VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

アドリブ使い

Career matches9,646
Career win rate56.9%
Round win rate51.6%
Peak rank37
Distinct opponents535
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira351,35170564652.2%
Jean371,14166247958.0%
Goh351,08459249254.6%
Jacky3587547140453.8%
Wolf3460633627055.5%
Pai3458832726155.6%
Kage3452030221858.1%
Aoi3245225120155.5%
Jeffry3544025818258.6%
Lau3339822916957.5%
Brad3439423016458.4%
Shun3233119114057.7%
Lion28116711459.4%
El Blaze342761819565.6%
Vanessa26015910161.1%
Eileen1971197860.4%
Lei Fei331671115666.5%
Sarah321571075068.2%
Taka32128893969.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky168947456.0%+4.0
Akira142806256.3%+2.0
Kage129616847.3%-3.0
Wolf113704362.0%+5.9
Goh95464948.4%-5.6
Pai93553859.1%+4.0
Sarah90454550.0%-3.6
Lion88444450.0%-0.1
Lau83424150.6%-3.6
Jean79394049.4%-4.0
Shun74353947.3%-6.2
Jeffry68392957.4%+0.4
Brad66343251.5%+0.9
Vanessa64412364.1%+11.7
Lei Fei63323150.8%-1.5
Aoi62313150.0%-5.8
El Blaze58332556.9%+0.9
Eileen22111150.0%-2.6
Taka22121054.5%-2.4
Dural43175.0%+14.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence183968752.5%-2.2
Rectangle170947655.3%+2.4
Low Fence165937256.4%+1.3
Breakable Full Fence164947057.3%+3.4
Open157827552.2%-0.1
Single Wall157896856.7%+4.5
Full Fence150708046.7%-5.5
Half Fence147816655.1%+0.2
Octagon137686949.6%-4.1
Full Fence and Open87464152.9%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95152.9%53.7%-0.8
No walls47955.1%53.4%+1.7

Walls against open: -2.5 points (95% range -8.1 to +3.1), p 0.387 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

∈挙動不審∋ (Rank 34)2026/09/18168850.0%
BANANA (Rank 31)2026/09/1395455.6%
ps-splitsecond (Rank 32)2026/09/13128466.7%
Enazo_L18_lol (Rank 31)2026/09/13107370.0%
寿司眼鉄 (Rank 38)2026/09/11123925.0%
hattori1357 (Rank 37)2026/09/06105550.0%
Shura1025 (Rank 33)2026/09/0697277.8%
Sore (Rank 36)2026/09/02117463.6%
nidaimebannai (Rank 36)2026/08/3084450.0%
mossa_n_assom (Rank 35)2026/08/1995455.6%
むちゅーる (Rank 35)2026/08/0593633.3%
misoazy (Rank 29)2026/08/021714382.3%
DJG10159 (Rank 35)2026/08/02103730.0%
Umemon2026 (Rank 36)2026/08/0295455.6%
vivid_dot4 (Rank 33)2026/07/29105550.0%
Vgyjyrdgjk (Rank 31)2026/07/26145935.7%
fixed-star_61 (Rank 35)2026/07/26126650.0%
interceptor (Rank 40)2026/07/05148657.1%
ぷこ (Rank 37)2026/07/0594544.4%
hsat0310 (Rank 33)2026/07/0397277.8%
みんみんさん (Rank 35)2026/07/031331023.1%
るりじゃいき (Rank 38)2026/06/21127558.3%
mi-na_1112 (Rank 31)2026/06/1983537.5%
shogun-iwaki (Rank 30)2026/06/14106460.0%
マーレさん (Rank 32)2026/06/13104640.0%

Round openings

Every character

evade up into crouch dash forward3685.8%
forward movement into punchP3425.3%
backdash into evade down3275.1%
punchP3175.0%
guardG into evade down1682.6%
evade down into crouch dash forward1442.2%
backdash into evade up1382.1%
Rimon Chouchu66P1161.8%
evade down into forward dash881.4%
backdash into Sune Kudaki43P851.3%
backdash into Karura4P+K821.3%
backdash781.2%
evade down into guardG751.2%
guardG into punchP661.0%
Hagakure-ryu In Raijingeki46P+K631.0%

867 further openings account for the other 3,947 rounds.

Goh

punchP1287.0%
backdash into evade down1065.8%
forward movement into punchP975.3%
backdash into Sune Kudaki43P854.7%
backdash into Karura4P+K824.5%
evade up into crouch dash forward754.1%
guardG into evade down724.0%
Sune Kudaki43P633.5%
Hiji'ate6P613.4%
backdash into evade up522.9%
punchP into Tsurane ShoudaPP442.4%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP432.4%
evade down into crouch dash forward402.2%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP351.9%
backdash351.9%

162 further openings account for the other 799 rounds.

Akira

Rimon Chouchu66P11611.0%
backdash into evade down636.0%
evade up into crouch dash forward484.6%
Chouyoushu1P464.4%
Rimon Chouchu66P into forward dash444.2%
forward dash into forward punch+kick6P+K353.3%
punchP312.9%
evade down into crouch dash forward242.3%
evade down into guardG242.3%
guardG into evade down242.3%
evade down into forward dash201.9%
forward dash into Souka Housui3P+K201.9%
forward movement into punchP201.9%
Senzankou66P+K191.8%
Senzankou66P+K into throwP+G191.8%

153 further openings account for the other 500 rounds.

Jean

backdash into Oihiji4P+K538.3%
forward movement into punchP528.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK446.9%
evade up into crouch dash forward355.5%
backdash into evade down314.9%
punchP284.4%
Shitamaeken2P253.9%
guardG into evade down243.8%
Shitanagi Shutou1P182.8%
Yoko'enpi6P182.8%
backdash into Kake'uchi46P172.7%
Nozuchi1P+K162.5%
backdash142.2%
guardG into Shitamaeken2P132.0%
Tate'enpi33P111.7%

96 further openings account for the other 238 rounds.

Shun

Haisenchu1P589.9%
evade up into crouch dash forward417.0%
Haisenchu1P into guardG335.6%
punchP264.4%
Gyousentai2K223.8%
Kasen Chugeki6P213.6%
Gyou'in Haishu3P203.4%
backdash into evade down203.4%
Fukuchougeki2P183.1%
evade up into Fukuchougeki2P183.1%
Haisenchu1P into kickK172.9%
forward movement into punchP172.9%
crouch into Fukuchougeki2P122.0%
Gyou'in Haishu3P into Chougeki RigoutaiPK101.7%
Tenshin Souchushou6P+K101.7%

97 further openings account for the other 244 rounds.

Pai

forward movement into punchP4810.7%
evade up into crouch dash forward419.2%
Senchuken6P214.7%
backdash into evade down214.7%
punchP214.7%
evade down into crouch dash forward173.8%
crouch into Souka Rensui3PP143.1%
Enbu Renkyaku6K+G132.9%
backdash into evade up132.9%
punchP into Souanshou3P+K122.7%
Hi'en Tankyaku9K102.2%
guardG into evade down102.2%
Honshin Soukyaku1K+G81.8%
Soukasui3P into Souka Rensui3PP81.8%
evade up into Souchuken2P71.6%

94 further openings account for the other 183 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K6318.5%
punchP308.8%
forward movement into punchP277.9%
Ryubisen44K+G236.8%
Rasen4P133.8%
Hiji'uchi6P113.2%
evade up into crouch dash forward113.2%
Hagakure-ryu In Raijingeki46P+K into punchP102.9%
backdash into evade down72.1%
crouch into Jizuridan2P72.1%
evade down into forward dash72.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G61.8%
guardG into Fusenjin3P61.8%
backward movement into Hagakure-ryu In Raijingeki46P+K51.5%
backward movement into Nagiharai6P+K51.5%

55 further openings account for the other 109 rounds.

Lei Fei

crouch into Fukusoushou2P288.6%
punchP into Sayu ShoukenPP237.1%
evade up into crouch dash forward175.2%
backdash into evade down144.3%
backdash into Kaisei Tento1P+K134.0%
punchP134.0%
backdash into evade up113.4%
evade down into Fukusoushou2P103.1%
Tenshi Ryusentai6K+G82.5%
forward movement into punchP82.5%
offensive move82.5%
punchP into Kakushu Suigeki6P82.5%
evade up into Shatenshou33P72.1%
backdash61.9%
evade down into crouch dash forward61.9%

75 further openings account for the other 145 rounds.

Lau

evade up into crouch dash forward3813.2%
Chugeki6P227.7%
forward movement into punchP165.6%
Souko Sensou66P+K144.9%
backdash into evade down144.9%
Fukko Kensou1P134.5%
evade down into crouch dash forward93.1%
punchP93.1%
Fukko Kensou1P into guardG72.4%
Chisoutai2K+G62.1%
backdash into Sako Soushou4P+K62.1%
evade up into evade down62.1%
evade up into forward dash62.1%
evade up into Souchuken2P51.7%
guardG into evade down51.7%

70 further openings account for the other 111 rounds.

Brad

Sharp Shoot1P187.8%
evade up into crouch dash forward177.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK156.5%
punchP146.1%
backdash into evade down114.8%
evade down into crouch dash forward93.9%
Destruction Body3P+K83.5%
guardG into evade down73.0%
Jolt Upper3P into Jolt Double Shot3PP+K62.6%
evade up into Sit Jab2P62.6%
forward movement into punchP62.6%
Elbow Hook6P52.2%
backdash into evade up52.2%
Middle Spin Kick66K41.7%
Sharp Shoot1P into guardG41.7%

63 further openings account for the other 95 rounds.

Wolf

forward movement into punchP106.4%
Low Hammer2P95.7%
forward movement into Jab StraightPP95.7%
evade up into crouch dash forward85.1%
Low Drop Kick62K74.5%
Rolling Savate6K+G74.5%
Quick Shoulder66P+K53.2%
backdash into Elbow Butt4P53.2%
backdash into evade up53.2%
evade down into crouch dash forward53.2%
forward movement into Elbow Butt4P53.2%
backdash42.5%
backdash into evade down42.5%
forward movement into Hammer KickPK42.5%
guardG into evade down42.5%

47 further openings account for the other 66 rounds.

El Blaze

Rolling Low Knuckle1P159.6%
backdash into evade down138.3%
evade up into crouch dash forward138.3%
forward movement into punchP117.0%
Shouda46PP into Rising Back Spin Kick46PPK85.1%
Volcano Upper4P+K74.5%
backdash into evade up74.5%
punchP74.5%
evade down into crouch dash forward63.9%
Rolling Low Knuckle1P into guardG42.6%
backward movement into evade down42.6%
Demon Dance9P+K into Demon's Tail9P+KK31.9%
High-Speed Jab46P into Shouda46PP31.9%
backdash into Shadow Strike6P31.9%
evade down into forward dash31.9%

36 further openings account for the other 49 rounds.

Jacky

Slant Back Knuckle1P1410.5%
forward movement into punchP1410.5%
evade up into crouch dash forward107.5%
evade down into forward dash75.3%
forward movement into Jab Double StraightPPP53.8%
Slant Back Knuckle1P into backward movement43.0%
backdash into evade down43.0%
guardG into evade down43.0%
Middle Smash6P32.3%
Slant Back Knuckle1P into guardG32.3%
Squat Straight2P32.3%
backdash into Slant Back Knuckle1P32.3%
backdash into evade up32.3%
evade down into Squat Straight2P32.3%
evade up into Squat Straight2P32.3%

42 further openings account for the other 50 rounds.

Aoi

Chudan Hiji'ate6P109.2%
backdash into evade down76.4%
forward movement into punchP65.5%
Tsukiashibarai1P into guardG54.6%
evade up into crouch dash forward54.6%
Ryoushi43P43.7%
Tsukiashibarai1P43.7%
evade up into Gedan Shouda2P43.7%
guardG into punchP43.7%
punchP into NirentotsuPP32.8%
Kasuminagi2KP into Kasumi Renshou2KPP21.8%
Koromoguruma66P21.8%
Namigaeshi64P+K21.8%
backdash21.8%
backdash into throwP+G21.8%

40 further openings account for the other 47 rounds.

Sarah

backdash into evade down910.7%
backdash into evade up89.5%
evade up into crouch dash forward56.0%
forward movement into punchP56.0%
Rising Elbow6P44.8%
evade down into crouch dash forward44.8%
backdash into Crescent Heel4K+G33.6%
backdash into Rising Elbow6P33.6%
evade down into guardG33.6%
Low Spin Kick3K+G22.4%
backdash22.4%
backdash into forward dash22.4%
guardG into evade down22.4%
punchP22.4%
Long Snap Side Chop3P+K11.2%

29 further openings account for the other 29 rounds.

Jeffry

Middle Hell Stab6P+K511.9%
forward movement into punchP511.9%
backdash into Double Hammer Down43P49.5%
evade up into crouch dash forward49.5%
Dash Elbow66P37.1%
Hammer Slide1P37.1%
backdash into evade down37.1%
Hammer Slide1P into punchP24.8%
evade up into throwP+G24.8%
Drop Anchor1K+G12.4%
Elbow Butt6P12.4%
backdash into Dash Elbow66P12.4%
backdash into Toe Kick2K12.4%
backward movement into evade down12.4%
crouch into Side Kick3K12.4%

5 further openings account for the other 5 rounds.

Not counted here: Taka. Their matches were not pulled for openings.