Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1612 #1,270 of 3,686 on the Elo list →
Kage1586215 matches
Shun1584173 matches
Brad1632137 matches
El Blaze161479 matches
Jean162764 matches
Jacky161959 matches
Lion162854 matches
Lau159031 matches
Wolf159829 matches
Lei Fei162426 matches
Goh160325 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 35 | 2,247 | 1,202 | 1,045 | 53.5% |
|---|---|---|---|---|---|
| Lei Fei | 35 | 1,410 | 757 | 653 | 53.7% |
| Lion | 35 | 1,149 | 628 | 521 | 54.7% |
| Shun | 34 | 1,134 | 585 | 549 | 51.6% |
| Jacky | 33 | 865 | 479 | 386 | 55.4% |
| Kage | 33 | 681 | 361 | 320 | 53.0% |
| Jean | 33 | 638 | 363 | 275 | 56.9% |
| El Blaze | 35 | 568 | 345 | 223 | 60.7% |
| Goh | 32 | 539 | 299 | 240 | 55.5% |
| Wolf | 31 | 407 | 229 | 178 | 56.3% |
| Lau | 30 | 359 | 194 | 165 | 54.0% |
| Dural | — | 50 | 28 | 22 | 56.0% |
| Akira | 26 | 5 | 2 | 3 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,718 of 3,593 rounds counted11.1 inputs a second (665 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 10.2 | 614 | 370 |
|---|---|---|---|
| Shun | 11.7 | 700 | 592 |
| Brad | 11.1 | 666 | 530 |
| El Blaze | 11.1 | 666 | 302 |
| Jean | 10.8 | 650 | 231 |
| Jacky | 11.2 | 670 | 192 |
| Lion | 10.8 | 647 | 148 |
| Lau | 11.1 | 667 | 93 |
| Wolf | 11.3 | 679 | 102 |
| Lei Fei | 11.0 | 658 | 93 |
| Goh | 11.3 | 681 | 55 |
| Akira | 11.2 | 671 | 10 |
By opponent's character
| Akira | 11.3 | 679 | 341 |
|---|---|---|---|
| Jacky | 11.1 | 668 | 257 |
| Wolf | 11.4 | 684 | 197 |
| Jeffry | 11.4 | 682 | 156 |
| Kage | 10.7 | 642 | 173 |
| Lau | 11.3 | 677 | 160 |
| Jean | 11.3 | 677 | 149 |
| Pai | 11.2 | 671 | 146 |
| Goh | 11.5 | 689 | 144 |
| Sarah | 10.7 | 640 | 146 |
| Shun | 10.8 | 648 | 125 |
| Lei Fei | 11.1 | 666 | 120 |
| El Blaze | 10.7 | 644 | 126 |
| Vanessa | 10.9 | 656 | 102 |
| Brad | 10.6 | 633 | 96 |
| Aoi | 11.1 | 666 | 101 |
| Lion | 10.8 | 647 | 83 |
| Eileen | 10.7 | 644 | 74 |
| Dural | 10.3 | 621 | 16 |
| Taka | 10.1 | 608 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 107 | 50 | 57 | 46.7% | -3.7 |
|---|---|---|---|---|---|
| Jacky | 79 | 35 | 44 | 44.3% | -9.8 |
| Wolf | 73 | 46 | 27 | 63.0% | +8.8 |
| Jeffry | 61 | 33 | 28 | 54.1% | +1.9 |
| Kage | 56 | 25 | 31 | 44.6% | -4.3 |
| Lau | 51 | 27 | 24 | 52.9% | +3.9 |
| Jean | 48 | 23 | 25 | 47.9% | -4.5 |
| Pai | 47 | 21 | 26 | 44.7% | -6.9 |
| Goh | 46 | 26 | 20 | 56.5% | +2.7 |
| Sarah | 45 | 26 | 19 | 57.8% | +9.6 |
| Shun | 45 | 23 | 22 | 51.1% | -1.0 |
| Lei Fei | 43 | 23 | 20 | 53.5% | +2.8 |
| El Blaze | 39 | 20 | 19 | 51.3% | -1.4 |
| Vanessa | 36 | 19 | 17 | 52.8% | +4.3 |
| Brad | 35 | 14 | 21 | 40.0% | -11.1 |
| Aoi | 30 | 17 | 13 | 56.7% | +6.2 |
| Lion | 26 | 13 | 13 | 50.0% | -0.2 |
| Eileen | 22 | 13 | 9 | 59.1% | +6.3 |
| Dural | 4 | 4 | 0 | 100.0% | +42.1 |
| Taka | 2 | 2 | 0 | 100.0% | +51.5 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 104 | 59 | 45 | 56.7% | +5.6 |
|---|---|---|---|---|---|
| Octagon | 98 | 50 | 48 | 51.0% | -0.4 |
| Open | 97 | 44 | 53 | 45.4% | -5.4 |
| Low Fence | 94 | 47 | 47 | 50.0% | -2.6 |
| Single Wall | 93 | 46 | 47 | 49.5% | -3.4 |
| Full Fence | 87 | 46 | 41 | 52.9% | +2.1 |
| Breakable Full Fence | 85 | 41 | 44 | 48.2% | -4.0 |
| Breakable Half Fence | 84 | 43 | 41 | 51.2% | -1.2 |
| Half Fence | 78 | 38 | 40 | 48.7% | -0.3 |
| Full Fence and Open | 34 | 19 | 15 | 55.9% | +4.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 536 | 51.7% | 51.3% | +0.4 |
| No walls | 284 | 48.2% | 51.7% | -3.4 |
Walls against open: +3.9 points (95% range -3.4 to +11.1), p 0.298 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| え~る (Rank 34) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| Shura1025 (Rank 35) | 8 | 4 | 4 | 50.0% |
| handesu519 (Rank 30) | 8 | 7 | 1 | 87.5% |
| striker0123 (Rank 31) | 8 | 6 | 2 | 75.0% |
| もっこり (Rank 35) | 8 | 3 | 5 | 37.5% |
| ジャキる。 (Rank 33) | 8 | 3 | 5 | 37.5% |
| 獣王(設定2) (Rank 31) | 8 | 6 | 2 | 75.0% |
| Sore (Rank 37) | 7 | 0 | 7 | 0.0% |
| VLW_PS (Rank 35) | 7 | 4 | 3 | 57.1% |
| あをゐ (Rank 33) | 7 | 4 | 3 | 57.1% |
| えびもち (Rank 32) | 7 | 6 | 1 | 85.7% |
| タイヨウ (Rank 33) | 7 | 3 | 4 | 42.9% |
| ルドルフ (Rank 31) | 7 | 5 | 2 | 71.4% |
| EVOyan (Rank 29) | 6 | 3 | 3 | 50.0% |
| Hi:D (Rank 33) | 6 | 4 | 2 | 66.7% |
| IkebukuroSarah (Rank 35) | 6 | 4 | 2 | 66.7% |
| LEO (Rank 37) | 6 | 2 | 4 | 33.3% |
| MAR-KUN888 (Rank 31) | 6 | 3 | 3 | 50.0% |
| Nn_nekosuke (Rank 34) | 6 | 3 | 3 | 50.0% |
| satsumaimo-imo26 (Rank 31) | 6 | 5 | 1 | 83.3% |
| きてぃ☆ (Rank 31) | 6 | 3 | 3 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 6 | 5 | 1 | 83.3% |
| ひざくん☆中能登VF部 (Rank 33) | 6 | 2 | 4 | 33.3% |
| タカユキお兄ちゃん/takayuki_vf (Rank 36) | 6 | 2 | 4 | 33.3% |
| マクシミリアン15世 (Rank 34) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ジャキる。 (Rank 33) | 2026/10/18 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| Shura1025 (Rank 35) | 2026/10/18 | 8 | 4 | 4 | 50.0% |
| えびもち (Rank 32) | 2026/10/17 | 7 | 6 | 1 | 85.7% |
| LEO (Rank 37) | 2026/10/17 | 6 | 2 | 4 | 33.3% |
| striker0123 (Rank 31) | 2026/10/14 | 8 | 6 | 2 | 75.0% |
| あをゐ (Rank 33) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| Hi:D (Rank 33) | 2026/10/12 | 6 | 4 | 2 | 66.7% |
| Sore (Rank 37) | 2026/10/09 | 7 | 0 | 7 | 0.0% |
| タイヨウ (Rank 33) | 2026/10/06 | 7 | 3 | 4 | 42.9% |
| タカユキお兄ちゃん/takayuki_vf (Rank 36) | 2026/10/04 | 6 | 2 | 4 | 33.3% |
| 獣王(設定2) (Rank 31) | 2026/09/27 | 8 | 6 | 2 | 75.0% |
| え~る (Rank 34) | 2026/09/02 | 9 | 6 | 3 | 66.7% |
| IkebukuroSarah (Rank 35) | 2026/08/28 | 6 | 4 | 2 | 66.7% |
| EVOyan (Rank 29) | 2026/08/24 | 6 | 3 | 3 | 50.0% |
| きてぃ☆ (Rank 31) | 2026/08/19 | 6 | 3 | 3 | 50.0% |
| VLW_PS (Rank 35) | 2026/07/28 | 7 | 4 | 3 | 57.1% |
| マクシミリアン15世 (Rank 34) | 2026/07/24 | 6 | 2 | 4 | 33.3% |
| handesu519 (Rank 30) | 2026/06/23 | 8 | 7 | 1 | 87.5% |
| MAR-KUN888 (Rank 31) | 2026/06/15 | 6 | 3 | 3 | 50.0% |
| もっこり (Rank 35) | 2026/06/11 | 8 | 3 | 5 | 37.5% |
| Nn_nekosuke (Rank 34) | 2026/06/05 | 6 | 3 | 3 | 50.0% |
| ぬっき~@ ☆狼☆ (Rank 34) | 2026/06/04 | 6 | 5 | 1 | 83.3% |
| ルドルフ (Rank 31) | 2026/06/02 | 7 | 5 | 2 | 71.4% |
| satsumaimo-imo26 (Rank 31) | 2026/05/17 | 6 | 5 | 1 | 83.3% |
| ひざくん☆中能登VF部 (Rank 33) | 2026/05/10 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| crouch into Haisenchu1P | 170 | 5.5% |
|---|---|---|
| backdash into evade down | 153 | 4.9% |
| backdash into Stop Kick4K | 91 | 2.9% |
| forward movement into punchP | 91 | 2.9% |
| crouch into Gyou'in Haishu3P | 81 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 68 | 2.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 53 | 1.7% |
| backdash into Volcano Upper4P+K | 44 | 1.4% |
| backdash into Sway Back4P+K+G | 40 | 1.3% |
| backdash into Turn Savate44K | 39 | 1.2% |
| backdash into throwP+G | 39 | 1.2% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 33 | 1.1% |
| backdash into Ryubisen44K+G | 33 | 1.1% |
| Hagakure-ryu In Raijingeki46P+K into SouhajinP+K | 31 | 1.0% |
| forward dash into throwP+G | 29 | 0.9% |
676 further openings account for the other 2,114 rounds.
Counted from 773 of the 895 matches played. The rest were not pulled for openings.
Kage
- Career
- 361–320 · 53.0%
- This season
- 215 matches · 48.8%
- Peak rank
- 33
First hit in 51.1% of 837 rounds. Won 54.0% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 60.8% of rounds, against 30.6% in their other rounds.
- Against Lau: moves in first in 31.8% of rounds, against 7.5% against everyone else.
- After opening the round before by moving in: moves in first in 28.6% of rounds, against 7.1% after anything else.
- In round 1: opens with “46P+K Hagakure-ryu In Raijingeki into 46P+KP Hagakure-ryu In Fujingeki” in 12.9% of rounds, against 6.5% in their other rounds.
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 68 | 8.1% |
|---|---|---|
| backdash into evade down | 52 | 6.2% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 33 | 3.9% |
| backdash into Ryubisen44K+G | 33 | 3.9% |
| Hagakure-ryu In Raijingeki46P+K into SouhajinP+K | 31 | 3.7% |
| backdash into SouhajinP+K | 25 | 3.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 24 | 2.9% |
| backdash into Ryu'eikyaku66K | 21 | 2.5% |
| Rasen4P into forward dash | 19 | 2.3% |
| backdash into Doukudaki46K | 18 | 2.1% |
| backward movement into Nagiharai6P+K | 18 | 2.1% |
| Ryubisen44K+G into Gen'you4K+G | 16 | 1.9% |
| Rasen4P | 14 | 1.7% |
| forward dash into Hiji'uchi6P | 14 | 1.7% |
| forward dash into Kasumi Yaiba66P+K | 14 | 1.7% |
157 further openings account for the other 439 rounds.
Counted from 209 of the 215 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–10 · 50% | 2–3 · 40% | too few to test |
| Wolf | 11–3 · 79% | 3–4 · 43% | too few to test |
| Jeffry | 5–6 · 45% | 3–7 · 30% | too few to test |
| Jacky | 6–6 · 50% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 1,202–1,045 · 53.5%
- This season
- 137 matches · 52.5%
- Peak rank
- 35
First hit in 49.6% of 534 rounds. Won 55.1% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 42.9% of rounds, against 23.3% in their other rounds.
- Against Akira: opens with “66K Middle Spin Kick into 6K Ten Kao” in 14.5% of rounds, against 2.8% against everyone else.
| backdash into Stop Kick4K | 91 | 16.9% |
|---|---|---|
| backdash into Sway Back4P+K+G | 40 | 7.4% |
| backdash into Turn Savate44K | 39 | 7.2% |
| forward movement into punchP | 31 | 5.7% |
| Middle Spin Kick66K into Ten Kao6K | 24 | 4.4% |
| backdash into evade down | 24 | 4.4% |
| Turn Savate44K | 21 | 3.9% |
| backdash into Jackal Straight46P+K | 17 | 3.1% |
| forward dash into Ten Kao6K | 15 | 2.8% |
| crouch into Sit Jab2P | 13 | 2.4% |
| backdash into throwP+G | 12 | 2.2% |
| Ten Kao6K | 11 | 2.0% |
| Jackal Straight46P+K into Rapid Double JabP+K | 10 | 1.9% |
| Sharp Shoot1P into Upper Elbow44P | 10 | 1.9% |
| Turn Savate44K into Stop Kick4K | 10 | 1.9% |
86 further openings account for the other 172 rounds.
Counted from 133 of the 137 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–2 · 67% | 6–8 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 585–549 · 51.6%
- This season
- 173 matches · 47.4%
- Peak rank
- 34
First hit in 58.5% of 451 rounds. Won 50.8% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 79.6% of rounds, against 48.5% in their other rounds.
- Against Akira: moves in first in 23.3% of rounds, against 8.7% against everyone else.
- After winning a round: attacks straight away in 20.0% of rounds, against 6.3% after losing one.
- When ahead: attacks straight away in 21.4% of rounds, against 9.2% when level or behind.
- On 10+ drinks: attacks straight away in 25.0% of rounds, against 9.5% on other drink counts.
- In round 1: opens with “crouch into 1P Haisenchu” in 64.6% of rounds, against 28.4% in their other rounds.
- Against Jacky: opens with “crouch into 1P Haisenchu” in 48.1% of rounds, against 35.9% against everyone else.
- After winning a round: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 12.7% of rounds, against 0.0% after losing one.
- When ahead: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 12.8% of rounds, against 3.3% when level or behind.
| crouch into Haisenchu1P | 170 | 37.4% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 81 | 17.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 24 | 5.3% |
| forward movement into punchP | 17 | 3.7% |
| backdash into evade down | 16 | 3.5% |
| Getsuga Gakushu46P into forward dash | 9 | 2.0% |
| backward movement into Kasen Zenbokushou6PP | 8 | 1.8% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 7 | 1.5% |
| backdash into Rengeki Gakushu46PPP | 6 | 1.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 5 | 1.1% |
| backdash into Kasen Gyou'in6P+K+G | 5 | 1.1% |
| backdash into Tenshin Benshu4P+K | 5 | 1.1% |
| crouch into Fukuchougeki2P | 5 | 1.1% |
| forward dash into Chubu Soutenkyaku66K | 5 | 1.1% |
| backdash into Chubu Soutenkyaku66K | 4 | 0.9% |
59 further openings account for the other 88 rounds.
Counted from 113 of the 173 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 345–223 · 60.7%
- This season
- 79 matches · 51.9%
- Peak rank
- 35
First hit in 39.6% of 316 rounds. Won 50.4% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 55.8% of rounds, against 25.5% in their other rounds.
- Against Akira: backs off first in 69.4% of rounds, against 38.4% against everyone else.
- In round 1: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 35.1% of rounds, against 10.7% in their other rounds.
- On Open stages: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 31.5% of rounds, against 13.3% on the other stages.
| Demon Dance9P+K into Demon's Tail9P+KK | 53 | 16.6% |
|---|---|---|
| backdash into Volcano Upper4P+K | 44 | 13.8% |
| backdash into Darkness Sword43K+G | 17 | 5.3% |
| backdash into Hammer Smash46P+K | 15 | 4.7% |
| backdash into Demon's Tail9P+KK | 10 | 3.1% |
| backdash into evade down | 10 | 3.1% |
| backdash into Head Smash Kick46K | 9 | 2.8% |
| Volcano Upper4P+K into Sit Jab2P | 8 | 2.5% |
| evade up into Darkness Sword43K+G | 8 | 2.5% |
| evade up into backdash | 7 | 2.2% |
| forward dash into Straight6P+K | 6 | 1.9% |
| Darkness Sword43K+G | 5 | 1.6% |
| Straight6P+K into Quick Combo6P+KP | 5 | 1.6% |
| Volcano Upper4P+K into crouch | 5 | 1.6% |
| backdash into Jumping Hammer Knuckle8P+K | 5 | 1.6% |
73 further openings account for the other 113 rounds.
Counted from 77 of the 79 matches played. The rest were not pulled for openings.
Jacky
- Career
- 479–386 · 55.4%
- This season
- 59 matches · 55.9%
- Peak rank
- 33
First hit in 50.9% of 228 rounds. Won 55.2% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Step-in Middle Kick66K+G | 25 | 11.0% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 24 | 10.5% |
| forward dash into Step-in Middle Kick66K+G | 14 | 6.1% |
| forward movement into punchP | 11 | 4.8% |
| backdash into Middle Spin Kick46K+G | 9 | 4.0% |
| forward dash into throwP+G | 9 | 4.0% |
| High Angle Upper Kick6K | 8 | 3.5% |
| backdash into evade down | 7 | 3.1% |
| Middle Spin Kick46K+G into Groin Kick6K+G | 6 | 2.6% |
| forward dash into Middle Smash6P | 6 | 2.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 5 | 2.2% |
| Middle Spin Kick46K+G | 5 | 2.2% |
| crouch into Squat Straight2P | 5 | 2.2% |
| backdash into Low Spin Kick1K+G | 4 | 1.8% |
| backdash into throwP+G | 4 | 1.8% |
57 further openings account for the other 86 rounds.
Counted from 57 of the 59 matches played. The rest were not pulled for openings.
Jean
- Career
- 363–275 · 56.9%
- This season
- 64 matches · 60.9%
- Peak rank
- 33
First hit in 53.7% of 216 rounds. Won 57.8% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 9.7% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 17 | 7.8% |
| forward movement into Maeken~Joudan MawashigeriPK | 16 | 7.4% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 15 | 6.9% |
| backdash into Gyaku Seikenzuki66P | 11 | 5.1% |
| backdash into evade down | 11 | 5.1% |
| crouch into Shitamaeken2P | 8 | 3.7% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 3.2% |
| forward dash into Gyaku Seikenzuki66P | 7 | 3.2% |
| forward dash into throwP+G | 7 | 3.2% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 6 | 2.8% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 5 | 2.3% |
| backdash into throwP+G | 4 | 1.8% |
| evade up into Kake'uchi~Maekeri'age46PK | 4 | 1.8% |
| Shitanagi Shutou1P | 3 | 1.4% |
53 further openings account for the other 75 rounds.
Counted from 56 of the 64 matches played. The rest were not pulled for openings.
Lion
- Career
- 628–521 · 54.7%
- This season
- 54 matches · 57.4%
- Peak rank
- 35
First hit in 55.1% of 156 rounds. Won 58.1% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sentai4K into Sentai Shumen4KP | 22 | 14.1% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 9 | 5.8% |
| backdash into Tanhikyaku46K | 8 | 5.1% |
| Ukoushin46P+K into Rensansui Banchu46P+KPP | 7 | 4.5% |
| backdash into Touku Rigou Bantaitetsu46K+G | 7 | 4.5% |
| backdash into back kick+guard4K+G | 7 | 4.5% |
| crouch into Dantai3K | 7 | 4.5% |
| backdash into evade down | 6 | 3.9% |
| Sentai4K into HakotsushuP+K+G | 5 | 3.2% |
| Sentai4K into Tourou Teihozen (Deflect)4P+K+G | 5 | 3.2% |
| backdash into Fujin Rentankyaku66KK | 5 | 3.2% |
| backdash into Koushutai44K | 4 | 2.6% |
| up kick+guard8K+G | 4 | 2.6% |
| Touku Rigou Bantaitetsu46K+G into KouhaitaiK+G | 3 | 1.9% |
| backdash into Zensou Tenshinkyaku44K+G | 3 | 1.9% |
43 further openings account for the other 54 rounds.
Counted from 38 of the 54 matches played. The rest were not pulled for openings.
Wolf
- Career
- 229–178 · 56.3%
- This season
- 29 matches · 48.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| crouch into Arrow Knuckle3P | 18 | 18.2% |
|---|---|---|
| forward dash into Knee Lift6K | 9 | 9.1% |
| crouch into Low Hammer2P | 8 | 8.1% |
| backdash into evade down | 7 | 7.1% |
| backdash into Rolling Savate6K+G | 5 | 5.0% |
| backdash into Heavy Middle Kick3K+G | 4 | 4.0% |
| backdash into Knee Lift6K | 4 | 4.0% |
| backdash into Low Drop Kick62K | 4 | 4.0% |
| backdash into Savate4K | 4 | 4.0% |
| evade down into Elbow Butt4P | 4 | 4.0% |
| backward movement into evade down | 3 | 3.0% |
| Elbow Butt4P | 2 | 2.0% |
| evade up into Heavy Middle Kick3K+G | 2 | 2.0% |
| evade up into Knee Lift6K | 2 | 2.0% |
| forward dash into Low Drop Kick62K | 2 | 2.0% |
21 further openings account for the other 21 rounds.
Counted from 25 of the 29 matches played. The rest were not pulled for openings.
Goh
- Career
- 299–240 · 55.5%
- This season
- 25 matches · 44.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 11 | 11.8% |
|---|---|---|
| backdash into evade down | 8 | 8.6% |
| backdash into Kyousengeri46K | 5 | 5.4% |
| backdash into throwP+G | 5 | 5.4% |
| forward movement into punchP | 5 | 5.4% |
| evade up into crouch dash back | 4 | 4.3% |
| forward dash into Kurogane Kudaki66P | 4 | 4.3% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 3 | 3.2% |
| backdash into Aragami4K | 3 | 3.2% |
| backdash into Garyu66K | 3 | 3.2% |
| evade up into Karura4P+K | 3 | 3.2% |
| Ni'oudaoshi3K+G | 2 | 2.1% |
| Sune Kudaki43P into punchP | 2 | 2.1% |
| backdash into Ni'oudaoshi3K+G | 2 | 2.1% |
| backward movement into evade down | 2 | 2.1% |
29 further openings account for the other 31 rounds.
Counted from 24 of the 25 matches played. The rest were not pulled for openings.
Lau
- Career
- 194–165 · 54.0%
- This season
- 31 matches · 51.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 13.4% |
|---|---|---|
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 10 | 12.2% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 10 | 12.2% |
| backdash into Souko Sensou66P+K | 9 | 11.0% |
| backdash into Sako Soushou4P+K | 6 | 7.3% |
| backdash into Senchutai3K | 4 | 4.9% |
| Fukko Kensou1P | 3 | 3.7% |
| Fukko Kensou1P into Hi'en Renshou44PP | 3 | 3.7% |
| backdash into Ko'en Senshi66K+G | 3 | 3.7% |
| crouch into Renshou Senputai3PPK | 3 | 3.7% |
| backdash into Tenshin EngekishouP+K | 2 | 2.4% |
| crouch into Souchuken2P | 2 | 2.4% |
| Fukko Kensou1P into Kensou4P | 1 | 1.2% |
| Saishikkyaku4K into Ko'en TenshinkyakuKK | 1 | 1.2% |
| backdash into Junho Renshou33PP | 1 | 1.2% |
13 further openings account for the other 13 rounds.
Counted from 20 of the 31 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 757–653 · 53.7%
- This season
- 26 matches · 57.7%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukusoushou2P | 13 | 18.6% |
|---|---|---|
| crouch into Bunkyaku3K | 8 | 11.4% |
| backdash into Hai Shiki2P+K+G | 5 | 7.1% |
| Dantai4K | 4 | 5.7% |
| Toushou66P into Kakushu Suirengeki6PP | 4 | 5.7% |
| backdash into offensive move | 4 | 5.7% |
| forward dash into Toushou66P | 3 | 4.3% |
| forward movement into Renkan MahosuiPPP | 3 | 4.3% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 2 | 2.9% |
| backdash into Kakushu Suirengeki6PP | 2 | 2.9% |
| offensive move into Kinkei DokuritsuP+K | 2 | 2.9% |
| Fukusoushou2P | 1 | 1.4% |
| Niki Bunkyaku9K | 1 | 1.4% |
| Rousou Senka43P into evade down | 1 | 1.4% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Counted from 18 of the 26 matches played. The rest were not pulled for openings.
Akira
- Career
- 2–3 · 40.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 5 | 50.0% |
|---|---|---|
| Jouho Touken6P | 2 | 20.0% |
| Jouho Touken6P into Hachimon KaidaPP | 1 | 10.0% |
| backdash into Rimon Chouchu66P | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 4 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Shun: 9 of 17 tests hold up
- El Blaze: 4 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
