%
Arrow Knuckle3P567.1%
Screw Hook63214P into Screw Lariat63214PP526.6%
forward movement into Elbow Butt4P354.4%
Elbow Butt4P into punchP273.4%
Low Drop Kick62K263.3%
guardG232.9%
punchP232.9%
Screw Hook63214P212.6%
forward dash into Low Drop Kick62K212.6%
backdash into Short Shoulder46P+K202.5%
forward movement into Hammer KickPK202.5%
punchP into Hammer KickPK182.3%
guardG into punchP151.9%
backdash into evade down141.8%

136 further openings account for the other 347 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–8 · 53%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
1,011–968 · 51.1%
This season
164 matches · 50.6%
Peak rank
32

First hit in 55.9% of 673 rounds. Won 53.5% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • Against Jacky: attacks straight away in 48.5% of rounds, against 32.4% against everyone else.
  • After winning a round: backs off first in 42.5% of rounds, against 15.5% after losing one.
  • When ahead: backs off first in 42.4% of rounds, against 20.5% when level or behind.
  • Against Vanessa: opens with “66K Garyu” in 17.4% of rounds, against 5.4% against everyone else.
  • After winning a round: opens with “backdash into 4P+K Karura” in 22.6% of rounds, against 4.3% after losing one.
  • When ahead: opens with “backdash into 4P+K Karura” in 23.8% of rounds, against 6.6% when level or behind.

How is this tested?

backdash into Karura4P+K9213.7%
forward movement into punchP8312.3%
Garyu66K426.2%
Hiji'ate6P426.2%
Ni'oudaoshi3K+G182.7%
forward movement into Tsurane ShoudaPP182.7%
guardG into punchP162.4%
punchP162.4%
guardG142.1%
backdash into Batousatsu3KP131.9%
forward dash into Ni'oudaoshi3K+G131.9%
Ni'oudaoshi3K+G into forward dash121.8%
backdash into Garyu66K121.8%
backdash into evade down121.8%
forward dash into Hiji'ate6P101.5%

109 further openings account for the other 261 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%6–3 · 67%too few to test
Jacky4–9 · 31%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
260–176 · 59.6%
This season
136 matches · 58.1%
Peak rank
31

First hit in 45.8% of 572 rounds. Won 59.9% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 14.6% of rounds, against 3.3% against everyone else.
  • On Full Fence stages: opens with “P punch into K kick” in 18.9% of rounds, against 3.2% on the other stages.
  • After winning a round: opens with “4P+K Dtee Sawk Dtrohng” in 9.1% of rounds, against 2.4% after losing one.
  • When behind: opens with “P punch into K kick” in 11.2% of rounds, against 2.5% when ahead or level.

How is this tested?

Middle Spin Kick66K406.9%
Dtee Sawk Dtrohng4P+K366.2%
Sway Back4P+K+G into Mighty Knee UpperK366.2%
punchP into kickK315.4%
backdash into Sway Back4P+K+G295.0%
offensive move274.7%
Sway Back4P+K+G into Jab StraightPP254.3%
forward movement into punchP213.6%
Spine Whip4P into Lumpini Combination4PK203.5%
guardG into Middle Spin Kick66K152.6%
Jaguar Tail2K+G111.9%
Sharp Shoot1P91.6%
punchP into Jab StraightPP91.6%
guardG81.4%
guardG into offensive move81.4%

118 further openings account for the other 252 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–12 · 37%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
209–130 · 61.6%
This season
126 matches · 59.5%
Peak rank
31

First hit in 57.1% of 492 rounds. Won 54.5% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • Against Aoi: waits first in 26.5% of rounds, against 7.6% against everyone else.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 11.9% of rounds, against 1.1% after losing one.
  • When ahead: opens with “44K Ura Tsumujigeri” in 14.5% of rounds, against 1.1% when level or behind.

How is this tested?

Ryubisen44K+G8316.8%
Hiji'uchi6P479.5%
Ura Tsumujigeri44K438.7%
forward dash into Shippuzan3PP204.0%
Rasen4P into Rasen Urageri4PK193.8%
backdash into Fusenjin3P173.4%
forward movement into punchP163.2%
Fusenjin3P into forward movement153.0%
Fusenjin3P into Shippuzan3PP142.8%
Rasen4P122.4%
backdash into Shippuzan3PP102.0%
guardG102.0%
Fusenjin3P into Hiji'uchi6P81.6%
Kodachinuki4K81.6%
punchP71.4%

85 further openings account for the other 166 rounds.

Jeffry

Career
196–116 · 62.8%
This season
82 matches · 67.1%
Peak rank
32

First hit in 59.3% of 334 rounds. Won 59.6% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ducking Low2K+G4413.2%
Knee Push4K298.7%
forward movement into punchP216.3%
Toe Kick2K195.7%
Elbow Butt6P154.5%
Dash Elbow66P into Dash Elbow Upper66PP92.7%
Knee Push4K into Knee Push Wild Hook4KP92.7%
Tsunami Beat3K+G92.7%
guardG82.4%
guardG into punchP82.4%
punchP61.8%
Elbow Butt6P into Elbow Hammer6PP51.5%
guardG into Tsunami Beat3K+G51.5%
punchP into throwP+G51.5%
Dash Elbow66P into punchP41.2%

92 further openings account for the other 138 rounds.

Lau

Career
265–185 · 58.9%
This season
51 matches · 58.8%
Peak rank
32

First hit in 45.8% of 203 rounds. Won 63.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP167.9%
Souko Sensou66P+K146.9%
Chugeki6P83.9%
Shakashou3P83.9%
Chisoutai2K+G73.5%
Fukko Kensou1P73.5%
Chugeki6P into Hou'ou Soushou6PP52.5%
Ko'en Senshi66K+G52.5%
Shakashou3P into punchP52.5%
backdash into Kosoushou46P52.5%
backdash into evade up52.5%
backdash into throwP+G52.5%
punchP52.5%
RenshouPP into Renshou Senputai3PPK42.0%
backdash into evade down42.0%

74 further openings account for the other 100 rounds.

Dural

Career
79–25 · 76.0%
This season
47 matches · 76.6%
Peak rank
31

First hit in 55.9% of 195 rounds. Won 72.5% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K2110.7%
Spine Whip4P into Lumpini Combination4PK136.6%
crouch into Backer Shift Combination3KKKK126.1%
crouch into High Spin Kick1PK105.1%
guardG105.1%
Rising Elbow6P73.6%
guardG into Lumpini Combination4PK73.6%
Slant Back Knuckle1P63.1%
crouch into Zensoutai2KK52.5%
forward dash into Knee Kick6K52.5%
back kick+guard4K+G into forward movement42.0%
crouch into Side Kick Combination3KKK42.0%
forward movement into punchP42.0%
guardG into Dash Hammer Kick66K42.0%
Cut Upper3P31.5%

60 further openings account for the other 81 rounds.

Jean

Career
391–319 · 55.1%
This season
36 matches · 63.9%
Peak rank
32

First hit in 62.1% of 153 rounds. Won 55.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P2918.9%
forward movement into punchP138.5%
Hizageri4K117.2%
Hizageri4K into Kousenshu4KP117.2%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK53.3%
guardG53.3%
Gedan Mawashigeri2K42.6%
forward dash into Yoko'enpi6P42.6%
punchP42.6%
backdash into Gyaku Seikenzuki66P32.0%
backdash into throwP+G32.0%
evade down into Ryoutezuki66P+K32.0%
forward movement into KounirenPP32.0%
guardG into crouch32.0%
punchP into Maegeri~InabikariKP32.0%

42 further openings account for the other 49 rounds.

Taka

Career
143–76 · 65.3%
This season
37 matches · 70.3%
Peak rank
31

First hit in 61.6% of 138 rounds. Won 65.9% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1913.8%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP1410.1%
Hiji'ate6P118.0%
Morotezuki66P into Morote Tsuppari66PP75.1%
Kumoyaburi4P+K64.3%
Shita Harite2P53.6%
punchP53.6%
Hiji'ate6P into backdash42.9%
guardG42.9%
Kirikabu Kudaki1P+K32.2%
crouch dash forward into Kachi'age33P+K32.2%
crouch into Tsuyubarai 22P+KP32.2%
guardG into Hiji'ate6P32.2%
guardG into punchP32.2%
Kumoyaburi4P+K into Ten'yaburi4P+KP21.4%

39 further openings account for the other 46 rounds.

Lion

Career
123–63 · 66.1%
This season
28 matches · 67.9%
Peak rank
30

First hit in 50.5% of 111 rounds. Won 66.1% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Attai2K into Tousentai2KK+G98.1%
Kouho Hachihonsui44P+K76.3%
punchP into kickK76.3%
Sentai4K into punchP54.5%
forward movement into punchP54.5%
Juchou Senshou8P+K43.6%
backdash into Sentai4K43.6%
Kishitsu Kasensou43P32.7%
crouch dash forward into Sen'inshou3P32.7%
Banchu6P21.8%
Senputai8K into Katoutai8KK21.8%
Sentai4K into Sentai Shumen4KP21.8%
Tourou Soufu6P+K+G into Kankei HoshinshouP+K21.8%
Zensou Tenshinkyaku44K+G21.8%
backdash into backward movement21.8%

45 further openings account for the other 52 rounds.

Pai

Career
166–107 · 60.8%
This season
99 matches · 51.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P718.9%
crouch dash forward into Souanshou3P+K25.4%
crouch into Souka Raigekishou3PPP25.4%
forward dash into Honshin Soukyaku1K+G25.4%
guardG25.4%
Ensei Haikyaku4K12.7%
Ensei SenpukyakuK+G12.7%
Ensei Touku Haikyaku66K+G12.7%
Enshi Soushou66P into Hien Dantai66PK12.7%
RenshouPP into Renken ToukyakuPPK12.7%
backdash into Ensei Touku Haikyaku66K+G12.7%
backdash into Ko'en SenkyakuKK12.7%
crouch dash back into Danshitsu Senshou6KP12.7%
crouch dash back into Ensei Touku Haikyaku66K+G12.7%
crouch into Senchutai3K12.7%

12 further openings account for the other 12 rounds.

Counted from 9 of the 99 matches played. The rest were not pulled for openings.

Jacky

Career
126–74 · 63.0%
This season
5 matches · 40.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P523.8%
Spin Heel Sword4K+G29.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP29.5%
forward movement into Jab StraightPP29.5%
guardG into punchP29.5%
Low Spin Kick1K+G14.8%
Spinning Back Knuckle4P14.8%
forward movement into Jab Double StraightPPP14.8%
guardG into Jab Double StraightPPP14.8%
guardG into Spinning Kick Turn44K14.8%
guardG into throwP+G14.8%
punchP14.8%
punchP into forward movement14.8%

Eileen

Career
5–4 · 55.6%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G216.7%
punchP216.7%
Hikou Bokushoku9P18.3%
Jinraishou6P+K into Sayu Gekishou6P+KP18.3%
backdash into evade down18.3%
guardG18.3%
guardG into Honshin Senputai6K+G18.3%
guardG into Rigou TenshintaiK+G18.3%
guardG into punchP18.3%
punchP into Enkou RensouPP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (88 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 15 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Goh: 6 of 15 tests hold up
  • Brad: 4 of 14 tests hold up
  • Kage: 3 of 15 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Eileen: not tested (too few rounds)