Virtua Fighter 5 REVO · v1.10
Estark0301
Characters played — VF5's own record
| Jacky | 39 | 3,047 | 1,575 | 1,472 | 51.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 81 | 49 | 32 | 60.5% | +4.1 |
|---|---|---|---|---|---|
| Sarah | 64 | 32 | 32 | 50.0% | -1.2 |
| Shun | 58 | 29 | 29 | 50.0% | +2.1 |
| Lau | 51 | 23 | 28 | 45.1% | -6.4 |
| Lion | 46 | 24 | 22 | 52.2% | +2.5 |
| Goh | 44 | 28 | 16 | 63.6% | +8.4 |
| Kage | 44 | 21 | 23 | 47.7% | -2.3 |
| Akira | 42 | 17 | 25 | 40.5% | -4.9 |
| Vanessa | 41 | 25 | 16 | 61.0% | +9.1 |
| Taka | 40 | 16 | 24 | 40.0% | -6.9 |
| Aoi | 38 | 27 | 11 | 71.0% | +19.8 |
| Brad | 32 | 16 | 16 | 50.0% | -1.6 |
| Jeffry | 31 | 16 | 15 | 51.6% | -3.5 |
| Jean | 30 | 18 | 12 | 60.0% | +2.5 |
| Pai | 26 | 12 | 14 | 46.1% | -0.4 |
| Wolf | 24 | 6 | 18 | 25.0% | -24.4 |
| El Blaze | 23 | 7 | 16 | 30.4% | -13.9 |
| Eileen | 9 | 4 | 5 | 44.4% | -3.3 |
| Dural | 4 | 2 | 2 | 50.0% | -0.2 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -3.9 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 85 | 46 | 39 | 54.1% | +2.5 |
|---|---|---|---|---|---|
| Single Wall | 83 | 32 | 51 | 38.5% | -13.2 |
| Breakable Half Fence | 79 | 43 | 36 | 54.4% | +6.7 |
| Breakable Full Fence | 77 | 43 | 34 | 55.8% | +4.9 |
| Octagon | 77 | 43 | 34 | 55.8% | +6.0 |
| Open | 76 | 40 | 36 | 52.6% | +0.2 |
| Rectangle | 74 | 41 | 33 | 55.4% | +3.6 |
| Low Fence | 70 | 34 | 36 | 48.6% | -4.9 |
| Half Fence | 55 | 20 | 35 | 36.4% | -11.8 |
| Full Fence and Open | 19 | 9 | 10 | 47.4% | -6.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 447 | 52.8% | 50.4% | +2.4 |
| No walls | 229 | 46.3% | 51.8% | -5.5 |
Walls against open: +7.9 points (95% range -0.1 to +15.8), p 0.052 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 41) | 25 | 12 | 13 | 48.0% |
|---|---|---|---|---|
| 究極無敵 (Rank 38) | 16 | 11 | 5 | 68.8% |
| うるヲ参拾 (Rank 38) | 14 | 7 | 7 | 50.0% |
| ゲッパー (Rank 38) | 14 | 8 | 6 | 57.1% |
| expensive-sand (Rank 40) | 13 | 5 | 8 | 38.5% |
| かえる (Rank 38) | 13 | 7 | 6 | 53.9% |
| ダンプよっし~2.0 (Rank 38) | 13 | 3 | 10 | 23.1% |
| kzkm92678 (Rank 37) | 11 | 6 | 5 | 54.5% |
| へにほに (Rank 36) | 11 | 6 | 5 | 54.5% |
| ドランクン//Konpay (Rank 38) | 11 | 5 | 6 | 45.5% |
| RUSH (Rank 37) | 10 | 4 | 6 | 40.0% |
| Umemon2026 (Rank 36) | 9 | 8 | 1 | 88.9% |
| いくお (Rank 41) | 9 | 4 | 5 | 44.4% |
| B軍団 (Rank 35) | 8 | 5 | 3 | 62.5% |
| aona (Rank 35) | 8 | 2 | 6 | 25.0% |
| interceptor (Rank 40) | 8 | 3 | 5 | 37.5% |
| rocku (Rank 41) | 8 | 3 | 5 | 37.5% |
| タピる。 (Rank 36) | 8 | 5 | 3 | 62.5% |
| cyomiko (Rank 40) | 7 | 1 | 6 | 14.3% |
| jinmenusagi (Rank 42) | 7 | 2 | 5 | 28.6% |
| ぶひっサ (Rank 37) | 7 | 5 | 2 | 71.4% |
| ぶーん (Rank 33) | 7 | 3 | 4 | 42.9% |
| デネ (Rank 41) | 7 | 3 | 4 | 42.9% |
| 参富和麻美 (Rank 39) | 7 | 3 | 4 | 42.9% |
| 影虎 (Rank 33) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| expensive-sand (Rank 40) | 2026/09/14 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| Umemon2026 (Rank 36) | 2026/09/14 | 9 | 8 | 1 | 88.9% |
| ★闘将拉麵男★ (Rank 41) | 2026/09/14 | 25 | 12 | 13 | 48.0% |
| kzkm92678 (Rank 37) | 2026/09/06 | 11 | 6 | 5 | 54.5% |
| かえる (Rank 38) | 2026/08/31 | 13 | 7 | 6 | 53.9% |
| RUSH (Rank 37) | 2026/08/31 | 10 | 4 | 6 | 40.0% |
| rocku (Rank 41) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| いくお (Rank 41) | 2026/08/30 | 9 | 4 | 5 | 44.4% |
| ぶーん (Rank 33) | 2026/08/30 | 7 | 3 | 4 | 42.9% |
| へにほに (Rank 36) | 2026/08/29 | 11 | 6 | 5 | 54.5% |
| ドランクン//Konpay (Rank 38) | 2026/08/29 | 11 | 5 | 6 | 45.5% |
| うるヲ参拾 (Rank 38) | 2026/08/29 | 14 | 7 | 7 | 50.0% |
| ダンプよっし~2.0 (Rank 38) | 2026/08/29 | 13 | 3 | 10 | 23.1% |
| jinmenusagi (Rank 42) | 2026/08/29 | 7 | 2 | 5 | 28.6% |
| B軍団 (Rank 35) | 2026/08/28 | 8 | 5 | 3 | 62.5% |
| cyomiko (Rank 40) | 2026/08/27 | 7 | 1 | 6 | 14.3% |
| 究極無敵 (Rank 38) | 2026/08/24 | 16 | 11 | 5 | 68.8% |
| ゲッパー (Rank 38) | 2026/08/23 | 14 | 8 | 6 | 57.1% |
| タピる。 (Rank 36) | 2026/07/29 | 8 | 5 | 3 | 62.5% |
| ぶひっサ (Rank 37) | 2026/07/29 | 7 | 5 | 2 | 71.4% |
| interceptor (Rank 40) | 2026/07/29 | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 2026/07/28 | 7 | 3 | 4 | 42.9% |
| aona (Rank 35) | 2026/07/27 | 8 | 2 | 6 | 25.0% |
| 影虎 (Rank 33) | 2026/07/27 | 7 | 6 | 1 | 85.7% |
| 参富和麻美 (Rank 39) | 2026/07/25 | 7 | 3 | 4 | 42.9% |
Round openings
Jacky
| backward movement | 150 | 5.1% |
|---|---|---|
| forward movement into punchP | 145 | 5.0% |
| backward movement into Spin Heel Sword4K+G | 107 | 3.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 97 | 3.3% |
| evade down into Dash Hammer Kick66K | 85 | 2.9% |
| forward movement into Punch High KickPK | 85 | 2.9% |
| backward movement into throwP+G | 77 | 2.6% |
| Slant Back Knuckle1P | 76 | 2.6% |
| punchP into Punch High KickPK | 74 | 2.5% |
| evade up into backdash | 66 | 2.2% |
| Spinning Kick Turn44K into Standing Knee Kick Combo4KK | 62 | 2.1% |
| Middle Smash6P | 56 | 1.9% |
| backward movement into Middle Kick3K | 55 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G | 45 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 45 | 1.5% |
281 further openings account for the other 1,705 rounds.
Counted from 724 of the 731 matches played. The rest were not pulled for openings.
