Virtua Fighter 5 REVO · v1.10 · Region: Asia
west-muta
Characters played — VF5's own record
| Aoi | 35 | 5,629 | 2,805 | 2,824 | 49.8% |
|---|---|---|---|---|---|
| Goh | 34 | 3,532 | 1,772 | 1,760 | 50.2% |
| Wolf | 33 | 2,253 | 1,141 | 1,112 | 50.6% |
| Jeffry | — | 2,052 | 1,088 | 964 | 53.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 185 | 93 | 92 | 50.3% | +0.8 |
|---|---|---|---|---|---|
| Jacky | 167 | 87 | 80 | 52.1% | +2.9 |
| Wolf | 149 | 77 | 72 | 51.7% | +3.0 |
| Jean | 110 | 40 | 70 | 36.4% | -10.1 |
| Pai | 101 | 49 | 52 | 48.5% | +2.2 |
| Aoi | 97 | 46 | 51 | 47.4% | -3.9 |
| Sarah | 97 | 51 | 46 | 52.6% | +4.2 |
| Shun | 97 | 46 | 51 | 47.4% | -0.2 |
| Vanessa | 91 | 42 | 49 | 46.1% | +1.5 |
| Jeffry | 88 | 46 | 42 | 52.3% | +5.0 |
| Lion | 86 | 36 | 50 | 41.9% | -0.5 |
| Goh | 80 | 45 | 35 | 56.2% | +4.9 |
| Lau | 80 | 38 | 42 | 47.5% | +4.1 |
| Brad | 72 | 36 | 36 | 50.0% | +4.0 |
| Kage | 72 | 30 | 42 | 41.7% | -3.3 |
| El Blaze | 65 | 28 | 37 | 43.1% | -6.2 |
| Lei Fei | 64 | 21 | 43 | 32.8% | -10.7 |
| Dural | 31 | 11 | 20 | 35.5% | -11.0 |
| Eileen | 26 | 14 | 12 | 53.9% | +2.5 |
| Taka | 26 | 11 | 15 | 42.3% | -3.1 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 207 | 96 | 111 | 46.4% | -0.9 |
|---|---|---|---|---|---|
| Rectangle | 203 | 88 | 115 | 43.4% | -4.8 |
| Full Fence | 191 | 89 | 102 | 46.6% | -3.2 |
| Low Fence | 188 | 92 | 96 | 48.9% | +3.0 |
| Half Fence | 172 | 77 | 95 | 44.8% | -2.2 |
| Single Wall | 171 | 100 | 71 | 58.5% | +10.0 |
| Breakable Half Fence | 163 | 84 | 79 | 51.5% | +5.0 |
| Octagon | 162 | 78 | 84 | 48.1% | +2.5 |
| Open | 156 | 68 | 88 | 43.6% | -5.1 |
| Full Fence and Open | 73 | 32 | 41 | 43.8% | -3.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,098 | 46.6% | 47.4% | -0.7 |
| No walls | 515 | 50.5% | 47.9% | +2.6 |
Walls against open: -3.3 points (95% range -8.5 to +1.9), p 0.214 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 43 | 21 | 22 | 48.8% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 33) | 31 | 16 | 15 | 51.6% |
| jinjin (Rank 32) | 28 | 15 | 13 | 53.6% |
| lapislazuli (Rank 35) | 25 | 9 | 16 | 36.0% |
| MikuMartineau (Rank 32) | 24 | 10 | 14 | 41.7% |
| ぷこ (Rank 35) | 24 | 13 | 11 | 54.2% |
| gans.sk602 (Rank 30) | 23 | 11 | 12 | 47.8% |
| ジークリオン (Rank 35) | 23 | 5 | 18 | 21.7% |
| jiwoonpk (Rank 32) | 22 | 18 | 4 | 81.8% |
| お~ちゃん (Rank 34) | 20 | 8 | 12 | 40.0% |
| 大◤◥尉 (Rank 32) | 20 | 10 | 10 | 50.0% |
| はげまん (Rank 28) | 19 | 11 | 8 | 57.9% |
| 무파ZeroBlue (Rank 33) | 19 | 6 | 13 | 31.6% |
| ジャキる。 (Rank 32) | 18 | 12 | 6 | 66.7% |
| MaBoy (Rank 35) | 17 | 10 | 7 | 58.8% |
| PuzzG/ぱず爺 (Rank 36) | 17 | 5 | 12 | 29.4% |
| zakisan (Rank 36) | 17 | 5 | 12 | 29.4% |
| BANANA (Rank 31) | 16 | 13 | 3 | 81.2% |
| MIES/ミース (Rank 30) | 16 | 10 | 6 | 62.5% |
| 究極無敵 (Rank 32) | 16 | 10 | 6 | 62.5% |
| さいたま梅澤/T.Umezawa (Rank 30) | 15 | 7 | 8 | 46.7% |
| orz (Rank 26) | 14 | 11 | 3 | 78.6% |
| ルビーロマン葵 (Rank 33) | 14 | 5 | 9 | 35.7% |
| 佐藤です (Rank 31) | 14 | 5 | 9 | 35.7% |
| kazu (Rank 30) | 13 | 9 | 4 | 69.2% |
Most played opponents, most recent first
| jiwoonpk (Rank 32) | 2026/09/22 | 22 | 18 | 4 | 81.8% |
|---|---|---|---|---|---|
| ジャキる。 (Rank 32) | 2026/09/15 | 18 | 12 | 6 | 66.7% |
| jinjin (Rank 32) | 2026/09/14 | 28 | 15 | 13 | 53.6% |
| ヘニオ (Rank 34) | 2026/09/14 | 43 | 21 | 22 | 48.8% |
| ぷこ (Rank 35) | 2026/09/13 | 24 | 13 | 11 | 54.2% |
| BANANA (Rank 31) | 2026/09/10 | 16 | 13 | 3 | 81.2% |
| お~ちゃん (Rank 34) | 2026/09/10 | 20 | 8 | 12 | 40.0% |
| gans.sk602 (Rank 30) | 2026/09/08 | 23 | 11 | 12 | 47.8% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/05 | 17 | 5 | 12 | 29.4% |
| 무파ZeroBlue (Rank 33) | 2026/09/02 | 19 | 6 | 13 | 31.6% |
| 大◤◥尉 (Rank 32) | 2026/08/30 | 20 | 10 | 10 | 50.0% |
| MaBoy (Rank 35) | 2026/08/25 | 17 | 10 | 7 | 58.8% |
| ルビーロマン葵 (Rank 33) | 2026/08/24 | 14 | 5 | 9 | 35.7% |
| MIES/ミース (Rank 30) | 2026/08/21 | 16 | 10 | 6 | 62.5% |
| zakisan (Rank 36) | 2026/08/20 | 17 | 5 | 12 | 29.4% |
| orz (Rank 26) | 2026/08/04 | 14 | 11 | 3 | 78.6% |
| はげまん (Rank 28) | 2026/08/04 | 19 | 11 | 8 | 57.9% |
| 佐藤です (Rank 31) | 2026/08/03 | 14 | 5 | 9 | 35.7% |
| けいすけ新宿 (Rank 33) | 2026/07/20 | 31 | 16 | 15 | 51.6% |
| ジークリオン (Rank 35) | 2026/07/04 | 23 | 5 | 18 | 21.7% |
| lapislazuli (Rank 35) | 2026/07/04 | 25 | 9 | 16 | 36.0% |
| MikuMartineau (Rank 32) | 2026/06/29 | 24 | 10 | 14 | 41.7% |
| kazu (Rank 30) | 2026/06/28 | 13 | 9 | 4 | 69.2% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/06/21 | 15 | 7 | 8 | 46.7% |
| 究極無敵 (Rank 32) | 2026/06/05 | 16 | 10 | 6 | 62.5% |
Round openings
Every character
| backdash into evade up | 714 | 10.0% |
|---|---|---|
| punchP | 465 | 6.5% |
| guardG into evade up | 388 | 5.4% |
| guardG into evade down | 312 | 4.4% |
| backward movement into evade up | 298 | 4.2% |
| evade up into crouch dash forward | 282 | 4.0% |
| Ryoushi43P | 259 | 3.6% |
| crouch into Kusabigeri2K | 218 | 3.1% |
| evade down into crouch dash forward | 175 | 2.5% |
| backdash into evade down | 144 | 2.0% |
| kickK | 133 | 1.9% |
| evade down into guardG | 128 | 1.8% |
| guardG | 118 | 1.6% |
| punchP into Tsurane ShoudaPP | 114 | 1.6% |
| crouch into Denkou3PP | 87 | 1.2% |
517 further openings account for the other 3,295 rounds.
Counted from 1,762 of the 1,784 matches played. The rest were not pulled for openings.
Goh
| backdash into evade up | 363 | 11.9% |
|---|---|---|
| crouch into Kusabigeri2K | 218 | 7.1% |
| guardG into evade down | 181 | 5.9% |
| punchP | 177 | 5.8% |
| guardG into evade up | 139 | 4.5% |
| kickK | 130 | 4.2% |
| punchP into Tsurane ShoudaPP | 114 | 3.7% |
| backward movement into evade up | 108 | 3.5% |
| evade up into crouch dash forward | 89 | 2.9% |
| crouch into Denkou3PP | 87 | 2.9% |
| evade down into crouch dash forward | 82 | 2.7% |
| punchP into Kusabigeri2K | 74 | 2.4% |
| evade down into guardG | 61 | 2.0% |
| backdash into evade down | 56 | 1.8% |
| guardG | 52 | 1.7% |
191 further openings account for the other 1,125 rounds.
Counted from 758 of the 780 matches played. The rest were not pulled for openings.
Aoi
| Ryoushi43P | 259 | 12.1% |
|---|---|---|
| backdash into evade up | 184 | 8.6% |
| guardG into evade up | 146 | 6.8% |
| backward movement into evade up | 123 | 5.7% |
| punchP | 91 | 4.2% |
| evade up into crouch dash forward | 84 | 3.9% |
| Shinchuzuki (Deflect)236P+K | 70 | 3.3% |
| guardG into evade down | 54 | 2.5% |
| backdash into evade down | 48 | 2.2% |
| Chudan Hiji'ate6P | 40 | 1.9% |
| guardG into Ryoushi43P | 37 | 1.7% |
| Tenchi In'youP+K+G | 36 | 1.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 35 | 1.6% |
| evade down into crouch dash forward | 35 | 1.6% |
| punchP into backdash | 28 | 1.3% |
211 further openings account for the other 880 rounds.
Wolf
| punchP | 197 | 10.2% |
|---|---|---|
| backdash into evade up | 167 | 8.7% |
| evade up into crouch dash forward | 109 | 5.7% |
| guardG into evade up | 103 | 5.3% |
| Arrow Knuckle3P | 80 | 4.2% |
| guardG into evade down | 77 | 4.0% |
| backward movement into evade up | 67 | 3.5% |
| evade down into crouch dash forward | 58 | 3.0% |
| evade down into guardG | 54 | 2.8% |
| guardG | 44 | 2.3% |
| Low Drop Kick62K | 42 | 2.2% |
| backdash into evade down | 40 | 2.1% |
| backdash into Heavy Middle Kick3K+G | 36 | 1.9% |
| crouch into Low Hammer2P | 36 | 1.9% |
| evade up into evade down | 33 | 1.7% |
184 further openings account for the other 781 rounds.
