VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

W-TETSU

Career matches3,235
Career win rate55.0%
Round win rate49.0%
Peak rank33
Distinct opponents147
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3265835430453.8%
Lion3355829226652.3%
Jean3355528726851.7%
Kage3352032919163.3%
Pai3147925422553.0%
Akira3243625018657.3%
Jacky261811761.1%
Jeffry26114736.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira65343152.3%-0.9
Jacky41221953.7%+6.3
Wolf37152240.5%-8.3
Jeffry30131743.3%-2.5
Brad26131350.0%+3.8
Aoi25121348.0%-2.4
Sarah25131252.0%+3.6
El Blaze24121250.0%+3.9
Goh24111345.8%-7.0
Jean2113861.9%+13.2
Kage1971236.8%-3.1
Lei Fei1731417.6%-24.0
Lau149564.3%+17.1
Shun103730.0%-18.8
Eileen83537.5%-11.1
Pai83537.5%-10.7
Taka84450.0%+3.4
Vanessa85362.5%+21.8
Lion74357.1%+19.7
Dural220100.0%+45.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence53272650.9%+3.4
Open51262551.0%+3.9
Rectangle51232845.1%-4.8
Breakable Half Fence44251956.8%+8.2
Breakable Full Fence39182146.1%-0.2
Full Fence39142535.9%-15.2
Single Wall34161847.1%-3.1
Half Fence33161748.5%+1.1
Octagon31141745.2%-0.4
Full Fence and Open26141253.9%+6.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23746.4%48.2%-1.8
No walls13850.0%48.3%+1.7

Walls against open: -3.5 points (95% range -14.8 to +7.8), p 0.545 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えびもち (Rank 34)2026/09/1251420.0%
Dark (Rank 33)2026/09/1241325.0%
〔ネ単〕-ZEN- (Rank 36)2026/09/0852340.0%
きよ丸 (Rank 35)2026/09/0561516.7%
juste (Rank 29)2026/09/0474357.1%
BANANA (Rank 29)2026/08/22660100.0%
ヘニオ (Rank 32)2026/07/2754180.0%
ぬっき~@挑発者4ね! (Rank 34)2026/07/24115645.5%
ふぇに (Rank 33)2026/07/2386275.0%
구닥스트렌져 (Rank 30)2026/07/1952340.0%
けいすけ新宿 (Rank 33)2026/07/1963350.0%
MaBoy (Rank 34)2026/07/17104640.0%
助手D (Rank 30)2026/07/1797277.8%
タイヨウ (Rank 32)2026/07/1784450.0%
え~る (Rank 29)2026/07/14117463.6%
Gravastar (Rank 29)2026/07/0862433.3%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/1952340.0%
俺様バーンズ (Rank 35)2026/06/184040.0%
ヒ・ジハー (Rank 31)2026/06/1882625.0%
テクノモデル (Rank 36)2026/06/1852340.0%
whitnes (Rank 30)2026/06/1861516.7%
OgreAunt (Rank 32)2026/06/0464266.7%
nanami.madogiwa (Rank 30)2026/06/0374357.1%
NORESPECT (Rank 34)2026/05/286060.0%
ジョイソル (Rank 29)2026/05/1442250.0%

Round openings

Every character

backdash into evade up875.0%
Juchou Senshou8P+K824.7%
Gyaku Seikenzuki66P744.3%
forward movement into punchP694.0%
backdash into Sentai4K352.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK321.9%
backdash into Karura4P+K311.8%
backdash into back kick+guard4K+G311.8%
evade down into Gyaku Seikenzuki66P271.6%
backdash into evade down261.5%
backdash into Honrakukyaku46K+G251.4%
backdash into guardG251.4%
kickK191.1%
crouch into Shitamaeken2P171.0%
Hizageri4K into Kousenshu4KP160.9%

387 further openings account for the other 1,134 rounds.

Lion

Juchou Senshou8P+K8216.9%
backdash into Sentai4K357.2%
backdash into back kick+guard4K+G316.4%
backdash into evade up275.6%
forward movement into punchP204.1%
backdash into Senshippo66P163.3%
crouch into Katousui2P163.3%
evade down into Sen'inshou3P153.1%
Banchu6P122.5%
Katousui2P81.6%
backdash into Dantai3K81.6%
crouch into Dantai3K81.6%
guardG into throwP+G81.6%
Ukoushin46P+K71.4%
evade up into guardG71.4%

101 further openings account for the other 185 rounds.

Jean

Gyaku Seikenzuki66P7416.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK327.0%
evade down into Gyaku Seikenzuki66P276.0%
forward movement into punchP235.1%
backdash into evade up204.4%
crouch into Shitamaeken2P173.7%
Hizageri4K into Kousenshu4KP163.5%
backdash into Konohana Sakuya43P+K132.9%
Shitamaeken2P122.6%
backdash into Kake'uchi46P102.2%
backdash into Kake'uchi~Maekeri'age46PK102.2%
forward dash into Yoko'enpi6P102.2%
backdash into Gyaku Seikenzuki66P71.5%
guardG into Shitamaeken2P71.5%
backdash into guardG61.3%

82 further openings account for the other 170 rounds.

Pai

forward movement into punchP267.0%
backdash into Honrakukyaku46K+G256.7%
backdash into evade up236.2%
backdash into evade down164.3%
crouch dash back into Hansenpu44K123.2%
guardG into Souchuken2P123.2%
Hi'en Tankyaku9K112.9%
Hi'en Tankyaku9K into guardG112.9%
forward movement into Renken ToukyakuPPK102.7%
Hi'en Tankyaku9K into evade up92.4%
backdash into guardG92.4%
crouch into Souchuken2P92.4%
evade down into Souanshou3P+K92.4%
guardG into Hi'en Tankyaku9K61.6%
Senchuken6P51.3%

101 further openings account for the other 181 rounds.

Goh

backdash into Karura4P+K3112.6%
Soukyu46P166.5%
kickK156.1%
Garyu66K135.3%
evade down into Kurogane Kudaki66P114.5%
backdash into evade up104.1%
Hiji'ate6P72.9%
backdash into Soukyu46P72.9%
crouch into Sune'uchi2P72.9%
evade down into Kirin33P72.9%
guardG into Kurogane Kudaki66P72.9%
Soukyu46P into forward movement62.4%
backdash into guardG52.0%
evade down into forward dash52.0%
forward dash into Soukyu46P52.0%

62 further openings account for the other 94 rounds.

Akira

crouch dash back into Jouho Touken6P1613.8%
Rimon Chouchu66P into forward dash1412.1%
Rimon Chouchu66P119.5%
forward dash into Jouho Touken6P97.8%
backdash into Jouho Senshou46P65.2%
Housui2P into forward dash54.3%
Jouho Senshou46P43.5%
crouch dash back into evade down43.5%
evade down into Rimon Chouchu66P43.5%
backdash into Youhou33P32.6%
backdash into evade up32.6%
evade down into forward dash32.6%
Rimon Chouchu66P into crouch dash forward21.7%
crouch dash back into backdash21.7%
forward dash into Jouho Senshou46P21.7%

27 further openings account for the other 28 rounds.

Jeffry

backdash into Double Hammer Down43P315.0%
Dash Elbow66P into punchP15.0%
Elbow Butt6P15.0%
Knee Push4K15.0%
Knee Push4K into Knee Push Wild Hook4KP15.0%
Knee Push4K into punchP15.0%
backdash into Elbow Butt6P15.0%
backdash into Toe Kick2K15.0%
backdash into evade up15.0%
crouch dash back into evade down15.0%
crouch into Low Knuckle2P15.0%
crouch into Side Kick3K15.0%
forward dash into Side Kick3K15.0%
guardG into Elbow Butt6P15.0%
guardG into Knee Push Wild Hook4KP15.0%

3 further openings account for the other 3 rounds.

Jacky

Dash Hammer Kick66K316.7%
backdash into evade up211.1%
backdash into guardG211.1%
crouch into Squat Straight2P211.1%
Dash Hammer Kick66K into guardG15.6%
Low Spin Kick1K+G15.6%
Squat Straight2P15.6%
backdash into Middle Smash6P15.6%
backdash into Spin Heel Sword4K+G15.6%
forward dash into High Angle Upper Kick6K15.6%
forward movement into kickK15.6%
guardG into Squat Straight2P15.6%
guardG into backdash15.6%

Kage

Hiji'uchi6P211.8%
Jizuridan2P211.8%
Hagakure-ryu In Raijingeki46P+K15.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP15.9%
Hagakure-ryu In Raijingeki46P+K into punchP15.9%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G15.9%
Senpujin2P+K15.9%
backdash into Hiji'uchi6P15.9%
backdash into evade up15.9%
crouch dash forward into Jizuridan2P15.9%
crouch dash forward into evade down15.9%
evade up into Jizuridan2P15.9%
forward dash into guardG15.9%
guardG into forward dash15.9%
guardG into throwP+G15.9%