Virtua Fighter 5 REVO · v1.10 · Region: Asia
薄着のお兄さん
Characters played — VF5's own record
| Taka | 36 | 741 | 418 | 323 | 56.4% |
|---|---|---|---|---|---|
| Jacky | 29 | 69 | 46 | 23 | 66.7% |
| Shun | — | 67 | 47 | 20 | 70.2% |
| Wolf | — | 54 | 35 | 19 | 64.8% |
| Jeffry | 29 | 52 | 35 | 17 | 67.3% |
| Brad | — | 51 | 35 | 16 | 68.6% |
| El Blaze | 28 | 50 | 35 | 15 | 70.0% |
| Lion | 28 | 46 | 32 | 14 | 69.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 3 | 1 | 75.0% | -4.6 |
|---|---|---|---|---|---|
| Jeffry | 3 | 2 | 1 | 66.7% | -17.7 |
| El Blaze | 2 | 2 | 0 | 100.0% | +29.3 |
| Brad | 1 | 1 | 0 | 100.0% | +23.3 |
| Jacky | 1 | 0 | 1 | 0.0% | -81.7 |
| Jean | 1 | 1 | 0 | 100.0% | +23.5 |
| Lau | 1 | 1 | 0 | 100.0% | +20.1 |
| Vanessa | 1 | 1 | 0 | 100.0% | +19.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 4 | 4 | 0 | 100.0% | +28.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | -14.8 |
| Open | 3 | 3 | 0 | 100.0% | +30.6 |
| Single Wall | 2 | 1 | 1 | 50.0% | -35.3 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +20.1 |
| Half Fence | 1 | 0 | 1 | 0.0% | -81.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 77.8% | 79.0% | -1.3 |
| No walls | 5 | 80.0% | 77.7% | +2.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HIGE (Rank 31) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| [VirtuAnalytics]SuperGolden (Rank 32) | 2 | 2 | 0 | 100.0% |
| openpen (Rank 30) | 2 | 2 | 0 | 100.0% |
| rily-you (Rank 30) | 2 | 2 | 0 | 100.0% |
| Iei-Taicho-0624 (Rank 38) | 1 | 0 | 1 | 0.0% |
| hot-milk-www (Rank 30) | 1 | 1 | 0 | 100.0% |
| new_cult33 (Rank 39) | 1 | 0 | 1 | 0.0% |
| 肉彦さん☆彡 (Rank 29) | 1 | 1 | 0 | 100.0% |
| 雷電 (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| openpen (Rank 30) | 2026/09/22 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| hot-milk-www (Rank 30) | 2026/09/22 | 1 | 1 | 0 | 100.0% |
| HIGE (Rank 31) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| 雷電 (Rank 31) | 2026/09/22 | 1 | 1 | 0 | 100.0% |
| [VirtuAnalytics]SuperGolden (Rank 32) | 2026/09/22 | 2 | 2 | 0 | 100.0% |
| rily-you (Rank 30) | 2026/07/19 | 2 | 2 | 0 | 100.0% |
| new_cult33 (Rank 39) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| Iei-Taicho-0624 (Rank 38) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| 肉彦さん☆彡 (Rank 29) | 2026/05/06 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into Renkan SenshouPPP | 2 | 8.3% |
|---|---|---|
| forward movement into punchP | 2 | 8.3% |
| High-Speed Jab46P into Shouda46PP | 1 | 4.2% |
| Morotezuki66P | 1 | 4.2% |
| Senshippo66P | 1 | 4.2% |
| Volcano Upper4P+K | 1 | 4.2% |
| backdash into Demon's Tail9P+KK | 1 | 4.2% |
| backdash into Head Smash Kick46K | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| backward movement into Shadow Strike6P | 1 | 4.2% |
| backward movement into forward punch+kick6P+K | 1 | 4.2% |
| crouch dash back into Demon's Tail9P+KK | 1 | 4.2% |
| crouch dash forward into Overtune Blow3P+K | 1 | 4.2% |
| crouch dash forward into Ukoushin46P+K | 1 | 4.2% |
| evade down into crouch dash forward | 1 | 4.2% |
7 further openings account for the other 7 rounds.
El Blaze
| High-Speed Jab46P into Shouda46PP | 1 | 11.1% |
|---|---|---|
| Volcano Upper4P+K | 1 | 11.1% |
| backdash into Demon's Tail9P+KK | 1 | 11.1% |
| backdash into Head Smash Kick46K | 1 | 11.1% |
| backward movement into Shadow Strike6P | 1 | 11.1% |
| crouch dash back into Demon's Tail9P+KK | 1 | 11.1% |
| crouch dash forward into Overtune Blow3P+K | 1 | 11.1% |
| evade up into crouch dash forward | 1 | 11.1% |
| guardG into Rolling Low Knuckle1P | 1 | 11.1% |
Lion
| forward movement into Renkan SenshouPPP | 2 | 25.0% |
|---|---|---|
| Senshippo66P | 1 | 12.5% |
| backward movement into forward punch+kick6P+K | 1 | 12.5% |
| crouch dash forward into Ukoushin46P+K | 1 | 12.5% |
| forward movement into Koushu RensuiPP | 1 | 12.5% |
| guardG into Sen'inshou3P | 1 | 12.5% |
| offensive move | 1 | 12.5% |
Taka
| forward movement into punchP | 2 | 28.6% |
|---|---|---|
| Morotezuki66P | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| evade down into crouch dash forward | 1 | 14.3% |
| evade up into Morotezuki66P | 1 | 14.3% |
| kickK | 1 | 14.3% |
Not counted here: Jacky, Jeffry. Their matches were not pulled for openings.
