VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

ShowAI

Career matches4,563
Career win rate49.2%
Round win rate49.7%
Peak rank34
Distinct opponents263
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi344,5632,2472,31649.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira66293743.9%-9.4
Wolf64313348.4%-3.1
Jacky62332953.2%+5.6
Goh49252451.0%+4.1
Shun49341569.4%+18.5
Jeffry41202148.8%+0.8
Pai40192147.5%-1.4
Kage38221657.9%+9.7
Sarah34161847.1%-3.5
Aoi30151550.0%-3.2
El Blaze28151353.6%+1.5
Vanessa28141450.0%+0.9
Lion2781929.6%-13.6
Brad24111345.8%+0.9
Lau24111345.8%-6.2
Jean2271531.8%-18.2
Lei Fei1610662.5%+13.7
Taka126650.0%-0.8
Eileen104640.0%-9.5
Dural31233.3%-13.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence82493359.8%+10.7
Single Wall76354146.0%-5.1
Breakable Full Fence73334045.2%-3.9
Octagon72403255.6%+5.4
Rectangle67293843.3%-6.2
Low Fence63313249.2%-0.1
Open58292950.0%+0.2
Half Fence57332457.9%+6.9
Breakable Half Fence56193733.9%-15.1
Full Fence and Open39182146.1%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40749.9%49.7%+0.2
No walls19748.2%49.9%-1.7

Walls against open: +1.9 points (95% range -6.8 to +10.5), p 0.670 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

striker0123 (Rank 31)2026/09/1281712.5%
クロサギ@はなちゃん (Rank 31)2026/09/1273442.9%
hsat0310 (Rank 34)2026/09/1262433.3%
Uecchi-Ver53 (Rank 32)2026/09/1264266.7%
ER_higante (Rank 30)2026/09/0654180.0%
たか (Rank 31)2026/09/0694544.4%
滝太郎(Takitarou) (Rank 30)2026/08/3185362.5%
asari0727 (Rank 29)2026/08/3161516.7%
鳩男 (Rank 31)2026/08/3175271.4%
openpen (Rank 30)2026/08/3183537.5%
タイヨウ (Rank 31)2026/08/0352340.0%
∈挙動不審∋ (Rank 32)2026/07/2764266.7%
haira_76 (Rank 29)2026/07/2762433.3%
躑躅 (Rank 35)2026/07/2783537.5%
gairoku88 (Rank 32)2026/07/2753260.0%
りゅうのすけ (Rank 31)2026/07/1351420.0%
KillBill (Rank 31)2026/07/1384450.0%
白い妖精 (Rank 32)2026/07/1352340.0%
【降格】山盛り (Rank 32)2026/07/13660100.0%
のみ (Rank 33)2026/07/0893633.3%
寿司眼鉄 (Rank 34)2026/07/086060.0%
ぬっき~@ 超小心者 (Rank 33)2026/06/2252340.0%
会長さん (Rank 31)2026/06/2184450.0%
ロストマン (Rank 32)2026/06/1184450.0%
Player2501 (Rank 30)2026/05/1754180.0%

Round openings

Aoi

crouch dash forward into evade down2629.6%
guardG into evade down2368.6%
crouch dash forward into punchP2218.1%
guardG into evade up1786.5%
guardG into throwP+G1485.4%
crouch dash forward into guardG1274.6%
guardG into Sodeshinken33P+K1063.9%
crouch dash forward into Chudan Hiji'ate6P993.6%
guardG into punchP983.6%
guardG into crouch dash forward863.1%
crouch dash forward into NirentotsuPP752.7%
crouch dash forward into throwP+G742.7%
backdash into Soushouda46P+K351.3%
Shinchuzuki (Deflect)236P+K341.2%
backward movement into backdash331.2%

189 further openings account for the other 929 rounds.

Counted from 666 of the 667 matches played. The rest were not pulled for openings.