Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1736 #641 of 3,686 on the Elo list →
Akira17831,227 matches
Wolf172990 matches
Lau173665 matches
Jacky173335 matches
Brad175626 matches
Jean172310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 39 | 8,852 | 4,335 | 4,517 | 49.0% |
|---|---|---|---|---|---|
| Lau | 36 | 672 | 373 | 299 | 55.5% |
| Wolf | 32 | 471 | 255 | 216 | 54.1% |
| Jacky | 32 | 278 | 157 | 121 | 56.5% |
| Brad | 31 | 111 | 75 | 36 | 67.6% |
| Kage | 30 | 100 | 67 | 33 | 67.0% |
| Jean | 27 | 87 | 50 | 37 | 57.5% |
| Jeffry | 26 | 34 | 20 | 14 | 58.8% |
| Lion | 27 | 25 | 16 | 9 | 64.0% |
| Vanessa | 26 | 12 | 9 | 3 | 75.0% |
| Sarah | 26 | 8 | 5 | 3 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,141 of 6,019 rounds counted10.4 inputs a second (621 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.7 | 641 | 4,342 |
|---|---|---|---|
| Wolf | 8.4 | 505 | 322 |
| Lau | 8.6 | 517 | 159 |
| Jacky | 9.1 | 547 | 135 |
| Brad | 8.6 | 513 | 84 |
| Jean | 9.2 | 552 | 35 |
| Kage | 8.8 | 528 | 35 |
| Lion | 9.0 | 542 | 9 |
| Sarah | 8.2 | 494 | 12 |
| Vanessa | 7.9 | 472 | 8 |
By opponent's character
| Akira | 11.2 | 671 | 544 |
|---|---|---|---|
| Kage | 10.1 | 607 | 438 |
| Jacky | 10.9 | 653 | 371 |
| Jean | 10.3 | 618 | 340 |
| Lion | 10.8 | 651 | 358 |
| Goh | 10.4 | 623 | 323 |
| Vanessa | 9.7 | 583 | 343 |
| Lau | 10.9 | 651 | 325 |
| Wolf | 10.0 | 602 | 259 |
| Jeffry | 10.5 | 629 | 274 |
| Brad | 9.8 | 591 | 281 |
| Sarah | 9.5 | 569 | 218 |
| Pai | 10.2 | 609 | 244 |
| Aoi | 10.4 | 624 | 239 |
| Shun | 10.2 | 611 | 140 |
| Lei Fei | 9.8 | 588 | 157 |
| El Blaze | 10.3 | 620 | 144 |
| Taka | 9.9 | 595 | 106 |
| Dural | 9.7 | 584 | 19 |
| Eileen | 10.4 | 625 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 158 | 83 | 75 | 52.5% | +1.5 |
|---|---|---|---|---|---|
| Kage | 118 | 51 | 67 | 43.2% | -3.4 |
| Jacky | 112 | 48 | 64 | 42.9% | -7.2 |
| Jean | 103 | 59 | 44 | 57.3% | +4.3 |
| Lion | 99 | 47 | 52 | 47.5% | -2.2 |
| Goh | 94 | 44 | 50 | 46.8% | -3.1 |
| Vanessa | 87 | 41 | 46 | 47.1% | +0.3 |
| Lau | 85 | 34 | 51 | 40.0% | -8.5 |
| Wolf | 85 | 45 | 40 | 52.9% | +3.8 |
| Jeffry | 82 | 45 | 37 | 54.9% | +5.4 |
| Brad | 77 | 41 | 36 | 53.2% | +3.4 |
| Sarah | 73 | 35 | 38 | 48.0% | -3.9 |
| Pai | 65 | 28 | 37 | 43.1% | -7.1 |
| Aoi | 57 | 24 | 33 | 42.1% | -3.2 |
| Shun | 48 | 29 | 19 | 60.4% | +15.2 |
| Lei Fei | 42 | 24 | 18 | 57.1% | +4.0 |
| El Blaze | 41 | 25 | 16 | 61.0% | +9.8 |
| Taka | 31 | 14 | 17 | 45.2% | -0.0 |
| Dural | 15 | 9 | 6 | 60.0% | +17.7 |
| Eileen | 8 | 4 | 4 | 50.0% | +2.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 178 | 90 | 88 | 50.6% | +2.0 |
|---|---|---|---|---|---|
| Octagon | 169 | 91 | 78 | 53.9% | +2.8 |
| Low Fence | 167 | 92 | 75 | 55.1% | +7.6 |
| Rectangle | 155 | 85 | 70 | 54.8% | +3.9 |
| Breakable Full Fence | 138 | 65 | 73 | 47.1% | -1.3 |
| Single Wall | 138 | 62 | 76 | 44.9% | -2.8 |
| Full Fence | 136 | 59 | 77 | 43.4% | -5.9 |
| Breakable Half Fence | 125 | 62 | 63 | 49.6% | +1.2 |
| Half Fence | 104 | 56 | 48 | 53.9% | +2.7 |
| Full Fence and Open | 87 | 35 | 52 | 40.2% | -7.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 827 | 50.5% | 50.0% | +0.6 |
| No walls | 483 | 50.5% | 48.3% | +2.2 |
Walls against open: -1.7 points (95% range -7.5 to +4.2), p 0.581 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 40) | 25 | 8 | 17 | 32.0% |
|---|---|---|---|---|
| jijitax4 (Rank 36) | 24 | 10 | 14 | 41.7% |
| expensive-sand (Rank 38) | 22 | 7 | 15 | 31.8% |
| ★闘将拉麵男★ (Rank 40) | 21 | 10 | 11 | 47.6% |
| ジークリオン (Rank 36) | 20 | 13 | 7 | 65.0% |
| AOI라쓰고불합리라읽다. (Rank 39) | 17 | 10 | 7 | 58.8% |
| ぷこ (Rank 37) | 17 | 11 | 6 | 64.7% |
| ∈挙動不審∋ (Rank 34) | 16 | 10 | 6 | 62.5% |
| ツッチー (Rank 36) | 16 | 10 | 6 | 62.5% |
| へっぽこラウ (Rank 35) | 15 | 8 | 7 | 53.3% |
| デネ (Rank 41) | 15 | 5 | 10 | 33.3% |
| NORESPECT (Rank 37) | 14 | 10 | 4 | 71.4% |
| iiv272 (Rank 41) | 14 | 9 | 5 | 64.3% |
| うるヲ参拾 (Rank 39) | 14 | 5 | 9 | 35.7% |
| けいすけ新宿 (Rank 33) | 14 | 9 | 5 | 64.3% |
| ドランクン//Konpay (Rank 38) | 14 | 10 | 4 | 71.4% |
| マサオ(AO) (Rank 40) | 14 | 10 | 4 | 71.4% |
| えなお (Rank 37) | 13 | 5 | 8 | 38.5% |
| のーむ (Rank 39) | 13 | 7 | 6 | 53.9% |
| 寿司眼鉄 (Rank 39) | 13 | 8 | 5 | 61.5% |
| 타우끼/taukee (Rank 37) | 13 | 4 | 9 | 30.8% |
| フェイス (Rank 37) | 12 | 7 | 5 | 58.3% |
| ヘニオ (Rank 34) | 12 | 9 | 3 | 75.0% |
| AzaeManV (Rank 36) | 11 | 7 | 4 | 63.6% |
| BigBoin (Rank 34) | 11 | 7 | 4 | 63.6% |
Most played opponents, most recent first
| マサオ(AO) (Rank 40) | 2026/10/15 | 14 | 10 | 4 | 71.4% |
|---|---|---|---|---|---|
| ぷこ (Rank 37) | 2026/10/14 | 17 | 11 | 6 | 64.7% |
| iiv272 (Rank 41) | 2026/10/12 | 14 | 9 | 5 | 64.3% |
| へっぽこラウ (Rank 35) | 2026/10/12 | 15 | 8 | 7 | 53.3% |
| AOI라쓰고불합리라읽다. (Rank 39) | 2026/10/12 | 17 | 10 | 7 | 58.8% |
| ★闘将拉麵男★ (Rank 40) | 2026/10/12 | 21 | 10 | 11 | 47.6% |
| 寿司眼鉄 (Rank 39) | 2026/10/12 | 13 | 8 | 5 | 61.5% |
| フェイス (Rank 37) | 2026/10/12 | 12 | 7 | 5 | 58.3% |
| デネ (Rank 41) | 2026/10/12 | 15 | 5 | 10 | 33.3% |
| NORESPECT (Rank 37) | 2026/10/06 | 14 | 10 | 4 | 71.4% |
| ゲッパー (Rank 40) | 2026/10/04 | 25 | 8 | 17 | 32.0% |
| のーむ (Rank 39) | 2026/10/02 | 13 | 7 | 6 | 53.9% |
| expensive-sand (Rank 38) | 2026/10/02 | 22 | 7 | 15 | 31.8% |
| BigBoin (Rank 34) | 2026/09/29 | 11 | 7 | 4 | 63.6% |
| ∈挙動不審∋ (Rank 34) | 2026/09/28 | 16 | 10 | 6 | 62.5% |
| ツッチー (Rank 36) | 2026/09/28 | 16 | 10 | 6 | 62.5% |
| jijitax4 (Rank 36) | 2026/09/18 | 24 | 10 | 14 | 41.7% |
| ドランクン//Konpay (Rank 38) | 2026/09/16 | 14 | 10 | 4 | 71.4% |
| うるヲ参拾 (Rank 39) | 2026/09/12 | 14 | 5 | 9 | 35.7% |
| ヘニオ (Rank 34) | 2026/09/02 | 12 | 9 | 3 | 75.0% |
| ジークリオン (Rank 36) | 2026/09/02 | 20 | 13 | 7 | 65.0% |
| AzaeManV (Rank 36) | 2026/08/29 | 11 | 7 | 4 | 63.6% |
| 타우끼/taukee (Rank 37) | 2026/08/28 | 13 | 4 | 9 | 30.8% |
| えなお (Rank 37) | 2026/08/28 | 13 | 5 | 8 | 38.5% |
| けいすけ新宿 (Rank 33) | 2026/08/19 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| Rimon Chouchu66P into Jouho Touken6P | 452 | 8.4% |
|---|---|---|
| guardG into throw escape | 338 | 6.3% |
| Senzankou66P+K into throwP+G | 325 | 6.0% |
| forward dash into Jouho Touken6P | 298 | 5.5% |
| evade up into forward dash | 213 | 4.0% |
| forward dash into throw escape | 187 | 3.5% |
| evade up into throw escape | 173 | 3.2% |
| Rimon Chouchu66P into punchP | 168 | 3.1% |
| forward dash | 140 | 2.6% |
| forward movement into punchP | 115 | 2.1% |
| evade down into forward dash | 113 | 2.1% |
| forward dash into forward punch+kick6P+K | 113 | 2.1% |
| guardG into evade up | 93 | 1.7% |
| forward dash into Jouho Senshou46P | 91 | 1.7% |
| guardG into evade down | 90 | 1.7% |
558 further openings account for the other 2,465 rounds.
Counted from 1,317 of the 1,480 matches played. The rest were not pulled for openings.
Akira
- Career
- 4,335–4,517 · 49.0%
- This season
- 1,227 matches · 47.7%
- Peak rank
- 39
First hit in 50.5% of 4,333 rounds. Won 51.1% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 26.7% of rounds, against 13.4% in their other rounds.
- Against Wolf: evades first in 24.0% of rounds, against 12.2% against everyone else.
- On Rectangle stages: backs off first in 14.6% of rounds, against 8.4% on the other stages.
- After opening the round before by evading: evades first in 15.9% of rounds, against 9.7% after anything else.
- In round 4 or later: opens with “66P+K Senzankou into P+G throw” in 11.7% of rounds, against 5.9% in their other rounds.
- Against Jean: opens with “G guard into throw escape” in 11.1% of rounds, against 5.1% against everyone else.
| Rimon Chouchu66P into Jouho Touken6P | 452 | 10.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 325 | 7.5% |
| forward dash into Jouho Touken6P | 298 | 6.8% |
| guardG into throw escape | 241 | 5.5% |
| forward dash into throw escape | 179 | 4.1% |
| evade up into forward dash | 169 | 3.9% |
| Rimon Chouchu66P into punchP | 168 | 3.9% |
| forward dash | 140 | 3.2% |
| forward dash into forward punch+kick6P+K | 113 | 2.6% |
| evade up into throw escape | 97 | 2.2% |
| forward dash into Jouho Senshou46P | 91 | 2.1% |
| evade down into forward dash | 80 | 1.8% |
| guardG into evade up | 78 | 1.8% |
| guardG into evade down | 77 | 1.8% |
| Senzankou66P+K | 73 | 1.7% |
274 further openings account for the other 1,776 rounds.
Counted from 1,064 of the 1,227 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 39–33 · 54% | 13–14 · 48% | too few to test |
| Kage | 23–32 · 42% | 15–11 · 58% | too few to test |
| Goh | 22–23 · 49% | 16–17 · 48% | too few to test |
| Jacky | 24–27 · 47% | 10–10 · 50% | too few to test |
| Lion | 20–19 · 51% | 14–18 · 44% | +1.2 |
| Jean | 20–16 · 56% | 12–10 · 55% | too few to test |
| Vanessa | 17–24 · 41% | 10–13 · 43% | too few to test |
| Lau | 15–16 · 48% | 8–16 · 33% | too few to test |
| Brad | 14–14 · 50% | 8–12 · 40% | too few to test |
| Wolf | 21–14 · 60% | 7–6 · 54% | too few to test |
| Jeffry | 20–7 · 74% | 8–9 · 47% | too few to test |
| Sarah | 8–13 · 38% | 12–10 · 55% | too few to test |
| Pai | 9–10 · 47% | 7–9 · 44% | too few to test |
| Aoi | 8–14 · 36% | 5–6 · 45% | too few to test |
| El Blaze | 13–9 · 59% | 3–3 · 50% | too few to test |
| Lei Fei | 12–9 · 57% | 7–2 · 78% | too few to test |
| Shun | 14–5 · 74% | 6–4 · 60% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
163 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 255–216 · 54.1%
- This season
- 92 matches · 57.6%
- Peak rank
- 32
First hit in 46.2% of 370 rounds. Won 61.4% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 33.7% of rounds, against 13.3% in their other rounds.
| guardG into throw escape | 31 | 8.4% |
|---|---|---|
| Screw Hook63214P | 23 | 6.2% |
| crouch dash forward into Arrow Knuckle3P | 20 | 5.4% |
| evade up into throw escape | 19 | 5.1% |
| evade up into forward dash | 16 | 4.3% |
| Arrow Knuckle3P | 14 | 3.8% |
| forward movement into punchP | 14 | 3.8% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 12 | 3.2% |
| evade down into throw escape | 11 | 3.0% |
| evade down into forward dash | 10 | 2.7% |
| forward movement into Jab StraightPP | 8 | 2.2% |
| guardG into evade down | 7 | 1.9% |
| Screw Hook63214P into punchP | 6 | 1.6% |
| guardG | 6 | 1.6% |
| throw escape | 6 | 1.6% |
101 further openings account for the other 168 rounds.
Lau
- Career
- 373–299 · 55.5%
- This season
- 65 matches · 53.9%
- Peak rank
- 36
First hit in 44.4% of 266 rounds. Won 54.2% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into throw escape | 33 | 12.4% |
|---|---|---|
| guardG into throw escape | 29 | 10.9% |
| forward movement into RenshouPP | 12 | 4.5% |
| forward movement into punchP | 12 | 4.5% |
| Ko'en Senshi66K+G | 10 | 3.8% |
| evade up into forward dash | 9 | 3.4% |
| evade down into forward dash | 7 | 2.6% |
| guardG into evade up | 7 | 2.6% |
| Ko'en Senshi66K+G into Senpuga~KokeiK+G | 5 | 1.9% |
| Souko Sensou66P+K | 5 | 1.9% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 5 | 1.9% |
| backdash into evade down | 5 | 1.9% |
| backdash into throw escape | 5 | 1.9% |
| evade down into throw escape | 5 | 1.9% |
| guardG into Shakashou3P | 5 | 1.9% |
78 further openings account for the other 113 rounds.
Jacky
- Career
- 157–121 · 56.5%
- This season
- 35 matches · 54.3%
- Peak rank
- 32
First hit in 45.2% of 135 rounds. Won 52.5% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into forward dash | 12 | 8.9% |
|---|---|---|
| evade up into throw escape | 12 | 8.9% |
| guardG into throw escape | 10 | 7.4% |
| crouch dash forward into Smash Straight Jab3PP | 6 | 4.4% |
| evade down into throw escape | 5 | 3.7% |
| Dash Hammer Kick66K into punchP | 4 | 3.0% |
| evade down into forward dash | 4 | 3.0% |
| forward dash into throw escape | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| backdash into Spin Heel Sword4K+G | 3 | 2.2% |
| guardG into Middle Smash6P | 3 | 2.2% |
| guardG into evade up | 3 | 2.2% |
| Bil Jee6P+K into punchP | 2 | 1.5% |
| Dash Hammer Kick66K into Middle Smash6P | 2 | 1.5% |
| Dash Hammer Kick66K into kickK | 2 | 1.5% |
49 further openings account for the other 59 rounds.
Brad
- Career
- 75–36 · 67.6%
- This season
- 26 matches · 84.6%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 13 | 13.0% |
|---|---|---|
| backdash into Sway Back4P+K+G | 7 | 7.0% |
| backdash into Stop Kick4K | 6 | 6.0% |
| evade up into throw escape | 6 | 6.0% |
| evade down into forward dash | 5 | 5.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 4.0% |
| Middle Spin Kick66K into Rapid Double JabP+K | 3 | 3.0% |
| Middle Spin Kick66K into kickK | 3 | 3.0% |
| throw escape | 3 | 3.0% |
| Ducking6P+K+G into Sting BlowP+K | 2 | 2.0% |
| backdash into evade down | 2 | 2.0% |
| backdash into throw escape | 2 | 2.0% |
| forward dash into Stop Kick4K | 2 | 2.0% |
| forward dash into Ten Kao6K | 2 | 2.0% |
| forward movement into punchP | 2 | 2.0% |
37 further openings account for the other 38 rounds.
Jean
- Career
- 50–37 · 57.5%
- This season
- 10 matches · 40.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade down into forward dash | 5 | 11.9% |
|---|---|---|
| forward movement into punchP | 4 | 9.5% |
| guardG into throw escape | 4 | 9.5% |
| evade up into throw escape | 3 | 7.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 2 | 4.8% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 4.8% |
| evade down into throw escape | 2 | 4.8% |
| evade up into forward dash | 2 | 4.8% |
| Doumawashi Kaitengeri46K+G | 1 | 2.4% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 2.4% |
| Gyaku Seikenzuki66P into punchP | 1 | 2.4% |
| Gyaku Seikenzuki66P into throwP+G | 1 | 2.4% |
| Shitanagi Shutou1P into punchP | 1 | 2.4% |
| backdash into Shitanagi Shutou1P | 1 | 2.4% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 1 | 2.4% |
11 further openings account for the other 11 rounds.
Kage
- Career
- 67–33 · 67.0%
- This season
- 8 matches · 12.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 8.6% |
|---|---|---|
| crouch dash forward into Shippuzan3PP | 3 | 8.6% |
| evade up into throw escape | 2 | 5.7% |
| forward dash into Nagiharai6P+K | 2 | 5.7% |
| forward movement into punchP | 2 | 5.7% |
| guardG into throw escape | 2 | 5.7% |
| Engetsugeri9K+G into throwP+G | 1 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K into ResshouPP | 1 | 2.9% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.9% |
| Ryubisen44K+G | 1 | 2.9% |
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.9% |
| Senpujin2P+K into kickK | 1 | 2.9% |
| Yokoshutou4P+K into punchP | 1 | 2.9% |
| backdash into Gen'you4K+G | 1 | 2.9% |
12 further openings account for the other 12 rounds.
Jeffry
- Career
- 20–14 · 58.8%
- This season
- 8 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 4 | 12.9% |
|---|---|---|
| forward movement into punchP | 3 | 9.7% |
| Full Swing Double Hammer41236P+K into forward movement | 2 | 6.5% |
| evade down into forward dash | 2 | 6.5% |
| evade up into forward dash | 2 | 6.5% |
| forward dash into throw escape | 2 | 6.5% |
| Dash Elbow66P into punchP | 1 | 3.2% |
| Full Swing Double Hammer41236P+K into Body CrushP+K | 1 | 3.2% |
| Middle Hell Stab6P+K into punchP | 1 | 3.2% |
| backdash into throw escape | 1 | 3.2% |
| crouch dash forward into crouch | 1 | 3.2% |
| crouch dash forward into punchP | 1 | 3.2% |
| crouch dash forward into throw escape | 1 | 3.2% |
| crouch into Side Kick3K | 1 | 3.2% |
| evade up into Dash Elbow66P | 1 | 3.2% |
7 further openings account for the other 7 rounds.
Lion
- Career
- 16–9 · 64.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 18.8% |
|---|---|---|
| Banchu6P into forward dash | 1 | 6.2% |
| Juchou Senshou8P+K | 1 | 6.2% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 6.2% |
| KouhaitaiK+G into evade up | 1 | 6.2% |
| backward movement into evade up | 1 | 6.2% |
| crouch dash forward into Rakugekishou3PP | 1 | 6.2% |
| crouch dash forward into Sen'inshou3P | 1 | 6.2% |
| evade up into forward dash | 1 | 6.2% |
| forward dash into Zaban Shuhou33P+K | 1 | 6.2% |
| guardG into Fujinkyaku66K | 1 | 6.2% |
| guardG into Shaho Shasousui1P+K | 1 | 6.2% |
| guardG into throw escape | 1 | 6.2% |
| kickK | 1 | 6.2% |
Sarah
- Career
- 5–3 · 62.5%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 25.0% |
|---|---|---|
| Queen Bee Needle66K+G | 1 | 8.3% |
| Stiletto66K | 1 | 8.3% |
| backdash into evade down | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| evade up into Rising Elbow6P | 1 | 8.3% |
| evade up into forward dash | 1 | 8.3% |
| forward dash into Leg Slicer2K+G | 1 | 8.3% |
| forward dash into Quick Knee and Toe Kick6KK | 1 | 8.3% |
| guardG into evade up | 1 | 8.3% |
Vanessa
- Career
- 9–3 · 75.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Boomerang Hook3P+K | 1 | 12.5% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 12.5% |
| Defensive Style: evade down into forward dash | 1 | 12.5% |
| Offensive Style: Bunker Buster into forward movement | 1 | 12.5% |
| Offensive Style: backdash into evade down | 1 | 12.5% |
| Offensive Style: backdash into throw escape | 1 | 12.5% |
| Offensive Style: evade down into Quick Toe Kick3K+G | 1 | 12.5% |
| Offensive Style: throw escape | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 6 of 16 tests hold up
- Wolf: 1 of 11 tests hold up
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
