VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

ReoRao77

Career matches4,732
Career win rate63.1%
Round win rate63.3%
Peak rank45
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh453,2052,0001,20562.4%
Eileen451,52798853964.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira98188.9%+22.9
Kage53260.0%-13.7
Brad42250.0%-24.0
El Blaze43175.0%+5.2
Aoi1010.0%-64.7
Goh1010.0%-69.7
Jacky110100.0%+27.0
Jeffry110100.0%+27.0
Lion110100.0%+34.1
Sarah110100.0%+27.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence86275.0%+6.2
Full Fence52340.0%-38.0
Single Wall43175.0%+2.9
Breakable Half Fence32166.7%-8.2
Low Fence330100.0%+26.5
Rectangle32166.7%+1.2
Open110100.0%+34.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1963.2%70.5%-7.3
No walls887.5%73.3%+14.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たまつばき (Rank 42)2026/09/11110100.0%
ひらがなであおき (Rank 42)2026/09/11110100.0%
亜希 (Rank 43)2026/09/11110100.0%
デネ (Rank 42)2026/09/1132166.7%
banjar (Rank 38)2026/09/11220100.0%
VIPism『稲庭飯』 (Rank 43)2026/09/11330100.0%
エンたん (Rank 43)2026/09/11220100.0%
弐代目JA&れんじぃPA (Rank 39)2026/09/1121150.0%
ちのぶらっ! (Rank 42)2026/09/1121150.0%
周大人 (Rank 43)2026/07/09110100.0%
こば次狼/covajiro (Rank 44)2026/07/091010.0%
おかし (Rank 42)2026/05/22110100.0%
エル・シエロ (Rank 42)2026/05/22110100.0%
ポックリさんまた手術 (Rank 43)2026/05/221010.0%
キルア (Rank 43)2026/04/0721150.0%
ス~パ~オヤツマ~ン (Rank 43)2026/04/0721150.0%
いくお (Rank 42)2026/04/0721150.0%

Round openings

Every character

backdash into evade up1412.8%
backdash into Enkou Nyurin66P98.3%
backdash into Ribyou Hoso43P+K76.4%
backdash into Sokutantai3K76.4%
Garyu66K into forward movement65.5%
backdash into Kesshi Hanbi46K+G65.5%
backdash into Enkou Kenka46P54.6%
backdash into evade down54.6%
forward dash into throwP+G43.7%
backdash32.8%
backdash into Karura4P+K32.8%
crouch dash back into throwP+G32.8%
crouch into Fukushinshou2P32.8%
crouch into Sune'uchi2P32.8%
Hikou Senshi66K into forward movement21.8%

25 further openings account for the other 29 rounds.

Eileen

backdash into evade up1113.4%
backdash into Enkou Nyurin66P911.0%
backdash into Ribyou Hoso43P+K78.5%
backdash into Sokutantai3K78.5%
backdash into Kesshi Hanbi46K+G67.3%
backdash into Enkou Kenka46P56.1%
crouch into Fukushinshou2P33.7%
forward dash into throwP+G33.7%
Hikou Senshi66K into forward movement22.4%
backdash into Douchu6P22.4%
backdash into throwP+G22.4%
crouch dash back into throwP+G22.4%
crouch dash forward into forward dash22.4%
Douchu6P into forward movement11.2%
Enkou Kenka46P into forward movement11.2%

19 further openings account for the other 19 rounds.

Goh

Garyu66K into forward movement622.2%
backdash into evade down414.8%
backdash into Karura4P+K311.1%
backdash into evade up311.1%
crouch into Sune'uchi2P311.1%
backdash27.4%
Karura4P+K into forward dash13.7%
Soukyu46P into forward movement13.7%
crouch dash back into Soukyu46P13.7%
crouch dash back into throwP+G13.7%
crouch dash forward into throwP+G13.7%
forward dash into throwP+G13.7%