VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

ArtemisArchitecture

  • Kage
  • Shun
  • El Blaze
  • Jean
  • Jacky
  • Lion
  • Lau
  • Wolf
  • Lei Fei
  • Goh
  • Akira
Career matches10,052
Career win rate54.4%
Round win rate50.0%
Peak rank35
Distinct opponents415
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1612 #1,270 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad352,2471,2021,04553.5%
Lei Fei351,41075765353.7%
Lion351,14962852154.7%
Shun341,13458554951.6%
Jacky3386547938655.4%
Kage3368136132053.0%
Jean3363836327556.9%
El Blaze3556834522360.7%
Goh3253929924055.5%
Wolf3140722917856.3%
Lau3035919416554.0%
Dural—50282256.0%
Akira2652340.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,718 of 3,593 rounds counted

11.1 inputs a second (665 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage10.2614370
Shun11.7700592
Brad11.1666530
El Blaze11.1666302
Jean10.8650231
Jacky11.2670192
Lion10.8647148
Lau11.166793
Wolf11.3679102
Lei Fei11.065893
Goh11.368155
Akira11.267110

By opponent's character

Akira11.3679341
Jacky11.1668257
Wolf11.4684197
Jeffry11.4682156
Kage10.7642173
Lau11.3677160
Jean11.3677149
Pai11.2671146
Goh11.5689144
Sarah10.7640146
Shun10.8648125
Lei Fei11.1666120
El Blaze10.7644126
Vanessa10.9656102
Brad10.663396
Aoi11.1666101
Lion10.864783
Eileen10.764474
Dural10.362116
Taka10.16086

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira107505746.7%-3.7
Jacky79354444.3%-9.8
Wolf73462763.0%+8.8
Jeffry61332854.1%+1.9
Kage56253144.6%-4.3
Lau51272452.9%+3.9
Jean48232547.9%-4.5
Pai47212644.7%-6.9
Goh46262056.5%+2.7
Sarah45261957.8%+9.6
Shun45232251.1%-1.0
Lei Fei43232053.5%+2.8
El Blaze39201951.3%-1.4
Vanessa36191752.8%+4.3
Brad35142140.0%-11.1
Aoi30171356.7%+6.2
Lion26131350.0%-0.2
Eileen2213959.1%+6.3
Dural440100.0%+42.1
Taka220100.0%+51.5

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle104594556.7%+5.6
Octagon98504851.0%-0.4
Open97445345.4%-5.4
Low Fence94474750.0%-2.6
Single Wall93464749.5%-3.4
Full Fence87464152.9%+2.1
Breakable Full Fence85414448.2%-4.0
Breakable Half Fence84434151.2%-1.2
Half Fence78384048.7%-0.3
Full Fence and Open34191555.9%+4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53651.7%51.3%+0.4
No walls28448.2%51.7%-3.4

Walls against open: +3.9 points (95% range -3.4 to +11.1), p 0.298 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 33)2026/10/1883537.5%
Shura1025 (Rank 35)2026/10/1884450.0%
えびもち (Rank 32)2026/10/1776185.7%
LEO (Rank 37)2026/10/1762433.3%
striker0123 (Rank 31)2026/10/1486275.0%
あをゐ (Rank 33)2026/10/1274357.1%
Hi:D (Rank 33)2026/10/1264266.7%
Sore (Rank 37)2026/10/097070.0%
タイヨウ (Rank 33)2026/10/0673442.9%
タカユキお兄ちゃん/takayuki_vf (Rank 36)2026/10/0462433.3%
獣王(設定2) (Rank 31)2026/09/2786275.0%
え~る (Rank 34)2026/09/0296366.7%
IkebukuroSarah (Rank 35)2026/08/2864266.7%
EVOyan (Rank 29)2026/08/2463350.0%
きてぃ☆ (Rank 31)2026/08/1963350.0%
VLW_PS (Rank 35)2026/07/2874357.1%
マクシミリアン15世 (Rank 34)2026/07/2462433.3%
handesu519 (Rank 30)2026/06/2387187.5%
MAR-KUN888 (Rank 31)2026/06/1563350.0%
もっこり (Rank 35)2026/06/1183537.5%
Nn_nekosuke (Rank 34)2026/06/0563350.0%
ぬっき~@ ☆狼☆ (Rank 34)2026/06/0465183.3%
ルドルフ (Rank 31)2026/06/0275271.4%
satsumaimo-imo26 (Rank 31)2026/05/1765183.3%
ひざくん☆中能登VF部 (Rank 33)2026/05/1062433.3%

Round openings

Every character

crouch into Haisenchu1P1705.5%
backdash into evade down1534.9%
backdash into Stop Kick4K912.9%
forward movement into punchP912.9%
crouch into Gyou'in Haishu3P812.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP682.2%
Demon Dance9P+K into Demon's Tail9P+KK531.7%
backdash into Volcano Upper4P+K441.4%
backdash into Sway Back4P+K+G401.3%
backdash into Turn Savate44K391.2%
backdash into throwP+G391.2%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G331.1%
backdash into Ryubisen44K+G331.1%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K311.0%
forward dash into throwP+G290.9%

676 further openings account for the other 2,114 rounds.

Counted from 773 of the 895 matches played. The rest were not pulled for openings.

Kage

Career
361–320 · 53.0%
This season
215 matches · 48.8%
Peak rank
33

First hit in 51.1% of 837 rounds. Won 54.0% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 60.8% of rounds, against 30.6% in their other rounds.
  • Against Lau: moves in first in 31.8% of rounds, against 7.5% against everyone else.
  • After opening the round before by moving in: moves in first in 28.6% of rounds, against 7.1% after anything else.
  • In round 1: opens with “46P+K Hagakure-ryu In Raijingeki into 46P+KP Hagakure-ryu In Fujingeki” in 12.9% of rounds, against 6.5% in their other rounds.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP688.1%
backdash into evade down526.2%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G333.9%
backdash into Ryubisen44K+G333.9%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K313.7%
backdash into SouhajinP+K253.0%
backdash into Hagakure-ryu In Raijingeki46P+K242.9%
backdash into Ryu'eikyaku66K212.5%
Rasen4P into forward dash192.3%
backdash into Doukudaki46K182.1%
backward movement into Nagiharai6P+K182.1%
Ryubisen44K+G into Gen'you4K+G161.9%
Rasen4P141.7%
forward dash into Hiji'uchi6P141.7%
forward dash into Kasumi Yaiba66P+K141.7%

157 further openings account for the other 439 rounds.

Counted from 209 of the 215 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–10 · 50%2–3 · 40%too few to test
Wolf11–3 · 79%3–4 · 43%too few to test
Jeffry5–6 · 45%3–7 · 30%too few to test
Jacky6–6 · 50%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
1,202–1,045 · 53.5%
This season
137 matches · 52.5%
Peak rank
35

First hit in 49.6% of 534 rounds. Won 55.1% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 42.9% of rounds, against 23.3% in their other rounds.
  • Against Akira: opens with “66K Middle Spin Kick into 6K Ten Kao” in 14.5% of rounds, against 2.8% against everyone else.

How is this tested?

backdash into Stop Kick4K9116.9%
backdash into Sway Back4P+K+G407.4%
backdash into Turn Savate44K397.2%
forward movement into punchP315.7%
Middle Spin Kick66K into Ten Kao6K244.4%
backdash into evade down244.4%
Turn Savate44K213.9%
backdash into Jackal Straight46P+K173.1%
forward dash into Ten Kao6K152.8%
crouch into Sit Jab2P132.4%
backdash into throwP+G122.2%
Ten Kao6K112.0%
Jackal Straight46P+K into Rapid Double JabP+K101.9%
Sharp Shoot1P into Upper Elbow44P101.9%
Turn Savate44K into Stop Kick4K101.9%

86 further openings account for the other 172 rounds.

Counted from 133 of the 137 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–2 · 67%6–8 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
585–549 · 51.6%
This season
173 matches · 47.4%
Peak rank
34

First hit in 58.5% of 451 rounds. Won 50.8% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 79.6% of rounds, against 48.5% in their other rounds.
  • Against Akira: moves in first in 23.3% of rounds, against 8.7% against everyone else.
  • After winning a round: attacks straight away in 20.0% of rounds, against 6.3% after losing one.
  • When ahead: attacks straight away in 21.4% of rounds, against 9.2% when level or behind.
  • On 10+ drinks: attacks straight away in 25.0% of rounds, against 9.5% on other drink counts.
  • In round 1: opens with “crouch into 1P Haisenchu” in 64.6% of rounds, against 28.4% in their other rounds.
  • Against Jacky: opens with “crouch into 1P Haisenchu” in 48.1% of rounds, against 35.9% against everyone else.
  • After winning a round: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 12.7% of rounds, against 0.0% after losing one.
  • When ahead: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 12.8% of rounds, against 3.3% when level or behind.

How is this tested?

crouch into Haisenchu1P17037.4%
crouch into Gyou'in Haishu3P8117.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP245.3%
forward movement into punchP173.7%
backdash into evade down163.5%
Getsuga Gakushu46P into forward dash92.0%
backward movement into Kasen Zenbokushou6PP81.8%
Getsuga Gakushu46P into Rensai Gakushu46PP71.5%
backdash into Rengeki Gakushu46PPP61.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP51.1%
backdash into Kasen Gyou'in6P+K+G51.1%
backdash into Tenshin Benshu4P+K51.1%
crouch into Fukuchougeki2P51.1%
forward dash into Chubu Soutenkyaku66K51.1%
backdash into Chubu Soutenkyaku66K40.9%

59 further openings account for the other 88 rounds.

Counted from 113 of the 173 matches played. The rest were not pulled for openings.

El Blaze

Career
345–223 · 60.7%
This season
79 matches · 51.9%
Peak rank
35

First hit in 39.6% of 316 rounds. Won 50.4% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 55.8% of rounds, against 25.5% in their other rounds.
  • Against Akira: backs off first in 69.4% of rounds, against 38.4% against everyone else.
  • In round 1: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 35.1% of rounds, against 10.7% in their other rounds.
  • On Open stages: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 31.5% of rounds, against 13.3% on the other stages.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK5316.6%
backdash into Volcano Upper4P+K4413.8%
backdash into Darkness Sword43K+G175.3%
backdash into Hammer Smash46P+K154.7%
backdash into Demon's Tail9P+KK103.1%
backdash into evade down103.1%
backdash into Head Smash Kick46K92.8%
Volcano Upper4P+K into Sit Jab2P82.5%
evade up into Darkness Sword43K+G82.5%
evade up into backdash72.2%
forward dash into Straight6P+K61.9%
Darkness Sword43K+G51.6%
Straight6P+K into Quick Combo6P+KP51.6%
Volcano Upper4P+K into crouch51.6%
backdash into Jumping Hammer Knuckle8P+K51.6%

73 further openings account for the other 113 rounds.

Counted from 77 of the 79 matches played. The rest were not pulled for openings.

Jacky

Career
479–386 · 55.4%
This season
59 matches · 55.9%
Peak rank
33

First hit in 50.9% of 228 rounds. Won 55.2% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Step-in Middle Kick66K+G2511.0%
crouch into Low Spin Kick1K+G2410.5%
forward dash into Step-in Middle Kick66K+G146.1%
forward movement into punchP114.8%
backdash into Middle Spin Kick46K+G94.0%
forward dash into throwP+G94.0%
High Angle Upper Kick6K83.5%
backdash into evade down73.1%
Middle Spin Kick46K+G into Groin Kick6K+G62.6%
forward dash into Middle Smash6P62.6%
Dash Hammer Kick66K into High Angle Upper Kick6K52.2%
Middle Spin Kick46K+G52.2%
crouch into Squat Straight2P52.2%
backdash into Low Spin Kick1K+G41.8%
backdash into throwP+G41.8%

57 further openings account for the other 86 rounds.

Counted from 57 of the 59 matches played. The rest were not pulled for openings.

Jean

Career
363–275 · 56.9%
This season
64 matches · 60.9%
Peak rank
33

First hit in 53.7% of 216 rounds. Won 57.8% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP219.7%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP177.8%
forward movement into Maeken~Joudan MawashigeriPK167.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP156.9%
backdash into Gyaku Seikenzuki66P115.1%
backdash into evade down115.1%
crouch into Shitamaeken2P83.7%
backdash into Doumawashi Kaitengeri46K+G73.2%
forward dash into Gyaku Seikenzuki66P73.2%
forward dash into throwP+G73.2%
backdash into Tate'enpi~Tenkai Hizageri33PK62.8%
crouch into Tate'enpi~Tenkai Hizageri33PK52.3%
backdash into throwP+G41.8%
evade up into Kake'uchi~Maekeri'age46PK41.8%
Shitanagi Shutou1P31.4%

53 further openings account for the other 75 rounds.

Counted from 56 of the 64 matches played. The rest were not pulled for openings.

Lion

Career
628–521 · 54.7%
This season
54 matches · 57.4%
Peak rank
35

First hit in 55.1% of 156 rounds. Won 58.1% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sentai4K into Sentai Shumen4KP2214.1%
Juchou Senshou8P+K into Souji SenpuP+K95.8%
backdash into Tanhikyaku46K85.1%
Ukoushin46P+K into Rensansui Banchu46P+KPP74.5%
backdash into Touku Rigou Bantaitetsu46K+G74.5%
backdash into back kick+guard4K+G74.5%
crouch into Dantai3K74.5%
backdash into evade down63.9%
Sentai4K into HakotsushuP+K+G53.2%
Sentai4K into Tourou Teihozen (Deflect)4P+K+G53.2%
backdash into Fujin Rentankyaku66KK53.2%
backdash into Koushutai44K42.6%
up kick+guard8K+G42.6%
Touku Rigou Bantaitetsu46K+G into KouhaitaiK+G31.9%
backdash into Zensou Tenshinkyaku44K+G31.9%

43 further openings account for the other 54 rounds.

Counted from 38 of the 54 matches played. The rest were not pulled for openings.

Wolf

Career
229–178 · 56.3%
This season
29 matches · 48.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P1818.2%
forward dash into Knee Lift6K99.1%
crouch into Low Hammer2P88.1%
backdash into evade down77.1%
backdash into Rolling Savate6K+G55.0%
backdash into Heavy Middle Kick3K+G44.0%
backdash into Knee Lift6K44.0%
backdash into Low Drop Kick62K44.0%
backdash into Savate4K44.0%
evade down into Elbow Butt4P44.0%
backward movement into evade down33.0%
Elbow Butt4P22.0%
evade up into Heavy Middle Kick3K+G22.0%
evade up into Knee Lift6K22.0%
forward dash into Low Drop Kick62K22.0%

21 further openings account for the other 21 rounds.

Counted from 25 of the 29 matches played. The rest were not pulled for openings.

Goh

Career
299–240 · 55.5%
This season
25 matches · 44.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1111.8%
backdash into evade down88.6%
backdash into Kyousengeri46K55.4%
backdash into throwP+G55.4%
forward movement into punchP55.4%
evade up into crouch dash back44.3%
forward dash into Kurogane Kudaki66P44.3%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP33.2%
backdash into Aragami4K33.2%
backdash into Garyu66K33.2%
evade up into Karura4P+K33.2%
Ni'oudaoshi3K+G22.1%
Sune Kudaki43P into punchP22.1%
backdash into Ni'oudaoshi3K+G22.1%
backward movement into evade down22.1%

29 further openings account for the other 31 rounds.

Counted from 24 of the 25 matches played. The rest were not pulled for openings.

Lau

Career
194–165 · 54.0%
This season
31 matches · 51.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1113.4%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K1012.2%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K1012.2%
backdash into Souko Sensou66P+K911.0%
backdash into Sako Soushou4P+K67.3%
backdash into Senchutai3K44.9%
Fukko Kensou1P33.7%
Fukko Kensou1P into Hi'en Renshou44PP33.7%
backdash into Ko'en Senshi66K+G33.7%
crouch into Renshou Senputai3PPK33.7%
backdash into Tenshin EngekishouP+K22.4%
crouch into Souchuken2P22.4%
Fukko Kensou1P into Kensou4P11.2%
Saishikkyaku4K into Ko'en TenshinkyakuKK11.2%
backdash into Junho Renshou33PP11.2%

13 further openings account for the other 13 rounds.

Counted from 20 of the 31 matches played. The rest were not pulled for openings.

Lei Fei

Career
757–653 · 53.7%
This season
26 matches · 57.7%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukusoushou2P1318.6%
crouch into Bunkyaku3K811.4%
backdash into Hai Shiki2P+K+G57.1%
Dantai4K45.7%
Toushou66P into Kakushu Suirengeki6PP45.7%
backdash into offensive move45.7%
forward dash into Toushou66P34.3%
forward movement into Renkan MahosuiPPP34.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP22.9%
backdash into Kakushu Suirengeki6PP22.9%
offensive move into Kinkei DokuritsuP+K22.9%
Fukusoushou2P11.4%
Niki Bunkyaku9K11.4%
Rousou Senka43P into evade down11.4%
Sayu ShoukenPP into Renkan MahosuiPPP11.4%

16 further openings account for the other 16 rounds.

Counted from 18 of the 26 matches played. The rest were not pulled for openings.

Akira

Career
2–3 · 40.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P550.0%
Jouho Touken6P220.0%
Jouho Touken6P into Hachimon KaidaPP110.0%
backdash into Rimon Chouchu66P110.0%
backdash into punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 4 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Shun: 9 of 17 tests hold up
  • El Blaze: 4 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)