VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

KrsJin

Career matches1,473
Career win rate58.6%
Round win rate53.1%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3388453634860.6%
Akira3358932726255.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun28171160.7%+14.6
Jacky22111150.0%-13.3
Kage145935.7%+4.5
Lau98188.9%+2.9
Sarah94544.4%-20.2
Brad62433.3%-10.8
Wolf42250.0%-9.0
Akira220100.0%+33.3
Eileen220100.0%+14.0
Lei Fei21150.0%-17.1
Jean110100.0%+59.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon168850.0%-14.5
Rectangle1511473.3%+28.0
Full Fence129375.0%+22.6
Full Fence and Open105550.0%+0.4
Breakable Full Fence95455.6%-5.5
Open95455.6%-5.6
Half Fence83537.5%-26.6
Low Fence73442.9%-11.7
Breakable Half Fence63350.0%+8.4
Single Wall52340.0%-14.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6659.1%56.0%+3.1
No walls2147.6%56.8%-9.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Crawlman (Rank 36)168850.0%
Da-Goat-Pawn (Rank 32)113827.3%
tenpai (Rank 31)118372.7%
YesShifuStan (Rank 24)98188.9%
generalripper114 (Rank 40)82625.0%
DanHalen (Rank 30)76185.7%
UltraSeBassツ (Rank 34)62433.3%
Crashing_Blow2003 (Rank 29)53260.0%
leefung._ (Rank 32)53260.0%
BeTTyBLuE187 (Rank 32)41325.0%
Booger (Rank 32)42250.0%
Sevensided253 (Rank 33)31233.3%
VectorMan- (Rank 34)32166.7%
BearPrincess420 (Rank 20)220100.0%
chaingrabs (Rank 24)220100.0%
savantique (Rank 29)21150.0%
valor (Rank 36)110100.0%

Most played opponents, most recent first

Sevensided253 (Rank 33)2026/08/3131233.3%
leefung._ (Rank 32)2026/08/3153260.0%
Crawlman (Rank 36)2026/08/30168850.0%
DanHalen (Rank 30)2026/08/3076185.7%
Da-Goat-Pawn (Rank 32)2026/08/30113827.3%
chaingrabs (Rank 24)2026/08/30220100.0%
Crashing_Blow2003 (Rank 29)2026/08/3053260.0%
valor (Rank 36)2026/08/29110100.0%
tenpai (Rank 31)2026/06/18118372.7%
Booger (Rank 32)2026/06/1842250.0%
BearPrincess420 (Rank 20)2026/06/18220100.0%
BeTTyBLuE187 (Rank 32)2026/06/1841325.0%
VectorMan- (Rank 34)2026/06/1832166.7%
UltraSeBassツ (Rank 34)2026/05/1562433.3%
generalripper114 (Rank 40)2026/05/1082625.0%
YesShifuStan (Rank 24)2026/05/1098188.9%
savantique (Rank 29)2026/05/1021150.0%

Round openings

Every character

backdash into evade up7418.6%
backward movement into Jouho Touken6P246.0%
Jouho Senshou46P205.0%
Chouyoushu1P153.8%
Groin Kick6K+G133.3%
crouch dash forward into evade down112.8%
Rimon Chouchu66P92.3%
backdash into Spinning Back Knuckle4P92.3%
Bil Jee6P+K82.0%
Slide Shuffle (Deflect)4P+K+G82.0%
backdash into Geimon Tessen46P+K+G82.0%
Spinning Back Knuckle4P into Spinning Arm Kick4PK71.8%
Middle Spin Kick46K+G61.5%
Souka Housui3P+K61.5%
backdash into Souka Housui3P+K61.5%

104 further openings account for the other 175 rounds.

Jacky

backdash into evade up4823.8%
Groin Kick6K+G136.4%
backdash into Spinning Back Knuckle4P94.5%
Bil Jee6P+K84.0%
Slide Shuffle (Deflect)4P+K+G84.0%
Spinning Back Knuckle4P into Spinning Arm Kick4PK73.5%
crouch dash forward into evade down73.5%
Middle Spin Kick46K+G63.0%
backward movement into evade up63.0%
backward movement into Groin Kick6K+G52.5%
Dragon Combination 11P+K into Dragon Combination 21P+KP42.0%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP42.0%
backdash into Dragon Combination 21P+KP42.0%
Middle Smash6P into Middle Smash Sword6PK31.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward31.5%

52 further openings account for the other 67 rounds.

Akira

backdash into evade up2613.2%
backward movement into Jouho Touken6P2412.2%
Jouho Senshou46P2010.2%
Chouyoushu1P157.6%
Rimon Chouchu66P94.6%
backdash into Geimon Tessen46P+K+G84.1%
Souka Housui3P+K63.0%
backdash into Souka Housui3P+K63.0%
Jouho Senshou46P into forward movement42.0%
crouch dash forward into evade down42.0%
Senzankou66P+K31.5%
backdash into Chouzan Housui46P+K31.5%
crouch dash back into Jouho Touken6P31.5%
crouch dash back into evade down31.5%
punchP into kickK31.5%

45 further openings account for the other 60 rounds.