VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Estark0301

Career matches3,047
Career win rate51.7%
Round win rate50.3%
Peak rank39
Distinct opponents219
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky393,0471,5751,47251.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky81493260.5%+4.1
Sarah64323250.0%-1.2
Shun58292950.0%+2.1
Lau51232845.1%-6.4
Lion46242252.2%+2.5
Goh44281663.6%+8.4
Kage44212347.7%-2.3
Akira42172540.5%-4.9
Vanessa41251661.0%+9.1
Taka40162440.0%-6.9
Aoi38271171.0%+19.8
Brad32161650.0%-1.6
Jeffry31161551.6%-3.5
Jean30181260.0%+2.5
Pai26121446.1%-0.4
Wolf2461825.0%-24.4
El Blaze2371630.4%-13.9
Eileen94544.4%-3.3
Dural42250.0%-0.2
Lei Fei31233.3%-3.9

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence85463954.1%+2.5
Single Wall83325138.5%-13.2
Breakable Half Fence79433654.4%+6.7
Breakable Full Fence77433455.8%+4.9
Octagon77433455.8%+6.0
Open76403652.6%+0.2
Rectangle74413355.4%+3.6
Low Fence70343648.6%-4.9
Half Fence55203536.4%-11.8
Full Fence and Open1991047.4%-6.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44752.8%50.4%+2.4
No walls22946.3%51.8%-5.5

Walls against open: +7.9 points (95% range -0.1 to +15.8), p 0.052 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

expensive-sand (Rank 40)2026/09/14135838.5%
Umemon2026 (Rank 36)2026/09/1498188.9%
★闘将拉麵男★ (Rank 41)2026/09/1425121348.0%
kzkm92678 (Rank 37)2026/09/06116554.5%
かえる (Rank 38)2026/08/31137653.9%
RUSH (Rank 37)2026/08/31104640.0%
rocku (Rank 41)2026/08/3083537.5%
いくお (Rank 41)2026/08/3094544.4%
ぶーん (Rank 33)2026/08/3073442.9%
へにほに (Rank 36)2026/08/29116554.5%
ドランクン//Konpay (Rank 38)2026/08/29115645.5%
うるヲ参拾 (Rank 38)2026/08/29147750.0%
ダンプよっし~2.0 (Rank 38)2026/08/291331023.1%
jinmenusagi (Rank 42)2026/08/2972528.6%
B軍団 (Rank 35)2026/08/2885362.5%
cyomiko (Rank 40)2026/08/2771614.3%
究極無敵 (Rank 38)2026/08/241611568.8%
ゲッパー (Rank 38)2026/08/23148657.1%
タピる。 (Rank 36)2026/07/2985362.5%
ぶひっサ (Rank 37)2026/07/2975271.4%
interceptor (Rank 40)2026/07/2983537.5%
デネ (Rank 41)2026/07/2873442.9%
aona (Rank 35)2026/07/2782625.0%
影虎 (Rank 33)2026/07/2776185.7%
参富和麻美 (Rank 39)2026/07/2573442.9%

Round openings

Jacky

backward movement1505.1%
forward movement into punchP1455.0%
backward movement into Spin Heel Sword4K+G1073.6%
Dash Hammer Kick66K into High Angle Upper Kick6K973.3%
evade down into Dash Hammer Kick66K852.9%
forward movement into Punch High KickPK852.9%
backward movement into throwP+G772.6%
Slant Back Knuckle1P762.6%
punchP into Punch High KickPK742.5%
evade up into backdash662.2%
Spinning Kick Turn44K into Standing Knee Kick Combo4KK622.1%
Middle Smash6P561.9%
backward movement into Middle Kick3K551.9%
Slide Shuffle (Deflect)4P+K+G451.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward451.5%

281 further openings account for the other 1,705 rounds.

Counted from 724 of the 731 matches played. The rest were not pulled for openings.