VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

raybladex

  • Dural
  • Sarah
  • Pai
  • Aoi
  • Lion
  • Lau
  • Vanessa
  • Lei Fei
  • El Blaze
  • Kage
  • Wolf
  • Shun
  • Eileen
  • Goh
  • Jeffry
  • Taka
Career matches1,452
Career win rate76.5%
Round win rate62.9%
Peak rank34
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1694 #830 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira302782057373.7%
Sarah332702046675.6%
Pai311761393779.0%
Dural341721383480.2%
Aoi281471074072.8%
Lion2961481378.7%
Vanessa286157493.4%
El Blaze2851391276.5%
Shun284638882.6%
Eileen2639271269.2%
Lei Fei273628877.8%
Wolf2629171258.6%
Lau2628181064.3%
Jeffry261917289.5%
Kage261915479.0%
Goh26107370.0%
Taka26107370.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,336 of 1,809 rounds counted

8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural8.3495336
Sarah8.2494204
Pai8.0478198
Akira8.551262
Aoi8.852855
Lion8.3499109
Lau8.651367
Vanessa8.651456
Lei Fei8.349655
El Blaze7.846546
Kage8.350033
Wolf7.745923
Shun7.645433
Eileen6.840917
Goh6.639818
Jeffry7.746419
Taka8.45065

By opponent's character

Akira8.4505206
Pai8.4506125
Lei Fei8.5510115
Sarah8.349657
Jacky8.048194
Kage8.249178
Shun7.8467104
Lau8.248961
Brad8.249084
Lion8.249191
Vanessa8.349724
Goh7.545066
Aoi8.450653
Wolf7.846647
Eileen8.450549
Dural7.645610
El Blaze8.148427
Jean7.846720
Taka8.55087
Jeffry8.048018

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira70452564.3%-3.9
Pai3829976.3%-2.0
Lei Fei37261170.3%+3.0
Sarah34241070.6%-1.8
Jacky3327681.8%+4.4
Kage30181260.0%-0.8
Shun3023776.7%+7.9
Lau29171258.6%-6.0
Brad2617965.4%-3.4
Lion2516964.0%-13.1
Vanessa2219386.4%+15.3
Goh179852.9%-19.0
Aoi1412285.7%+19.0
Wolf1412285.7%+27.7
Eileen128466.7%+2.1
Dural85362.5%-3.7
El Blaze76185.7%+0.3
Jean75271.4%-3.4
Taka62433.3%-20.7
Jeffry43175.0%-4.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence55391670.9%-2.3
Low Fence54371768.5%-2.6
Half Fence53391473.6%+1.8
Breakable Half Fence49272255.1%-9.9
Full Fence44331175.0%+5.9
Octagon43311272.1%+7.9
Single Wall3831781.6%+12.7
Rectangle36241266.7%-2.7
Open35241168.6%-2.6
Full Fence and Open2214863.6%-9.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28068.9%69.0%-0.0
No walls12772.4%70.6%+1.8

Walls against open: -1.8 points (95% range -14.7 to +11.0), p 0.779 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 35)2026/09/2971614.3%
HenBooks (Rank 23)2026/09/18660100.0%
H.P.Starcraft (Rank 27)2026/09/171211191.7%
evoyd (Rank 34)2026/09/1774357.1%
carchariasvit (Rank 29)2026/09/1575271.4%
legendaryhero (Rank 31)2026/09/153427779.4%
Crashing_Blow2003 (Rank 32)2026/09/1235171848.6%
AquariaVerse (Rank 27)2026/09/12108280.0%
y2d (Rank 43)2026/09/1171614.3%
Cooljerk (Rank 21)2026/09/0676185.7%
Blargh (Rank 30)2026/09/05115645.5%
tenpai (Rank 31)2026/09/051311284.6%
Papirrín (Rank 27)2026/09/05139469.2%
LethalLegendK (Rank 28)2026/08/281911857.9%
Dice (Rank 26)2026/08/2576185.7%
itrap (Rank 30)2026/08/251511473.3%
Kitetsu (Rank 28)2026/06/20990100.0%
K-Wheelie (Rank 23)2026/06/2064266.7%
SDVF|JINXHAND (Rank 31)2026/06/20115645.5%
ZEROXP7 (Rank 22)2026/06/2010100100.0%
xChimerax (Rank 26)2026/06/1995455.6%
Meowkins (Rank 26)2026/05/27660100.0%
Jiikae (Rank 28)2026/05/161711664.7%
Prinny (Rank 27)2026/05/1674357.1%
Bone809 (Rank 20)2026/04/10660100.0%

Round openings

Every character

backdash into evade up19210.6%
backdash into evade down1136.2%
punchP663.6%
backward movement into evade up643.5%
evade up382.1%
punchP into backdash372.0%
punchP into evade down321.8%
backward movement into evade down311.7%
backdash into Leg Slicer2K+G301.7%
punchP into Punch High Kick291.6%
punchP into backward movement291.6%
backdash into guardG281.6%
evade up into guardG251.4%
punchP into forward dash231.3%
guardG211.2%

493 further openings account for the other 1,051 rounds.

Dural

Career
138–34 · 80.2%
This season
87 matches · 75.9%
Peak rank
34

First hit in 63.6% of 330 rounds. Won 70.5% of the rounds they struck first, 63.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up3610.7%
backdash into evade down288.3%
backdash into Attai2K175.1%
Attai2K into kick+guardK+G164.8%
Somersault Kick7K into Somersault Zwei7KK144.2%
backdash into guardG123.6%
backward movement into evade up113.3%
punchP92.7%
backward movement into evade down82.4%
punchP into crouch82.4%
evade up into guardG72.1%
backdash into Zensoutai2KK61.8%
punchP into backdash61.8%
punchP into backward movement61.8%
Attai2K into down kick+guard2K+G51.5%

100 further openings account for the other 147 rounds.

Sarah

Career
204–66 · 75.6%
This season
81 matches · 65.4%
Peak rank
33

First hit in 66.6% of 314 rounds. Won 58.4% of the rounds they struck first, 61.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Leg Slicer2K+G309.5%
backdash into evade up278.6%
punchP into Punch High KickPK278.6%
backdash into evade down154.8%
backward movement into evade up144.4%
punchP123.8%
evade up113.5%
backward movement into evade down92.9%
kickK82.5%
Leg Slicer2K+G72.2%
backdash into guardG51.6%
forward dash into Leg Slicer2K+G51.6%
forward dash into Low Spin Kick3K+G51.6%
guardG51.6%
Stiletto66K41.3%

91 further openings account for the other 131 rounds.

Pai

Career
139–37 · 79.0%
This season
62 matches · 59.7%
Peak rank
31

First hit in 71.9% of 253 rounds. Won 54.4% of the rounds they struck first, 63.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rikensui1P207.9%
backdash into evade up114.3%
punchP into forward dash104.0%
backdash into evade down93.6%
punchP83.2%
punchP into Takuten Soudou64PP83.2%
backdash into Honshin Soukyaku1K+G72.8%
punchP into backdash62.4%
punchP into backward movement62.4%
punchP into evade down62.4%
Ensei Haijinkyaku7K+G52.0%
Ensei Haijinkyaku7K+G into guardG52.0%
crouch into Renka Sentai2KK52.0%
punchP into Renkan Maho Chuken6P+KP52.0%
punchP into Ryoushou6P+K52.0%

75 further openings account for the other 137 rounds.

Akira

Career
205–73 · 73.7%
This season
52 matches · 59.6%
Peak rank
30

First hit in 58.4% of 202 rounds. Won 57.6% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3316.2%
backward movement into evade up209.8%
punchP into evade down136.4%
punchP115.4%
punchP into Souka Housui3P+K94.4%
backdash into evade down83.9%
backdash into Youhou33P62.9%
evade up62.9%
backward movement into evade down52.5%
guardG52.5%
punchP into backdash52.5%
Souka Housui3P+K42.0%
backdash into Souka Housui3P+K42.0%
backdash into guardG31.5%
backward movement into Youhou33P31.5%

49 further openings account for the other 69 rounds.

Aoi

Career
107–40 · 72.8%
This season
37 matches · 81.1%
Peak rank
28

First hit in 74.5% of 145 rounds. Won 69.4% of the rounds they struck first, 70.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2416.6%
backdash into evade down106.9%
punchP into Hou'oushu3P106.9%
backdash into Kusanagi2K+G53.5%
backward movement into Sodeshinken33P+K53.5%
backward movement into evade up53.5%
punchP into backdash53.5%
backdash into crouch dash forward42.8%
evade up42.8%
kickK into ChienamiKK42.8%
punchP42.8%
guardG into down-back punch+kick1P+K32.1%
punchP into backward movement32.1%
punchP into forward dash32.1%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK21.4%

41 further openings account for the other 54 rounds.

Lion

Career
48–13 · 78.7%
This season
28 matches · 85.7%
Peak rank
29

First hit in 56.5% of 108 rounds. Won 62.3% of the rounds they struck first, 78.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2422.0%
punchP98.3%
punchP into HakotsushuP+K+G76.4%
backdash into evade down54.6%
backdash into Tougeki Rensui1PP43.7%
punchP into backward movement43.7%
backdash into Kishitsu Kasensou43P32.8%
backdash into Tousentai2KK+G32.8%
punchP into backdash32.8%
Attai2K into Tousentai2KK+G21.8%
HakotsushuP+K+G into evade up21.8%
Koushu RensuiPP into Renkan SenshouPPP21.8%
Koushu RensuiPP into Rensui SoushuPPP+K21.8%
backdash into Katousui2P21.8%
backward movement into evade up21.8%

32 further openings account for the other 35 rounds.

Lau

Career
18–10 · 64.3%
This season
22 matches · 54.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin Hekiken1P+K89.2%
backdash into evade up89.2%
punchP into punch+kick+guardP+K+G78.1%
kickK44.6%
kickK into Ko'en TenshinkyakuKK44.6%
backdash into evade down33.5%
backdash into guardG33.5%
backward movement into guardG33.5%
punchP33.5%
Kokyaku Haiten7K22.3%
backdash into Junho Chushou33P22.3%
backward movement into evade up22.3%
guardG22.3%
punchP into RenshouPP22.3%
punchP into crouch22.3%

32 further openings account for the other 32 rounds.

Vanessa

Career
57–4 · 93.4%
This season
21 matches · 95.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down56.4%
Offensive Style: High Kick Combo into High Kick SmashKPP45.1%
Offensive Style: backdash into evade down33.9%
Offensive Style: backdash into evade up33.9%
Offensive Style: punch into One TwoPP33.9%
Defensive Style: evade up22.6%
Defensive Style: guard22.6%
Defensive Style: punch into forward dash22.6%
Offensive Style: backdash into guardG22.6%
Offensive Style: punch into Backswing BodyP+K22.6%
Offensive Style: punch into Backswing Body HookP+KP22.6%
Offensive Style: punch into Counter Strike46K22.6%
Offensive Style: punch into Stealth Spin Kick4PK22.6%
Offensive Style: punch into forward dash22.6%
Defensive Style: Back Charge Kick11.3%

41 further openings account for the other 41 rounds.

Lei Fei

Career
28–8 · 77.8%
This season
13 matches · 69.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up610.9%
backdash into evade down47.3%
backward movement into evade up35.5%
kickK35.5%
punchP into Kakushu Suigeki6P35.5%
punchP into Rousou Senka43P35.5%
Zaban Hekishou66P+K23.6%
backdash into Toushintai33K+GK23.6%
evade up23.6%
evade up into Toushintai33K+GK23.6%
punchP into Chutenhou3P23.6%
punchP into forward dash23.6%
punchP into kickK23.6%
Kinkei DokuritsuP+K11.8%
backdash11.8%

17 further openings account for the other 17 rounds.

El Blaze

Career
39–12 · 76.5%
This season
12 matches · 58.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down919.6%
punchP into Jab~High KickPK613.0%
backdash into Darkness Sword43K+G510.9%
backdash into evade up48.7%
punchP48.7%
backdash into Backswing Rocket1P+K24.3%
punchP into Quick HookPP24.3%
backdash12.2%
backdash into Combination Blow3PP12.2%
backdash into Fake Roll41236P12.2%
backdash into guardG12.2%
backward movement into evade up12.2%
crouch dash forward into evade down12.2%
crouch dash forward into guardG12.2%
evade down into Low Spin Kick2K+G12.2%

6 further openings account for the other 6 rounds.

Kage

Career
15–4 · 79.0%
This season
12 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up614.3%
punchP49.5%
backdash into evade down37.1%
backdash into evade up37.1%
backward movement into evade down37.1%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G37.1%
Fusenjin3P into Shippuzan3PP24.8%
evade up into guardG24.8%
punchP into backward movement24.8%
Fusen Renkyaku6K+G into throw escape12.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G12.4%
Senpugeri7K12.4%
backdash into Shippuzan3PP12.4%
backdash into punchP12.4%
evade down into Hiji'uchi6P12.4%

8 further openings account for the other 8 rounds.

Wolf

Career
17–12 · 58.6%
This season
9 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up513.9%
evade up into guardG411.1%
punchP into backdash411.1%
Jab StraightPP into One Two UpperPPP38.3%
evade up38.3%
punchP into Jab StraightPP38.3%
backdash into evade down25.6%
punchP into Hammer KickPK25.6%
punchP into forward movement25.6%
Quick Shoulder66P+K12.8%
evade down into Jab StraightPP12.8%
evade up into Quick Shoulder66P+K12.8%
forward movement into One Two UpperPPP12.8%
forward movement into punchP12.8%
punchP into Knee Lift6K12.8%

2 further openings account for the other 2 rounds.

Shun

Career
38–8 · 82.6%
This season
8 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down721.2%
punchP into RengekiPP39.1%
backdash into Koushu Rentai1KK26.1%
crouch dash forward into Gyou'in Haishu3P26.1%
punchP into Chougeki RigoutaiPK26.1%
punchP into kickK26.1%
Gyou'in Haishu3P into throw escape13.0%
Kouhi Tentai7K+G into evade up13.0%
backdash into Gyou'inshuP+K+G13.0%
backdash into evade up13.0%
backward movement into Gyou'in Haishu3P13.0%
backward movement into Koushu Rentai1KK13.0%
backward movement into punchP13.0%
evade up into Gyou'inshuP+K+G13.0%
evade up into guardG13.0%

6 further openings account for the other 6 rounds.

Eileen

Career
27–12 · 69.2%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1050.0%
Enkou Nyudou214P+K into Shukushin Zensoubi2K15.0%
Zensoutai2K+G into Zensou Senpu2K+GK15.0%
backdash into Hikou Bokushoku9P15.0%
backdash into guardG15.0%
backward movement into evade down15.0%
evade up into guardG15.0%
punchP into Enkou Chousou3P15.0%
punchP into Enkou RensouPP15.0%
punchP into Matsumen Tousou4P+KK15.0%
punchP into Zensou Senpu2K+GK15.0%

Jeffry

Career
17–2 · 89.5%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up421.1%
punchP into Double KnucklePP315.8%
punchP210.5%
backdash into Low Knuckle2P15.3%
backdash into throw escape15.3%
backward movement into evade up15.3%
punchP into Arrow Knuckle1P+K15.3%
punchP into Ducking Low2K+G15.3%
punchP into Knee Push4K15.3%
punchP into Knuckle KickPK15.3%
punchP into Middle Hell Stab6P+K15.3%
punchP into evade down15.3%
punchP into forward punch+kick+guard6P+K+G15.3%

Goh

Career
7–3 · 70.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up633.3%
backward movement into evade up316.7%
Tsukikage6K into evade up211.1%
punchP into backdash211.1%
Tsukikage6K into forward movement15.6%
backdash15.6%
forward movement into Gohou Yuriori (Deflect)236P+K15.6%
guardG into Gohou Yuriori (Deflect)236P+K15.6%
punchP into backward movement15.6%

Taka

Career
7–3 · 70.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Takatsumehashi3P+K323.1%
backdash17.7%
backward movement into Kachi'age33P+K17.7%
guardG17.7%
guardG into Maruta Tsuppari Tarukudaki6KPP17.7%
punchP into Chu Tsuppari 26P+KP17.7%
punchP into Marutahiza6K17.7%
punchP into Senju Harite Shime63214PP+K17.7%
punchP into Tsuppari 2PP17.7%
punchP into crouch17.7%
punchP into evade down17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (24 here; about 1.2 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: 0 of 11 tests hold up
  • Sarah: 0 of 13 tests hold up
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)