Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times2038 #16 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 44 | 3,252 | 2,445 | 807 | 75.2% |
|---|---|---|---|---|---|
| Shun | 43 | 1,590 | 1,181 | 409 | 74.3% |
| Lion | 36 | 158 | 111 | 47 | 70.2% |
| Kage | 33 | 15 | 13 | 2 | 86.7% |
| Lau | 33 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,484 of 2,563 rounds counted8.3 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.3 | 500 | 1,647 |
|---|---|---|---|
| Shun | 8.3 | 501 | 750 |
| Lion | 8.5 | 512 | 77 |
| Kage | 8.2 | 490 | 7 |
| Lau | 7.8 | 466 | 3 |
By opponent's character
| El Blaze | 8.0 | 480 | 457 |
|---|---|---|---|
| Lion | 8.2 | 493 | 340 |
| Vanessa | 8.2 | 492 | 330 |
| Akira | 8.6 | 514 | 206 |
| Shun | 8.5 | 510 | 162 |
| Wolf | 8.6 | 513 | 163 |
| Lau | 8.7 | 520 | 161 |
| Lei Fei | 8.2 | 495 | 117 |
| Sarah | 8.5 | 510 | 110 |
| Brad | 8.8 | 529 | 84 |
| Taka | 8.3 | 501 | 80 |
| Kage | 8.7 | 520 | 61 |
| Jacky | 8.6 | 515 | 47 |
| Aoi | 8.3 | 500 | 37 |
| Pai | 8.5 | 509 | 28 |
| Goh | 8.3 | 500 | 28 |
| Jeffry | 8.7 | 524 | 27 |
| Dural | 8.4 | 504 | 23 |
| Eileen | 8.3 | 499 | 12 |
| Jean | 8.3 | 501 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| El Blaze | 119 | 82 | 37 | 68.9% | -11.9 |
|---|---|---|---|---|---|
| Lion | 86 | 64 | 22 | 74.4% | +0.1 |
| Vanessa | 84 | 63 | 21 | 75.0% | +5.2 |
| Akira | 53 | 43 | 10 | 81.1% | +1.2 |
| Shun | 44 | 31 | 13 | 70.5% | -6.3 |
| Wolf | 40 | 25 | 15 | 62.5% | -4.0 |
| Lau | 38 | 35 | 3 | 92.1% | +15.5 |
| Lei Fei | 31 | 27 | 4 | 87.1% | +7.4 |
| Sarah | 27 | 21 | 6 | 77.8% | -5.5 |
| Brad | 21 | 17 | 4 | 81.0% | -1.2 |
| Taka | 20 | 16 | 4 | 80.0% | +7.4 |
| Kage | 18 | 18 | 0 | 100.0% | +23.4 |
| Jacky | 17 | 15 | 2 | 88.2% | -4.1 |
| Aoi | 9 | 8 | 1 | 88.9% | -0.6 |
| Pai | 9 | 8 | 1 | 88.9% | -6.0 |
| Goh | 7 | 7 | 0 | 100.0% | +5.8 |
| Jeffry | 7 | 7 | 0 | 100.0% | +10.8 |
| Dural | 6 | 5 | 1 | 83.3% | +3.0 |
| Eileen | 4 | 3 | 1 | 75.0% | -17.4 |
| Jean | 3 | 3 | 0 | 100.0% | +5.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 94 | 70 | 24 | 74.5% | -2.6 |
|---|---|---|---|---|---|
| Single Wall | 78 | 59 | 19 | 75.6% | -2.0 |
| Rectangle | 74 | 49 | 25 | 66.2% | -11.8 |
| Full Fence | 63 | 53 | 10 | 84.1% | +5.1 |
| Open | 60 | 46 | 14 | 76.7% | -0.8 |
| Breakable Full Fence | 57 | 42 | 15 | 73.7% | -5.1 |
| Low Fence | 57 | 48 | 9 | 84.2% | +8.6 |
| Octagon | 56 | 43 | 13 | 76.8% | -1.9 |
| Full Fence and Open | 40 | 31 | 9 | 77.5% | +1.8 |
| Half Fence | 38 | 34 | 4 | 89.5% | +12.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 382 | 76.2% | 77.7% | -1.6 |
| No walls | 195 | 78.5% | 77.1% | +1.4 |
Walls against open: -2.9 points (95% range -11.4 to +5.6), p 0.502 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Jason_Elbow (Rank 41) | 96 | 72 | 24 | 75.0% |
|---|---|---|---|---|
| BLACKALERT!!! (Rank 41) | 81 | 60 | 21 | 74.1% |
| RareEntity (Rank 42) | 43 | 26 | 17 | 60.5% |
| CMoney012 (Rank 39) | 34 | 31 | 3 | 91.2% |
| y2d (Rank 45) | 32 | 17 | 15 | 53.1% |
| HilariousOuttake (Rank 45) | 28 | 14 | 14 | 50.0% |
| KNR (Rank 41) | 26 | 20 | 6 | 76.9% |
| daRockReaper (Rank 39) | 23 | 13 | 10 | 56.5% |
| VFNumbers (Rank 42) | 17 | 14 | 3 | 82.3% |
| BLACKSTAR (Rank 39) | 15 | 12 | 3 | 80.0% |
| banok (Rank 40) | 13 | 10 | 3 | 76.9% |
| JoeWoahTho (Rank 42) | 12 | 8 | 4 | 66.7% |
| Ant0 (Rank 38) | 11 | 10 | 1 | 90.9% |
| HappyFriendLau (Rank 33) | 11 | 10 | 1 | 90.9% |
| RentalAnimator (Rank 41) | 11 | 8 | 3 | 72.7% |
| 無謀 (Rank 36) | 10 | 8 | 2 | 80.0% |
| n.fang (Rank 41) | 9 | 8 | 1 | 88.9% |
| ChilePiquín (Rank 29) | 8 | 8 | 0 | 100.0% |
| Pudding (Rank 41) | 6 | 4 | 2 | 66.7% |
| Setsuna_X (Rank 38) | 6 | 4 | 2 | 66.7% |
| suna19 (Rank 33) | 6 | 6 | 0 | 100.0% |
| BFGC|McMoney (Rank 34) | 5 | 4 | 1 | 80.0% |
| MashPotatoTower (Rank 27) | 5 | 4 | 1 | 80.0% |
| iKillYouXChicken (Rank 38) | 5 | 4 | 1 | 80.0% |
| live4eva_ (Rank 42) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| RentalAnimator (Rank 41) | 2026/10/18 | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|---|
| Jason_Elbow (Rank 41) | 2026/10/18 | 96 | 72 | 24 | 75.0% |
| HilariousOuttake (Rank 45) | 2026/10/17 | 28 | 14 | 14 | 50.0% |
| 無謀 (Rank 36) | 2026/10/17 | 10 | 8 | 2 | 80.0% |
| JoeWoahTho (Rank 42) | 2026/10/14 | 12 | 8 | 4 | 66.7% |
| daRockReaper (Rank 39) | 2026/10/14 | 23 | 13 | 10 | 56.5% |
| n.fang (Rank 41) | 2026/10/03 | 9 | 8 | 1 | 88.9% |
| MashPotatoTower (Rank 27) | 2026/09/30 | 5 | 4 | 1 | 80.0% |
| BLACKSTAR (Rank 39) | 2026/09/30 | 15 | 12 | 3 | 80.0% |
| Ant0 (Rank 38) | 2026/09/30 | 11 | 10 | 1 | 90.9% |
| suna19 (Rank 33) | 2026/09/18 | 6 | 6 | 0 | 100.0% |
| BLACKALERT!!! (Rank 41) | 2026/09/15 | 81 | 60 | 21 | 74.1% |
| ChilePiquín (Rank 29) | 2026/09/08 | 8 | 8 | 0 | 100.0% |
| Pudding (Rank 41) | 2026/08/22 | 6 | 4 | 2 | 66.7% |
| KNR (Rank 41) | 2026/08/02 | 26 | 20 | 6 | 76.9% |
| HappyFriendLau (Rank 33) | 2026/07/30 | 11 | 10 | 1 | 90.9% |
| iKillYouXChicken (Rank 38) | 2026/07/25 | 5 | 4 | 1 | 80.0% |
| banok (Rank 40) | 2026/07/11 | 13 | 10 | 3 | 76.9% |
| Setsuna_X (Rank 38) | 2026/07/03 | 6 | 4 | 2 | 66.7% |
| live4eva_ (Rank 42) | 2026/07/02 | 5 | 5 | 0 | 100.0% |
| y2d (Rank 45) | 2026/07/02 | 32 | 17 | 15 | 53.1% |
| RareEntity (Rank 42) | 2026/06/28 | 43 | 26 | 17 | 60.5% |
| CMoney012 (Rank 39) | 2026/06/27 | 34 | 31 | 3 | 91.2% |
| BFGC|McMoney (Rank 34) | 2026/06/24 | 5 | 4 | 1 | 80.0% |
| VFNumbers (Rank 42) | 2026/06/19 | 17 | 14 | 3 | 82.3% |
Round openings
Every character
| backdash into evade down | 102 | 4.7% |
|---|---|---|
| forward movement into punchP | 101 | 4.7% |
| Dash Hammer Kick66K | 67 | 3.1% |
| crouch into Haisenchu1P | 65 | 3.0% |
| Bil Jee6P+K | 60 | 2.8% |
| backdash into Step-in Middle Kick66K+G | 59 | 2.7% |
| backdash into High Angle Upper Kick6K | 50 | 2.3% |
| backward movement into Groin Kick6K+G | 50 | 2.3% |
| crouch into Squat Straight2P | 47 | 2.2% |
| backdash into throwP+G | 45 | 2.1% |
| backdash into Spin Heel Sword4K+G | 42 | 1.9% |
| Gyou'in Haishu3P | 40 | 1.8% |
| backdash into Dash Hammer Kick66K | 37 | 1.7% |
| crouch into Low Spin Kick1K+G | 36 | 1.7% |
| backdash into evade up | 34 | 1.6% |
408 further openings account for the other 1,338 rounds.
Counted from 546 of the 643 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,445–807 · 75.2%
- This season
- 420 matches · 78.1%
- Peak rank
- 44
First hit in 51.7% of 1,477 rounds. Won 68.9% of the rounds they struck first, 63.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 12.3% of rounds, against 6.5% in their other rounds.
- Against Lion: waits first in 13.4% of rounds, against 7.3% against everyone else.
- After losing a round: waits first in 13.9% of rounds, against 6.6% after winning one.
| forward movement into punchP | 91 | 6.1% |
|---|---|---|
| backdash into evade down | 79 | 5.3% |
| Dash Hammer Kick66K | 67 | 4.5% |
| Bil Jee6P+K | 60 | 4.0% |
| backdash into Step-in Middle Kick66K+G | 59 | 4.0% |
| backdash into High Angle Upper Kick6K | 50 | 3.4% |
| backward movement into Groin Kick6K+G | 50 | 3.4% |
| crouch into Squat Straight2P | 47 | 3.2% |
| backdash into Spin Heel Sword4K+G | 42 | 2.8% |
| backdash into throwP+G | 38 | 2.6% |
| backdash into Dash Hammer Kick66K | 37 | 2.5% |
| crouch into Low Spin Kick1K+G | 36 | 2.4% |
| Lightning Kick 22K+GK into Lightning Kick 32K+GKK | 32 | 2.2% |
| forward dash into Low Spin Kick1K+G | 27 | 1.8% |
| forward movement into Punch High KickPK | 25 | 1.7% |
229 further openings account for the other 744 rounds.
Counted from 369 of the 420 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 36–17 · 68% | 16–2 · 89% | too few to test |
| El Blaze | 30–11 · 73% | 9–6 · 60% | too few to test |
| Lion | 27–7 · 79% | 7–1 · 88% | too few to test |
| Akira | 12–1 · 92% | 9–3 · 75% | too few to test |
| Lau | 13–2 · 87% | 14–0 · 100% | too few to test |
| Shun | 8–3 · 73% | 4–4 · 50% | too few to test |
| Lei Fei | 12–3 · 80% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
51 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 1,181–409 · 74.3%
- This season
- 200 matches · 74.0%
- Peak rank
- 43
First hit in 55.7% of 598 rounds. Won 64.6% of the rounds they struck first, 61.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 32.9% of rounds, against 19.6% in their other rounds.
- After losing a round: waits first in 37.6% of rounds, against 18.2% after winning one.
- In round 4 or later: opens with “crouch into 1P Haisenchu” in 19.6% of rounds, against 8.1% in their other rounds.
- Against El Blaze: opens with “3P Gyou'in Haishu” in 12.2% of rounds, against 5.0% against everyone else.
- After losing a round: opens with “3P Gyou'in Haishu” in 9.4% of rounds, against 4.2% after winning one.
| crouch into Haisenchu1P | 65 | 10.8% |
|---|---|---|
| Gyou'in Haishu3P | 40 | 6.6% |
| backdash into Kasen Gyou'in6P+K+G | 28 | 4.7% |
| crouch into Haisenchu Kaikakyaku1PK | 26 | 4.3% |
| Gyou'in Haishu3P into guardG | 23 | 3.8% |
| backward movement into Kasen Zenbokushou6PP | 22 | 3.6% |
| backdash into evade down | 21 | 3.5% |
| backdash into Gyou'in Haishu3P | 19 | 3.2% |
| crouch into Fukuchougeki2P | 19 | 3.2% |
| forward dash into throwP+G | 13 | 2.2% |
| backward movement into Kasen Chugeki6P | 12 | 2.0% |
| Gyou'in Haishu3P into Honshin TankaP+K | 11 | 1.8% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 9 | 1.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 9 | 1.5% |
| Tenshin Souchushou6P+K | 9 | 1.5% |
133 further openings account for the other 276 rounds.
Counted from 154 of the 200 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| El Blaze | 8–7 · 53% | 14–5 · 74% | too few to test |
| Akira | 14–4 · 78% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 111–47 · 70.2%
- This season
- 20 matches · 95.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Taizan Soukoushu4P+K | 5 | 6.5% |
|---|---|---|
| forward movement into punchP | 5 | 6.5% |
| Juchou Senshou8P+K | 4 | 5.2% |
| backdash into evade up | 3 | 3.9% |
| forward movement into Koushu RensuiPP | 3 | 3.9% |
| Heimonkyaku6K into evade down | 2 | 2.6% |
| Honsui3P+K | 2 | 2.6% |
| Sentai4K into Sentai Shumen4KP | 2 | 2.6% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 2.6% |
| backdash into back kick+guard4K+G | 2 | 2.6% |
| backdash into evade down | 2 | 2.6% |
| crouch into Katousui2P | 2 | 2.6% |
| crouch into Kousoutai2K+G | 2 | 2.6% |
| crouch into Senkyutai1K | 2 | 2.6% |
| crouch into Zensoutai2KK | 2 | 2.6% |
36 further openings account for the other 37 rounds.
Kage
- Career
- 13–2 · 86.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 2 | 28.6% |
|---|---|---|
| backdash into Nakageri3K | 1 | 14.3% |
| backdash into Senpugeri7K | 1 | 14.3% |
| crouch | 1 | 14.3% |
| crouch into Nirenkyaku3KK | 1 | 14.3% |
| forward movement into ResshouPP | 1 | 14.3% |
Lau
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Enjin Senpukyaku4K+G into evade up | 1 | 33.3% |
|---|---|---|
| Kensou4P | 1 | 33.3% |
| backdash into evade up | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 3 of 15 tests hold up
- Shun: 5 of 17 tests hold up
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
