Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1812 #344 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 43 | 3,922 | 2,291 | 1,631 | 58.4% |
|---|---|---|---|---|---|
| Brad | 39 | 760 | 438 | 322 | 57.6% |
| Lau | 39 | 645 | 383 | 262 | 59.4% |
| Wolf | 38 | 382 | 210 | 172 | 55.0% |
| Jacky | 35 | 287 | 184 | 103 | 64.1% |
| Jeffry | 36 | 130 | 80 | 50 | 61.5% |
| Taka | — | 99 | 70 | 29 | 70.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,819 of 3,819 rounds counted8.9 inputs a second (532 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 9.0 | 538 | 2,482 |
|---|---|---|---|
| Wolf | 8.7 | 523 | 579 |
| Lau | 8.7 | 519 | 399 |
| Brad | 8.7 | 519 | 226 |
| Jeffry | 8.7 | 520 | 94 |
| Jacky | 8.5 | 511 | 39 |
By opponent's character
| Jacky | 9.2 | 555 | 364 |
|---|---|---|---|
| Kage | 8.8 | 531 | 340 |
| Akira | 9.2 | 551 | 343 |
| Lau | 9.0 | 539 | 309 |
| Sarah | 8.5 | 510 | 260 |
| Shun | 8.8 | 526 | 239 |
| Wolf | 8.9 | 532 | 200 |
| Lei Fei | 8.8 | 530 | 195 |
| Lion | 8.8 | 527 | 179 |
| Vanessa | 8.8 | 525 | 181 |
| El Blaze | 9.0 | 538 | 174 |
| Aoi | 8.9 | 534 | 164 |
| Pai | 8.8 | 528 | 163 |
| Brad | 8.7 | 521 | 145 |
| Goh | 9.1 | 543 | 145 |
| Eileen | 8.4 | 504 | 142 |
| Jeffry | 8.8 | 530 | 110 |
| Taka | 8.9 | 532 | 83 |
| Jean | 8.4 | 507 | 79 |
| Dural | 7.8 | 468 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 90 | 49 | 41 | 54.4% | +8.6 |
|---|---|---|---|---|---|
| Kage | 85 | 42 | 43 | 49.4% | -3.2 |
| Akira | 84 | 36 | 48 | 42.9% | -10.0 |
| Lau | 75 | 28 | 47 | 37.3% | -12.6 |
| Sarah | 63 | 30 | 33 | 47.6% | -5.5 |
| Shun | 57 | 27 | 30 | 47.4% | -2.6 |
| Wolf | 49 | 26 | 23 | 53.1% | -0.3 |
| Lei Fei | 47 | 24 | 23 | 51.1% | +6.3 |
| Lion | 43 | 22 | 21 | 51.2% | +0.6 |
| Vanessa | 42 | 27 | 15 | 64.3% | +14.9 |
| El Blaze | 41 | 16 | 25 | 39.0% | -11.4 |
| Aoi | 39 | 25 | 14 | 64.1% | +13.8 |
| Pai | 39 | 20 | 19 | 51.3% | +4.6 |
| Brad | 36 | 20 | 16 | 55.6% | +7.6 |
| Goh | 35 | 18 | 17 | 51.4% | +1.2 |
| Eileen | 34 | 15 | 19 | 44.1% | -12.6 |
| Jeffry | 26 | 17 | 9 | 65.4% | +12.8 |
| Taka | 21 | 15 | 6 | 71.4% | +17.8 |
| Jean | 20 | 10 | 10 | 50.0% | -5.8 |
| Dural | 1 | 1 | 0 | 100.0% | +47.0 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 113 | 46 | 67 | 40.7% | -10.8 |
|---|---|---|---|---|---|
| Octagon | 103 | 51 | 52 | 49.5% | -0.8 |
| Breakable Half Fence | 98 | 50 | 48 | 51.0% | -2.4 |
| Rectangle | 97 | 56 | 41 | 57.7% | +7.7 |
| Single Wall | 95 | 42 | 53 | 44.2% | -7.0 |
| Breakable Full Fence | 88 | 50 | 38 | 56.8% | +6.2 |
| Open | 88 | 46 | 42 | 52.3% | +2.8 |
| Half Fence | 84 | 48 | 36 | 57.1% | +8.1 |
| Low Fence | 79 | 36 | 43 | 45.6% | -3.2 |
| Full Fence and Open | 33 | 16 | 17 | 48.5% | +0.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 583 | 51.6% | 50.9% | +0.7 |
| No walls | 262 | 47.3% | 49.7% | -2.3 |
Walls against open: +3.1 points (95% range -4.7 to +10.8), p 0.436 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 21 | 7 | 14 | 33.3% |
|---|---|---|---|---|
| デネ (Rank 41) | 18 | 10 | 8 | 55.6% |
| manatsu_7 (Rank 42) | 16 | 6 | 10 | 37.5% |
| 『ρε』.α (Rank 42) | 15 | 4 | 11 | 26.7% |
| いくお (Rank 42) | 15 | 2 | 13 | 13.3% |
| 愛蒔らぶり (Rank 41) | 15 | 11 | 4 | 73.3% |
| cyomiko (Rank 41) | 14 | 5 | 9 | 35.7% |
| ハマラウ (Rank 42) | 14 | 5 | 9 | 35.7% |
| expensive-sand (Rank 38) | 13 | 5 | 8 | 38.5% |
| ゾンチャン (Rank 43) | 13 | 4 | 9 | 30.8% |
| マハリータまるこ (Rank 39) | 13 | 7 | 6 | 53.9% |
| 寿司眼鉄 (Rank 38) | 13 | 9 | 4 | 69.2% |
| 藪からBOY (Rank 43) | 13 | 5 | 8 | 38.5% |
| KAZ-morimorimiso- (Rank 39) | 12 | 7 | 5 | 58.3% |
| どっせプレビに出たい (Rank 41) | 12 | 6 | 6 | 50.0% |
| カルティカ (Rank 41) | 12 | 7 | 5 | 58.3% |
| RUSH (Rank 38) | 12 | 5 | 7 | 41.7% |
| 13=53=7829 (Rank 41) | 11 | 5 | 6 | 45.5% |
| hatarakedo_tagayasedo... (Rank 43) | 11 | 8 | 3 | 72.7% |
| poteto (Rank 36) | 11 | 10 | 1 | 90.9% |
| あむざん (Rank 42) | 11 | 5 | 6 | 45.5% |
| おろち ぽっぽ (Rank 44) | 11 | 5 | 6 | 45.5% |
| ねっぱ (Rank 42) | 11 | 9 | 2 | 81.8% |
| ダンプよっし~2.0 (Rank 40) | 11 | 4 | 7 | 36.4% |
| ミニマム (Rank 42) | 10 | 4 | 6 | 40.0% |
Most played opponents, most recent first
| デネ (Rank 41) | 2026/10/16 | 18 | 10 | 8 | 55.6% |
|---|---|---|---|---|---|
| RUSH (Rank 38) | 2026/10/16 | 12 | 5 | 7 | 41.7% |
| 寿司眼鉄 (Rank 38) | 2026/10/14 | 13 | 9 | 4 | 69.2% |
| ねっぱ (Rank 42) | 2026/10/14 | 11 | 9 | 2 | 81.8% |
| ハマラウ (Rank 42) | 2026/10/14 | 14 | 5 | 9 | 35.7% |
| ミニマム (Rank 42) | 2026/10/14 | 10 | 4 | 6 | 40.0% |
| ダンプよっし~2.0 (Rank 40) | 2026/10/13 | 11 | 4 | 7 | 36.4% |
| あむざん (Rank 42) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
| 藪からBOY (Rank 43) | 2026/10/12 | 13 | 5 | 8 | 38.5% |
| カルティカ (Rank 41) | 2026/10/11 | 12 | 7 | 5 | 58.3% |
| manatsu_7 (Rank 42) | 2026/10/11 | 16 | 6 | 10 | 37.5% |
| ゾンチャン (Rank 43) | 2026/10/11 | 13 | 4 | 9 | 30.8% |
| hatarakedo_tagayasedo... (Rank 43) | 2026/10/10 | 11 | 8 | 3 | 72.7% |
| マハリータまるこ (Rank 39) | 2026/10/10 | 13 | 7 | 6 | 53.9% |
| 13=53=7829 (Rank 41) | 2026/10/10 | 11 | 5 | 6 | 45.5% |
| poteto (Rank 36) | 2026/10/06 | 11 | 10 | 1 | 90.9% |
| KAZ-morimorimiso- (Rank 39) | 2026/10/03 | 12 | 7 | 5 | 58.3% |
| どっせプレビに出たい (Rank 41) | 2026/09/29 | 12 | 6 | 6 | 50.0% |
| expensive-sand (Rank 38) | 2026/09/29 | 13 | 5 | 8 | 38.5% |
| いくお (Rank 42) | 2026/09/24 | 15 | 2 | 13 | 13.3% |
| おろち ぽっぽ (Rank 44) | 2026/09/15 | 11 | 5 | 6 | 45.5% |
| jinmenusagi (Rank 42) | 2026/09/15 | 21 | 7 | 14 | 33.3% |
| 愛蒔らぶり (Rank 41) | 2026/09/11 | 15 | 11 | 4 | 73.3% |
| cyomiko (Rank 41) | 2026/09/10 | 14 | 5 | 9 | 35.7% |
| 『ρε』.α (Rank 42) | 2026/08/27 | 15 | 4 | 11 | 26.7% |
Round openings
Every character
| backdash into evade up | 149 | 4.9% |
|---|---|---|
| Nagiharai6P+K | 147 | 4.8% |
| backdash into evade down | 118 | 3.9% |
| backdash into kickK | 86 | 2.8% |
| backdash into Furikakato OtoshiK+G | 77 | 2.5% |
| Hiji'uchi6P | 70 | 2.3% |
| backdash into guardG | 68 | 2.2% |
| backdash into Kodachinuki4K | 67 | 2.2% |
| backdash into Gen'you4K+G | 63 | 2.1% |
| Hagakure-ryu In Raijingeki46P+K | 60 | 2.0% |
| crouch dash back into guardG | 58 | 1.9% |
| evade down into guardG | 49 | 1.6% |
| crouch dash back into evade down | 48 | 1.6% |
| evade down into evade up | 46 | 1.5% |
| Low Drop Kick62K | 44 | 1.4% |
456 further openings account for the other 1,885 rounds.
Counted from 736 of the 927 matches played. The rest were not pulled for openings.
Kage
- Career
- 2,291–1,631 · 58.4%
- This season
- 604 matches · 51.7%
- Peak rank
- 43
First hit in 44.4% of 1,881 rounds. Won 54.1% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 42.0% of rounds, against 28.5% in their other rounds.
- Against Brad: evades first in 22.7% of rounds, against 6.5% against everyone else.
- After opening the round before by attacking: attacks straight away in 44.4% of rounds, against 33.5% after anything else.
- After winning a round: evades first in 8.2% of rounds, against 2.0% after losing one.
- When ahead: evades first in 8.7% of rounds, against 3.0% when level or behind.
- In round 1: opens with “backdash into evade up” in 9.2% of rounds, against 5.0% in their other rounds.
- Against Kage: opens with “backdash into evade up” in 13.7% of rounds, against 5.2% against everyone else.
- After losing a round: opens with “backdash into K+G Furikakato Otoshi” in 6.5% of rounds, against 1.5% after winning one.
- When behind: opens with “backdash into K+G Furikakato Otoshi” in 7.0% of rounds, against 2.2% when ahead or level.
| Nagiharai6P+K | 147 | 7.8% |
|---|---|---|
| backdash into evade up | 113 | 6.0% |
| backdash into evade down | 81 | 4.3% |
| backdash into Furikakato OtoshiK+G | 77 | 4.1% |
| Hiji'uchi6P | 70 | 3.7% |
| backdash into kickK | 70 | 3.7% |
| backdash into Kodachinuki4K | 67 | 3.5% |
| backdash into Gen'you4K+G | 63 | 3.3% |
| Hagakure-ryu In Raijingeki46P+K | 60 | 3.2% |
| backdash into guardG | 46 | 2.4% |
| crouch dash back into guardG | 39 | 2.1% |
| evade down into evade up | 37 | 2.0% |
| crouch dash back into evade down | 36 | 1.9% |
| backdash into Nakageri3K | 35 | 1.9% |
| Fusenjin3P into forward movement | 33 | 1.8% |
215 further openings account for the other 915 rounds.
Counted from 458 of the 604 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 17–11 · 61% | 6–7 · 46% | too few to test |
| Akira | 11–18 · 38% | 6–8 · 43% | too few to test |
| Kage | 14–9 · 61% | 12–7 · 63% | too few to test |
| Sarah | 12–13 · 48% | 4–5 · 44% | too few to test |
| Lau | 6–16 · 27% | 3–2 · 60% | too few to test |
| Lei Fei | 5–7 · 42% | 4–12 · 25% | too few to test |
| El Blaze | 7–10 · 41% | 2–10 · 17% | too few to test |
| Eileen | 9–11 · 45% | 0–0 · — | too few to test |
| Lion | 7–5 · 58% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
146 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 210–172 · 55.0%
- This season
- 142 matches · 49.3%
- Peak rank
- 38
First hit in 49.5% of 578 rounds. Won 51.4% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 16.2% of rounds, against 2.7% in their other rounds.
- In round 4 or later: opens with “3P Arrow Knuckle into G guard” in 7.8% of rounds, against 3.1% in their other rounds.
| Low Drop Kick62K | 44 | 7.6% |
|---|---|---|
| Arrow Knuckle3P into evade down | 26 | 4.5% |
| Arrow Knuckle3P into guardG | 25 | 4.3% |
| Low Hammer2P | 24 | 4.2% |
| backdash into Mow Down Chop1P+K | 23 | 4.0% |
| backdash into Heavy Middle Kick3K+G | 20 | 3.5% |
| Arrow Knuckle3P | 19 | 3.3% |
| backdash into Elbow Butt4P | 17 | 2.9% |
| backdash into evade down | 15 | 2.6% |
| backdash into evade up | 15 | 2.6% |
| backdash into kickK | 14 | 2.4% |
| backdash into guardG | 13 | 2.2% |
| evade down into guardG | 12 | 2.1% |
| Low Drop Kick62K into guardG | 10 | 1.7% |
| Rolling Savate6K+G | 10 | 1.7% |
127 further openings account for the other 292 rounds.
Lau
- Career
- 383–262 · 59.4%
- This season
- 94 matches · 46.8%
- Peak rank
- 39
First hit in 42.8% of 243 rounds. Won 55.8% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 36 | 14.8% |
|---|---|---|
| Souko Sensou66P+K | 21 | 8.6% |
| backdash into Sako Soushou4P+K | 14 | 5.8% |
| backdash into evade down | 11 | 4.5% |
| backdash into evade up | 10 | 4.1% |
| backdash into Kosoushou46P | 8 | 3.3% |
| forward dash into Rouko Tankai6P+K | 8 | 3.3% |
| Fukko Kensou1P into evade down | 7 | 2.9% |
| Fukko Kensou1P into guardG | 6 | 2.5% |
| Fukko Kensou1P | 5 | 2.1% |
| Ko'en Senshi66K+G into forward movement | 5 | 2.1% |
| backdash into Honten Rakutoutai46K+G | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| backdash into Senchutai3K | 4 | 1.6% |
| backdash into crouch dash back | 4 | 1.6% |
65 further openings account for the other 94 rounds.
Counted from 57 of the 94 matches played. The rest were not pulled for openings.
Brad
- Career
- 438–322 · 57.6%
- This season
- 56 matches · 44.6%
- Peak rank
- 39
First hit in 49.2% of 191 rounds. Won 46.8% of the rounds they struck first, 41.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 23 | 12.0% |
|---|---|---|
| backdash into Destruction Body3P+K | 14 | 7.3% |
| Middle Spin Kick66K | 13 | 6.8% |
| Sharp Shoot1P into evade down | 11 | 5.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 5.2% |
| backdash into evade down | 6 | 3.1% |
| backdash into evade up | 6 | 3.1% |
| crouch dash back into evade down | 6 | 3.1% |
| Elbow Hook6P | 5 | 2.6% |
| Sharp Shoot1P into guardG | 5 | 2.6% |
| backdash into Sway Back4P+K+G | 5 | 2.6% |
| Sharp Shoot1P | 4 | 2.1% |
| backdash into Dtee Sawk Dtrohng4P+K | 4 | 2.1% |
| crouch dash back into guardG | 4 | 2.1% |
| backdash into Dtee Sawk Lang3P+KP | 3 | 1.6% |
54 further openings account for the other 72 rounds.
Counted from 48 of the 56 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 80–50 · 61.5%
- This season
- 22 matches · 45.5%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kenka Hook46P | 11 | 11.7% |
|---|---|---|
| Elbow Butt6P | 10 | 10.6% |
| Middle Hell Stab6P+K | 8 | 8.5% |
| Low Knuckle2P | 5 | 5.3% |
| backdash into Double Hammer Down43P | 5 | 5.3% |
| backdash into Tsunami Beat3K+G | 5 | 5.3% |
| backdash into punchP | 5 | 5.3% |
| backdash into evade up | 4 | 4.3% |
| guardG into Middle Hell Stab6P+K | 3 | 3.2% |
| backdash into Dash Elbow66P | 2 | 2.1% |
| backdash into evade down | 2 | 2.1% |
| backdash into guardG | 2 | 2.1% |
| backdash into kickK | 2 | 2.1% |
| backward movement into evade up | 2 | 2.1% |
| forward dash into crouch dash forward | 2 | 2.1% |
25 further openings account for the other 26 rounds.
Jacky
- Career
- 184–103 · 64.1%
- This season
- 9 matches · 77.8%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 4 | 10.3% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 4 | 10.3% |
| backdash into evade down | 3 | 7.7% |
| Slant Back Knuckle1P | 2 | 5.1% |
| Squat Straight2P | 2 | 5.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 2 | 5.1% |
| backdash into guardG | 2 | 5.1% |
| backward movement into evade up | 2 | 5.1% |
| Bil Jee6P+K | 1 | 2.6% |
| Dash Hammer Kick66K | 1 | 2.6% |
| High Angle Upper Kick6K | 1 | 2.6% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 1 | 2.6% |
| Middle Smash6P into crouch dash forward | 1 | 2.6% |
| Slant Back Knuckle1P into kickK | 1 | 2.6% |
| Spinning Back Knuckle4P | 1 | 2.6% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 9 of 16 tests hold up
- Wolf: 2 of 14 tests hold up
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
