VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

fine-pie88

  • Jacky
  • Jean
  • Pai
  • Sarah
  • Dural
  • Aoi
Career matches3,025
Career win rate53.1%
Round win rate48.9%
Peak rank32
Distinct opponents155
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1578 #1,502 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen322,0721,09298052.7%
Jacky2845024021053.3%
Jean2623612211451.7%
Pai26123685555.3%
Sarah2668412760.3%
Dural2657391868.4%
Aoi26114736.4%
Brad—5050.0%
Wolf—3030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,157 of 1,416 rounds counted

5.2 inputs a second (315 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen5.3318948
Jacky5.935427
Jean4.828880
Pai5.130560
Sarah4.829129
Dural5.03008
Aoi4.42655

By opponent's character

Akira5.4326192
Jacky5.3321122
Lei Fei5.231270
Jeffry5.532952
Wolf5.231377
Goh5.331967
Shun5.331775
Jean5.432276
Kage5.029856
Pai5.432542
Lion5.331833
Aoi5.231052
El Blaze5.030252
Sarah5.130538
Brad4.828750
Lau5.532840
Vanessa5.030030
Taka4.527119
Dural5.231414

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56263046.4%-1.9
Jacky36221461.1%+17.9
Lei Fei24111345.8%-7.8
Jeffry2213959.1%+13.3
Wolf22111150.0%-1.7
Goh2181338.1%-12.1
Shun2012860.0%+10.2
Jean1814477.8%+27.4
Kage1871138.9%-4.1
Pai1721511.8%-32.9
Lion168850.0%+3.4
Aoi1551033.3%-16.4
El Blaze147750.0%-0.6
Sarah1441028.6%-18.9
Brad124833.3%-9.6
Lau116554.5%+15.5
Vanessa95455.6%+0.9
Taka53260.0%+10.7
Dural3030.0%-46.5
Eileen220100.0%+48.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence48262254.2%+8.6
Rectangle43232053.5%+4.1
Breakable Half Fence38182047.4%-2.2
Single Wall36191752.8%+4.1
Open35181751.4%+3.0
Half Fence34171750.0%+3.9
Breakable Full Fence30151550.0%+0.3
Low Fence2972224.1%-24.8
Octagon27111640.7%-3.9
Full Fence and Open2271531.8%-13.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22050.0%47.9%+2.1
No walls10044.0%48.3%-4.3

Walls against open: +6.5 points (95% range -5.1 to +18.1), p 0.273 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SHUSHUSHU (Rank 30)2026/10/0943175.0%
HIROCHILL (Rank 29)2026/10/0486275.0%
SAMCHAY® (Rank 33)2026/09/0442250.0%
tatsuya_doragon8741 (Rank 29)2026/09/0253260.0%
マクシミリアン15世 (Rank 33)2026/09/0253260.0%
delicioso (Rank 33)2026/09/02113827.3%
cokeshi (Rank 29)2026/09/0262433.3%
be-shedded (Rank 27)2026/09/0253260.0%
DDaDDai (Rank 28)2026/08/3164266.7%
エルモchYT★プなれ★ (Rank 28)2026/08/3142250.0%
LEO (Rank 30)2026/08/3141325.0%
μ (Rank 28)2026/08/2764266.7%
ちょいそる (Rank 28)2026/08/2773442.9%
コナモン@konamon4119 (Rank 27)2026/08/2542250.0%
れもん@のびしろF (Rank 32)2026/08/2542250.0%
I'mabeginner (Rank 26)2026/08/2353260.0%
ヘニオ (Rank 33)2026/08/234040.0%
NoMark/ノーマーク (Rank 27)2026/08/2373442.9%
ももじろう (Rank 32)2026/08/0343175.0%
ブルマ天国 (Rank 27)2026/07/1762433.3%
elf4sale (Rank 32)2026/07/1743175.0%
gairoku88 (Rank 33)2026/07/0842250.0%
リーウ (Rank 31)2026/07/0341325.0%
xXsoul-childXx (Rank 29)2026/06/1943175.0%
orz (Rank 26)2026/06/1543175.0%

Round openings

Every character

backdash into evade up1329.5%
Douchu6P into Jouho Chu'un6PP956.8%
forward movement into punchP946.7%
forward movement into Enkou RensouPP836.0%
Douchu6P574.1%
crouch dash back into evade down473.4%
forward movement into Rensou HekizanPPP372.6%
crouch dash back into guardG312.2%
crouch dash back into Tanhikyaku9K292.1%
evade down into guardG261.9%
backdash into Tanhikyaku9K241.7%
punchP into Enkou RensouPP241.7%
crouch dash back into evade up211.5%
backdash into throwP+G201.4%
crouch dash back into Hikou Niki6K201.4%

236 further openings account for the other 655 rounds.

Counted from 350 of the 355 matches played. The rest were not pulled for openings.

Eileen

Career
1,092–980 · 52.7%
This season
283 matches · 47.7%
Peak rank
32

First hit in 50.5% of 1,089 rounds. Won 49.1% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.5% of rounds, against 4.2% in their other rounds.
  • Against Shun: evades first in 32.9% of rounds, against 7.2% against everyone else.
  • On Rectangle stages: waits first in 15.0% of rounds, against 5.0% on the other stages.
  • In round 4 or later: opens with “forward movement into PP Enkou Rensou” in 11.6% of rounds, against 6.3% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 24.9% of rounds, against 6.7% against everyone else.
  • After opening the round before with “forward movement into PP Enkou Rensou”: opens with “backdash into evade up” in 34.6% of rounds, against 8.8% after anything else.

How is this tested?

backdash into evade up1049.5%
Douchu6P into Jouho Chu'un6PP958.7%
forward movement into Enkou RensouPP837.6%
forward movement into punchP827.5%
Douchu6P575.2%
crouch dash back into evade down393.6%
forward movement into Rensou HekizanPPP373.4%
crouch dash back into Tanhikyaku9K292.6%
backdash into Tanhikyaku9K242.2%
punchP into Enkou RensouPP242.2%
evade down into guardG222.0%
crouch dash back into Hikou Niki6K201.8%
crouch dash back into guardG201.8%
crouch dash back into Enkou Kenka46P181.6%
crouch dash back into evade up181.6%

134 further openings account for the other 422 rounds.

Counted from 278 of the 283 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–11 · 35%6–10 · 38%too few to test
Jacky12–5 · 71%5–3 · 62%too few to test
Lei Fei7–9 · 44%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
240–210 · 53.3%
This season
25 matches · 56.0%
Peak rank
28

First hit in 41.7% of 108 rounds. Won 53.3% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up98.3%
forward movement into Jab StraightPP98.3%
forward movement into punchP87.3%
crouch dash back into guardG65.5%
Middle Smash6P54.6%
Middle Smash6P into Middle Smash Back Knuckle6PP43.7%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP43.7%
backdash into throwP+G43.7%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K32.8%
backdash into Beat & Back KnuckleP+KP32.8%
backdash into Beat Spin KickP+KK32.8%
crouch dash back into Rage Kick1PK32.8%
crouch dash back into evade down32.8%
evade down into guardG32.8%
evade up into crouch dash back32.8%

30 further openings account for the other 39 rounds.

Jean

Career
122–114 · 51.7%
This season
22 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K1921.1%
backdash into evade up77.8%
KounirenPP into Nishin KakegeriPPK55.6%
punchP into KounirenPP44.4%
punchP into Maeken~Joudan MawashigeriPK44.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP33.3%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK33.3%
crouch dash back into evade down33.3%
crouch dash back into guardG33.3%
forward movement into punchP33.3%
backward movement into Tate'enpi~Tenkai Hizageri33PK22.2%
crouch dash back into Shitanagi Shutou1P22.2%
crouch dash forward into guardG22.2%
evade up into crouch dash back22.2%
guardG into evade down22.2%

25 further openings account for the other 26 rounds.

Pai

Career
68–55 · 55.3%
This season
15 matches · 46.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1220.0%
punchP into RenshouPP610.0%
Sensaitai2K into Renka Sentai2KK58.3%
crouch dash back into kickK35.0%
crouch dash back into evade down23.3%
guardG into evade down23.3%
punchP23.3%
Hi'en Tankyaku9K11.7%
RaigekishouPPP into Renkan TenshinkyakuPPPK11.7%
Senchuken6P11.7%
Sensaitai2K11.7%
Souanshou3P+K11.7%
Soukasui3P into Souka Rensui3PP11.7%
Soukasui3P into punchP11.7%
backdash into Hi'en Rekkyaku9KK11.7%

20 further openings account for the other 20 rounds.

Sarah

Career
41–27 · 60.3%
This season
7 matches · 28.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K310.3%
Rising Elbow6P26.9%
forward movement into Jab StraightPP26.9%
Crescent Heel4K+G13.5%
Jab StraightPP into Flash Piston PunchPPP13.5%
Rising Elbow6P into kickK13.5%
Squat Straight2P13.5%
Stiletto66K13.5%
backdash into Round Kick8K+G13.5%
crouch dash back into Crescent Heel4K+G13.5%
crouch dash back into Hide Side Kick (Deflect)P+K13.5%
crouch dash back into Low Spin Kick3K+G13.5%
crouch dash back into evade up13.5%
crouch dash back into guardG13.5%
crouch dash forward into Jab StraightPP13.5%

10 further openings account for the other 10 rounds.

Dural

Career
39–18 · 68.4%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG225.0%
Hi'en Tankyaku9K112.5%
Rising Elbow6P112.5%
crouch dash back into Hi'en Rekkyaku9KK112.5%
crouch dash forward into evade down112.5%
guardG into Hi'en Rekkyaku9KK112.5%
guardG into evade down112.5%

Aoi

Career
4–7 · 36.4%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gedan Shouda2P240.0%
Jousei Ryusenshou214P+K120.0%
crouch dash back into Oushu Hiji'ate6P+KP120.0%
punchP into NirentotsuPP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 6 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Aoi: not tested (too few rounds)