VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

よもぎる

  • Kage
  • Jacky
  • Lau
  • Jeffry
  • Akira
  • Goh
Career matches2,141
Career win rate60.4%
Round win rate54.6%
Peak rank35
Distinct opponents171
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1589 #1,418 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3570242527760.5%
Kage3462035526557.3%
Jacky3559937322662.3%
Lau301821117161.0%
Jeffry222416866.7%
Akira211210283.3%
Goh21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,311 of 2,311 rounds counted

6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.4384905
Jean6.5389764
Jacky6.7402469
Lau6.8405158
Jeffry6.84098
Akira7.64564
Goh7.24323

By opponent's character

Akira6.7400350
Jacky6.6395227
Jean6.4386203
Shun6.3381166
Wolf6.6395167
Sarah6.5390149
Jeffry6.4384120
Goh6.6393121
Kage6.5392119
Vanessa6.2375121
Lau6.639895
Pai6.740491
Aoi6.740286
Lion6.338077
El Blaze6.639870
Brad6.237560
Taka6.337933
Dural6.639729
Lei Fei5.935627

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira92632968.5%+7.7
Jacky57342359.6%+1.8
Jean50321864.0%+7.7
Shun42212150.0%-4.5
Wolf40221855.0%-3.1
Sarah3627975.0%+11.6
Jeffry30161453.3%-5.1
Goh29151451.7%-10.1
Kage29171258.6%+5.3
Vanessa29191065.5%+9.8
Lau23101343.5%-14.9
Pai23121152.2%-0.6
Aoi2114766.7%+6.3
Lion1851327.8%-25.1
El Blaze1710758.8%-1.1
Brad156940.0%-12.2
Taka83537.5%-22.5
Dural74357.1%+4.2
Lei Fei62433.3%-22.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence64432167.2%+7.6
Octagon63323150.8%-6.0
Rectangle62382461.3%+6.6
Half Fence61372460.7%+3.7
Open56213537.5%-19.0
Breakable Half Fence55361965.5%+2.6
Low Fence48252352.1%-8.6
Single Wall48311764.6%+7.2
Breakable Full Fence45271860.0%-0.5
Full Fence and Open26151157.7%+3.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35060.9%58.7%+2.2
No walls15250.7%57.4%-6.7

Walls against open: +8.9 points (95% range -1.2 to +19.0), p 0.083 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

okb@j>おーけーびー (Rank 30)2026/08/31108280.0%
LEO (Rank 35)2026/08/2474357.1%
fwnd1396 (Rank 29)2026/08/2385362.5%
楽天アキラ (Rank 30)2026/08/2393633.3%
Bird-Tat (Rank 33)2026/08/23118372.7%
ぷこ (Rank 33)2026/08/2385362.5%
PuzzG/ぱず爺 (Rank 36)2026/08/221961331.6%
nanami.madogiwa (Rank 33)2026/08/22134930.8%
マクシミリアン15世 (Rank 32)2026/08/22129375.0%
ふかふか (Rank 38)2026/08/2184450.0%
けいすけ新宿 (Rank 33)2026/08/171915479.0%
ヘニオ (Rank 33)2026/08/17169756.2%
BANANA (Rank 30)2026/08/171412285.7%
kampfarkz (Rank 33)2026/08/1762433.3%
砂 (Rank 35)2026/08/0463350.0%
maripon (Rank 31)2026/07/291512380.0%
ちょいそる (Rank 33)2026/07/28103730.0%
はげまん (Rank 29)2026/07/2895455.6%
takeyan5608 (Rank 27)2026/07/2762433.3%
ゆーちゃん (Rank 31)2026/07/2773442.9%
allgonnaworkout (Rank 25)2026/07/2697277.8%
yujiberra (Rank 21)2026/07/1664266.7%
ねこ吉 (Rank 21)2026/07/1610100100.0%
kimxxxtt (Rank 23)2026/07/1685362.5%
流形 (Rank 18)2026/07/14880100.0%

Round openings

Every character

backdash into evade up25711.1%
backdash into evade down1677.2%
Shitamaeken2P763.3%
Jizuridan2P662.9%
backdash into punchP632.7%
Hiji'uchi6P612.6%
backdash into throwP+G552.4%
guardG into evade down421.8%
backdash into Nakageri3K391.7%
Middle Smash6P301.3%
backdash into throw escape301.3%
backdash into Middle Smash6P271.2%
backdash into Hagakure-ryu In Raijingeki46P+K231.0%
backdash into Tate'enpi~Tenkai Hizageri33PK231.0%
backdash into crouch dash forward231.0%

378 further openings account for the other 1,335 rounds.

Kage

Career
355–265 · 57.3%
This season
219 matches · 56.2%
Peak rank
34

First hit in 55.0% of 899 rounds. Won 57.7% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 35.9% of rounds, against 22.5% in their other rounds.
  • Against Jacky: moves in first in 13.1% of rounds, against 4.9% against everyone else.

How is this tested?

backdash into evade up12914.2%
backdash into evade down768.4%
Jizuridan2P667.3%
Hiji'uchi6P616.7%
backdash into Nakageri3K394.3%
backdash into punchP374.1%
guardG into evade down242.6%
backdash into Hagakure-ryu In Raijingeki46P+K232.5%
backdash into crouch dash forward182.0%
backdash into throwP+G182.0%
backdash into Hiji'uchi6P161.8%
crouch dash forward into Fusenjin3P151.7%
backdash into Fusenjin3P131.4%
evade down into guardG131.4%
Ura Tsumujigeri44K121.3%

120 further openings account for the other 345 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–5 · 76%0–3 · 0%too few to test
Akira10–8 · 56%4–0 · 100%too few to test
Shun3–7 · 30%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
425–277 · 60.5%
This season
190 matches · 63.2%
Peak rank
35

First hit in 54.0% of 759 rounds. Won 59.3% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shitamaeken2P769.9%
backdash into evade up668.6%
backdash into evade down496.4%
backdash into Tate'enpi~Tenkai Hizageri33PK233.0%
backdash into Kousenshu4KP222.9%
Gyaku Seikenzuki66P212.7%
backdash into throwP+G212.7%
backdash into Kake'uchi46P192.5%
backdash into Tate'enpi33P192.5%
backdash into Yoko'enpi6P192.5%
backdash into Gyaku Seikenzuki66P182.4%
Yoko'enpi6P172.2%
Hizageri4K into Kousenshu4KP162.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK152.0%
backdash into Chudan Mawashigeri3K152.0%

144 further openings account for the other 350 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–6 · 75%10–3 · 77%too few to test
Jean15–5 · 75%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
373–226 · 62.3%
This season
120 matches · 55.8%
Peak rank
35

First hit in 48.3% of 462 rounds. Won 52.9% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “backdash into 6P Middle Smash” in 10.9% of rounds, against 4.0% in their other rounds.

How is this tested?

backdash into evade up367.6%
backdash into evade down357.4%
Middle Smash6P306.3%
backdash into Middle Smash6P275.7%
Bil Jee6P+K194.0%
Squat Straight2P into forward movement173.6%
backdash into Lightning Back Knuckle3PPP173.6%
Squat Straight2P163.4%
backdash into Side Hook Turn44P143.0%
backdash into throwP+G132.8%
backdash into Middle Kick3K122.5%
Middle Spin Kick46K+G112.3%
Middle Smash6P into kickK102.1%
backdash into Middle Smash Sword6PK91.9%
backdash into Smash Back Knuckle3PPP+K81.7%

89 further openings account for the other 199 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–5 · 62%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
111–71 · 61.0%
This season
39 matches · 51.3%
Peak rank
30

First hit in 44.9% of 158 rounds. Won 54.9% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2415.2%
Souchuken2P159.5%
Chugeki6P138.2%
Souko Sensou66P+K117.0%
guardG into evade down74.4%
backdash into Sako Soushou4P+K63.8%
backdash into evade down63.8%
backdash into Kosoushou46P42.5%
backdash into Shakashou3P42.5%
backdash into Souchuken2P42.5%
backward movement into evade up42.5%
backdash into Senchutai3K31.9%
backdash into punchP31.9%
backdash into throwP+G31.9%
Chugeki6P into punchP21.3%

43 further openings account for the other 49 rounds.

Jeffry

Career
16–8 · 66.7%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P225.0%
Hammer Slide1P112.5%
Smash Upper3P into Double Upper3PP112.5%
Smash Upper3P into punchP112.5%
backdash into Knee Attack6K112.5%
backdash into Tsunami Beat3K+G112.5%
backdash into evade up112.5%

Akira

Career
10–2 · 83.3%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P375.0%
backdash into evade down125.0%

Goh

Career
2–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P133.3%
backdash into Karura4P+K133.3%
backdash into evade up133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 2 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)