VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

BB

  • Dural
  • Sarah
  • Jeffry
  • Jacky
  • Wolf
  • Akira
Career matches1,867
Career win rate57.3%
Round win rate54.6%
Peak rank25
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1389 #2,709 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2441022518554.9%
Jeffry2436821115757.3%
Dural2532619113558.6%
Akira2220510410150.7%
Jacky242001287264.0%
Wolf232001237761.5%
Sarah24149836655.7%
Shun—95455.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

162 of 293 rounds counted

5.8 inputs a second (351 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural5.834651
Sarah5.935246
Jeffry6.23694
Kage5.834830
Jacky6.035731

By opponent's character

Jacky6.236935
Akira5.834723
Pai5.935425
Wolf5.83484
Lau6.035926
Aoi5.532810
Vanessa5.63358
Dural5.83455
Jeffry5.63353
Kage5.33176
Lion5.53307
Sarah6.84064
Eileen6.03583
El Blaze5.43263

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky115645.5%-17.0
Goh108280.0%+25.1
Akira94544.4%-16.3
Pai95455.6%+1.2
Wolf93633.3%-23.7
Lau74357.1%-11.0
Aoi32166.7%+8.3
Vanessa31233.3%-33.0
Dural220100.0%+60.8
Jeffry220100.0%+54.9
Kage220100.0%+47.6
Lion220100.0%+21.3
Sarah220100.0%+32.0
Eileen1010.0%-50.7
El Blaze110100.0%+19.4
Jean110100.0%+49.8
Lei Fei1010.0%-51.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence115645.5%-21.8
Breakable Half Fence97277.8%+18.3
Single Wall96366.7%+3.5
Open84450.0%-1.1
Rectangle84450.0%-8.2
Octagon73442.9%-8.0
Half Fence64266.7%+0.3
Full Fence54180.0%+26.6
Full Fence and Open53260.0%+1.1
Low Fence52340.0%-9.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4658.7%59.6%-0.9
No walls2254.5%55.6%-1.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GK_RAIDEN_ (Rank 22)2026/09/26110100.0%
格雷希欧 (Rank 25)2026/09/22220100.0%
a032682 (Rank 26)2026/09/171010.0%
Sateegh-Chen (Rank 23)2026/09/17110100.0%
tsuna-sand274 (Rank 26)2026/09/172020.0%
zxyzguy (Rank 24)2026/08/272020.0%
toothy-limb74 (Rank 24)2026/08/22110100.0%
yabo (Rank 23)2026/08/1921150.0%
ゆう (Rank 21)2026/08/03220100.0%
dalmax72 (Rank 21)2026/08/032020.0%
三輪ですが@SRGM (Rank 24)2026/06/301010.0%
O.J.A (Rank 22)2026/06/22440100.0%
kimxxxtt (Rank 24)2026/06/02110100.0%
0Y-Y0 (Rank 21)2026/06/02220100.0%
naowai (Rank 21)2026/06/0232166.7%
maeK55 (Rank 23)2026/06/0232166.7%
qzmix (Rank 24)2026/05/1654180.0%
chloe_the_marcus (Rank 26)2026/05/08220100.0%
roushi_77 (Rank 25)2026/05/081010.0%
lululanlan (Rank 24)2026/05/08220100.0%
osAnKIRA (Rank 22)2026/05/0721150.0%
Sevengar01 (Rank 21)2026/04/2221150.0%
wide-plaster85 (Rank 26)2026/04/184040.0%
lalunajay (Rank 21)2026/03/29220100.0%
THE_SnASH (Rank 23)2026/03/271010.0%

Round openings

Every character

forward movement into punchP3712.6%
guardG237.8%
backdash into guardG124.1%
evade down into guardG93.1%
evade up into guardG93.1%
punchP82.7%
guardG into backdash72.4%
Elbow Butt6P62.0%
Hiji'uchi6P51.7%
backdash into backward movement51.7%
crouch dash back into evade down51.7%
Rising Elbow into Double Joint Butt41.4%
forward movement into Jab Double StraightPPP41.4%
guardG into evade down41.4%
guardG into evade up41.4%

117 further openings account for the other 152 rounds.

Dural

Career
191–135 · 58.6%
This season
18 matches · 88.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG913.0%
forward movement into punchP57.2%
evade down into guardG34.3%
evade up into guardG34.3%
Cut Upper3P into guardG22.9%
Hi'en Tankyaku9K22.9%
Rising Elbow6P into Double Joint Butt6PK22.9%
backward movement into Rising Elbow6P22.9%
crouch into High Spin Kick1PK22.9%
down-forward punch+kick3P+K into down-forward, forward, down-forward punch+kick363P+K22.9%
forward movement into One TwoPP22.9%
guardG into Somersault Zwei7KK22.9%
Cut Upper3P11.4%
Cut Upper3P into crouch11.4%
Hi'en Tankyaku9K into backward movement11.4%

30 further openings account for the other 30 rounds.

Jeffry

Career
211–157 · 57.3%
This season
16 matches · 43.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP811.9%
Elbow Butt6P69.0%
guardG into backdash69.0%
punchP57.5%
guardG into evade down34.5%
Low Knuckle2P23.0%
backdash into backward movement23.0%
crouch into Double Upper3PP23.0%
crouch into Low Knuckle2P23.0%
evade up into Double Upper3PP23.0%
guardG23.0%
guardG into evade up23.0%
no input23.0%
Hell Dunk Elbow2P+K11.5%
Torpedo Head Butt4P+K11.5%

21 further openings account for the other 21 rounds.

Sarah

Career
83–66 · 55.7%
This season
17 matches · 58.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG914.3%
forward movement into punchP711.1%
evade down into guardG46.3%
crouch dash back into evade down34.8%
evade up into guardG34.8%
forward movement into Punch High KickPK34.8%
guardG into Leg Slicer2K+G34.8%
Leg Slicer2K+G23.2%
Long Snap Side Chop3P+K23.2%
Rising Elbow6P23.2%
Rising Elbow6P into Double Joint Butt6PK23.2%
guardG23.2%
guardG into crouch dash back23.2%
Feather Scarecrow8K11.6%
Jab StraightPP into Flash Piston PunchPPP11.6%

17 further openings account for the other 17 rounds.

Kage

Career
225–185 · 54.9%
This season
10 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP717.1%
Hiji'uchi6P512.2%
guardG49.8%
backdash into Ryubisen44K+G24.9%
backdash into Ura Tsumujigeri44K24.9%
forward movement into ResshouPP24.9%
guardG into Suishageri7K+G24.9%
Fusenjin3P into Shippuzan3PP12.4%
Rasen4P12.4%
ResshouPP into SandangekiPPP12.4%
Suishageri7K+G12.4%
Ura Tsumujigeri44K12.4%
backdash into Gen'you4K+G12.4%
backdash into Kodachinuki4K12.4%
backdash into backward movement12.4%

9 further openings account for the other 9 rounds.

Jacky

Career
128–72 · 64.0%
This season
8 matches · 37.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP619.4%
forward movement into Jab Double StraightPPP412.9%
guardG412.9%
Middle Smash6P39.7%
Middle Smash6P into Middle Smash Sword6PK26.5%
Middle Smash6P into Middle Smash Back Knuckle6PP13.2%
Middle Smash6P into forward dash13.2%
Slide Shuffle (Deflect)4P+K+G into backward movement13.2%
Somersault Kick7K13.2%
backdash into Beat Spin KickP+KK13.2%
backdash into Slant Back Knuckle1P13.2%
backdash into backward movement13.2%
backdash into guardG13.2%
evade down into Spinning Back Knuckle4P13.2%
evade up into guardG13.2%

2 further openings account for the other 2 rounds.

Wolf

Career
123–77 · 61.5%
This season
4 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP320.0%
guardG213.3%
guardG into Elbow Butt4P213.3%
Body Blow6P into Rolling Back Elbow6PP+K16.7%
Level Back CrushP+K16.7%
Savate4K16.7%
backward movement into Jab StraightPP16.7%
evade down into Elbow Butt4P16.7%
evade up into Rolling Savate6K+G16.7%
forward dash16.7%
forward movement into Elbow Butt4P16.7%

Akira

Career
104–101 · 50.7%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souka Housui3P+K112.5%
crouch dash back into evade down112.5%
evade up into Jouho Touken6P112.5%
forward movement into punchP112.5%
guardG into Jouho Senshou46P112.5%
guardG into Souka Housui3P+K112.5%
guardG into evade up112.5%
punchP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)