VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

ぽの

  • Wolf
  • Sarah
  • Vanessa
  • Goh
Career matches1,632
Career win rate57.8%
Round win rate54.0%
Peak rank31
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1476 #2,174 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2944525519057.3%
Sarah2838220917354.7%
Wolf2733820513360.6%
Vanessa3131919212760.2%
Goh28148836556.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,014 of 1,014 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.6333281
Sarah5.9356261
Eileen6.2373236
Vanessa5.8351138
Goh6.035998

By opponent's character

Jacky5.9355129
Wolf5.9354115
Sarah5.7340103
Jeffry6.036189
Akira5.935392
Vanessa6.237072
Jean6.136868
Aoi5.834656
Lau6.136653
Goh5.835137
Pai5.834539
El Blaze5.935530
Brad5.935625
Lei Fei5.734223
Lion5.533023
Shun5.633629
Taka5.834716
Eileen6.13648
Kage5.73397

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky31201164.5%+11.7
Wolf29141548.3%-17.2
Sarah24101441.7%-11.8
Jeffry23131056.5%+2.5
Akira2218481.8%+21.6
Vanessa1712570.6%+11.6
Jean1651131.2%-28.7
Aoi1511473.3%+15.4
Lau157846.7%-9.9
Goh105550.0%-4.9
Pai95455.6%-8.7
El Blaze74357.1%+0.8
Brad65183.3%+35.9
Lei Fei64266.7%+5.6
Lion64266.7%+16.2
Shun63350.0%-21.0
Taka42250.0%-7.0
Eileen220100.0%+43.2
Kage2020.0%-46.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon36221461.1%+3.2
Breakable Full Fence35191654.3%-1.0
Breakable Half Fence29141548.3%-8.6
Low Fence2617965.4%+6.3
Open26131350.0%-8.2
Full Fence2517868.0%+10.4
Rectangle2316769.6%+13.0
Single Wall1912763.2%+5.6
Half Fence1710758.8%-1.1
Full Fence and Open3030.0%-66.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16559.4%57.4%+2.0
No walls7159.2%58.4%+0.7

Walls against open: +1.3 points (95% range -12.7 to +15.3), p 0.855 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 27)2026/10/1363350.0%
UNIQ (Rank 24)2026/10/1343175.0%
xXsoul-childXx (Rank 29)2026/10/1354180.0%
nanami.madogiwa (Rank 31)2026/10/1342250.0%
megadeth0112 (Rank 29)2026/10/1152340.0%
gimoring (Rank 29)2026/10/1131233.3%
rosenkim (Rank 31)2026/09/0584450.0%
old_wheelwind_barbarian (Rank 27)2026/08/2852340.0%
しゅが~nsr (Rank 26)2026/08/2875271.4%
失礼!スマッシュ☆彡 (Rank 26)2026/08/2253260.0%
JeanKujo (Rank 31)2026/08/1742250.0%
こて (Rank 27)2026/08/0332166.7%
juste (Rank 29)2026/08/0376185.7%
M&E (Rank 23)2026/08/03105550.0%
μ (Rank 26)2026/07/3063350.0%
タマゴン(GTR) (Rank 29)2026/07/30136746.1%
maripon (Rank 32)2026/07/3042250.0%
弐参肆-緑捌發 (Rank 24)2026/07/30440100.0%
はむおじさん (Rank 27)2026/07/3063350.0%
elf4sale (Rank 31)2026/07/1442250.0%
shinkita (Rank 22)2026/07/0632166.7%
가즈아!!! (Rank 25)2026/07/0284450.0%
sper8469 (Rank 22)2026/07/0242250.0%
流形 (Rank 14)2026/06/22440100.0%
*NIL-NEON* (Rank 16)2026/06/22660100.0%

Round openings

Every character

forward movement into punchP516.3%
punchP394.8%
Low Hammer2P293.6%
Defensive Style: Wind Elbow172.1%
Defensive Style: Back Charge Kick162.0%
evade down into Elbow Butt4P151.9%
guardG141.7%
guardG into evade down141.7%
Offensive Style: forward movement into punchP121.5%
forward movement into Elbow Butt4P111.4%
backdash into Karura4P+K101.2%
Quick Shoulder66P+K91.1%
backdash into evade down91.1%
evade down into Matsumensou4P+K91.1%
evade down into forward dash91.1%

298 further openings account for the other 548 rounds.

Counted from 201 of the 250 matches played. The rest were not pulled for openings.

Wolf

Career
205–133 · 60.6%
This season
69 matches · 60.9%
Peak rank
27

First hit in 48.2% of 280 rounds. Won 60.7% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P2910.3%
evade down into Elbow Butt4P155.3%
forward movement into Elbow Butt4P113.9%
forward movement into punchP113.9%
Quick Shoulder66P+K93.2%
Low Drop Kick62K82.9%
guardG82.9%
Elbow Butt4P62.1%
guardG into evade down62.1%
punchP into evade up62.1%
backdash into Body Blow6P51.8%
backdash into Short Shoulder46P+K51.8%
crouch into Low Hammer2P51.8%
forward dash into Low Drop Kick62K51.8%
Screw Hook63214P into Screw Lariat63214PP41.4%

94 further openings account for the other 148 rounds.

Sarah

Career
209–173 · 54.7%
This season
64 matches · 51.6%
Peak rank
28

First hit in 58.8% of 148 rounds. Won 57.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP159.8%
forward movement into punchP138.5%
Hide Side Kick (Deflect)P+K85.2%
Stiletto66K85.2%
evade up into Stiletto66K63.9%
Rising Elbow6P53.3%
backdash into Stiletto66K53.3%
backdash into evade down53.3%
guardG42.6%
guardG into evade down42.6%
Rising Elbow6P into Double Joint Butt6PK32.0%
Squat Straight2P32.0%
backdash into Crescent Heel4K+G32.0%
evade down into forward dash32.0%
guardG into throw escape32.0%

53 further openings account for the other 65 rounds.

Counted from 38 of the 64 matches played. The rest were not pulled for openings.

Eileen

Career
255–190 · 57.3%
This season
57 matches · 64.9%
Peak rank
29

First hit in 56.3% of 151 rounds. Won 58.8% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2617.2%
punchP1711.3%
evade down into Matsumensou4P+K96.0%
Matsumensou4P+K into Matsumen Tousou4P+KK53.3%
offensive move into kickK53.3%
Douchu6P42.6%
Douchu6P into Jouho Chu'un6PP42.6%
Enkou Nyudou214P+K into Shukushin SokutanK42.6%
Fukushinshou2P42.6%
crouch into Honshin Kousoutai3K+G42.6%
guardG into throw escape42.6%
offensive move42.6%
Enkou Nyudou214P+K32.0%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP32.0%
crouch into Enkou Tekitou1P+K32.0%

45 further openings account for the other 52 rounds.

Counted from 37 of the 57 matches played. The rest were not pulled for openings.

Vanessa

Career
192–127 · 60.2%
This season
34 matches · 50.0%
Peak rank
31

First hit in 22.5% of 138 rounds. Won 51.6% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Wind Elbow1712.3%
Defensive Style: Back Charge Kick1611.6%
Offensive Style: forward movement into punchP128.7%
Defensive Style: Stinger Low Blow75.1%
Defensive Style: backdash into Switch Shoulder6P+K+G42.9%
Defensive Style: backdash into evade down42.9%
Offensive Style: Long Barrel Blow42.9%
Defensive Style: forward movement into punchP32.2%
Offensive Style: punch32.2%
Defensive Style: Grand Spike21.4%
Defensive Style: crouch into Stinger Low Blow1P+K21.4%
Defensive Style: evade down21.4%
Defensive Style: evade down into Ducking Body Blow66P21.4%
Defensive Style: evade down into backdash21.4%
Defensive Style: guard into evade down21.4%

54 further openings account for the other 56 rounds.

Goh

Career
83–65 · 56.1%
This season
26 matches · 57.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1011.2%
Karura4P+K77.9%
Sune'uchi2P55.6%
evade down into forward dash44.5%
punchP44.5%
Sune'uchi2P into backdash33.4%
guardG into evade down33.4%
Maegeri3K into Batousatsu3KP22.2%
backdash into Batousatsu3KP22.2%
evade down into Karura4P+K22.2%
evade down into Kurogane Kudaki66P22.2%
forward dash into guardG22.2%
punchP into crouch22.2%
punchP into evade down22.2%
punchP into kickK22.2%

37 further openings account for the other 37 rounds.

Counted from 23 of the 26 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)