Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1771 #479 of 3,686 on the Elo list →
Jean1800447 matches
Goh1803446 matches
Akira1772299 matches
Shun1757144 matches
Pai1777112 matches
Aoi1773100 matches
Kage177783 matches
Lei Fei176081 matches
Lau175570 matches
Brad176056 matches
Wolf177040 matches
El Blaze176038 matches
Jacky176432 matches
Taka178030 matches
Eileen175924 matches
Sarah177518 matches
Jeffry177610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 38 | 1,616 | 881 | 735 | 54.5% |
|---|---|---|---|---|---|
| Akira | 35 | 1,435 | 749 | 686 | 52.2% |
| Goh | 35 | 1,084 | 592 | 492 | 54.6% |
| Jacky | 35 | 875 | 471 | 404 | 53.8% |
| Aoi | 34 | 623 | 341 | 282 | 54.7% |
| Wolf | 34 | 606 | 336 | 270 | 55.5% |
| Pai | 34 | 588 | 327 | 261 | 55.6% |
| Kage | 34 | 520 | 302 | 218 | 58.1% |
| Jeffry | 35 | 440 | 258 | 182 | 58.6% |
| Lau | 33 | 398 | 229 | 169 | 57.5% |
| Brad | 34 | 394 | 230 | 164 | 58.4% |
| Shun | 32 | 331 | 191 | 140 | 57.7% |
| Lion | — | 281 | 167 | 114 | 59.4% |
| Eileen | 32 | 280 | 163 | 117 | 58.2% |
| El Blaze | 34 | 276 | 181 | 95 | 65.6% |
| Vanessa | — | 260 | 159 | 101 | 61.1% |
| Taka | 34 | 230 | 149 | 81 | 64.8% |
| Lei Fei | 33 | 167 | 111 | 56 | 66.5% |
| Sarah | 32 | 157 | 107 | 50 | 68.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,960 of 8,229 rounds counted5.8 inputs a second (351 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.6 | 336 | 1,673 |
|---|---|---|---|
| Goh | 5.7 | 342 | 1,811 |
| Akira | 6.7 | 403 | 955 |
| Shun | 6.0 | 360 | 49 |
| Pai | 5.9 | 351 | 446 |
| Aoi | 5.9 | 355 | 304 |
| Kage | 5.5 | 327 | 340 |
| Lei Fei | 5.6 | 339 | 325 |
| Lau | 5.9 | 354 | 287 |
| Brad | 5.8 | 350 | 230 |
| Wolf | 5.7 | 342 | 56 |
| El Blaze | 5.9 | 354 | 154 |
| Jacky | 6.0 | 361 | 75 |
| Taka | 5.8 | 350 | 117 |
| Eileen | 6.0 | 358 | 96 |
| Jeffry | 5.3 | 319 | 42 |
By opponent's character
| Jacky | 6.1 | 365 | 822 |
|---|---|---|---|
| Akira | 6.2 | 371 | 617 |
| Kage | 5.8 | 351 | 558 |
| Wolf | 5.9 | 355 | 457 |
| Pai | 5.6 | 338 | 460 |
| Lau | 5.8 | 349 | 378 |
| Goh | 5.8 | 347 | 380 |
| Lion | 5.8 | 350 | 373 |
| Sarah | 5.7 | 342 | 401 |
| Jean | 5.8 | 348 | 340 |
| Brad | 5.7 | 343 | 319 |
| Shun | 5.7 | 344 | 280 |
| Vanessa | 5.7 | 343 | 291 |
| Jeffry | 5.6 | 338 | 252 |
| Lei Fei | 5.5 | 332 | 284 |
| Aoi | 5.8 | 348 | 272 |
| El Blaze | 6.0 | 358 | 240 |
| Eileen | 5.8 | 348 | 116 |
| Taka | 5.8 | 350 | 105 |
| Dural | 7.0 | 420 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 217 | 121 | 96 | 55.8% | +4.3 |
|---|---|---|---|---|---|
| Akira | 173 | 98 | 75 | 56.6% | +1.9 |
| Kage | 165 | 81 | 84 | 49.1% | -1.4 |
| Wolf | 130 | 79 | 51 | 60.8% | +5.5 |
| Pai | 128 | 75 | 53 | 58.6% | +3.2 |
| Lau | 120 | 55 | 65 | 45.8% | -6.4 |
| Goh | 115 | 56 | 59 | 48.7% | -4.8 |
| Lion | 113 | 54 | 59 | 47.8% | -2.9 |
| Sarah | 112 | 59 | 53 | 52.7% | -0.1 |
| Jean | 99 | 53 | 46 | 53.5% | -0.9 |
| Brad | 91 | 45 | 46 | 49.5% | -0.8 |
| Shun | 91 | 42 | 49 | 46.1% | -6.2 |
| Vanessa | 88 | 52 | 36 | 59.1% | +7.9 |
| Jeffry | 86 | 49 | 37 | 57.0% | +0.6 |
| Lei Fei | 82 | 41 | 41 | 50.0% | -0.7 |
| Aoi | 77 | 37 | 40 | 48.0% | -7.3 |
| El Blaze | 71 | 41 | 30 | 57.8% | +2.8 |
| Eileen | 35 | 17 | 18 | 48.6% | -2.9 |
| Taka | 33 | 18 | 15 | 54.5% | +0.2 |
| Dural | 4 | 3 | 1 | 75.0% | +15.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 225 | 117 | 108 | 52.0% | -2.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 224 | 130 | 94 | 58.0% | +6.3 |
| Rectangle | 224 | 120 | 104 | 53.6% | -0.1 |
| Low Fence | 212 | 116 | 96 | 54.7% | -0.5 |
| Open | 208 | 102 | 106 | 49.0% | -2.9 |
| Single Wall | 199 | 113 | 86 | 56.8% | +4.8 |
| Full Fence | 184 | 88 | 96 | 47.8% | -3.7 |
| Half Fence | 183 | 98 | 85 | 53.5% | -0.2 |
| Octagon | 163 | 85 | 78 | 52.1% | -1.3 |
| Full Fence and Open | 116 | 59 | 57 | 50.9% | -1.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,203 | 53.0% | 53.1% | -0.0 |
| No walls | 619 | 53.5% | 53.1% | +0.4 |
Walls against open: -0.4 points (95% range -5.2 to +4.4), p 0.872 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ∈挙動不審∋ (Rank 34) | 18 | 9 | 9 | 50.0% |
|---|---|---|---|---|
| misoazy (Rank 29) | 17 | 14 | 3 | 82.3% |
| crazy_brat_girl (Rank 39) | 15 | 5 | 10 | 33.3% |
| 妹に運転を教える (Rank 39) | 15 | 5 | 10 | 33.3% |
| 寿司眼鉄 (Rank 38) | 15 | 4 | 11 | 26.7% |
| Vgyjyrdgjk (Rank 31) | 14 | 5 | 9 | 35.7% |
| anzenpai (Rank 35) | 14 | 8 | 6 | 57.1% |
| interceptor (Rank 40) | 14 | 8 | 6 | 57.1% |
| みんみんさん (Rank 35) | 13 | 3 | 10 | 23.1% |
| danimura (Rank 35) | 12 | 5 | 7 | 41.7% |
| fixed-star_61 (Rank 35) | 12 | 6 | 6 | 50.0% |
| ps-splitsecond (Rank 32) | 12 | 8 | 4 | 66.7% |
| rikubon-ps (Rank 37) | 12 | 7 | 5 | 58.3% |
| るりじゃいき (Rank 38) | 12 | 7 | 5 | 58.3% |
| B軍団 (Rank 36) | 11 | 6 | 5 | 54.5% |
| Sore (Rank 36) | 11 | 7 | 4 | 63.6% |
| hattori1357 (Rank 34) | 11 | 5 | 6 | 45.5% |
| うぬ (Rank 35) | 11 | 4 | 7 | 36.4% |
| ニトロ (Rank 36) | 11 | 8 | 3 | 72.7% |
| DJG10159 (Rank 35) | 10 | 3 | 7 | 30.0% |
| Enazo_L18_lol (Rank 31) | 10 | 7 | 3 | 70.0% |
| hihoyoho (Rank 32) | 10 | 8 | 2 | 80.0% |
| shogun-iwaki (Rank 30) | 10 | 6 | 4 | 60.0% |
| vivid_dot4 (Rank 33) | 10 | 5 | 5 | 50.0% |
| マーレさん (Rank 32) | 10 | 4 | 6 | 40.0% |
Most played opponents, most recent first
| B軍団 (Rank 36) | 2026/10/18 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| ニトロ (Rank 36) | 2026/10/18 | 11 | 8 | 3 | 72.7% |
| anzenpai (Rank 35) | 2026/10/18 | 14 | 8 | 6 | 57.1% |
| crazy_brat_girl (Rank 39) | 2026/10/18 | 15 | 5 | 10 | 33.3% |
| 寿司眼鉄 (Rank 38) | 2026/10/15 | 15 | 4 | 11 | 26.7% |
| 妹に運転を教える (Rank 39) | 2026/10/13 | 15 | 5 | 10 | 33.3% |
| rikubon-ps (Rank 37) | 2026/10/11 | 12 | 7 | 5 | 58.3% |
| danimura (Rank 35) | 2026/10/10 | 12 | 5 | 7 | 41.7% |
| うぬ (Rank 35) | 2026/10/09 | 11 | 4 | 7 | 36.4% |
| ∈挙動不審∋ (Rank 34) | 2026/10/06 | 18 | 9 | 9 | 50.0% |
| hihoyoho (Rank 32) | 2026/10/02 | 10 | 8 | 2 | 80.0% |
| hattori1357 (Rank 34) | 2026/10/02 | 11 | 5 | 6 | 45.5% |
| ps-splitsecond (Rank 32) | 2026/09/13 | 12 | 8 | 4 | 66.7% |
| Enazo_L18_lol (Rank 31) | 2026/09/13 | 10 | 7 | 3 | 70.0% |
| Sore (Rank 36) | 2026/09/02 | 11 | 7 | 4 | 63.6% |
| misoazy (Rank 29) | 2026/08/02 | 17 | 14 | 3 | 82.3% |
| DJG10159 (Rank 35) | 2026/08/02 | 10 | 3 | 7 | 30.0% |
| vivid_dot4 (Rank 33) | 2026/07/29 | 10 | 5 | 5 | 50.0% |
| Vgyjyrdgjk (Rank 31) | 2026/07/26 | 14 | 5 | 9 | 35.7% |
| fixed-star_61 (Rank 35) | 2026/07/26 | 12 | 6 | 6 | 50.0% |
| interceptor (Rank 40) | 2026/07/05 | 14 | 8 | 6 | 57.1% |
| みんみんさん (Rank 35) | 2026/07/03 | 13 | 3 | 10 | 23.1% |
| るりじゃいき (Rank 38) | 2026/06/21 | 12 | 7 | 5 | 58.3% |
| shogun-iwaki (Rank 30) | 2026/06/14 | 10 | 6 | 4 | 60.0% |
| マーレさん (Rank 32) | 2026/06/13 | 10 | 4 | 6 | 40.0% |
Round openings
Every character
| evade up into crouch dash forward | 378 | 5.5% |
|---|---|---|
| forward movement into punchP | 358 | 5.2% |
| punchP | 346 | 5.0% |
| backdash into evade down | 272 | 3.9% |
| guardG into evade down | 178 | 2.6% |
| evade down into crouch dash forward | 160 | 2.3% |
| Rimon Chouchu66P | 128 | 1.9% |
| backdash into evade up | 107 | 1.6% |
| evade down into forward dash | 97 | 1.4% |
| backdash into Sune Kudaki43P | 88 | 1.3% |
| backdash into Karura4P+K | 84 | 1.2% |
| evade down into guardG | 83 | 1.2% |
| guardG into punchP | 74 | 1.1% |
| backdash | 69 | 1.0% |
| Hiji'ate | 67 | 1.0% |
993 further openings account for the other 4,432 rounds.
Counted from 1,706 of the 2,030 matches played. The rest were not pulled for openings.
Goh
- Career
- 592–492 · 54.6%
- This season
- 446 matches · 54.0%
- Peak rank
- 35
First hit in 52.3% of 1,795 rounds. Won 53.8% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 39.9% of rounds, against 26.9% in their other rounds.
- Against Jacky: moves in first in 20.0% of rounds, against 7.2% against everyone else.
- After opening the round before by evading: evades first in 33.0% of rounds, against 17.9% after anything else.
- After losing a round: evades first in 28.0% of rounds, against 13.6% after winning one.
- When behind: evades first in 26.6% of rounds, against 16.8% when ahead or level.
- In round 1: opens with “backdash into 43P Sune Kudaki” in 8.3% of rounds, against 3.7% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 12.5% of rounds, against 3.9% against everyone else.
| punchP | 128 | 7.0% |
|---|---|---|
| forward movement into punchP | 97 | 5.3% |
| backdash into Sune Kudaki43P | 88 | 4.8% |
| backdash into Karura4P+K | 84 | 4.6% |
| backdash into evade down | 84 | 4.6% |
| evade up into crouch dash forward | 76 | 4.2% |
| guardG into evade down | 72 | 4.0% |
| Sune Kudaki43P | 63 | 3.5% |
| Hiji'ate6P | 61 | 3.4% |
| backdash into evade up | 46 | 2.5% |
| punchP into Tsurane ShoudaPP | 44 | 2.4% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 43 | 2.4% |
| evade down into crouch dash forward | 40 | 2.2% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 35 | 1.9% |
| forward movement into Tsurane ShoudaPP | 33 | 1.8% |
169 further openings account for the other 823 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 25–22 · 53% | 10–7 · 59% | too few to test |
| Akira | 19–14 · 58% | 6–3 · 67% | too few to test |
| Pai | 12–10 · 55% | 4–6 · 40% | too few to test |
| Kage | 5–8 · 38% | 9–8 · 53% | too few to test |
| Goh | 12–10 · 55% | 3–3 · 50% | too few to test |
| Aoi | 11–7 · 61% | 4–6 · 40% | too few to test |
| Lion | 2–12 · 14% | 4–4 · 50% | too few to test |
| Wolf | 9–2 · 82% | 8–4 · 67% | too few to test |
| Vanessa | 10–8 · 56% | 3–2 · 60% | too few to test |
| Jean | 7–10 · 41% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 749–686 · 52.2%
- This season
- 299 matches · 50.2%
- Peak rank
- 35
First hit in 52.3% of 1,189 rounds. Won 52.6% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 22.4% of rounds, against 10.7% in their other rounds.
- Against Akira: backs off first in 43.0% of rounds, against 18.7% against everyone else.
- After opening the round before by backing off: backs off first in 32.8% of rounds, against 17.6% after anything else.
- Against Wolf: opens with “66P Rimon Chouchu into forward dash” in 12.9% of rounds, against 3.2% against everyone else.
- After losing a round: opens with “66P Rimon Chouchu” in 15.2% of rounds, against 6.0% after winning one.
| Rimon Chouchu66P | 128 | 10.7% |
|---|---|---|
| backdash into evade down | 54 | 4.5% |
| Chouyoushu1P | 50 | 4.2% |
| evade up into crouch dash forward | 49 | 4.1% |
| Rimon Chouchu66P into forward dash | 47 | 3.9% |
| forward dash into forward punch+kick6P+K | 39 | 3.3% |
| punchP | 35 | 2.9% |
| evade down into crouch dash forward | 30 | 2.5% |
| guardG into evade down | 27 | 2.3% |
| evade down into guardG | 25 | 2.1% |
| evade down into forward dash | 23 | 1.9% |
| forward dash into Souka Housui3P+K | 23 | 1.9% |
| backdash into Koboku214P | 22 | 1.8% |
| forward dash into Jouho Touken6P | 22 | 1.8% |
| forward movement into punchP | 21 | 1.8% |
171 further openings account for the other 599 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–11 · 45% | 7–6 · 54% | too few to test |
| Jacky | 9–8 · 53% | 4–4 · 50% | too few to test |
| Kage | 7–11 · 39% | 0–0 · — | too few to test |
| Wolf | 6–8 · 43% | 6–1 · 86% | too few to test |
| Shun | 4–2 · 67% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 881–735 · 54.5%
- This season
- 447 matches · 49.9%
- Peak rank
- 38
First hit in 50.5% of 633 rounds. Won 54.4% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 40.5% of rounds, against 23.4% in their other rounds.
- Against Brad: waits first in 32.0% of rounds, against 9.0% against everyone else.
- After the opponent opened the round before by moving in: attacks straight away in 49.4% of rounds, against 31.4% after anything else.
- After losing a round: opens with “evade up into crouch dash forward” in 8.2% of rounds, against 3.0% after winning one.
- When ahead: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 11.8% of rounds, against 4.4% when level or behind.
| backdash into Oihiji4P+K | 56 | 8.8% |
|---|---|---|
| forward movement into punchP | 52 | 8.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 44 | 6.9% |
| evade up into crouch dash forward | 31 | 4.9% |
| punchP | 28 | 4.4% |
| Shitamaeken2P | 25 | 3.9% |
| backdash into evade down | 25 | 3.9% |
| guardG into evade down | 24 | 3.8% |
| Shitanagi Shutou1P | 18 | 2.8% |
| Yoko'enpi6P | 18 | 2.8% |
| backdash into Kake'uchi46P | 17 | 2.7% |
| Nozuchi1P+K | 16 | 2.5% |
| guardG into Shitamaeken2P | 13 | 2.0% |
| backdash | 12 | 1.9% |
| Tate'enpi33P | 11 | 1.7% |
103 further openings account for the other 247 rounds.
Counted from 158 of the 447 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–6 · 40% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
289 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 191–140 · 57.7%
- This season
- 144 matches · 52.8%
- Peak rank
- 32
First hit in 54.0% of 582 rounds. Won 53.8% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 35.0% of rounds, against 18.2% in their other rounds.
- Against Wolf: evades first in 43.2% of rounds, against 20.6% against everyone else.
- After losing a round: evades first in 42.4% of rounds, against 8.4% after winning one.
- When behind: evades first in 37.8% of rounds, against 14.9% when ahead or level.
- In round 2: opens with “evade up into crouch dash forward” in 14.0% of rounds, against 4.7% in their other rounds.
- After losing a round: opens with “evade up into crouch dash forward” in 15.2% of rounds, against 1.4% after winning one.
| Haisenchu1P | 58 | 9.9% |
|---|---|---|
| evade up into crouch dash forward | 41 | 7.0% |
| Haisenchu1P into guardG | 33 | 5.6% |
| punchP | 26 | 4.4% |
| Gyousentai2K | 22 | 3.8% |
| Kasen Chugeki6P | 21 | 3.6% |
| Gyou'in Haishu3P | 20 | 3.4% |
| Fukuchougeki2P | 18 | 3.1% |
| evade up into Fukuchougeki2P | 18 | 3.1% |
| Haisenchu1P into kickK | 17 | 2.9% |
| forward movement into punchP | 17 | 2.9% |
| crouch into Fukuchougeki2P | 12 | 2.0% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 10 | 1.7% |
| Tenshin Souchushou6P+K | 10 | 1.7% |
| backdash into evade down | 10 | 1.7% |
104 further openings account for the other 254 rounds.
Pai
- Career
- 327–261 · 55.6%
- This season
- 112 matches · 52.7%
- Peak rank
- 34
First hit in 51.7% of 443 rounds. Won 59.8% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- Against El Blaze: backs off first in 33.9% of rounds, against 10.6% against everyone else.
- After winning a round: attacks straight away in 41.5% of rounds, against 20.5% after losing one.
- When behind: evades first in 40.2% of rounds, against 24.3% when ahead or level.
- In round 1: opens with “6P Senchuken” in 9.8% of rounds, against 3.0% in their other rounds.
| forward movement into punchP | 48 | 10.7% |
|---|---|---|
| evade up into crouch dash forward | 40 | 8.9% |
| Senchuken6P | 21 | 4.7% |
| punchP | 21 | 4.7% |
| evade down into crouch dash forward | 17 | 3.8% |
| backdash into evade down | 15 | 3.4% |
| crouch into Souka Rensui3PP | 14 | 3.1% |
| Enbu Renkyaku6K+G | 13 | 2.9% |
| punchP into Souanshou3P+K | 12 | 2.7% |
| Hi'en Tankyaku9K | 10 | 2.2% |
| backdash into evade up | 9 | 2.0% |
| guardG into evade down | 9 | 2.0% |
| Honshin Soukyaku1K+G | 8 | 1.8% |
| Soukasui3P into Souka Rensui3PP | 8 | 1.8% |
| evade up into Souchuken2P | 7 | 1.6% |
98 further openings account for the other 195 rounds.
Kage
- Career
- 302–218 · 58.1%
- This season
- 83 matches · 54.2%
- Peak rank
- 34
First hit in 49.1% of 340 rounds. Won 52.1% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hagakure-ryu In Raijingeki46P+K | 63 | 18.5% |
|---|---|---|
| punchP | 30 | 8.8% |
| forward movement into punchP | 27 | 7.9% |
| Ryubisen44K+G | 23 | 6.8% |
| Rasen4P | 13 | 3.8% |
| Hiji'uchi6P | 11 | 3.2% |
| evade up into crouch dash forward | 11 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 10 | 2.9% |
| crouch into Jizuridan2P | 7 | 2.1% |
| evade down into forward dash | 7 | 2.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 6 | 1.8% |
| backdash into evade down | 6 | 1.8% |
| guardG into Fusenjin3P | 6 | 1.8% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 5 | 1.5% |
| backward movement into Nagiharai6P+K | 5 | 1.5% |
57 further openings account for the other 110 rounds.
Lei Fei
- Career
- 111–56 · 66.5%
- This season
- 81 matches · 63.0%
- Peak rank
- 33
First hit in 53.1% of 324 rounds. Won 59.9% of the rounds they struck first, 57.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.7% of rounds, against 26.6% in their other rounds.
| crouch into Fukusoushou2P | 28 | 8.6% |
|---|---|---|
| punchP into Sayu ShoukenPP | 23 | 7.1% |
| evade up into crouch dash forward | 16 | 4.9% |
| backdash into Kaisei Tento1P+K | 14 | 4.3% |
| punchP | 13 | 4.0% |
| evade down into Fukusoushou2P | 10 | 3.1% |
| Tenshi Ryusentai6K+G | 8 | 2.5% |
| backdash into evade down | 8 | 2.5% |
| forward movement into punchP | 8 | 2.5% |
| offensive move | 8 | 2.5% |
| punchP into Kakushu Suigeki6P | 8 | 2.5% |
| evade up into Shatenshou33P | 7 | 2.1% |
| backdash into evade up | 6 | 1.9% |
| backdash into throwP+G | 6 | 1.9% |
| evade down into crouch dash forward | 6 | 1.9% |
79 further openings account for the other 156 rounds.
Lau
- Career
- 229–169 · 57.5%
- This season
- 70 matches · 54.3%
- Peak rank
- 33
First hit in 43.7% of 286 rounds. Won 61.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 37 | 12.9% |
|---|---|---|
| Chugeki6P | 22 | 7.7% |
| forward movement into punchP | 16 | 5.6% |
| Souko Sensou66P+K | 14 | 4.9% |
| Fukko Kensou1P | 13 | 4.5% |
| backdash into evade down | 9 | 3.1% |
| evade down into crouch dash forward | 9 | 3.1% |
| punchP | 9 | 3.1% |
| Fukko Kensou1P into guardG | 7 | 2.4% |
| Chisoutai2K+G | 6 | 2.1% |
| backdash into Sako Soushou4P+K | 6 | 2.1% |
| evade up into evade down | 6 | 2.1% |
| evade up into forward dash | 6 | 2.1% |
| evade up into Souchuken2P | 5 | 1.7% |
| guardG into evade down | 5 | 1.7% |
74 further openings account for the other 117 rounds.
Aoi
- Career
- 341–282 · 54.7%
- This season
- 100 matches · 56.0%
- Peak rank
- 34
First hit in 53.9% of 271 rounds. Won 56.2% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 16 | 5.9% |
|---|---|---|
| backdash into evade down | 16 | 5.9% |
| forward movement into punchP | 14 | 5.2% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 13 | 4.8% |
| Ryoushi43P | 13 | 4.8% |
| punchP | 10 | 3.7% |
| punchP into NirentotsuPP | 10 | 3.7% |
| evade up into crouch dash forward | 8 | 2.9% |
| backdash into punchP | 7 | 2.6% |
| guardG into punchP | 7 | 2.6% |
| Tsukiashibarai1P into guardG | 6 | 2.2% |
| evade down into guardG | 6 | 2.2% |
| punchP into ShougerigasanePK | 6 | 2.2% |
| Koromoguruma66P | 5 | 1.8% |
| Namigaeshi64P+K | 5 | 1.8% |
81 further openings account for the other 130 rounds.
Counted from 65 of the 100 matches played. The rest were not pulled for openings.
Brad
- Career
- 230–164 · 58.4%
- This season
- 56 matches · 50.0%
- Peak rank
- 34
First hit in 50.9% of 230 rounds. Won 52.1% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sharp Shoot1P | 18 | 7.8% |
|---|---|---|
| evade up into crouch dash forward | 17 | 7.4% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 15 | 6.5% |
| punchP | 14 | 6.1% |
| evade down into crouch dash forward | 9 | 3.9% |
| Destruction Body3P+K | 8 | 3.5% |
| backdash into evade down | 8 | 3.5% |
| guardG into evade down | 7 | 3.0% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 6 | 2.6% |
| evade up into Sit Jab2P | 6 | 2.6% |
| forward movement into punchP | 6 | 2.6% |
| Elbow Hook6P | 5 | 2.2% |
| Middle Spin Kick66K | 4 | 1.7% |
| Sharp Shoot1P into guardG | 4 | 1.7% |
| backdash into Stop Kick4K | 4 | 1.7% |
65 further openings account for the other 99 rounds.
Wolf
- Career
- 336–270 · 55.5%
- This season
- 40 matches · 55.0%
- Peak rank
- 34
First hit in 46.5% of 157 rounds. Won 54.8% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 6.4% |
|---|---|---|
| Low Hammer2P | 9 | 5.7% |
| forward movement into Jab StraightPP | 9 | 5.7% |
| evade up into crouch dash forward | 8 | 5.1% |
| Low Drop Kick62K | 7 | 4.5% |
| Rolling Savate6K+G | 7 | 4.5% |
| Quick Shoulder66P+K | 5 | 3.2% |
| backdash into Elbow Butt4P | 5 | 3.2% |
| evade down into crouch dash forward | 5 | 3.2% |
| forward movement into Elbow Butt4P | 5 | 3.2% |
| backdash into evade down | 4 | 2.5% |
| forward movement into Hammer KickPK | 4 | 2.5% |
| guardG into evade down | 4 | 2.5% |
| Screw Hook63214P | 3 | 1.9% |
| backdash into evade up | 3 | 1.9% |
50 further openings account for the other 69 rounds.
El Blaze
- Career
- 181–95 · 65.6%
- This season
- 38 matches · 60.5%
- Peak rank
- 34
First hit in 49.0% of 153 rounds. Won 54.7% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rolling Low Knuckle1P | 15 | 9.6% |
|---|---|---|
| evade up into crouch dash forward | 13 | 8.3% |
| backdash into evade down | 11 | 7.0% |
| forward movement into punchP | 11 | 7.0% |
| Shouda46PP into Rising Back Spin Kick46PPK | 8 | 5.1% |
| Volcano Upper4P+K | 7 | 4.5% |
| punchP | 7 | 4.5% |
| evade down into crouch dash forward | 6 | 3.9% |
| Rolling Low Knuckle1P into guardG | 4 | 2.6% |
| backdash into throwP+G | 4 | 2.6% |
| backward movement into evade down | 4 | 2.6% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 1.9% |
| High-Speed Jab46P into Shouda46PP | 3 | 1.9% |
| backdash into Shadow Strike6P | 3 | 1.9% |
| backdash into punchP | 3 | 1.9% |
41 further openings account for the other 54 rounds.
Jacky
- Career
- 471–404 · 53.8%
- This season
- 32 matches · 46.9%
- Peak rank
- 35
First hit in 43.6% of 133 rounds. Won 62.1% of the rounds they struck first, 34.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P | 14 | 10.5% |
|---|---|---|
| forward movement into punchP | 14 | 10.5% |
| evade up into crouch dash forward | 10 | 7.5% |
| evade down into forward dash | 7 | 5.3% |
| forward movement into Jab Double StraightPPP | 5 | 3.8% |
| Slant Back Knuckle1P into backward movement | 4 | 3.0% |
| guardG into evade down | 4 | 3.0% |
| Middle Smash6P | 3 | 2.3% |
| Slant Back Knuckle1P into guardG | 3 | 2.3% |
| Squat Straight2P | 3 | 2.3% |
| backdash into Slant Back Knuckle1P | 3 | 2.3% |
| backdash into evade down | 3 | 2.3% |
| evade down into Squat Straight2P | 3 | 2.3% |
| evade up into Squat Straight2P | 3 | 2.3% |
| punchP | 3 | 2.3% |
43 further openings account for the other 51 rounds.
Taka
- Career
- 149–81 · 64.8%
- This season
- 30 matches · 63.3%
- Peak rank
- 34
First hit in 50.4% of 117 rounds. Won 62.7% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 11 | 9.4% |
|---|---|---|
| Morotezuki66P | 10 | 8.6% |
| evade up into crouch dash forward | 8 | 6.8% |
| Morotezuki66P into Morote Tsuppari66PP | 7 | 6.0% |
| Hiji'ate6P | 6 | 5.1% |
| Shita Harite2P | 6 | 5.1% |
| backdash into evade down | 5 | 4.3% |
| forward movement into punchP | 5 | 4.3% |
| backdash | 4 | 3.4% |
| evade down into crouch dash forward | 4 | 3.4% |
| evade down into forward dash | 4 | 3.4% |
| Dohyouwari43P | 3 | 2.6% |
| Kirikabu Kudaki1P+K | 3 | 2.6% |
| evade down into Aka'oni MidaremageP+K | 3 | 2.6% |
| evade down into crouch | 2 | 1.7% |
32 further openings account for the other 36 rounds.
Eileen
- Career
- 163–117 · 58.2%
- This season
- 24 matches · 45.8%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 7 | 7.3% |
|---|---|---|
| punchP | 6 | 6.2% |
| backdash into evade down | 5 | 5.2% |
| Enkou Toutou3P+K | 4 | 4.2% |
| evade up into crouch dash forward | 4 | 4.2% |
| Douchu6P | 3 | 3.1% |
| Hikou Bokushoku9P | 3 | 3.1% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 3 | 3.1% |
| evade up into evade down | 3 | 3.1% |
| guardG | 3 | 3.1% |
| guardG into evade down | 3 | 3.1% |
| Enkou Kenka46P | 2 | 2.1% |
| Fukushinshou2P | 2 | 2.1% |
| backdash into Hikou Niki6K | 2 | 2.1% |
| crouch into Sokutantai3K | 2 | 2.1% |
39 further openings account for the other 44 rounds.
Sarah
- Career
- 107–50 · 68.2%
- This season
- 18 matches · 61.1%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 8.3% |
|---|---|---|
| backdash into Crescent Heel4K+G | 5 | 6.0% |
| backdash into evade up | 5 | 6.0% |
| evade up into crouch dash forward | 5 | 6.0% |
| forward movement into punchP | 5 | 6.0% |
| Rising Elbow6P | 4 | 4.8% |
| evade down into crouch dash forward | 4 | 4.8% |
| backdash into Low Spin Kick3K+G | 3 | 3.6% |
| backdash into Rising Elbow6P | 3 | 3.6% |
| evade down into guardG | 3 | 3.6% |
| Low Spin Kick3K+G | 2 | 2.4% |
| backdash into Jackknife Kick3K | 2 | 2.4% |
| backdash into punchP | 2 | 2.4% |
| backdash into throwP+G | 2 | 2.4% |
| guardG into evade down | 2 | 2.4% |
29 further openings account for the other 30 rounds.
Jeffry
- Career
- 258–182 · 58.6%
- This season
- 10 matches · 80.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Middle Hell Stab6P+K | 5 | 11.9% |
|---|---|---|
| forward movement into punchP | 5 | 11.9% |
| backdash into Double Hammer Down43P | 4 | 9.5% |
| evade up into crouch dash forward | 4 | 9.5% |
| Dash Elbow66P | 3 | 7.1% |
| Hammer Slide1P | 3 | 7.1% |
| Hammer Slide1P into punchP | 2 | 4.8% |
| backdash into evade down | 2 | 4.8% |
| evade up into throw escape | 2 | 4.8% |
| Drop Anchor1K+G | 1 | 2.4% |
| Elbow Butt6P | 1 | 2.4% |
| backdash into Dash Elbow66P | 1 | 2.4% |
| backdash into Rising Hammer43PP | 1 | 2.4% |
| backdash into Toe Kick2K | 1 | 2.4% |
| backward movement into evade down | 1 | 2.4% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (101 here; about 5.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 7 of 16 tests hold up
- Akira: 5 of 15 tests hold up
- Jean: 5 of 15 tests hold up
- Shun: 6 of 17 tests hold up
- Pai: 4 of 14 tests hold up
- Kage: 0 of 13 tests hold up
- Lei Fei: 1 of 11 tests hold up
- Lau: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
