VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

KiqChan

  • El Blaze
  • Shun
  • Kage
Career matches2,798
Career win rate53.6%
Round win rate44.3%
Peak rank29
Distinct opponents55
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1476 #2,171 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2772238333953.0%
Taka—61832029851.8%
El Blaze2960133127055.1%
Kage2954630624056.0%
Shun2631116115051.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

80 of 368 rounds counted

8.0 inputs a second (477 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

El Blaze7.947761
Shun8.047919

By opponent's character

Wolf7.847121
Aoi8.350013
Pai7.84676
Jeffry8.65165
Shun8.34968
Akira7.846712
Jean7.64544
Sarah7.74615
Kage8.04773
Lei Fei7.14273

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf1421214.3%-31.5
Jacky103730.0%-11.1
Aoi94544.4%+2.9
Goh87187.5%+43.6
Pai8080.0%-42.4
El Blaze64266.7%+12.3
Jeffry63350.0%+12.1
Shun64266.7%+26.5
Akira53260.0%+12.1
Brad3030.0%-40.1
Jean32166.7%+33.6
Lau31233.3%-12.6
Lion32166.7%+30.9
Sarah330100.0%+63.0
Eileen1010.0%-28.7
Kage1010.0%-32.2
Lei Fei1010.0%-60.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1441028.6%-11.4
Full Fence125741.7%-1.7
Rectangle127558.3%+17.9
Breakable Full Fence113827.3%-20.1
Open102820.0%-32.4
Half Fence86275.0%+37.0
Single Wall75271.4%+36.6
Full Fence and Open61516.7%-22.1
Octagon54180.0%+39.9
Low Fence2020.0%-39.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6246.8%42.0%+4.8
No walls1936.8%43.6%-6.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hexa-RAh (Rank 24)2026/06/0932166.7%
champion-244 (Rank 26)2026/05/3141325.0%
Q-jack-r (Rank 29)2026/05/2831233.3%
toothy-limb74 (Rank 26)2026/05/28220100.0%
temp002 (Rank 29)2026/05/183030.0%
grampus29 (Rank 29)2026/05/181010.0%
Akagera_forest-K (Rank 23)2026/05/16440100.0%
RANAO3AKN3 (Rank 28)2026/05/16220100.0%
misoazy (Rank 28)2026/05/162020.0%
skyward_wildcat4 (Rank 30)2026/05/162020.0%
mirrorhouse (Rank 27)2026/05/14220100.0%
AGジャッキー (Rank 26)2026/05/122020.0%
B.S.R-JP (Rank 29)2026/05/122020.0%
n9999years (Rank 28)2026/05/12220100.0%
kaisoumi77 (Rank 28)2026/05/121010.0%
いちまる1972 (Rank 28)2026/05/1252340.0%
j-molosky (Rank 28)2026/05/1232166.7%
Varsity0326 (Rank 27)2026/05/12220100.0%
cabbage_taro07 (Rank 27)2026/05/11220100.0%
fdjskjfsdls (Rank 28)2026/05/1032166.7%
haruto0211 (Rank 27)2026/05/092020.0%
anchang1515 (Rank 28)2026/05/092020.0%
燃焼系アミノ式 (Rank 23)2026/05/082020.0%
moroQamazingdelicious (Rank 26)2026/04/14220100.0%
なっちゃんねる (Rank 26)2026/04/092020.0%

Round openings

Every character

punchP5715.5%
backdash into Head Smash Kick46K5214.1%
backdash into Volcano Upper4P+K195.2%
punchP into forward movement184.9%
Sit Jab2P164.3%
Fukuchougeki2P102.7%
crouch dash back into Straight6P+K102.7%
backdash into Hammer Smash46P+K71.9%
crouch dash back into Hammer Smash46P+K71.9%
punchP into forward dash71.9%
backdash into Darkness Sword43K+G61.6%
backdash into Shinho Suikoushu43P+K61.6%
forward movement into punchP61.6%
Defensive Style: Sit Jab51.4%
High-Speed Jab46P into Shouda46PP51.4%

88 further openings account for the other 137 rounds.

El Blaze

Career
331–270 · 55.1%
This season
66 matches · 47.0%
Peak rank
29

First hit in 54.8% of 270 rounds. Won 52.0% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Smash Kick46K5219.3%
punchP3814.1%
backdash into Volcano Upper4P+K197.0%
Sit Jab2P165.9%
punchP into forward movement155.6%
crouch dash back into Straight6P+K103.7%
backdash into Hammer Smash46P+K72.6%
crouch dash back into Hammer Smash46P+K72.6%
backdash into Darkness Sword43K+G62.2%
forward movement into punchP62.2%
High-Speed Jab46P into Shouda46PP51.9%
Shadow Spear6K into forward movement51.9%
backdash into Demon's Tail9P+KK51.9%
crouch into Sit Jab2P51.9%
crouch dash back into Volcano Upper4P+K41.5%

49 further openings account for the other 70 rounds.

Shun

Career
161–150 · 51.8%
This season
16 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1827.7%
Fukuchougeki2P1015.4%
backdash into Shinho Suikoushu43P+K69.2%
crouch into Fukuchougeki2P57.7%
backdash into Senshi9K+G34.6%
punchP into forward dash34.6%
punchP into forward movement34.6%
backdash into Rengeki Gakushu46PPP23.1%
Fukuchougeki2P into backdash11.5%
Fukuchougeki2P into evade up11.5%
Fukuchougeki2P into forward dash11.5%
Gyou'in Haishu3P into Honshin TankaP+K11.5%
Gyousentai2K into Koushu Rentai1KK11.5%
Kasen Chugeki6P11.5%
backdash into Getsuga Gakushu46P11.5%

8 further openings account for the other 8 rounds.

Vanessa

Career
383–339 · 53.0%
This season
5 matches · 20.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Sit Jab525.0%
Offensive Style: backdash into Bunker Buster9P315.0%
Defensive Style: Stinger Low Blow210.0%
Defensive Style: backdash into Bone Crush Middle3K210.0%
Defensive Style: Low Spin Slicer15.0%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K15.0%
Defensive Style: backdash into Set-up (Offensive Style)P+K+G15.0%
Defensive Style: backdash into Stinger Low Blow1P+K15.0%
Defensive Style: crouch dash back into Bone Crush Middle3K15.0%
Defensive Style: crouch dash back into punchP15.0%
Defensive Style: punch into backward movement15.0%
Defensive Style: punch into forward movement15.0%

Kage

Career
306–240 · 56.0%
This season
3 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hagakure-ryu In Raijingeki46P+K215.4%
Jizuridan2P17.7%
Rasen4P17.7%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G17.7%
backdash into Gen'you4K+G17.7%
backdash into Tsumujigeri2K+G17.7%
backdash into evade down17.7%
crouch dash back into Nirenkyaku3KK17.7%
crouch dash back into Tsumujigeri2K+G17.7%
evade down into Tsumujigeri2K+G17.7%
punchP17.7%
punchP into forward dash17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)