VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

アドリブ使い

  • Goh
  • Akira
  • Shun
  • Pai
  • Aoi
  • Kage
  • Lei Fei
  • Lau
  • Brad
  • Wolf
  • El Blaze
  • Jacky
  • Taka
  • Eileen
  • Sarah
  • Jeffry
Career matches10,561
Career win rate56.3%
Round win rate51.4%
Peak rank38
Distinct opponents606
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1771 #479 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean381,61688173554.5%
Akira351,43574968652.2%
Goh351,08459249254.6%
Jacky3587547140453.8%
Aoi3462334128254.7%
Wolf3460633627055.5%
Pai3458832726155.6%
Kage3452030221858.1%
Jeffry3544025818258.6%
Lau3339822916957.5%
Brad3439423016458.4%
Shun3233119114057.7%
Lion—28116711459.4%
Eileen3228016311758.2%
El Blaze342761819565.6%
Vanessa—26015910161.1%
Taka342301498164.8%
Lei Fei331671115666.5%
Sarah321571075068.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,960 of 8,229 rounds counted

5.8 inputs a second (351 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.63361,673
Goh5.73421,811
Akira6.7403955
Shun6.036049
Pai5.9351446
Aoi5.9355304
Kage5.5327340
Lei Fei5.6339325
Lau5.9354287
Brad5.8350230
Wolf5.734256
El Blaze5.9354154
Jacky6.036175
Taka5.8350117
Eileen6.035896
Jeffry5.331942

By opponent's character

Jacky6.1365822
Akira6.2371617
Kage5.8351558
Wolf5.9355457
Pai5.6338460
Lau5.8349378
Goh5.8347380
Lion5.8350373
Sarah5.7342401
Jean5.8348340
Brad5.7343319
Shun5.7344280
Vanessa5.7343291
Jeffry5.6338252
Lei Fei5.5332284
Aoi5.8348272
El Blaze6.0358240
Eileen5.8348116
Taka5.8350105
Dural7.042015

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2171219655.8%+4.3
Akira173987556.6%+1.9
Kage165818449.1%-1.4
Wolf130795160.8%+5.5
Pai128755358.6%+3.2
Lau120556545.8%-6.4
Goh115565948.7%-4.8
Lion113545947.8%-2.9
Sarah112595352.7%-0.1
Jean99534653.5%-0.9
Brad91454649.5%-0.8
Shun91424946.1%-6.2
Vanessa88523659.1%+7.9
Jeffry86493757.0%+0.6
Lei Fei82414150.0%-0.7
Aoi77374048.0%-7.3
El Blaze71413057.8%+2.8
Eileen35171848.6%-2.9
Taka33181554.5%+0.2
Dural43175.0%+15.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence22511710852.0%-2.1
Breakable Full Fence2241309458.0%+6.3
Rectangle22412010453.6%-0.1
Low Fence2121169654.7%-0.5
Open20810210649.0%-2.9
Single Wall1991138656.8%+4.8
Full Fence184889647.8%-3.7
Half Fence183988553.5%-0.2
Octagon163857852.1%-1.3
Full Fence and Open116595750.9%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,20353.0%53.1%-0.0
No walls61953.5%53.1%+0.4

Walls against open: -0.4 points (95% range -5.2 to +4.4), p 0.872 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B軍団 (Rank 36)2026/10/18116554.5%
ニトロ (Rank 36)2026/10/18118372.7%
anzenpai (Rank 35)2026/10/18148657.1%
crazy_brat_girl (Rank 39)2026/10/181551033.3%
寿司眼鉄 (Rank 38)2026/10/151541126.7%
妹に運転を教える (Rank 39)2026/10/131551033.3%
rikubon-ps (Rank 37)2026/10/11127558.3%
danimura (Rank 35)2026/10/10125741.7%
うぬ (Rank 35)2026/10/09114736.4%
∈挙動不審∋ (Rank 34)2026/10/06189950.0%
hihoyoho (Rank 32)2026/10/02108280.0%
hattori1357 (Rank 34)2026/10/02115645.5%
ps-splitsecond (Rank 32)2026/09/13128466.7%
Enazo_L18_lol (Rank 31)2026/09/13107370.0%
Sore (Rank 36)2026/09/02117463.6%
misoazy (Rank 29)2026/08/021714382.3%
DJG10159 (Rank 35)2026/08/02103730.0%
vivid_dot4 (Rank 33)2026/07/29105550.0%
Vgyjyrdgjk (Rank 31)2026/07/26145935.7%
fixed-star_61 (Rank 35)2026/07/26126650.0%
interceptor (Rank 40)2026/07/05148657.1%
みんみんさん (Rank 35)2026/07/031331023.1%
るりじゃいき (Rank 38)2026/06/21127558.3%
shogun-iwaki (Rank 30)2026/06/14106460.0%
マーレさん (Rank 32)2026/06/13104640.0%

Round openings

Every character

evade up into crouch dash forward3785.5%
forward movement into punchP3585.2%
punchP3465.0%
backdash into evade down2723.9%
guardG into evade down1782.6%
evade down into crouch dash forward1602.3%
Rimon Chouchu66P1281.9%
backdash into evade up1071.6%
evade down into forward dash971.4%
backdash into Sune Kudaki43P881.3%
backdash into Karura4P+K841.2%
evade down into guardG831.2%
guardG into punchP741.1%
backdash691.0%
Hiji'ate671.0%

993 further openings account for the other 4,432 rounds.

Counted from 1,706 of the 2,030 matches played. The rest were not pulled for openings.

Goh

Career
592–492 · 54.6%
This season
446 matches · 54.0%
Peak rank
35

First hit in 52.3% of 1,795 rounds. Won 53.8% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.9% of rounds, against 26.9% in their other rounds.
  • Against Jacky: moves in first in 20.0% of rounds, against 7.2% against everyone else.
  • After opening the round before by evading: evades first in 33.0% of rounds, against 17.9% after anything else.
  • After losing a round: evades first in 28.0% of rounds, against 13.6% after winning one.
  • When behind: evades first in 26.6% of rounds, against 16.8% when ahead or level.
  • In round 1: opens with “backdash into 43P Sune Kudaki” in 8.3% of rounds, against 3.7% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 12.5% of rounds, against 3.9% against everyone else.

How is this tested?

punchP1287.0%
forward movement into punchP975.3%
backdash into Sune Kudaki43P884.8%
backdash into Karura4P+K844.6%
backdash into evade down844.6%
evade up into crouch dash forward764.2%
guardG into evade down724.0%
Sune Kudaki43P633.5%
Hiji'ate6P613.4%
backdash into evade up462.5%
punchP into Tsurane ShoudaPP442.4%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP432.4%
evade down into crouch dash forward402.2%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP351.9%
forward movement into Tsurane ShoudaPP331.8%

169 further openings account for the other 823 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky25–22 · 53%10–7 · 59%too few to test
Akira19–14 · 58%6–3 · 67%too few to test
Pai12–10 · 55%4–6 · 40%too few to test
Kage5–8 · 38%9–8 · 53%too few to test
Goh12–10 · 55%3–3 · 50%too few to test
Aoi11–7 · 61%4–6 · 40%too few to test
Lion2–12 · 14%4–4 · 50%too few to test
Wolf9–2 · 82%8–4 · 67%too few to test
Vanessa10–8 · 56%3–2 · 60%too few to test
Jean7–10 · 41%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
749–686 · 52.2%
This season
299 matches · 50.2%
Peak rank
35

First hit in 52.3% of 1,189 rounds. Won 52.6% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 22.4% of rounds, against 10.7% in their other rounds.
  • Against Akira: backs off first in 43.0% of rounds, against 18.7% against everyone else.
  • After opening the round before by backing off: backs off first in 32.8% of rounds, against 17.6% after anything else.
  • Against Wolf: opens with “66P Rimon Chouchu into forward dash” in 12.9% of rounds, against 3.2% against everyone else.
  • After losing a round: opens with “66P Rimon Chouchu” in 15.2% of rounds, against 6.0% after winning one.

How is this tested?

Rimon Chouchu66P12810.7%
backdash into evade down544.5%
Chouyoushu1P504.2%
evade up into crouch dash forward494.1%
Rimon Chouchu66P into forward dash473.9%
forward dash into forward punch+kick6P+K393.3%
punchP352.9%
evade down into crouch dash forward302.5%
guardG into evade down272.3%
evade down into guardG252.1%
evade down into forward dash231.9%
forward dash into Souka Housui3P+K231.9%
backdash into Koboku214P221.8%
forward dash into Jouho Touken6P221.8%
forward movement into punchP211.8%

171 further openings account for the other 599 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–11 · 45%7–6 · 54%too few to test
Jacky9–8 · 53%4–4 · 50%too few to test
Kage7–11 · 39%0–0 · —too few to test
Wolf6–8 · 43%6–1 · 86%too few to test
Shun4–2 · 67%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
881–735 · 54.5%
This season
447 matches · 49.9%
Peak rank
38

First hit in 50.5% of 633 rounds. Won 54.4% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 40.5% of rounds, against 23.4% in their other rounds.
  • Against Brad: waits first in 32.0% of rounds, against 9.0% against everyone else.
  • After the opponent opened the round before by moving in: attacks straight away in 49.4% of rounds, against 31.4% after anything else.
  • After losing a round: opens with “evade up into crouch dash forward” in 8.2% of rounds, against 3.0% after winning one.
  • When ahead: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 11.8% of rounds, against 4.4% when level or behind.

How is this tested?

backdash into Oihiji4P+K568.8%
forward movement into punchP528.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK446.9%
evade up into crouch dash forward314.9%
punchP284.4%
Shitamaeken2P253.9%
backdash into evade down253.9%
guardG into evade down243.8%
Shitanagi Shutou1P182.8%
Yoko'enpi6P182.8%
backdash into Kake'uchi46P172.7%
Nozuchi1P+K162.5%
guardG into Shitamaeken2P132.0%
backdash121.9%
Tate'enpi33P111.7%

103 further openings account for the other 247 rounds.

Counted from 158 of the 447 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–6 · 40%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

289 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
191–140 · 57.7%
This season
144 matches · 52.8%
Peak rank
32

First hit in 54.0% of 582 rounds. Won 53.8% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 35.0% of rounds, against 18.2% in their other rounds.
  • Against Wolf: evades first in 43.2% of rounds, against 20.6% against everyone else.
  • After losing a round: evades first in 42.4% of rounds, against 8.4% after winning one.
  • When behind: evades first in 37.8% of rounds, against 14.9% when ahead or level.
  • In round 2: opens with “evade up into crouch dash forward” in 14.0% of rounds, against 4.7% in their other rounds.
  • After losing a round: opens with “evade up into crouch dash forward” in 15.2% of rounds, against 1.4% after winning one.

How is this tested?

Haisenchu1P589.9%
evade up into crouch dash forward417.0%
Haisenchu1P into guardG335.6%
punchP264.4%
Gyousentai2K223.8%
Kasen Chugeki6P213.6%
Gyou'in Haishu3P203.4%
Fukuchougeki2P183.1%
evade up into Fukuchougeki2P183.1%
Haisenchu1P into kickK172.9%
forward movement into punchP172.9%
crouch into Fukuchougeki2P122.0%
Gyou'in Haishu3P into Chougeki RigoutaiPK101.7%
Tenshin Souchushou6P+K101.7%
backdash into evade down101.7%

104 further openings account for the other 254 rounds.

Pai

Career
327–261 · 55.6%
This season
112 matches · 52.7%
Peak rank
34

First hit in 51.7% of 443 rounds. Won 59.8% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: backs off first in 33.9% of rounds, against 10.6% against everyone else.
  • After winning a round: attacks straight away in 41.5% of rounds, against 20.5% after losing one.
  • When behind: evades first in 40.2% of rounds, against 24.3% when ahead or level.
  • In round 1: opens with “6P Senchuken” in 9.8% of rounds, against 3.0% in their other rounds.

How is this tested?

forward movement into punchP4810.7%
evade up into crouch dash forward408.9%
Senchuken6P214.7%
punchP214.7%
evade down into crouch dash forward173.8%
backdash into evade down153.4%
crouch into Souka Rensui3PP143.1%
Enbu Renkyaku6K+G132.9%
punchP into Souanshou3P+K122.7%
Hi'en Tankyaku9K102.2%
backdash into evade up92.0%
guardG into evade down92.0%
Honshin Soukyaku1K+G81.8%
Soukasui3P into Souka Rensui3PP81.8%
evade up into Souchuken2P71.6%

98 further openings account for the other 195 rounds.

Kage

Career
302–218 · 58.1%
This season
83 matches · 54.2%
Peak rank
34

First hit in 49.1% of 340 rounds. Won 52.1% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hagakure-ryu In Raijingeki46P+K6318.5%
punchP308.8%
forward movement into punchP277.9%
Ryubisen44K+G236.8%
Rasen4P133.8%
Hiji'uchi6P113.2%
evade up into crouch dash forward113.2%
Hagakure-ryu In Raijingeki46P+K into punchP102.9%
crouch into Jizuridan2P72.1%
evade down into forward dash72.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G61.8%
backdash into evade down61.8%
guardG into Fusenjin3P61.8%
backward movement into Hagakure-ryu In Raijingeki46P+K51.5%
backward movement into Nagiharai6P+K51.5%

57 further openings account for the other 110 rounds.

Lei Fei

Career
111–56 · 66.5%
This season
81 matches · 63.0%
Peak rank
33

First hit in 53.1% of 324 rounds. Won 59.9% of the rounds they struck first, 57.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.7% of rounds, against 26.6% in their other rounds.

How is this tested?

crouch into Fukusoushou2P288.6%
punchP into Sayu ShoukenPP237.1%
evade up into crouch dash forward164.9%
backdash into Kaisei Tento1P+K144.3%
punchP134.0%
evade down into Fukusoushou2P103.1%
Tenshi Ryusentai6K+G82.5%
backdash into evade down82.5%
forward movement into punchP82.5%
offensive move82.5%
punchP into Kakushu Suigeki6P82.5%
evade up into Shatenshou33P72.1%
backdash into evade up61.9%
backdash into throwP+G61.9%
evade down into crouch dash forward61.9%

79 further openings account for the other 156 rounds.

Lau

Career
229–169 · 57.5%
This season
70 matches · 54.3%
Peak rank
33

First hit in 43.7% of 286 rounds. Won 61.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward3712.9%
Chugeki6P227.7%
forward movement into punchP165.6%
Souko Sensou66P+K144.9%
Fukko Kensou1P134.5%
backdash into evade down93.1%
evade down into crouch dash forward93.1%
punchP93.1%
Fukko Kensou1P into guardG72.4%
Chisoutai2K+G62.1%
backdash into Sako Soushou4P+K62.1%
evade up into evade down62.1%
evade up into forward dash62.1%
evade up into Souchuken2P51.7%
guardG into evade down51.7%

74 further openings account for the other 117 rounds.

Aoi

Career
341–282 · 54.7%
This season
100 matches · 56.0%
Peak rank
34

First hit in 53.9% of 271 rounds. Won 56.2% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P165.9%
backdash into evade down165.9%
forward movement into punchP145.2%
Ouda6P+K into Oushu Hiji'ate6P+KP134.8%
Ryoushi43P134.8%
punchP103.7%
punchP into NirentotsuPP103.7%
evade up into crouch dash forward82.9%
backdash into punchP72.6%
guardG into punchP72.6%
Tsukiashibarai1P into guardG62.2%
evade down into guardG62.2%
punchP into ShougerigasanePK62.2%
Koromoguruma66P51.8%
Namigaeshi64P+K51.8%

81 further openings account for the other 130 rounds.

Counted from 65 of the 100 matches played. The rest were not pulled for openings.

Brad

Career
230–164 · 58.4%
This season
56 matches · 50.0%
Peak rank
34

First hit in 50.9% of 230 rounds. Won 52.1% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P187.8%
evade up into crouch dash forward177.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK156.5%
punchP146.1%
evade down into crouch dash forward93.9%
Destruction Body3P+K83.5%
backdash into evade down83.5%
guardG into evade down73.0%
Jolt Upper3P into Jolt Double Shot3PP+K62.6%
evade up into Sit Jab2P62.6%
forward movement into punchP62.6%
Elbow Hook6P52.2%
Middle Spin Kick66K41.7%
Sharp Shoot1P into guardG41.7%
backdash into Stop Kick4K41.7%

65 further openings account for the other 99 rounds.

Wolf

Career
336–270 · 55.5%
This season
40 matches · 55.0%
Peak rank
34

First hit in 46.5% of 157 rounds. Won 54.8% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP106.4%
Low Hammer2P95.7%
forward movement into Jab StraightPP95.7%
evade up into crouch dash forward85.1%
Low Drop Kick62K74.5%
Rolling Savate6K+G74.5%
Quick Shoulder66P+K53.2%
backdash into Elbow Butt4P53.2%
evade down into crouch dash forward53.2%
forward movement into Elbow Butt4P53.2%
backdash into evade down42.5%
forward movement into Hammer KickPK42.5%
guardG into evade down42.5%
Screw Hook63214P31.9%
backdash into evade up31.9%

50 further openings account for the other 69 rounds.

El Blaze

Career
181–95 · 65.6%
This season
38 matches · 60.5%
Peak rank
34

First hit in 49.0% of 153 rounds. Won 54.7% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Low Knuckle1P159.6%
evade up into crouch dash forward138.3%
backdash into evade down117.0%
forward movement into punchP117.0%
Shouda46PP into Rising Back Spin Kick46PPK85.1%
Volcano Upper4P+K74.5%
punchP74.5%
evade down into crouch dash forward63.9%
Rolling Low Knuckle1P into guardG42.6%
backdash into throwP+G42.6%
backward movement into evade down42.6%
Demon Dance9P+K into Demon's Tail9P+KK31.9%
High-Speed Jab46P into Shouda46PP31.9%
backdash into Shadow Strike6P31.9%
backdash into punchP31.9%

41 further openings account for the other 54 rounds.

Jacky

Career
471–404 · 53.8%
This season
32 matches · 46.9%
Peak rank
35

First hit in 43.6% of 133 rounds. Won 62.1% of the rounds they struck first, 34.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P1410.5%
forward movement into punchP1410.5%
evade up into crouch dash forward107.5%
evade down into forward dash75.3%
forward movement into Jab Double StraightPPP53.8%
Slant Back Knuckle1P into backward movement43.0%
guardG into evade down43.0%
Middle Smash6P32.3%
Slant Back Knuckle1P into guardG32.3%
Squat Straight2P32.3%
backdash into Slant Back Knuckle1P32.3%
backdash into evade down32.3%
evade down into Squat Straight2P32.3%
evade up into Squat Straight2P32.3%
punchP32.3%

43 further openings account for the other 51 rounds.

Taka

Career
149–81 · 64.8%
This season
30 matches · 63.3%
Peak rank
34

First hit in 50.4% of 117 rounds. Won 62.7% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP119.4%
Morotezuki66P108.6%
evade up into crouch dash forward86.8%
Morotezuki66P into Morote Tsuppari66PP76.0%
Hiji'ate6P65.1%
Shita Harite2P65.1%
backdash into evade down54.3%
forward movement into punchP54.3%
backdash43.4%
evade down into crouch dash forward43.4%
evade down into forward dash43.4%
Dohyouwari43P32.6%
Kirikabu Kudaki1P+K32.6%
evade down into Aka'oni MidaremageP+K32.6%
evade down into crouch21.7%

32 further openings account for the other 36 rounds.

Eileen

Career
163–117 · 58.2%
This season
24 matches · 45.8%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P77.3%
punchP66.2%
backdash into evade down55.2%
Enkou Toutou3P+K44.2%
evade up into crouch dash forward44.2%
Douchu6P33.1%
Hikou Bokushoku9P33.1%
Jinraishou6P+K into Sayu Gekishou6P+KP33.1%
evade up into evade down33.1%
guardG33.1%
guardG into evade down33.1%
Enkou Kenka46P22.1%
Fukushinshou2P22.1%
backdash into Hikou Niki6K22.1%
crouch into Sokutantai3K22.1%

39 further openings account for the other 44 rounds.

Sarah

Career
107–50 · 68.2%
This season
18 matches · 61.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down78.3%
backdash into Crescent Heel4K+G56.0%
backdash into evade up56.0%
evade up into crouch dash forward56.0%
forward movement into punchP56.0%
Rising Elbow6P44.8%
evade down into crouch dash forward44.8%
backdash into Low Spin Kick3K+G33.6%
backdash into Rising Elbow6P33.6%
evade down into guardG33.6%
Low Spin Kick3K+G22.4%
backdash into Jackknife Kick3K22.4%
backdash into punchP22.4%
backdash into throwP+G22.4%
guardG into evade down22.4%

29 further openings account for the other 30 rounds.

Jeffry

Career
258–182 · 58.6%
This season
10 matches · 80.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K511.9%
forward movement into punchP511.9%
backdash into Double Hammer Down43P49.5%
evade up into crouch dash forward49.5%
Dash Elbow66P37.1%
Hammer Slide1P37.1%
Hammer Slide1P into punchP24.8%
backdash into evade down24.8%
evade up into throw escape24.8%
Drop Anchor1K+G12.4%
Elbow Butt6P12.4%
backdash into Dash Elbow66P12.4%
backdash into Rising Hammer43PP12.4%
backdash into Toe Kick2K12.4%
backward movement into evade down12.4%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (101 here; about 5.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 7 of 16 tests hold up
  • Akira: 5 of 15 tests hold up
  • Jean: 5 of 15 tests hold up
  • Shun: 6 of 17 tests hold up
  • Pai: 4 of 14 tests hold up
  • Kage: 0 of 13 tests hold up
  • Lei Fei: 1 of 11 tests hold up
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)