VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

feeling-frame

Career matches3,575
Career win rate51.2%
Round win rate50.0%
Peak rank32
Distinct opponents144
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry323,5751,8291,74651.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira67353252.2%+4.8
Jacky57253243.9%-4.8
Vanessa42192345.2%-7.5
Sarah39152438.5%-3.6
Jean31112035.5%-9.5
Jeffry31211067.7%+17.8
Kage30181260.0%+11.3
Goh26131350.0%-4.9
Wolf26141253.9%+0.3
Lion2391439.1%+0.5
Shun1961331.6%-19.5
Aoi178947.1%+0.4
Brad168850.0%+2.3
El Blaze158753.3%-7.2
Lau157846.7%+4.4
Pai157846.7%+1.4
Lei Fei54180.0%+41.6
Eileen41325.0%-24.2
Taka330100.0%+63.2
Dural2020.0%-19.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon64293545.3%-5.8
Half Fence61283345.9%-1.8
Low Fence53272650.9%+5.0
Single Wall52252748.1%+3.5
Open45202544.4%+1.1
Rectangle43241955.8%+6.7
Breakable Full Fence42142833.3%-19.3
Breakable Half Fence39192048.7%+2.5
Full Fence39211853.9%+3.2
Full Fence and Open25131252.0%+3.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28846.9%49.3%-2.4
No walls15048.0%45.0%+3.0

Walls against open: -5.4 points (95% range -15.6 to +4.8), p 0.303 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しゅが~nsr (Rank 26)2026/09/1625111444.0%
ジャキる。 (Rank 31)2026/09/1686275.0%
あぽろん (Rank 37)2026/09/1584450.0%
伍の人 (Rank 32)2026/09/1551420.0%
kampfarkz (Rank 33)2026/09/151441028.6%
okb@j>おーけーびー (Rank 29)2026/09/152081240.0%
dalmax72 (Rank 24)2026/09/1598188.9%
BANANA (Rank 32)2026/09/12118372.7%
eastrun (Rank 29)2026/09/0751420.0%
クロサギ@はなちゃん (Rank 30)2026/09/0673442.9%
GreenJacky (Rank 30)2026/09/0352340.0%
manao_0609 (Rank 30)2026/08/311711664.7%
nanami.madogiwa (Rank 34)2026/08/256060.0%
elf4sale (Rank 30)2026/08/2575271.4%
HEDO/ (Rank 27)2026/08/2354180.0%
おむすび山▲かずkaz_kcj (Rank 34)2026/08/1954180.0%
a_h_i_k_o (Rank 27)2026/07/2774357.1%
くろなぎ (Rank 31)2026/07/20145935.7%
けいすけ新宿 (Rank 32)2026/05/2154180.0%
melty01 (Rank 27)2026/05/2163350.0%
ヘニオ (Rank 30)2026/05/20135838.5%
みんみんさん (Rank 33)2026/05/0963350.0%
rocketopunch (Rank 32)2026/05/0663350.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/246060.0%
AnchorMan (Rank 28)2026/04/1552340.0%

Round openings

Jeffry

punchP31616.3%
punchP into Double KnucklePP1527.8%
Dash Elbow66P into Dash Elbow Upper66PP1236.3%
crouch into Ducking Low2K+G1226.3%
guardG1125.8%
backdash into evade up874.5%
crouch into down-back kick1K774.0%
backdash into Knee Push4K733.8%
forward movement into punchP542.8%
crouch into Side Kick3K532.7%
backdash into crouch502.6%
backdash into Double Hammer Down43P412.1%
guardG into crouch341.8%
kickK311.6%
forward movement into Double KnucklePP301.5%

141 further openings account for the other 588 rounds.