VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

ひらりん。

Career matches2,600
Career win rate50.6%
Round win rate48.5%
Peak rank30
Distinct opponents140
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai302,4811,2501,23150.4%
Goh25119665355.5%
Jeffry21000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira71323945.1%-2.9
Shun43162737.2%-9.1
Wolf38162242.1%-3.5
Aoi3324972.7%+20.3
Jacky33171651.5%+6.2
Lion27121544.4%-6.8
Goh26131350.0%+5.0
Jeffry26131350.0%-3.4
Kage2591636.0%-4.4
Pai24121250.0%+3.7
Sarah22111150.0%+6.7
Jean149564.3%+19.2
Dural1321115.4%-30.5
Lau123925.0%-11.8
Brad72528.6%-15.5
Eileen53260.0%+18.5
El Blaze41325.0%-5.5
Taka43175.0%+20.0
Vanessa42250.0%+4.4
Lei Fei31233.3%+17.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence49183136.7%-7.0
Open49232646.9%+3.4
Rectangle49202940.8%-5.3
Single Wall47202742.5%-4.6
Breakable Half Fence45271860.0%+16.5
Full Fence41221953.7%+1.2
Octagon41202148.8%+0.9
Low Fence40211952.5%+5.7
Breakable Full Fence38152339.5%-6.9
Full Fence and Open156940.0%-10.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26346.4%46.5%-0.1
No walls13647.1%45.9%+1.2

Walls against open: -1.3 points (95% range -12.7 to +10.0), p 0.822 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

dalmax72 (Rank 26)1912763.2%
liangliangit (Rank 29)105550.0%
Laulau (Rank 28)91811.1%
a_h_i_k_o (Rank 28)94544.4%
てーらいsensippomaster (Rank 29)94544.4%
イイダ (Rank 30)92722.2%
AnchorMan (Rank 28)82625.0%
Toragoto (Rank 27)84450.0%
踊る!おかぁちゃん☆ (Rank 24)85362.5%
syounai (Rank 29)74357.1%
龍仙人【鬼手仏心】 (Rank 26)74357.1%
MikuMartineau (Rank 31)63350.0%
melty01 (Rank 29)62433.3%
mitorakujo (Rank 27)63350.0%
omuretukun (Rank 24)65183.3%
【麦酒】がちょ (Rank 30)6060.0%
ガンジャッキー (Rank 25)64266.7%
サーちゃん (Rank 24)64266.7%
フェイス (Rank 29)6060.0%
干拓 (Rank 27)63350.0%
GWO (Rank 25)53260.0%
windowkhs (Rank 25)51420.0%
伍の人 (Rank 30)51420.0%
太鼓の別人/TaikoStrike (Rank 30)51420.0%
究極無敵 (Rank 30)51420.0%

Most played opponents, most recent first

サーちゃん (Rank 24)2026/08/2964266.7%
omuretukun (Rank 24)2026/08/2165183.3%
a_h_i_k_o (Rank 28)2026/08/2194544.4%
liangliangit (Rank 29)2026/08/19105550.0%
syounai (Rank 29)2026/08/0574357.1%
mitorakujo (Rank 27)2026/08/0563350.0%
ガンジャッキー (Rank 25)2026/08/0564266.7%
フェイス (Rank 29)2026/07/256060.0%
dalmax72 (Rank 26)2026/07/201912763.2%
イイダ (Rank 30)2026/07/0392722.2%
踊る!おかぁちゃん☆ (Rank 24)2026/05/3085362.5%
GWO (Rank 25)2026/05/2553260.0%
melty01 (Rank 29)2026/05/2562433.3%
【麦酒】がちょ (Rank 30)2026/05/226060.0%
MikuMartineau (Rank 31)2026/05/2263350.0%
干拓 (Rank 27)2026/05/2063350.0%
伍の人 (Rank 30)2026/05/1951420.0%
windowkhs (Rank 25)2026/05/1251420.0%
太鼓の別人/TaikoStrike (Rank 30)2026/05/1251420.0%
Laulau (Rank 28)2026/05/1191811.1%
究極無敵 (Rank 30)2026/05/0551420.0%
AnchorMan (Rank 28)2026/04/1682625.0%
Toragoto (Rank 27)2026/04/1484450.0%
龍仙人【鬼手仏心】 (Rank 26)2026/04/1474357.1%
てーらいsensippomaster (Rank 29)2026/04/0894544.4%

Round openings

Every character

guardG into throwP+G61234.2%
forward movement into punchP693.9%
evade down into throwP+G633.5%
backdash into Tenshin Oushoushou46P+K623.5%
guardG into evade down553.1%
evade down into Senchutai3K502.8%
Hi'en Tankyaku9K482.7%
guardG into Senchutai3K382.1%
Hi'en Tankyaku9K into guardG352.0%
evade down into evade up352.0%
Senchuken6P311.7%
evade down into guardG281.6%
crouch into Senchutai3K271.5%
evade down into crouch dash forward231.3%
backdash into throwP+G221.2%

202 further openings account for the other 589 rounds.

Pai

guardG into throwP+G56534.2%
forward movement into punchP674.1%
backdash into Tenshin Oushoushou46P+K623.8%
evade down into throwP+G563.4%
evade down into Senchutai3K503.0%
Hi'en Tankyaku9K482.9%
guardG into evade down472.9%
guardG into Senchutai3K382.3%
Hi'en Tankyaku9K into guardG352.1%
evade down into evade up332.0%
Senchuken6P311.9%
crouch into Senchutai3K271.6%
evade down into guardG261.6%
backdash into throwP+G221.3%
forward movement into RenshouPP211.3%

181 further openings account for the other 524 rounds.

Goh

guardG into throwP+G4635.4%
backdash into Karura4P+K129.2%
evade down into throwP+G75.4%
guardG into evade down75.4%
evade down into kickK43.1%
evade up into throwP+G43.1%
throwP+G43.1%
Ni'oudaoshi3K+G32.3%
crouch dash forward into guardG32.3%
evade down into crouch dash forward32.3%
guardG into Maegeri3K32.3%
guardG into kickK32.3%
Ni'oudaoshi3K+G into throwP+G21.5%
Soukyu46P21.5%
backdash into evade up21.5%

20 further openings account for the other 25 rounds.

Jeffry

backdash into Double Hammer Down43P120.0%
crouch into Ducking Low2K+G120.0%
guardG into evade down120.0%
guardG into punchP120.0%
guardG into throwP+G120.0%