VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

megalon7

  • Sarah
  • Eileen
  • Goh
  • Jacky
  • Lau
  • Brad
  • Lion
  • Vanessa
  • Wolf
  • Taka
Career matches1,137
Career win rate80.7%
Round win rate75.0%
Peak rank28
Distinct opponents13
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1681 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze281921524079.2%
Sarah271681274175.6%
Dural—1621273578.4%
Goh251271022580.3%
Lau26107881982.2%
Vanessa26101821981.2%
Taka2582671581.7%
Eileen267974593.7%
Brad215748984.2%
Jacky243629780.6%
Wolf232116576.2%
Lion21550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

129 of 176 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.243343
Eileen8.248914
Goh7.042123
Jacky7.846710
Lau7.846711
Brad7.74616
Vanessa7.64566
Wolf7.74629
El Blaze8.04813
Taka8.04824

By opponent's character

Akira7.746029
Pai7.545030
Vanessa7.34417
Sarah6.941529
El Blaze8.048017
Shun7.746111
Goh7.64576

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira13130100.0%+17.5
Pai97277.8%-14.7
Vanessa990100.0%+8.2
Sarah73442.9%-41.2
El Blaze440100.0%+21.9
Shun330100.0%+3.2
Goh220100.0%+4.6
Jacky110100.0%+30.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence86275.0%-16.2
Rectangle76185.7%-1.5
Half Fence660100.0%+5.5
Low Fence660100.0%+18.5
Full Fence550100.0%+11.2
Octagon54180.0%-6.8
Open42250.0%-39.6
Breakable Half Fence220100.0%+16.8
Single Wall220100.0%+20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3387.9%89.0%-1.1
No walls1283.3%84.1%-0.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KidCloyster (Rank 22)97277.8%
The8thOne (Rank 29)880100.0%
Vprfld (Rank 18)550100.0%
Noggy (Rank 27)440100.0%
TheCitizenKaneOfGamers (Rank 21)440100.0%
justaname00 (Rank 28)41325.0%
MisterDingle (Rank 30)32166.7%
Smi1e (Rank 16)330100.0%
Arcslash (Rank 18)220100.0%
DDT (Rank 21)220100.0%
S_C_H_T_O_M_P (Rank 21)220100.0%
Da-Goat-Pawn (Rank 32)110100.0%
alteredbeast (Rank 22)110100.0%

Most played opponents, most recent first

justaname00 (Rank 28)2026/09/2441325.0%
Noggy (Rank 27)2026/09/16440100.0%
The8thOne (Rank 29)2026/09/16880100.0%
KidCloyster (Rank 22)2026/09/1297277.8%
Smi1e (Rank 16)2026/09/12330100.0%
MisterDingle (Rank 30)2026/07/0232166.7%
Arcslash (Rank 18)2026/07/02220100.0%
S_C_H_T_O_M_P (Rank 21)2026/06/30220100.0%
alteredbeast (Rank 22)2026/04/21110100.0%
DDT (Rank 21)2026/04/16220100.0%
Da-Goat-Pawn (Rank 32)2026/04/03110100.0%
Vprfld (Rank 18)2026/04/03550100.0%
TheCitizenKaneOfGamers (Rank 21)2026/03/28440100.0%

Round openings

Every character

backdash into backward movement4123.3%
backdash into evade up2614.8%
backdash into guardG1810.2%
backdash95.1%
backdash into Enkou Kenka46P95.1%
backdash into Kyousengeri46K63.4%
backdash into Soukyu46P52.8%
backdash into Rising Elbow6P42.3%
Defensive Style: backdash into evade up31.7%
backdash into Sako Soushou4P+K31.7%
backdash into Sune Kudaki43P31.7%
backdash into forward dash31.7%
backdash into throwP+G31.7%
backdash into Jinraishou6P+K21.1%
backdash into Low Spin Kick3K+G21.1%

37 further openings account for the other 39 rounds.

Sarah

Career
127–41 · 75.6%
This season
12 matches · 91.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1227.9%
backdash into guardG818.6%
backdash into backward movement511.6%
backdash into Rising Elbow6P49.3%
backdash37.0%
backdash into Low Spin Kick3K+G24.7%
Long Snap Side Chop3P+K into Snap Side Chop Double3PP12.3%
backdash into Crescent Heel4K+G12.3%
backdash into Jackknife Middle Kick3KK12.3%
backdash into Serpent Smash Cannon2P+KK12.3%
backdash into Switch Kick4K12.3%
backdash into forward dash12.3%
backdash into throwP+G12.3%
crouch into Long Snap Side Chop3P+K12.3%
forward dash into Long Snap Side Chop3P+K12.3%

Eileen

Career
74–5 · 93.7%
This season
9 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1132.4%
backdash into Enkou Kenka46P926.5%
backdash25.9%
backdash into Jinraishou6P+K25.9%
backdash into evade up25.9%
backdash into forward dash25.9%
backdash into guardG25.9%
Enkou Kenka46P12.9%
backdash into Jinrai Santen6P+KPP12.9%
backdash into Rakuchi Bougetsu (Interrupt Moves)2P+K+G12.9%
forward dash into Sayu Gekishou6P+KP12.9%

Goh

Career
102–25 · 80.3%
This season
8 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1031.2%
backdash into Kyousengeri46K618.8%
backdash into Soukyu46P515.6%
backdash into Sune Kudaki43P39.4%
backdash into evade up26.2%
backdash into guardG26.2%
backdash13.1%
backdash into Jibishou3P+K13.1%
forward dash into Sune Kudaki43P13.1%
forward dash into guardG13.1%

Jacky

Career
29–7 · 80.6%
This season
5 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement318.8%
backdash into down-back punch+kick+guard1P+K+G212.5%
backdash into evade up212.5%
backdash into throwP+G212.5%
Dragon Combination 11P+K into Dragon Combination 21P+KP16.2%
Middle Smash6P into Middle Smash Sword6PK16.2%
backdash16.2%
backdash into Middle Spin Kick46K+G16.2%
backdash into Slide Shuffle (Deflect)4P+K+G16.2%
backdash into guardG16.2%
forward dash into guardG16.2%

Lau

Career
88–19 · 82.2%
This season
4 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K320.0%
backdash into evade up320.0%
backdash into guardG320.0%
backdash into backward movement213.3%
backdash into Enjin Senpukyaku4K+G16.7%
backdash into Fukko Kensou1P16.7%
backdash into Hou'ou Soushou6PP16.7%
backdash into Touku Kosenkyaku9K16.7%

Wolf

Career
16–5 · 76.2%
This season
2 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement555.6%
backdash into evade up222.2%
Body Blow6P into Dragonfish Blow6PP111.1%
backdash111.1%

Lion

Career
5–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Heimonkyaku6K112.5%
backdash112.5%
backdash into Banchu Renkanshu6PP112.5%
backdash into Rensansui Banchu46P+KPP112.5%
backdash into Senshippo66P112.5%
backdash into Shicchi Soutai3K+G112.5%
backdash into Tourou Hassou41236P112.5%
backdash into backward movement112.5%

Brad

Career
48–9 · 84.2%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement350.0%
Sawk Klab6P+K into Elbow Hook6P116.7%
backdash into Sawk Klab6P+K116.7%
backdash into evade up116.7%

Vanessa

Career
82–19 · 81.2%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up350.0%
Defensive Style: backdash into Stinger Low Blow1P+K116.7%
Defensive Style: backdash into backward movement116.7%
Offensive Style: backdash116.7%

Taka

Career
67–15 · 81.7%
This season
1 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement125.0%
backdash into evade up125.0%
backdash into guardG125.0%
backdash into punchP125.0%

El Blaze

Career
152–40 · 79.2%
This season
1 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G133.3%
backdash into evade up133.3%
backdash into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)