Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1334 #2,995 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 27 | 642 | 325 | 317 | 50.6% |
|---|---|---|---|---|---|
| Wolf | 26 | 523 | 279 | 244 | 53.4% |
| Brad | 24 | 147 | 90 | 57 | 61.2% |
| Jeffry | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
709 of 787 rounds counted5.9 inputs a second (353 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 5.8 | 350 | 362 |
|---|---|---|---|
| Wolf | 6.1 | 365 | 251 |
| Brad | 5.5 | 332 | 93 |
| Jeffry | 6.4 | 384 | 3 |
By opponent's character
| Akira | 6.1 | 368 | 97 |
|---|---|---|---|
| Wolf | 5.6 | 335 | 80 |
| Shun | 5.5 | 330 | 69 |
| Aoi | 5.8 | 347 | 57 |
| Jeffry | 5.5 | 332 | 47 |
| Goh | 5.8 | 350 | 41 |
| Jacky | 5.8 | 346 | 45 |
| Eileen | 5.9 | 353 | 35 |
| Sarah | 6.5 | 391 | 32 |
| Lau | 7.1 | 424 | 30 |
| Pai | 6.4 | 385 | 24 |
| Kage | 5.8 | 349 | 21 |
| Lion | 6.2 | 372 | 26 |
| Jean | 5.7 | 342 | 26 |
| Brad | 5.9 | 353 | 17 |
| El Blaze | 5.5 | 328 | 22 |
| Lei Fei | 6.0 | 361 | 16 |
| Taka | 6.4 | 382 | 8 |
| Dural | 4.8 | 288 | 9 |
| Vanessa | 6.5 | 390 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 28 | 11 | 17 | 39.3% | -13.5 |
|---|---|---|---|---|---|
| Wolf | 25 | 8 | 17 | 32.0% | -15.8 |
| Shun | 18 | 7 | 11 | 38.9% | -9.2 |
| Aoi | 17 | 12 | 5 | 70.6% | +21.4 |
| Jeffry | 14 | 8 | 6 | 57.1% | +8.2 |
| Goh | 11 | 8 | 3 | 72.7% | +18.0 |
| Jacky | 11 | 5 | 6 | 45.5% | -11.1 |
| Eileen | 9 | 3 | 6 | 33.3% | -27.0 |
| Sarah | 9 | 9 | 0 | 100.0% | +42.6 |
| Lau | 8 | 6 | 2 | 75.0% | +19.5 |
| Pai | 8 | 6 | 2 | 75.0% | +29.1 |
| Kage | 7 | 3 | 4 | 42.9% | +1.2 |
| Lion | 7 | 4 | 3 | 57.1% | +12.6 |
| Jean | 6 | 2 | 4 | 33.3% | -9.7 |
| Brad | 5 | 5 | 0 | 100.0% | +46.0 |
| El Blaze | 5 | 0 | 5 | 0.0% | -56.0 |
| Lei Fei | 4 | 1 | 3 | 25.0% | -29.1 |
| Taka | 4 | 0 | 4 | 0.0% | -45.2 |
| Dural | 3 | 1 | 2 | 33.3% | +4.2 |
| Vanessa | 2 | 2 | 0 | 100.0% | +46.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 31 | 11 | 20 | 35.5% | -16.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 23 | 10 | 13 | 43.5% | -2.7 |
| Single Wall | 22 | 11 | 11 | 50.0% | -2.0 |
| Full Fence | 21 | 16 | 5 | 76.2% | +25.9 |
| Low Fence | 20 | 6 | 14 | 30.0% | -18.2 |
| Breakable Half Fence | 18 | 10 | 8 | 55.6% | +6.8 |
| Rectangle | 16 | 10 | 6 | 62.5% | +11.9 |
| Octagon | 15 | 6 | 9 | 40.0% | -11.1 |
| Half Fence | 13 | 8 | 5 | 61.5% | +8.3 |
| Full Fence and Open | 8 | 5 | 3 | 62.5% | +0.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 106 | 56.6% | 50.3% | +6.3 |
| No walls | 73 | 38.4% | 49.4% | -11.0 |
Walls against open: +17.3 points (95% range -2.3 to +37.0), p 0.084 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 21) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| μ (Rank 26) | 7 | 1 | 6 | 14.3% |
| はげまん (Rank 27) | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 21) | 6 | 2 | 4 | 33.3% |
| Agito (Rank 25) | 5 | 4 | 1 | 80.0% |
| M&E (Rank 24) | 5 | 0 | 5 | 0.0% |
| asteroid-belt777 (Rank 23) | 5 | 4 | 1 | 80.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 5 | 1 | 4 | 20.0% |
| Multipla (Rank 24) | 4 | 4 | 0 | 100.0% |
| nekodiver2 (Rank 23) | 4 | 0 | 4 | 0.0% |
| みらめたる (Rank 21) | 4 | 0 | 4 | 0.0% |
| サーちゃん (Rank 21) | 4 | 4 | 0 | 100.0% |
| トローリロートル (Rank 23) | 4 | 1 | 3 | 25.0% |
| 48歳技覚えられないよ (Rank 26) | 3 | 2 | 1 | 66.7% |
| PKG (Rank 27) | 3 | 0 | 3 | 0.0% |
| manekinecogames (Rank 22) | 3 | 1 | 2 | 33.3% |
| qzmix (Rank 22) | 3 | 2 | 1 | 66.7% |
| yagi[JP] (Rank 21) | 3 | 2 | 1 | 66.7% |
| あらら (Rank 24) | 3 | 1 | 2 | 33.3% |
| こて (Rank 26) | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 27) | 3 | 1 | 2 | 33.3% |
| 廿撚二 (Rank 22) | 3 | 1 | 2 | 33.3% |
| 김멋있다 (Rank 21) | 3 | 1 | 2 | 33.3% |
| gimoring (Rank 26) | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 24) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| カミナリおやじ (Rank 27) | 2026/10/16 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| みらめたる (Rank 21) | 2026/10/07 | 4 | 0 | 4 | 0.0% |
| asteroid-belt777 (Rank 23) | 2026/10/05 | 5 | 4 | 1 | 80.0% |
| dalmax72 (Rank 21) | 2026/10/02 | 9 | 4 | 5 | 44.4% |
| はげまん (Rank 27) | 2026/09/29 | 7 | 4 | 3 | 57.1% |
| 48歳技覚えられないよ (Rank 26) | 2026/09/26 | 3 | 2 | 1 | 66.7% |
| shinkita (Rank 24) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| Multipla (Rank 24) | 2026/09/12 | 4 | 4 | 0 | 100.0% |
| manekinecogames (Rank 22) | 2026/09/11 | 3 | 1 | 2 | 33.3% |
| PKG (Rank 27) | 2026/09/11 | 3 | 0 | 3 | 0.0% |
| qzmix (Rank 22) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| あらら (Rank 24) | 2026/09/03 | 3 | 1 | 2 | 33.3% |
| yagi[JP] (Rank 21) | 2026/09/02 | 3 | 2 | 1 | 66.7% |
| 김멋있다 (Rank 21) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| gimoring (Rank 26) | 2026/08/29 | 2 | 2 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| 廿撚二 (Rank 22) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| nekodiver2 (Rank 23) | 2026/08/22 | 4 | 0 | 4 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/08/21 | 5 | 1 | 4 | 20.0% |
| ぽん (Rank 21) | 2026/07/30 | 6 | 2 | 4 | 33.3% |
| トローリロートル (Rank 23) | 2026/07/30 | 4 | 1 | 3 | 25.0% |
| M&E (Rank 24) | 2026/07/28 | 5 | 0 | 5 | 0.0% |
| μ (Rank 26) | 2026/07/28 | 7 | 1 | 6 | 14.3% |
| こて (Rank 26) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| Agito (Rank 25) | 2026/06/11 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| guardG | 94 | 12.7% |
|---|---|---|
| Juchou Senshou8P+K | 86 | 11.6% |
| no input | 48 | 6.5% |
| evade up | 44 | 6.0% |
| forward movement into Elbow Butt4P | 40 | 5.4% |
| evade down into Elbow Butt4P | 28 | 3.8% |
| punchP into Koushu RensuiPP | 25 | 3.4% |
| Elbow Butt4P into punchP | 23 | 3.1% |
| Low Drop Kick62K | 22 | 3.0% |
| punchP into kickK | 21 | 2.8% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 15 | 2.0% |
| forward movement into Low Smash2K | 11 | 1.5% |
| Screw Hook63214P into Screw Lariat63214PP | 9 | 1.2% |
| Souji SenpuP+K | 9 | 1.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 9 | 1.2% |
107 further openings account for the other 255 rounds.
Counted from 188 of the 201 matches played. The rest were not pulled for openings.
Lion
- Career
- 325–317 · 50.6%
- This season
- 105 matches · 50.5%
- Peak rank
- 27
First hit in 43.9% of 362 rounds. Won 56.0% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: waits first in 46.8% of rounds, against 12.2% after anything else.
- After losing a round: waits first in 29.7% of rounds, against 14.0% after winning one.
| Juchou Senshou8P+K | 86 | 23.1% |
|---|---|---|
| guardG | 44 | 11.8% |
| no input | 33 | 8.8% |
| evade up | 27 | 7.2% |
| punchP into Koushu RensuiPP | 25 | 6.7% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 15 | 4.0% |
| punchP into kickK | 14 | 3.8% |
| Souji SenpuP+K | 9 | 2.4% |
| Tourou Teihozen (Deflect)4P+K+G | 9 | 2.4% |
| Koushutai44K into Taizan Soukoushu4P+K | 8 | 2.1% |
| evade up into Koushutai44K | 8 | 2.1% |
| evade up into backdash | 7 | 1.9% |
| evade up into Senkyutai1K | 6 | 1.6% |
| Taizan Soukoushu4P+K | 5 | 1.3% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 4 | 1.1% |
44 further openings account for the other 73 rounds.
Counted from 96 of the 105 matches played. The rest were not pulled for openings.
Wolf
- Career
- 279–244 · 53.4%
- This season
- 72 matches · 51.4%
- Peak rank
- 26
First hit in 42.7% of 260 rounds. Won 57.7% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 40 | 14.8% |
|---|---|---|
| guardG | 29 | 10.7% |
| evade down into Elbow Butt4P | 28 | 10.4% |
| Elbow Butt4P into punchP | 23 | 8.5% |
| Low Drop Kick62K | 22 | 8.2% |
| forward movement into Low Smash2K | 11 | 4.1% |
| Screw Hook63214P into Screw Lariat63214PP | 9 | 3.3% |
| backdash into Short Shoulder46P+K | 8 | 3.0% |
| evade up | 8 | 3.0% |
| no input | 8 | 3.0% |
| backdash into guardG | 7 | 2.6% |
| Deadly Move Back4P+K+G into backward movement | 6 | 2.2% |
| punchP into kickK | 6 | 2.2% |
| Short Shoulder46P+K | 5 | 1.9% |
| evade up into guardG | 5 | 1.9% |
35 further openings account for the other 55 rounds.
Counted from 68 of the 72 matches played. The rest were not pulled for openings.
Brad
- Career
- 90–57 · 61.2%
- This season
- 23 matches · 47.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG | 21 | 22.6% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 9 | 9.7% |
| evade up | 9 | 9.7% |
| Jolt Upper3P | 8 | 8.6% |
| no input | 7 | 7.5% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 3 | 3.2% |
| Spine Whip4P into Lumpini Combination4PK | 3 | 3.2% |
| evade up into kickK | 3 | 3.2% |
| Destruction Body3P+K | 2 | 2.1% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 2 | 2.1% |
| Middle Spin Kick66K | 2 | 2.1% |
| Rapid Double JabP+K | 2 | 2.1% |
| backdash into evade up | 2 | 2.1% |
| evade up into guardG | 2 | 2.1% |
| punchP into Jab StraightPP | 2 | 2.1% |
15 further openings account for the other 16 rounds.
Jeffry
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 33.3% |
|---|---|---|
| punchP into Knuckle KickPK | 1 | 33.3% |
| punchP into kickK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: 2 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
