VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

ももじろう

  • Goh
  • Kage
  • Akira
Career matches7,254
Career win rate52.9%
Round win rate52.6%
Peak rank40
Distinct opponents403
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1806 #357 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi406,0883,1412,94751.6%
Goh3682746336456.0%
Kage352941969866.7%
Akira2745341175.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,887 of 3,939 rounds counted

8.1 inputs a second (486 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh8.04801,677
Aoi8.5508647
Kage7.8471508
Akira8.853055

By opponent's character

Akira8.2492284
Jacky8.1488290
Lau8.1486241
Kage8.0481199
Brad8.0478199
Pai8.3499183
Jeffry8.4503145
Lei Fei7.8465149
Wolf8.4504159
El Blaze8.0479128
Goh8.3497149
Jean8.1488164
Shun8.3500115
Vanessa8.047795
Sarah7.7464102
Aoi8.249493
Lion7.545240
Eileen7.846567
Taka7.746362
Dural7.545023

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira103614259.2%+4.0
Jacky99514851.5%-2.1
Lau99455445.5%-12.7
Kage61352657.4%+2.0
Brad54342063.0%+7.2
Pai54233142.6%-8.1
Jeffry52272551.9%-6.5
Lei Fei52331963.5%+7.4
Wolf52361669.2%+15.2
El Blaze45192642.2%-11.4
Goh44251956.8%+3.1
Jean44242054.5%-0.0
Shun44251956.8%+2.6
Vanessa35211460.0%+8.4
Sarah31171454.8%+0.8
Aoi28181064.3%+13.8
Lion26141253.9%+0.4
Eileen2281436.4%-15.2
Taka1610662.5%+9.3
Dural62433.3%-30.2

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon124695555.6%+0.4
Full Fence117615652.1%-3.9
Breakable Half Fence101524951.5%-5.4
Breakable Full Fence95573860.0%+9.4
Open91523957.1%+5.1
Single Wall88592967.0%+9.9
Rectangle86414547.7%-8.2
Half Fence84473756.0%+2.4
Low Fence83364743.4%-9.7
Full Fence and Open45252055.6%+1.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60753.9%54.7%-0.8
No walls26256.1%54.3%+1.8

Walls against open: -2.7 points (95% range -10.4 to +5.1), p 0.502 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 42)2026/10/1762433.3%
カルティカ (Rank 41)2026/10/1553260.0%
Osamu_0303 (Rank 37)2026/10/1475271.4%
フェイス (Rank 37)2026/10/1474357.1%
ガンオンやりたひ (Rank 33)2026/10/1273442.9%
ゲッパー (Rank 38)2026/10/1262433.3%
Phrazes_For_The_Young (Rank 35)2026/10/1264266.7%
rikubon-ps (Rank 38)2026/10/1294544.4%
siroiro_16bit (Rank 38)2026/10/1292722.2%
お~ちゃん (Rank 35)2026/10/0964266.7%
ミスターDOPPO 山田勝巳 (Rank 42)2026/10/0673442.9%
ふぇに (Rank 35)2026/10/06102820.0%
KillBill (Rank 31)2026/09/2985362.5%
俺様バーンズ (Rank 36)2026/09/2796366.7%
Source-chaude-Pa (Rank 41)2026/09/2794544.4%
れもん@のびしろF (Rank 33)2026/09/2674357.1%
★闘将拉麵男★ (Rank 36)2026/09/1486275.0%
MAR-KUN888 (Rank 32)2026/09/1363350.0%
ヨドリバジャッキー (Rank 40)2026/08/2661516.7%
EVOyan (Rank 31)2026/08/0276185.7%
banjar (Rank 37)2026/06/1774357.1%
デビブル (Rank 41)2026/05/2862433.3%
mahiro_725 (Rank 35)2026/05/19105550.0%
KumadaP (Rank 35)2026/05/0783537.5%
まきお (Rank 37)2026/03/30146842.9%

Round openings

Every character

backdash into evade down2597.9%
Sune'uchi2P2136.5%
backdash into Karura4P+K1374.2%
Ryoushi43P973.0%
Gedan Shouda2P772.4%
forward movement into punchP752.3%
backdash into Aragami4K652.0%
backdash into evade up631.9%
punchP631.9%
backdash into throwP+G621.9%
forward dash into throwP+G561.7%
crouch dash forward into Hou'oushu3P551.7%
Ni'oudaoshi3K+G531.6%
up-back kick7K into kickK511.6%
evade up into guardG461.4%

423 further openings account for the other 1,911 rounds.

Counted from 799 of the 953 matches played. The rest were not pulled for openings.

Goh

Career
463–364 · 56.0%
This season
440 matches · 55.2%
Peak rank
36

First hit in 55.6% of 1,564 rounds. Won 56.9% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 41.0% of rounds, against 33.9% in their other rounds.
  • Against Wolf: evades first in 21.8% of rounds, against 8.4% against everyone else.
  • Against Shun: opens with “backdash into evade down” in 25.5% of rounds, against 7.7% against everyone else.

How is this tested?

Sune'uchi2P21313.6%
backdash into Karura4P+K1378.7%
backdash into evade down1308.3%
backdash into Aragami4K654.1%
Ni'oudaoshi3K+G533.4%
punchP523.3%
up-back kick7K into kickK412.6%
forward dash into throwP+G402.5%
forward movement into punchP402.5%
backdash into throwP+G352.2%
backdash into evade up301.9%
kickK291.9%
forward dash into Ni'oudaoshi3K+G281.8%
evade up into forward dash271.7%
Sune'uchi2P into backdash251.6%

172 further openings account for the other 626 rounds.

Counted from 383 of the 440 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–9 · 65%6–9 · 40%too few to test
Akira12–8 · 60%8–1 · 89%too few to test
Lau10–13 · 43%1–2 · 33%too few to test
Jeffry6–6 · 50%6–2 · 75%too few to test
Wolf10–4 · 71%6–3 · 67%too few to test
Pai10–10 · 50%0–2 · 0%too few to test
El Blaze11–7 · 61%0–3 · 0%too few to test
Brad11–2 · 85%3–3 · 50%too few to test
Goh6–7 · 46%3–1 · 75%too few to test
Jean5–7 · 42%3–4 · 43%too few to test
Lei Fei8–4 · 67%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
3,141–2,947 · 51.6%
This season
386 matches · 48.2%
Peak rank
40

First hit in 54.2% of 1,420 rounds. Won 51.7% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 39.3% of rounds, against 28.4% in their other rounds.
  • Against Pai: evades first in 31.2% of rounds, against 13.1% against everyone else.
  • In round 3: opens with “43P Ryoushi” in 10.4% of rounds, against 5.6% in their other rounds.
  • Against Akira: opens with “backdash into 214P+K Jousei Ryusenshou” in 26.8% of rounds, against 0.0% against everyone else.

How is this tested?

Ryoushi43P976.8%
backdash into evade down966.7%
Gedan Shouda2P775.4%
crouch dash forward into Hou'oushu3P553.8%
backdash into Jousei Ryusenshou214P+K412.9%
evade up into Koromoguruma66P362.5%
evade up into guardG362.5%
forward movement into punchP322.2%
backward movement into Hou'oushu3P312.2%
backdash into evade up302.1%
crouch into Kusanagi2K+G302.1%
backdash into Shizuriyuki6K+G292.0%
crouch dash back into Hou'oushu3P281.9%
Ryoushi43P into guardG261.8%
Gedan Shouda2P into evade up251.7%

227 further openings account for the other 764 rounds.

Counted from 347 of the 386 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau16–16 · 50%5–8 · 38%too few to test
Akira8–9 · 47%5–10 · 33%too few to test
Jacky5–6 · 45%8–5 · 62%too few to test
Brad8–10 · 44%4–2 · 67%too few to test
Lei Fei11–7 · 61%2–3 · 40%too few to test
Kage8–5 · 62%4–3 · 57%too few to test
Jeffry3–11 · 21%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
196–98 · 66.7%
This season
127 matches · 70.1%
Peak rank
35

First hit in 53.8% of 279 rounds. Won 62.7% of the rounds they struck first, 61.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jizuridan2P3713.3%
backdash into evade down3311.8%
Rasen4P124.3%
Jizuridan2P into backward movement113.9%
Senpugeri7K into kickK93.2%
backdash into Furikakato OtoshiK+G93.2%
Hiji'uchi6P82.9%
Ryu'eikyaku66K62.1%
backdash into guardG62.1%
backdash into throwP+G62.1%
crouch dash forward into Fusenjin3P62.1%
Nakageri3K51.8%
forward dash into throwP+G51.8%
punchP51.8%
Jizuridan2P into Doukudaki46K41.4%

71 further openings account for the other 117 rounds.

Counted from 69 of the 127 matches played. The rest were not pulled for openings.

Not counted here: Akira. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 3 of 15 tests hold up
  • Aoi: 4 of 15 tests hold up
  • Kage: not tested (too few rounds)