VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

Wakkun_okymjp

  • Akira
  • Lion
  • Taka
  • Aoi
  • Sarah
  • Jacky
  • Pai
  • Jeffry
  • Lau
  • Lei Fei
  • Kage
  • Wolf
  • Shun
Career matches694
Career win rate69.6%
Round win rate62.3%
Peak rank30
Distinct opponents47
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1512 #1,925 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean302811968569.8%
Akira2567432464.2%
Sarah2455342161.8%
Jacky2553431081.1%
Aoi2338241463.2%
Kage2336221461.1%
Jeffry253326778.8%
Lion243024680.0%
Lei Fei232921872.4%
Lau232720774.1%
Taka221912763.2%
Pai231815383.3%
Wolf2152340.0%
Shun2131233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

373 of 438 rounds counted

8.4 inputs a second (502 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.953282
Jean8.048217
Lion8.249145
Taka8.752044
Aoi8.450536
Sarah8.048029
Jacky7.142827
Pai8.752016
Jeffry8.047718
Lau8.752019
Lei Fei8.048220
Kage7.84709
Wolf8.75217
Shun9.55704

By opponent's character

Sarah8.048277
Akira8.651658
Wolf8.350149
Lion8.450537
Shun8.852539
El Blaze8.852919
Jeffry8.047728
Pai8.953217
Jacky8.148813
Kage8.148517
Lau8.953313
Eileen7.34376

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah1813572.2%+5.5
Akira1615193.8%+29.7
Wolf1510566.7%+5.1
Lion108280.0%-2.0
Shun96366.7%-7.0
El Blaze76185.7%+6.8
Jeffry74357.1%-19.8
Pai74357.1%-14.7
Jacky53260.0%-23.2
Kage51420.0%-34.6
Lau550100.0%+19.5
Eileen21150.0%-38.4
Goh220100.0%+15.2
Aoi110100.0%+17.7
Lei Fei1010.0%-86.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2314960.9%-12.4
Half Fence2017385.0%+10.2
Single Wall158753.3%-25.6
Octagon118372.7%+3.0
Full Fence97277.8%+15.9
Low Fence98188.9%+21.1
Breakable Full Fence87187.5%+20.7
Breakable Half Fence42250.0%-33.1
Full Fence and Open220100.0%+44.0
Rectangle220100.0%+14.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5479.6%72.6%+7.1
No walls4763.8%72.0%-8.1

Walls against open: +15.2 points (95% range -4.1 to +34.5), p 0.122 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

osAnKIRA (Rank 21)2026/10/11220100.0%
おぺ (Rank 23)2026/10/1132166.7%
サーちゃん (Rank 21)2026/09/2743175.0%
yasai (Rank 24)2026/09/26660100.0%
kimxxxtt (Rank 23)2026/09/18220100.0%
إدارةسيجاليستطبيعية (Rank 26)2026/09/182020.0%
orz (Rank 27)2026/09/1331233.3%
y.o.y (Rank 21)2026/09/13220100.0%
失礼!スマッシュ☆彡 (Rank 26)2026/09/122020.0%
n-fifty (Rank 26)2026/09/1231233.3%
Recordingthematch (Rank 24)2026/09/1253260.0%
Multipla (Rank 25)2026/09/12220100.0%
aona (Rank 27)2026/09/02220100.0%
vaN (Rank 24)2026/09/02220100.0%
관절보궁 (Rank 21)2026/09/0231233.3%
猫鼻 (Rank 31)2026/08/2931233.3%
gimoring (Rank 27)2026/08/2953260.0%
dalmax72 (Rank 21)2026/08/2598188.9%
sk901 (Rank 21)2026/08/2554180.0%
μ (Rank 26)2026/07/18440100.0%
TigerMask (Rank 21)2026/06/2532166.7%
naowai (Rank 21)2026/06/25440100.0%
Toragoto (Rank 26)2026/05/0432166.7%
TOMORV (Rank 26)2026/04/1932166.7%
Sheen (Rank 21)2026/03/29220100.0%

Round openings

Every character

backdash into evade up4310.3%
backward movement into evade up112.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK81.9%
crouch into Shita Harite2P81.9%
forward movement into punchP81.9%
Juchou Senshou8P+K51.2%
Nozuchi1P+K51.2%
Rimon Chouchu66P51.2%
backward movement into Jouho Senshou46P51.2%
evade down into evade up51.2%
evade down into guardG51.2%
guardG into evade down51.2%
Jouho Senshou46P into forward movement41.0%
backdash into throwP+G41.0%
crouch into Shitamaeken2P41.0%

221 further openings account for the other 292 rounds.

Counted from 104 of the 110 matches played. The rest were not pulled for openings.

Jean

Career
196–85 · 69.8%
This season
20 matches · 75.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK810.7%
backdash into evade up68.0%
Nozuchi1P+K56.7%
crouch into Shitamaeken2P45.3%
Yoko'enpi6P34.0%
backdash into Oihiji4P+K34.0%
backward movement into evade up34.0%
crouch dash forward into Tate'enpi~Tenkai Hizageri33PK34.0%
forward movement into punchP34.0%
Shitamaeken2P22.7%
backdash into Kake'uchi46P22.7%
backdash into Kake'uchi~Maekeri'age46PK22.7%
evade down into guardG22.7%
Chudan Mawashigeri3K11.3%
Doumawashi Kaitengeri46K+G11.3%

27 further openings account for the other 27 rounds.

Akira

Career
43–24 · 64.2%
This season
21 matches · 81.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up812.5%
Rimon Chouchu66P57.8%
backward movement into Jouho Senshou46P57.8%
Jouho Senshou46P into forward movement46.2%
forward dash into Souka Housui3P+K46.2%
forward dash into Jouho Touken6P34.7%
Housui2P23.1%
Rimon Chouchu66P into forward dash23.1%
Senzankou66P+K into throwP+G23.1%
Souka Housui3P+K23.1%
backdash into Jouho Senshou46P23.1%
evade down into guardG23.1%
forward movement into punchP23.1%
guardG into evade down23.1%
Ekishou3P11.6%

18 further openings account for the other 18 rounds.

Counted from 16 of the 21 matches played. The rest were not pulled for openings.

Taka

Career
12–7 · 63.2%
This season
10 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P818.2%
backdash into evade up36.8%
crouch into Tsuyubarai 22P+KP36.8%
Agyou4P+K+G24.5%
Morotezuki66P into Morote Tsuppari66PP24.5%
Shita Harite2P24.5%
backdash into throwP+G24.5%
Kachi'age33P+K into forward movement12.3%
Morotezuki66P12.3%
Shita Harite2P into Kumoyaburi4P+K12.3%
Shita Harite2P into Marutahiza6K12.3%
Shita Harite2P into Tsuppari 2PP12.3%
Shita Harite2P into backdash12.3%
Shita Harite2P into evade down12.3%
backdash into Kachi'age33P+K12.3%

14 further openings account for the other 14 rounds.

Lion

Career
24–6 · 80.0%
This season
11 matches · 72.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K511.9%
backdash into evade up511.9%
Fujintai1K+G37.1%
Koushutai44K into Souji SenpuP+K37.1%
backdash into Sentai4K37.1%
Kousoutai2K+G24.8%
punchP into kickK24.8%
Attai2K into Tousentai2KK+G12.4%
Banchu6P into Banchu Renkanshu6PP12.4%
Katousui2P12.4%
Sen'inshou3P into Kishitsu Kasensou43P12.4%
Senshippo66P12.4%
backdash into Koushutai44K12.4%
backdash into evade down12.4%
backdash into throwP+G12.4%

11 further openings account for the other 11 rounds.

Counted from 10 of the 11 matches played. The rest were not pulled for openings.

Aoi

Career
24–14 · 63.2%
This season
9 matches · 55.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kusanagi2K+G38.3%
Sanseigan66P+K into Ouka66P+KP38.3%
backdash into evade up38.3%
forward movement into Nirentotsu OuchuPPP38.3%
Gedan Shouda2P25.6%
Raijinha6K into punchP25.6%
Ryoushi43P25.6%
Tenchi In'youP+K+G25.6%
backward movement into evade up25.6%
evade down into evade up25.6%
Chudan Hiji'ate6P into punchP12.8%
Hou'oushu3P12.8%
Kusanagi2K+G into Tenchi In'youP+K+G12.8%
NirentotsuPP into Nirentotsu OuchuPPP12.8%
Raijinha6K12.8%

7 further openings account for the other 7 rounds.

Sarah

Career
34–21 · 61.8%
This season
7 matches · 57.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle Turn44P into crouch310.3%
Sharpsword44K into Sharpsword Combo44KK310.3%
backdash into evade up26.9%
backward movement into evade up26.9%
guardG into evade down26.9%
Back Knuckle Turn44P13.5%
Leg Slicer2K+G13.5%
Leg Slicer2K+G into crouch13.5%
Long Snap Side Chop3P+K13.5%
Rising Elbow6P into Double Joint Butt6PK13.5%
Snap Side Chop3P into Setup Combination3PK13.5%
Squat Straight2P into Jab StraightPP13.5%
backdash into Crescent Heel4K+G13.5%
backdash into Dragon Smash Cannon1K13.5%
backdash into Leg Slicer2K+G13.5%

7 further openings account for the other 7 rounds.

Jacky

Career
43–10 · 81.1%
This season
6 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up414.8%
crouch into Squat Straight2P311.1%
High Angle Upper Kick6K into forward movement27.4%
Low Spin Kick1K+G into guardG27.4%
guardG into crouch27.4%
Dash Hammer Kick66K13.7%
Dragon Combination 11P+K into Dragon Combination 21P+KP13.7%
Low Spin Kick1K+G13.7%
Middle Smash6P into Middle Smash Sword6PK13.7%
Slant Back Knuckle1P into kickK13.7%
Squat Straight2P13.7%
backdash into Middle Kick3K13.7%
backdash into Spin Heel Sword4K+G13.7%
guardG13.7%
guardG into Groin Kick6K+G13.7%

4 further openings account for the other 4 rounds.

Pai

Career
15–3 · 83.3%
This season
6 matches · 83.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Soukyaku1K+G into guardG313.0%
backdash into evade up28.7%
crouch into down-back kick1K28.7%
Enbikyaku3K+G into guardG14.3%
Ensei Haijinkyaku7K+G14.3%
Ensei SenpukyakuK+G14.3%
Honshin Soukyaku1K+G14.3%
Koutankyaku66K into Renkan Tanheki66KP14.3%
RenshouPP into RaigekishouPPP14.3%
Senchuken6P14.3%
back, down-back punch+kick41P+K14.3%
forward dash into Danshitsu Senshou6KP14.3%
forward movement into RenkentaiPK14.3%
forward movement into RenshouPP14.3%
guardG into Renkan Maho Chuken6P+KP14.3%

4 further openings account for the other 4 rounds.

Lei Fei

Career
21–8 · 72.4%
This season
5 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P315.0%
backdash into Kaisei Tento1P+K210.0%
Fukusoushou2P into crouch15.0%
Fukusoushou2P into crouch dash back15.0%
Souhikyaku9K+G into forward movement15.0%
backdash into offensive move15.0%
evade down15.0%
evade up15.0%
guardG15.0%
guardG into Hai Shiki2P+K+G15.0%
guardG into Renkan MahosuiPPP15.0%
guardG into crouch15.0%
offensive move15.0%
offensive move into Hai Shiki2P+K+G15.0%
offensive move into kickK15.0%

2 further openings account for the other 2 rounds.

Lau

Career
20–7 · 74.1%
This season
5 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up315.8%
Koryu Tenshinkyaku6K+G210.5%
Kosoushou46P into forward movement210.5%
backdash into Koryu Tenshinkyaku6K+G210.5%
RenshouPP into Renkanshou3PPP15.3%
Shakashou3P into crouch15.3%
Souko Sensou66P+K15.3%
backdash into Renshou Senputai3PPK15.3%
crouch into Renkanshou3PPP15.3%
crouch into Saishikkyaku4K15.3%
crouch into down-back kick1K15.3%
forward dash into throwP+G15.3%
forward movement into RaigekishouPPP15.3%
guardG into Touku Kosenkyaku9K15.3%

Jeffry

Career
26–7 · 78.8%
This season
5 matches · 60.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up316.7%
Dash Elbow66P into Dash Elbow Upper66PP15.6%
Drop Anchor1K+G15.6%
Ducking Low2K+G15.6%
Full Swing Upper33P into forward movement15.6%
Knee Attack6K15.6%
Torpedo Head Butt4P+K15.6%
backdash into Double Hammer Down43P15.6%
backdash into Megaton Knuckle43P+K15.6%
backward movement into Double KnucklePP15.6%
backward movement into Torpedo Head Butt4P+K15.6%
crouch into Ducking Low2K+G15.6%
crouch into Grizzly Hammer1PP15.6%
evade down into evade up15.6%
evade up into evade down15.6%

1 further openings account for the other 1 rounds.

Kage

Career
22–14 · 61.1%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P111.1%
Tsumujigeri2K+G111.1%
backdash into Fujinkyaku46K+G111.1%
backdash into Gen'you4K+G111.1%
backdash into Nakageri3K111.1%
backdash into evade up111.1%
backdash into throwP+G111.1%
backward movement into evade up111.1%
crouch into Nirenkyaku3KK111.1%

Wolf

Career
2–3 · 40.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up228.6%
Arrow Knuckle3P into guardG114.3%
Low Drop Kick62K114.3%
backward movement into evade up114.3%
forward movement into Elbow Butt4P114.3%
guardG into Low Hammer2P114.3%

Shun

Career
1–2 · 33.3%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK125.0%
backdash into evade up125.0%
evade up into Rensai Gakushu46PP125.0%
guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)