VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

薄着のお兄さん

Career matches1,130
Career win rate60.4%
Round win rate63.6%
Peak rank36
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka3674141832356.4%
Jacky2969462366.7%
Shun67472070.2%
Wolf54351964.8%
Jeffry2952351767.3%
Brad51351668.6%
El Blaze2850351570.0%
Lion2846321469.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43175.0%-4.6
Jeffry32166.7%-17.7
El Blaze220100.0%+29.3
Brad110100.0%+23.3
Jacky1010.0%-81.7
Jean110100.0%+23.5
Lau110100.0%+20.1
Vanessa110100.0%+19.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon440100.0%+28.2
Breakable Full Fence32166.7%-14.8
Open330100.0%+30.6
Single Wall21150.0%-35.3
Breakable Half Fence110100.0%+20.1
Half Fence1010.0%-81.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls977.8%79.0%-1.3
No walls580.0%77.7%+2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

openpen (Rank 30)2026/09/22220100.0%
hot-milk-www (Rank 30)2026/09/22110100.0%
HIGE (Rank 31)2026/09/2232166.7%
雷電 (Rank 31)2026/09/22110100.0%
[VirtuAnalytics]SuperGolden (Rank 32)2026/09/22220100.0%
rily-you (Rank 30)2026/07/19220100.0%
new_cult33 (Rank 39)2026/05/311010.0%
Iei-Taicho-0624 (Rank 38)2026/05/311010.0%
肉彦さん☆彡 (Rank 29)2026/05/06110100.0%

Round openings

Every character

forward movement into Renkan SenshouPPP28.3%
forward movement into punchP28.3%
High-Speed Jab46P into Shouda46PP14.2%
Morotezuki66P14.2%
Senshippo66P14.2%
Volcano Upper4P+K14.2%
backdash into Demon's Tail9P+KK14.2%
backdash into Head Smash Kick46K14.2%
backdash into evade up14.2%
backward movement into Shadow Strike6P14.2%
backward movement into forward punch+kick6P+K14.2%
crouch dash back into Demon's Tail9P+KK14.2%
crouch dash forward into Overtune Blow3P+K14.2%
crouch dash forward into Ukoushin46P+K14.2%
evade down into crouch dash forward14.2%

7 further openings account for the other 7 rounds.

El Blaze

High-Speed Jab46P into Shouda46PP111.1%
Volcano Upper4P+K111.1%
backdash into Demon's Tail9P+KK111.1%
backdash into Head Smash Kick46K111.1%
backward movement into Shadow Strike6P111.1%
crouch dash back into Demon's Tail9P+KK111.1%
crouch dash forward into Overtune Blow3P+K111.1%
evade up into crouch dash forward111.1%
guardG into Rolling Low Knuckle1P111.1%

Lion

forward movement into Renkan SenshouPPP225.0%
Senshippo66P112.5%
backward movement into forward punch+kick6P+K112.5%
crouch dash forward into Ukoushin46P+K112.5%
forward movement into Koushu RensuiPP112.5%
guardG into Sen'inshou3P112.5%
offensive move112.5%

Taka

forward movement into punchP228.6%
Morotezuki66P114.3%
backdash into evade up114.3%
evade down into crouch dash forward114.3%
evade up into Morotezuki66P114.3%
kickK114.3%

Not counted here: Jacky, Jeffry. Their matches were not pulled for openings.