VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

METALX

  • Kage
  • Wolf
Career matches4,410
Career win rate51.8%
Round win rate49.7%
Peak rank41
Distinct opponents371
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1833 #282 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau414,4052,2802,12551.8%
Kage3332166.7%
Wolf3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,732 of 6,161 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.44434,716
Kage7.74619
Wolf6.84077

By opponent's character

Jacky7.4445437
Lion7.6457430
Kage7.2434411
Akira7.6454395
Shun7.4444397
Lau7.3436310
Lei Fei7.2433271
Sarah7.3439231
Jeffry7.5448150
Jean7.3436249
Pai7.6454163
Brad7.2429191
Wolf7.6454203
El Blaze7.3441172
Goh7.5450170
Aoi7.5453174
Vanessa7.5453121
Taka7.2435112
Eileen7.0422113
Dural6.841032

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky140667447.1%-1.2
Lion128606846.9%-0.7
Kage125606548.0%-1.1
Akira123606348.8%+1.7
Shun108436539.8%-4.3
Lau90405044.4%-3.5
Lei Fei81463556.8%+4.5
Sarah79334641.8%-9.0
Jeffry69422760.9%+10.3
Jean68363252.9%-3.1
Pai68343450.0%+0.2
Brad66323448.5%+0.0
Wolf63263741.3%-9.0
El Blaze62313150.0%+3.9
Goh56371966.1%+19.1
Aoi54302455.6%+4.9
Vanessa53262749.1%+3.4
Taka38182047.4%-1.3
Eileen33112233.3%-13.4
Dural105550.0%+5.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open171908152.6%+3.4
Octagon170769444.7%-3.9
Breakable Half Fence168798947.0%-1.6
Full Fence167917654.5%+6.3
Single Wall156827452.6%+4.3
Half Fence142637944.4%-4.3
Rectangle136607644.1%-2.1
Low Fence121616050.4%+2.5
Breakable Full Fence114536146.5%-4.3
Full Fence and Open91474451.6%+0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls89747.0%48.3%-1.3
No walls44852.0%48.9%+3.1

Walls against open: -4.4 points (95% range -10.0 to +1.2), p 0.122 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちび太☆らふぁ~る (Rank 42)2026/10/121751229.4%
ヤートン (Rank 40)2026/10/09159660.0%
小名浜DC (Rank 38)2026/10/02148657.1%
弐代目JA&れんじぃPA (Rank 43)2026/09/23145935.7%
jinmenusagi (Rank 43)2026/09/231951426.3%
lesser-pram7 (Rank 41)2026/09/23104640.0%
めっちゃセコいラウ (Rank 39)2026/09/23125741.7%
ダンプよっし~2.0 (Rank 39)2026/09/22178947.1%
マハリータまるこ (Rank 41)2026/09/22167943.8%
うるヲ参拾 (Rank 39)2026/09/18145935.7%
藪からBOY (Rank 41)2026/09/18117463.6%
たたみん♪ (Rank 40)2026/09/17148657.1%
こば次狼/covajiro (Rank 42)2026/09/171741323.5%
あむざん (Rank 43)2026/09/17161156.2%
RunneR (Rank 39)2026/09/15115645.5%
Fibonacci (Rank 41)2026/09/07178947.1%
klkun (Rank 41)2026/09/07125741.7%
めがじぇね (Rank 42)2026/08/27126650.0%
ボブソン (Rank 36)2026/08/041211191.7%
PHILTER_BOX (Rank 40)2026/07/29106460.0%
gucchi_1222 (Rank 42)2026/07/29108280.0%
デネ (Rank 41)2026/07/281541126.7%
kenzan1955 (Rank 41)2026/07/22126650.0%
くりたろう (Rank 39)2026/06/09114736.4%
lapislazuli (Rank 35)2026/06/04116554.5%

Round openings

Lau

Career
2,280–2,125 · 51.8%
This season
1,509 matches · 48.6%
Peak rank
41

First hit in 47.5% of 5,974 rounds. Won 52.1% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 15.8% of rounds, against 8.7% in their other rounds.
  • Against Lion: evades first in 9.1% of rounds, against 4.4% against everyone else.
  • After opening the round before by evading: evades first in 9.9% of rounds, against 3.5% after anything else.
  • After losing a round: waits first in 54.5% of rounds, against 22.1% after winning one.
  • When behind: waits first in 53.4% of rounds, against 29.3% when ahead or level.
  • In round 1: opens with “forward movement into P punch” in 8.7% of rounds, against 3.9% in their other rounds.
  • Against Lau: opens with “G guard” in 24.0% of rounds, against 13.8% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 20.3% of rounds, against 13.2% after anything else.
  • After losing a round: opens with “G guard” in 23.2% of rounds, against 5.3% after winning one.
  • When behind: opens with “G guard” in 24.7% of rounds, against 8.3% when ahead or level.

How is this tested?

guardG87114.5%
Chugeki6P into Hou'ou Soushou6PP4327.2%
Fukko Kensou1P3495.8%
forward movement into punchP3055.1%
backward movement into Hou'ou Soushou6PP2664.4%
guardG into throw escape2464.1%
crouch into Senchutai3K1692.8%
Souko Sensou66P+K into Tenshin EngekishouP+K1612.7%
guardG into Sako Soushou4P+K1232.0%
guardG into evade down1212.0%
guardG into punchP1202.0%
backdash into evade up1041.7%
guardG into throwP+G881.5%
guardG into Shakashou3P801.3%
punchP into Fukko Kensou1P801.3%

296 further openings account for the other 2,505 rounds.

Counted from 1,474 of the 1,509 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky35–42 · 45%26–28 · 48%-1.4
Kage35–40 · 47%20–17 · 54%-7.5
Lion29–37 · 44%20–23 · 47%+1.2
Akira36–29 · 55%14–21 · 40%+11.5
Shun30–41 · 42%10–17 · 37%too few to test
Lau27–39 · 41%6–7 · 46%too few to test
Lei Fei24–23 · 51%17–10 · 63%too few to test
Sarah17–25 · 40%14–15 · 48%too few to test
Jean24–24 · 50%7–6 · 54%too few to test
Jeffry22–15 · 59%10–10 · 50%too few to test
Brad14–20 · 41%9–3 · 75%too few to test
Pai22–24 · 48%9–6 · 60%too few to test
Wolf14–26 · 35%11–9 · 55%too few to test
El Blaze17–21 · 45%9–5 · 64%too few to test
Goh15–9 · 62%13–7 · 65%too few to test
Aoi12–13 · 48%12–8 · 60%too few to test
Vanessa14–14 · 50%9–6 · 60%too few to test
Taka14–14 · 50%1–2 · 33%too few to test
Eileen5–11 · 31%4–7 · 36%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

35 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Not counted here: Kage, Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 10 of 18 tests hold up