VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

Denkai

Career matches4,805
Career win rate74.9%
Round win rate65.7%
Peak rank43
Distinct opponents84
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky433,1182,35076875.4%
Shun431,5141,12339174.2%
Lion361581114770.2%
Kage331513286.7%
Lau33000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze87573065.5%-15.6
Vanessa84632175.0%+4.0
Lion58431574.1%+1.6
Akira4839981.2%-0.3
Shun44311370.5%-7.3
Lau3835392.1%+14.7
Lei Fei3026486.7%+6.8
Sarah2519676.0%-8.9
Taka2016480.0%+6.2
Kage18180100.0%+22.2
Jacky1513286.7%-7.0
Aoi98188.9%-0.8
Wolf990100.0%+12.0
Brad880100.0%+8.3
Jeffry770100.0%+10.7
Goh660100.0%+6.4
Pai65183.3%-12.2
Eileen43175.0%-17.7
Jean330100.0%+5.5
Dural110100.0%+18.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence69541578.3%+0.1
Single Wall67541380.6%+1.5
Rectangle65432266.2%-12.9
Full Fence5445983.3%+3.7
Low Fence5244884.6%+7.6
Octagon47361176.6%-3.6
Open4133880.5%-0.8
Breakable Full Fence40301075.0%-3.5
Full Fence and Open3427779.4%+2.1
Half Fence3026486.7%+8.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30576.7%78.7%-1.9
No walls16081.9%79.3%+2.6

Walls against open: -4.5 points (95% range -14.1 to +5.0), p 0.354 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

suna19 (Rank 33)2026/09/18660100.0%
daRockReaper (Rank 39)2026/09/18148657.1%
BLACKALERT!!! (Rank 41)2026/09/1581602174.1%
ChilePiquín (Rank 29)2026/09/08880100.0%
Jason_Elbow (Rank 41)2026/09/0673551875.3%
Pudding (Rank 41)2026/08/2264266.7%
BLACKSTAR (Rank 36)2026/08/03108280.0%
KNR (Rank 41)2026/08/022620676.9%
Ant0 (Rank 37)2026/07/30440100.0%
HappyFriendLau (Rank 33)2026/07/301110190.9%
iKillYouXChicken (Rank 38)2026/07/2554180.0%
LethalLegendK (Rank 32)2026/07/25440100.0%
Kungfuhustle99 (Rank 29)2026/07/2054180.0%
banok (Rank 40)2026/07/111310376.9%
RentalAnimator (Rank 41)2026/07/0442250.0%
Setsuna_X (Rank 38)2026/07/0364266.7%
live4eva_ (Rank 42)2026/07/02550100.0%
y2d (Rank 45)2026/07/0232171553.1%
RareEntity (Rank 42)2026/06/2843261760.5%
CMoney012 (Rank 39)2026/06/273431391.2%
JustFRAMEshawty (Rank 42)2026/06/2753260.0%
BFGC|McMoney (Rank 34)2026/06/2454180.0%
VFNumbers (Rank 42)2026/06/191714382.3%
n.fangy (Rank 36)2026/06/12440100.0%
HangryMunch (Rank 26)2026/04/1243175.0%

Round openings

Every character

backdash into evade down1225.9%
forward movement into punchP1004.8%
Dash Hammer Kick66K673.2%
Bil Jee6P+K602.9%
crouch into Haisenchu1P532.6%
backdash into Step-in Middle Kick66K+G512.5%
backward movement into Groin Kick6K+G502.4%
backdash into High Angle Upper Kick6K482.3%
backdash into evade up472.3%
crouch into Squat Straight2P472.3%
backdash into Spin Heel Sword4K+G412.0%
backdash into throwP+G412.0%
Gyou'in Haishu3P381.8%
crouch into Low Spin Kick1K+G351.7%
Lightning Kick 22K+GK into Lightning Kick 32K+GKK321.5%

386 further openings account for the other 1,241 rounds.

Counted from 519 of the 520 matches played. The rest were not pulled for openings.

Jacky

backdash into evade down976.6%
forward movement into punchP916.2%
Dash Hammer Kick66K674.5%
Bil Jee6P+K604.1%
backdash into Step-in Middle Kick66K+G513.5%
backward movement into Groin Kick6K+G503.4%
backdash into High Angle Upper Kick6K483.2%
crouch into Squat Straight2P473.2%
backdash into Spin Heel Sword4K+G412.8%
backdash into throwP+G352.4%
crouch into Low Spin Kick1K+G352.4%
Lightning Kick 22K+GK into Lightning Kick 32K+GKK322.2%
backdash into Dash Hammer Kick66K322.2%
backdash into evade up302.0%
forward dash into Low Spin Kick1K+G281.9%

224 further openings account for the other 733 rounds.

Shun

crouch into Haisenchu1P5310.4%
Gyou'in Haishu3P387.5%
backdash into evade down224.3%
crouch into Haisenchu Kaikakyaku1PK224.3%
Gyou'in Haishu3P into guardG193.7%
backdash into Kasen Gyou'in6P+K+G193.7%
backward movement into Kasen Zenbokushou6PP193.7%
crouch into Fukuchougeki2P153.0%
backdash into Gyou'in Haishu3P142.8%
backdash into evade up122.4%
forward dash into throwP+G122.4%
backward movement into Kasen Chugeki6P112.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP91.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP91.8%
Gyou'in Haishu3P into Honshin TankaP+K81.6%

117 further openings account for the other 227 rounds.

Counted from 129 of the 130 matches played. The rest were not pulled for openings.

Lion

Taizan Soukoushu4P+K56.5%
forward movement into punchP56.5%
Juchou Senshou8P+K45.2%
backdash into evade up45.2%
backdash into evade down33.9%
forward movement into Koushu RensuiPP33.9%
Heimonkyaku6K into evade down22.6%
Honsui3P+K22.6%
Sentai4K into Sentai Shumen4KP22.6%
backdash into Touku Rigou Bantaitetsu46K+G22.6%
backdash into back kick+guard4K+G22.6%
backdash into offensive move22.6%
crouch into Katousui2P22.6%
crouch into Kousoutai2K+G22.6%
crouch into Senkyutai1K22.6%

33 further openings account for the other 35 rounds.

Kage

Rasen4P into Rasen Urageri4PK228.6%
backdash into Nakageri3K114.3%
backdash into Senpugeri7K114.3%
crouch114.3%
crouch into Nirenkyaku3KK114.3%
forward movement into ResshouPP114.3%

Lau

Enjin Senpukyaku4K+G into evade up133.3%
Kensou4P133.3%
backdash into evade up133.3%