VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

ta_su999

Career matches1,508
Career win rate61.1%
Round win rate53.5%
Peak rank43
Distinct opponents163
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage431,36282553760.6%
Jeffry3448311764.6%
Brad3341301173.2%
Wolf3341251661.0%
Lau33138561.5%
Lion33330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira59372262.7%+7.0
Jacky44301468.2%+13.1
Sarah43311272.1%+15.8
Brad3592625.7%-29.8
Lion35181751.4%-3.2
Lau33171651.5%-3.8
Kage32171553.1%-2.8
Vanessa29181162.1%+3.9
Goh2191242.9%-13.3
Pai2011955.0%-5.1
Taka1811761.1%-2.0
Jean1710758.8%+5.5
Eileen168850.0%-10.5
Shun168850.0%-8.4
El Blaze1551033.3%-18.5
Jeffry138561.5%+8.7
Aoi107370.0%+23.5
Wolf64266.7%+19.8
Dural110100.0%+46.5
Lei Fei110100.0%+29.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle60342656.7%+4.5
Half Fence52351767.3%+11.1
Octagon52272551.9%-4.3
Low Fence47272057.5%+0.6
Breakable Full Fence44232152.3%-0.8
Full Fence41281368.3%+12.3
Open40182245.0%-14.6
Breakable Half Fence38201852.6%-5.0
Single Wall37201754.0%-2.7
Full Fence and Open26161061.5%+1.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28758.2%55.4%+2.8
No walls12452.4%57.2%-4.8

Walls against open: +7.6 points (95% range -2.8 to +18.1), p 0.153 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ミニマム (Rank 42)2026/09/1163350.0%
モブ太郎 (Rank 42)2026/09/1151420.0%
ハッチンパモス (Rank 41)2026/09/0874357.1%
nanami.madogiwa (Rank 36)2026/09/0865183.3%
ひらがなであおき (Rank 41)2026/09/07117463.6%
ちび太[1先] (Rank 41)2026/09/0473442.9%
cyomiko (Rank 41)2026/09/042013765.0%
expensive-sand (Rank 39)2026/09/04105550.0%
風閃刃 (Rank 41)2026/09/0372528.6%
KAZ-morimorimiso- (Rank 39)2026/09/0364266.7%
★闘将拉麵男★ (Rank 38)2026/09/0365183.3%
うるヲ参拾 (Rank 39)2026/09/03880100.0%
panda1496 (Rank 41)2026/09/0362433.3%
どっせ (Rank 41)2026/09/0363350.0%
hatarakedo_tagayasedo... (Rank 42)2026/08/0561516.7%
カルティカ (Rank 41)2026/08/05128466.7%
ラーメソマソ (Rank 43)2026/08/0562433.3%
ハマラウ (Rank 43)2026/08/0552340.0%
津古さん (Rank 36)2026/08/0454180.0%
KA-GO (Rank 39)2026/08/0254180.0%
かえる (Rank 38)2026/07/2085362.5%
全身ボロボロポックリ (Rank 43)2026/07/1362433.3%
いくお (Rank 42)2026/06/2852340.0%
かめやま (Rank 42)2026/06/0953260.0%
METALX (Rank 38)2026/06/0964266.7%

Round openings

Every character

Hiji'uchi6P864.6%
Hagakure-ryu In Raijingeki46P+K794.2%
Nagiharai6P+K794.2%
backdash into evade up784.2%
backdash into evade down754.0%
backdash into guardG733.9%
backdash into Furikakato OtoshiK+G603.2%
Fusenjin3P into forward movement583.1%
crouch dash back into guardG583.1%
evade down into guardG552.9%
crouch dash back into evade down442.4%
forward movement into ResshouPP382.0%
backdash into Gen'you4K+G361.9%
backdash into Kodachinuki4K301.6%
forward movement into RekkukyakuPPK301.6%

278 further openings account for the other 996 rounds.

Kage

Hiji'uchi6P865.3%
Hagakure-ryu In Raijingeki46P+K794.9%
Nagiharai6P+K794.9%
backdash into evade down714.4%
backdash into evade up654.0%
backdash into guardG633.9%
backdash into Furikakato OtoshiK+G603.7%
Fusenjin3P into forward movement583.6%
crouch dash back into guardG523.2%
evade down into guardG513.1%
crouch dash back into evade down432.6%
forward movement into ResshouPP382.3%
backdash into Gen'you4K+G362.2%
backdash into Kodachinuki4K301.8%
forward movement into RekkukyakuPPK301.8%

188 further openings account for the other 786 rounds.

Jeffry

Middle Hell Stab6P+K1111.5%
Elbow Butt6P88.3%
backdash into Double Hammer Down43P77.3%
backdash into Kenka Hook46P77.3%
backdash into evade up77.3%
Low Knuckle2P66.2%
backdash into guardG66.2%
backdash into Tsunami Beat3K+G44.2%
crouch dash back into guardG33.1%
evade down into punchP33.1%
backdash into crouch dash back22.1%
backdash into kickK22.1%
backward movement into evade down22.1%
crouch dash back into Tsunami Beat3K+G22.1%
evade down into evade up22.1%

21 further openings account for the other 24 rounds.

Wolf

Arrow Knuckle3P into evade down1013.7%
Low Drop Kick62K912.3%
Low Hammer2P45.5%
Rolling Savate6K+G into Death ScytheK+G45.5%
Arrow Knuckle3P34.1%
Death ScytheK+G34.1%
backdash into guardG34.1%
backdash into Elbow Butt4P22.7%
backdash into Short Shoulder46P+K22.7%
backdash into evade down22.7%
backdash into evade up22.7%
crouch into Face Lift Kick3K22.7%
forward movement into Knuckle Part1PP22.7%
punchP into Jab StraightPP22.7%
Arrow Knuckle3P into guardG11.4%

22 further openings account for the other 22 rounds.

Brad

Dtee Sawk Dtrohng4P+K410.8%
Middle Spin Kick66K38.1%
Dtee Sawk Dtrohng4P+K into backward movement25.4%
Ducking6P+K+G into Crush Knee KickK+G25.4%
Sharp Shoot1P25.4%
Sharp Shoot1P into evade down25.4%
backdash into evade up25.4%
crouch dash back into guardG25.4%
evade down into guardG25.4%
Destruction Body3P+K12.7%
Elbow Hook6P12.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK12.7%
Sharp Shoot1P into guardG12.7%
Slipping28P+K+G into Dtee Sawk Lang3P+KP12.7%
backdash into Destruction Body3P+K12.7%

10 further openings account for the other 10 rounds.

Lau

Chugeki6P618.2%
Fukko Kensou1P39.1%
crouch dash back into Kosoushou46P39.1%
Fukko Kensou1P into evade down26.1%
backdash into Kosoushou46P26.1%
backdash into Sako Soushou4P+K26.1%
backdash into evade up26.1%
Chisoutai2K+G into evade down13.0%
Fukko Kensou1P into guardG13.0%
Kosoushou46P13.0%
Kosoushou46P into forward movement13.0%
Sako Soushou4P+K into punchP13.0%
Souko Sensou66P+K13.0%
backdash13.0%
backdash into Touku Kosenkyaku9K13.0%

5 further openings account for the other 5 rounds.

Lion

Katousui2P111.1%
Senputai8K111.1%
Tanhikyaku46K111.1%
backdash into Souji SenpuP+K111.1%
backdash into Tanhikyaku46K111.1%
backward movement into Katousui2P111.1%
backward movement into KouhaitaiK+G111.1%
backward movement into evade down111.1%
crouch into Dantai3K111.1%