VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

raduakira

  • Wolf
  • Lau
  • Jacky
  • Brad
  • Jean
  • Jeffry
  • Kage
  • Lion
  • Sarah
  • Vanessa
Career matches10,650
Career win rate50.4%
Round win rate50.0%
Peak rank39
Distinct opponents365
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1736 #641 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira398,8524,3354,51749.0%
Lau3667237329955.5%
Wolf3247125521654.1%
Jacky3227815712156.5%
Brad31111753667.6%
Kage30100673367.0%
Jean2787503757.5%
Jeffry2634201458.8%
Lion272516964.0%
Vanessa26129375.0%
Sarah2685362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,141 of 6,019 rounds counted

10.4 inputs a second (621 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.76414,342
Wolf8.4505322
Lau8.6517159
Jacky9.1547135
Brad8.651384
Jean9.255235
Kage8.852835
Lion9.05429
Sarah8.249412
Vanessa7.94728

By opponent's character

Akira11.2671544
Kage10.1607438
Jacky10.9653371
Jean10.3618340
Lion10.8651358
Goh10.4623323
Vanessa9.7583343
Lau10.9651325
Wolf10.0602259
Jeffry10.5629274
Brad9.8591281
Sarah9.5569218
Pai10.2609244
Aoi10.4624239
Shun10.2611140
Lei Fei9.8588157
El Blaze10.3620144
Taka9.9595106
Dural9.758419
Eileen10.462518

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira158837552.5%+1.5
Kage118516743.2%-3.4
Jacky112486442.9%-7.2
Jean103594457.3%+4.3
Lion99475247.5%-2.2
Goh94445046.8%-3.1
Vanessa87414647.1%+0.3
Lau85345140.0%-8.5
Wolf85454052.9%+3.8
Jeffry82453754.9%+5.4
Brad77413653.2%+3.4
Sarah73353848.0%-3.9
Pai65283743.1%-7.1
Aoi57243342.1%-3.2
Shun48291960.4%+15.2
Lei Fei42241857.1%+4.0
El Blaze41251661.0%+9.8
Taka31141745.2%-0.0
Dural159660.0%+17.7
Eileen84450.0%+2.5

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open178908850.6%+2.0
Octagon169917853.9%+2.8
Low Fence167927555.1%+7.6
Rectangle155857054.8%+3.9
Breakable Full Fence138657347.1%-1.3
Single Wall138627644.9%-2.8
Full Fence136597743.4%-5.9
Breakable Half Fence125626349.6%+1.2
Half Fence104564853.9%+2.7
Full Fence and Open87355240.2%-7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82750.5%50.0%+0.6
No walls48350.5%48.3%+2.2

Walls against open: -1.7 points (95% range -7.5 to +4.2), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マサオ(AO) (Rank 40)2026/10/151410471.4%
ぷこ (Rank 37)2026/10/141711664.7%
iiv272 (Rank 41)2026/10/12149564.3%
へっぽこラウ (Rank 35)2026/10/12158753.3%
AOI라쓰고불합리라읽다. (Rank 39)2026/10/121710758.8%
★闘将拉麵男★ (Rank 40)2026/10/1221101147.6%
寿司眼鉄 (Rank 39)2026/10/12138561.5%
フェイス (Rank 37)2026/10/12127558.3%
デネ (Rank 41)2026/10/121551033.3%
NORESPECT (Rank 37)2026/10/061410471.4%
ゲッパー (Rank 40)2026/10/042581732.0%
のーむ (Rank 39)2026/10/02137653.9%
expensive-sand (Rank 38)2026/10/022271531.8%
BigBoin (Rank 34)2026/09/29117463.6%
∈挙動不審∋ (Rank 34)2026/09/281610662.5%
ツッチー (Rank 36)2026/09/281610662.5%
jijitax4 (Rank 36)2026/09/1824101441.7%
ドランクン//Konpay (Rank 38)2026/09/161410471.4%
うるヲ参拾 (Rank 39)2026/09/12145935.7%
ヘニオ (Rank 34)2026/09/02129375.0%
ジークリオン (Rank 36)2026/09/022013765.0%
AzaeManV (Rank 36)2026/08/29117463.6%
타우끼/taukee (Rank 37)2026/08/28134930.8%
えなお (Rank 37)2026/08/28135838.5%
けいすけ新宿 (Rank 33)2026/08/19149564.3%

Round openings

Every character

Rimon Chouchu66P into Jouho Touken6P4528.4%
guardG into throw escape3386.3%
Senzankou66P+K into throwP+G3256.0%
forward dash into Jouho Touken6P2985.5%
evade up into forward dash2134.0%
forward dash into throw escape1873.5%
evade up into throw escape1733.2%
Rimon Chouchu66P into punchP1683.1%
forward dash1402.6%
forward movement into punchP1152.1%
evade down into forward dash1132.1%
forward dash into forward punch+kick6P+K1132.1%
guardG into evade up931.7%
forward dash into Jouho Senshou46P911.7%
guardG into evade down901.7%

558 further openings account for the other 2,465 rounds.

Counted from 1,317 of the 1,480 matches played. The rest were not pulled for openings.

Akira

Career
4,335–4,517 · 49.0%
This season
1,227 matches · 47.7%
Peak rank
39

First hit in 50.5% of 4,333 rounds. Won 51.1% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 26.7% of rounds, against 13.4% in their other rounds.
  • Against Wolf: evades first in 24.0% of rounds, against 12.2% against everyone else.
  • On Rectangle stages: backs off first in 14.6% of rounds, against 8.4% on the other stages.
  • After opening the round before by evading: evades first in 15.9% of rounds, against 9.7% after anything else.
  • In round 4 or later: opens with “66P+K Senzankou into P+G throw” in 11.7% of rounds, against 5.9% in their other rounds.
  • Against Jean: opens with “G guard into throw escape” in 11.1% of rounds, against 5.1% against everyone else.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P45210.4%
Senzankou66P+K into throwP+G3257.5%
forward dash into Jouho Touken6P2986.8%
guardG into throw escape2415.5%
forward dash into throw escape1794.1%
evade up into forward dash1693.9%
Rimon Chouchu66P into punchP1683.9%
forward dash1403.2%
forward dash into forward punch+kick6P+K1132.6%
evade up into throw escape972.2%
forward dash into Jouho Senshou46P912.1%
evade down into forward dash801.8%
guardG into evade up781.8%
guardG into evade down771.8%
Senzankou66P+K731.7%

274 further openings account for the other 1,776 rounds.

Counted from 1,064 of the 1,227 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira39–33 · 54%13–14 · 48%too few to test
Kage23–32 · 42%15–11 · 58%too few to test
Goh22–23 · 49%16–17 · 48%too few to test
Jacky24–27 · 47%10–10 · 50%too few to test
Lion20–19 · 51%14–18 · 44%+1.2
Jean20–16 · 56%12–10 · 55%too few to test
Vanessa17–24 · 41%10–13 · 43%too few to test
Lau15–16 · 48%8–16 · 33%too few to test
Brad14–14 · 50%8–12 · 40%too few to test
Wolf21–14 · 60%7–6 · 54%too few to test
Jeffry20–7 · 74%8–9 · 47%too few to test
Sarah8–13 · 38%12–10 · 55%too few to test
Pai9–10 · 47%7–9 · 44%too few to test
Aoi8–14 · 36%5–6 · 45%too few to test
El Blaze13–9 · 59%3–3 · 50%too few to test
Lei Fei12–9 · 57%7–2 · 78%too few to test
Shun14–5 · 74%6–4 · 60%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

163 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
255–216 · 54.1%
This season
92 matches · 57.6%
Peak rank
32

First hit in 46.2% of 370 rounds. Won 61.4% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.7% of rounds, against 13.3% in their other rounds.

How is this tested?

guardG into throw escape318.4%
Screw Hook63214P236.2%
crouch dash forward into Arrow Knuckle3P205.4%
evade up into throw escape195.1%
evade up into forward dash164.3%
Arrow Knuckle3P143.8%
forward movement into punchP143.8%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K123.2%
evade down into throw escape113.0%
evade down into forward dash102.7%
forward movement into Jab StraightPP82.2%
guardG into evade down71.9%
Screw Hook63214P into punchP61.6%
guardG61.6%
throw escape61.6%

101 further openings account for the other 168 rounds.

Lau

Career
373–299 · 55.5%
This season
65 matches · 53.9%
Peak rank
36

First hit in 44.4% of 266 rounds. Won 54.2% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into throw escape3312.4%
guardG into throw escape2910.9%
forward movement into RenshouPP124.5%
forward movement into punchP124.5%
Ko'en Senshi66K+G103.8%
evade up into forward dash93.4%
evade down into forward dash72.6%
guardG into evade up72.6%
Ko'en Senshi66K+G into Senpuga~KokeiK+G51.9%
Souko Sensou66P+K51.9%
Souko Sensou66P+K into Tenshin EngekishouP+K51.9%
backdash into evade down51.9%
backdash into throw escape51.9%
evade down into throw escape51.9%
guardG into Shakashou3P51.9%

78 further openings account for the other 113 rounds.

Jacky

Career
157–121 · 56.5%
This season
35 matches · 54.3%
Peak rank
32

First hit in 45.2% of 135 rounds. Won 52.5% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into forward dash128.9%
evade up into throw escape128.9%
guardG into throw escape107.4%
crouch dash forward into Smash Straight Jab3PP64.4%
evade down into throw escape53.7%
Dash Hammer Kick66K into punchP43.0%
evade down into forward dash43.0%
forward dash into throw escape43.0%
forward movement into punchP43.0%
backdash into Spin Heel Sword4K+G32.2%
guardG into Middle Smash6P32.2%
guardG into evade up32.2%
Bil Jee6P+K into punchP21.5%
Dash Hammer Kick66K into Middle Smash6P21.5%
Dash Hammer Kick66K into kickK21.5%

49 further openings account for the other 59 rounds.

Brad

Career
75–36 · 67.6%
This season
26 matches · 84.6%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1313.0%
backdash into Sway Back4P+K+G77.0%
backdash into Stop Kick4K66.0%
evade up into throw escape66.0%
evade down into forward dash55.0%
Ducking6P+K+G into Crush Knee KickK+G44.0%
Middle Spin Kick66K into Rapid Double JabP+K33.0%
Middle Spin Kick66K into kickK33.0%
throw escape33.0%
Ducking6P+K+G into Sting BlowP+K22.0%
backdash into evade down22.0%
backdash into throw escape22.0%
forward dash into Stop Kick4K22.0%
forward dash into Ten Kao6K22.0%
forward movement into punchP22.0%

37 further openings account for the other 38 rounds.

Jean

Career
50–37 · 57.5%
This season
10 matches · 40.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into forward dash511.9%
forward movement into punchP49.5%
guardG into throw escape49.5%
evade up into throw escape37.1%
Gyaku Seikenzuki66P into Yoko'enpi6P24.8%
backdash into Doumawashi Kaitengeri46K+G24.8%
evade down into throw escape24.8%
evade up into forward dash24.8%
Doumawashi Kaitengeri46K+G12.4%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP12.4%
Gyaku Seikenzuki66P into punchP12.4%
Gyaku Seikenzuki66P into throwP+G12.4%
Shitanagi Shutou1P into punchP12.4%
backdash into Shitanagi Shutou1P12.4%
crouch into Tate'enpi~Tenkai Hizageri33PK12.4%

11 further openings account for the other 11 rounds.

Kage

Career
67–33 · 67.0%
This season
8 matches · 12.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G38.6%
crouch dash forward into Shippuzan3PP38.6%
evade up into throw escape25.7%
forward dash into Nagiharai6P+K25.7%
forward movement into punchP25.7%
guardG into throw escape25.7%
Engetsugeri9K+G into throwP+G12.9%
Hagakure-ryu In Raijingeki46P+K12.9%
Hagakure-ryu In Raijingeki46P+K into ResshouPP12.9%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G12.9%
Ryubisen44K+G12.9%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G12.9%
Senpujin2P+K into kickK12.9%
Yokoshutou4P+K into punchP12.9%
backdash into Gen'you4K+G12.9%

12 further openings account for the other 12 rounds.

Jeffry

Career
20–14 · 58.8%
This season
8 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape412.9%
forward movement into punchP39.7%
Full Swing Double Hammer41236P+K into forward movement26.5%
evade down into forward dash26.5%
evade up into forward dash26.5%
forward dash into throw escape26.5%
Dash Elbow66P into punchP13.2%
Full Swing Double Hammer41236P+K into Body CrushP+K13.2%
Middle Hell Stab6P+K into punchP13.2%
backdash into throw escape13.2%
crouch dash forward into crouch13.2%
crouch dash forward into punchP13.2%
crouch dash forward into throw escape13.2%
crouch into Side Kick3K13.2%
evade up into Dash Elbow66P13.2%

7 further openings account for the other 7 rounds.

Lion

Career
16–9 · 64.0%
This season
4 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP318.8%
Banchu6P into forward dash16.2%
Juchou Senshou8P+K16.2%
Juchou Senshou8P+K into Souji SenpuP+K16.2%
KouhaitaiK+G into evade up16.2%
backward movement into evade up16.2%
crouch dash forward into Rakugekishou3PP16.2%
crouch dash forward into Sen'inshou3P16.2%
evade up into forward dash16.2%
forward dash into Zaban Shuhou33P+K16.2%
guardG into Fujinkyaku66K16.2%
guardG into Shaho Shasousui1P+K16.2%
guardG into throw escape16.2%
kickK16.2%

Sarah

Career
5–3 · 62.5%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape325.0%
Queen Bee Needle66K+G18.3%
Stiletto66K18.3%
backdash into evade down18.3%
backdash into evade up18.3%
evade up into Rising Elbow6P18.3%
evade up into forward dash18.3%
forward dash into Leg Slicer2K+G18.3%
forward dash into Quick Knee and Toe Kick6KK18.3%
guardG into evade up18.3%

Vanessa

Career
9–3 · 75.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Boomerang Hook3P+K112.5%
Defensive Style: backdash into Stinger Low Blow1P+K112.5%
Defensive Style: evade down into forward dash112.5%
Offensive Style: Bunker Buster into forward movement112.5%
Offensive Style: backdash into evade down112.5%
Offensive Style: backdash into throw escape112.5%
Offensive Style: evade down into Quick Toe Kick3K+G112.5%
Offensive Style: throw escape112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 16 tests hold up
  • Wolf: 1 of 11 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)