VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

west-muta

Career matches13,466
Career win rate50.5%
Round win rate48.9%
Peak rank35
Distinct opponents360
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi355,6292,8052,82449.8%
Goh343,5321,7721,76050.2%
Wolf332,2531,1411,11250.6%
Jeffry2,0521,08896453.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira185939250.3%+0.8
Jacky167878052.1%+2.9
Wolf149777251.7%+3.0
Jean110407036.4%-10.1
Pai101495248.5%+2.2
Aoi97465147.4%-3.9
Sarah97514652.6%+4.2
Shun97465147.4%-0.2
Vanessa91424946.1%+1.5
Jeffry88464252.3%+5.0
Lion86365041.9%-0.5
Goh80453556.2%+4.9
Lau80384247.5%+4.1
Brad72363650.0%+4.0
Kage72304241.7%-3.3
El Blaze65283743.1%-6.2
Lei Fei64214332.8%-10.7
Dural31112035.5%-11.0
Eileen26141253.9%+2.5
Taka26111542.3%-3.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2079611146.4%-0.9
Rectangle2038811543.4%-4.8
Full Fence1918910246.6%-3.2
Low Fence188929648.9%+3.0
Half Fence172779544.8%-2.2
Single Wall1711007158.5%+10.0
Breakable Half Fence163847951.5%+5.0
Octagon162788448.1%+2.5
Open156688843.6%-5.1
Full Fence and Open73324143.8%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,09846.6%47.4%-0.7
No walls51550.5%47.9%+2.6

Walls against open: -3.3 points (95% range -8.5 to +1.9), p 0.214 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jiwoonpk (Rank 32)2026/09/222218481.8%
ジャキる。 (Rank 32)2026/09/151812666.7%
jinjin (Rank 32)2026/09/1428151353.6%
ヘニオ (Rank 34)2026/09/1443212248.8%
ぷこ (Rank 35)2026/09/1324131154.2%
BANANA (Rank 31)2026/09/101613381.2%
お~ちゃん (Rank 34)2026/09/102081240.0%
gans.sk602 (Rank 30)2026/09/0823111247.8%
PuzzG/ぱず爺 (Rank 36)2026/09/051751229.4%
무파ZeroBlue (Rank 33)2026/09/021961331.6%
大◤◥尉 (Rank 32)2026/08/3020101050.0%
MaBoy (Rank 35)2026/08/251710758.8%
ルビーロマン葵 (Rank 33)2026/08/24145935.7%
MIES/ミース (Rank 30)2026/08/211610662.5%
zakisan (Rank 36)2026/08/201751229.4%
orz (Rank 26)2026/08/041411378.6%
はげまん (Rank 28)2026/08/041911857.9%
佐藤です (Rank 31)2026/08/03145935.7%
けいすけ新宿 (Rank 33)2026/07/2031161551.6%
ジークリオン (Rank 35)2026/07/042351821.7%
lapislazuli (Rank 35)2026/07/042591636.0%
MikuMartineau (Rank 32)2026/06/2924101441.7%
kazu (Rank 30)2026/06/28139469.2%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/21157846.7%
究極無敵 (Rank 32)2026/06/051610662.5%

Round openings

Every character

backdash into evade up71410.0%
punchP4656.5%
guardG into evade up3885.4%
guardG into evade down3124.4%
backward movement into evade up2984.2%
evade up into crouch dash forward2824.0%
Ryoushi43P2593.6%
crouch into Kusabigeri2K2183.1%
evade down into crouch dash forward1752.5%
backdash into evade down1442.0%
kickK1331.9%
evade down into guardG1281.8%
guardG1181.6%
punchP into Tsurane ShoudaPP1141.6%
crouch into Denkou3PP871.2%

517 further openings account for the other 3,295 rounds.

Counted from 1,762 of the 1,784 matches played. The rest were not pulled for openings.

Goh

backdash into evade up36311.9%
crouch into Kusabigeri2K2187.1%
guardG into evade down1815.9%
punchP1775.8%
guardG into evade up1394.5%
kickK1304.2%
punchP into Tsurane ShoudaPP1143.7%
backward movement into evade up1083.5%
evade up into crouch dash forward892.9%
crouch into Denkou3PP872.9%
evade down into crouch dash forward822.7%
punchP into Kusabigeri2K742.4%
evade down into guardG612.0%
backdash into evade down561.8%
guardG521.7%

191 further openings account for the other 1,125 rounds.

Counted from 758 of the 780 matches played. The rest were not pulled for openings.

Aoi

Ryoushi43P25912.1%
backdash into evade up1848.6%
guardG into evade up1466.8%
backward movement into evade up1235.7%
punchP914.2%
evade up into crouch dash forward843.9%
Shinchuzuki (Deflect)236P+K703.3%
guardG into evade down542.5%
backdash into evade down482.2%
Chudan Hiji'ate6P401.9%
guardG into Ryoushi43P371.7%
Tenchi In'youP+K+G361.7%
NirentotsuPP into Nirentotsu OuchuPPP351.6%
evade down into crouch dash forward351.6%
punchP into backdash281.3%

211 further openings account for the other 880 rounds.

Wolf

punchP19710.2%
backdash into evade up1678.7%
evade up into crouch dash forward1095.7%
guardG into evade up1035.3%
Arrow Knuckle3P804.2%
guardG into evade down774.0%
backward movement into evade up673.5%
evade down into crouch dash forward583.0%
evade down into guardG542.8%
guardG442.3%
Low Drop Kick62K422.2%
backdash into evade down402.1%
backdash into Heavy Middle Kick3K+G361.9%
crouch into Low Hammer2P361.9%
evade up into evade down331.7%

184 further openings account for the other 781 rounds.