VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

KrsJin

  • Akira
Career matches1,489
Career win rate58.7%
Round win rate55.6%
Peak rank34
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1747 #587 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3490054735360.8%
Akira3358932726255.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

543 of 642 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.4443445
Akira7.947598

By opponent's character

Jacky7.6458139
Sarah7.2432124
Shun7.6456111
Kage7.544937
Brad7.645722
El Blaze7.243037
Akira7.545120
Lei Fei7.64577
Wolf7.846817
Eileen7.74626
Lion7.04238
Aoi7.54503
Goh7.44425
Jean8.45024
Pai7.34393

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky35201557.1%-0.7
Sarah31141745.2%-24.3
Shun28171160.7%+11.8
Kage1761135.3%+0.4
Brad116554.5%+4.1
El Blaze94544.4%-7.5
Lau98188.9%+2.4
Akira550100.0%+33.7
Lei Fei43175.0%-0.4
Wolf42250.0%-9.6
Eileen220100.0%+13.3
Lion220100.0%+50.9
Aoi110100.0%+3.9
Goh110100.0%+33.4
Jean110100.0%+58.9
Pai110100.0%+3.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon25111444.0%-15.2
Rectangle2216672.7%+22.4
Open1911857.9%-4.3
Full Fence1713476.5%+25.6
Low Fence158753.3%-7.0
Single Wall157846.7%-15.2
Breakable Full Fence138561.5%-4.6
Half Fence136746.1%-16.7
Full Fence and Open105550.0%-0.4
Breakable Half Fence63350.0%+7.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9659.4%56.4%+2.9
No walls4953.1%60.7%-7.6

Walls against open: +10.6 points (95% range -10.3 to +31.4), p 0.321 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

xChimerax⛧ (Rank 33)2026/10/0954180.0%
Crashing_Blow2003 (Rank 33)2026/09/24106460.0%
Whit34Kh1ght (Rank 1)2026/09/24110100.0%
Blargh (Rank 30)2026/09/24220100.0%
UltraSeBassツ (Rank 36)2026/09/24134930.8%
Kungfuhustle99 (Rank 27)2026/09/24220100.0%
j_remover (Rank 34)2026/09/24117463.6%
Sevensided253 (Rank 31)2026/09/241751229.4%
SLIKBEATZ_ (Rank 25)2026/09/24220100.0%
HappyFriendLau (Rank 34)2026/09/24220100.0%
Nohara (Rank 30)2026/09/2432166.7%
OmegaBankai (Rank 29)2026/09/2454180.0%
leefung._ (Rank 32)2026/08/3153260.0%
Crawlman (Rank 36)2026/08/30168850.0%
DanHalen (Rank 30)2026/08/3076185.7%
Da-Goat-Pawn (Rank 32)2026/08/30113827.3%
chaingrabs (Rank 24)2026/08/30220100.0%
tenpai (Rank 31)2026/06/18118372.7%
Booger (Rank 32)2026/06/1842250.0%
BearPrincess420 (Rank 20)2026/06/18220100.0%
BeTTyBLuE187 (Rank 32)2026/06/1841325.0%
VectorMan- (Rank 34)2026/06/1832166.7%
generalripper114 (Rank 40)2026/05/1082625.0%
YesShifuStan (Rank 24)2026/05/1098188.9%
savantique (Rank 29)2026/05/1021150.0%

Round openings

Every character

backdash into evade up6811.0%
crouch dash forward into evade down335.3%
Groin Kick6K+G274.4%
backward movement into Jouho Touken6P243.9%
punchP into Jab StraightPP223.6%
Jouho Senshou46P203.2%
Bil Jee6P+K172.8%
backdash into Spinning Back Knuckle4P162.6%
Chouyoushu1P152.4%
Spinning Back Knuckle4P into Spinning Arm Kick4PK132.1%
Slide Shuffle (Deflect)4P+K+G111.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward111.8%
backdash into Side Hook Turn44P101.6%
backward movement into evade up101.6%
Rimon Chouchu66P91.5%

149 further openings account for the other 311 rounds.

Counted from 155 of the 161 matches played. The rest were not pulled for openings.

Jacky

Career
547–353 · 60.8%
This season
112 matches · 58.0%
Peak rank
34

First hit in 45.4% of 419 rounds. Won 56.8% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up4911.7%
crouch dash forward into evade down296.9%
Groin Kick6K+G276.4%
punchP into Jab StraightPP225.2%
Bil Jee6P+K174.0%
backdash into Spinning Back Knuckle4P163.8%
Spinning Back Knuckle4P into Spinning Arm Kick4PK133.1%
Slide Shuffle (Deflect)4P+K+G112.6%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward112.6%
backdash into Side Hook Turn44P102.4%
backward movement into evade up102.4%
backward movement into Groin Kick6K+G92.1%
Dragon Combination 11P+K into Dragon Combination 21P+KP81.9%
Middle Spin Kick46K+G81.9%
backdash into Dragon Combination 21P+KP81.9%

97 further openings account for the other 172 rounds.

Counted from 106 of the 112 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun12–3 · 80%1–4 · 20%too few to test
Sarah4–5 · 44%9–9 · 50%too few to test
Jacky8–7 · 53%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
327–262 · 55.5%
This season
49 matches · 57.1%
Peak rank
33

First hit in 48.2% of 193 rounds. Won 61.3% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Jouho Touken6P2412.2%
Jouho Senshou46P2010.2%
backdash into evade up199.6%
Chouyoushu1P157.6%
Rimon Chouchu66P94.6%
backdash into Souka Housui3P+K94.6%
backdash into Geimon Tessen46P+K+G84.1%
Souka Housui3P+K63.0%
Jouho Senshou46P into forward movement42.0%
backdash into Chouzan Housui46P+K42.0%
crouch dash forward into evade down42.0%
Senzankou66P+K31.5%
backdash into Chouyoushu1P31.5%
crouch dash back into Jouho Touken6P31.5%
punchP into kickK31.5%

47 further openings account for the other 63 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 12 tests hold up
  • Akira: not tested (too few rounds)