Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1691 #841 of 3,686 on the Elo list →
Jean170084 matches
Goh169279 matches
Lei Fei169273 matches
Vanessa169243 matches
Jacky168642 matches
Akira170140 matches
Jeffry169230 matches
Wolf168826 matches
Kage168619 matches
Lau167918 matches
El Blaze168811 matches
Sarah170911 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 33 | 553 | 320 | 233 | 57.9% |
|---|---|---|---|---|---|
| Akira | 34 | 550 | 349 | 201 | 63.5% |
| Kage | 34 | 444 | 284 | 160 | 64.0% |
| Goh | 34 | 433 | 264 | 169 | 61.0% |
| Jeffry | 34 | 430 | 264 | 166 | 61.4% |
| Jean | 34 | 409 | 257 | 152 | 62.8% |
| Lei Fei | 34 | 367 | 236 | 131 | 64.3% |
| Wolf | 33 | 343 | 216 | 127 | 63.0% |
| Vanessa | 32 | 236 | 163 | 73 | 69.1% |
| Lau | 31 | 206 | 141 | 65 | 68.5% |
| Sarah | 34 | 181 | 142 | 39 | 78.5% |
| El Blaze | 30 | 143 | 99 | 44 | 69.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,852 of 1,944 rounds counted7.7 inputs a second (462 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.0 | 478 | 325 |
|---|---|---|---|
| Goh | 8.0 | 482 | 332 |
| Lei Fei | 7.4 | 446 | 305 |
| Vanessa | 7.1 | 428 | 164 |
| Jacky | 7.9 | 474 | 150 |
| Akira | 8.2 | 490 | 153 |
| Jeffry | 7.2 | 432 | 128 |
| Wolf | 7.9 | 476 | 77 |
| Kage | 7.3 | 438 | 75 |
| Lau | 7.4 | 446 | 55 |
| El Blaze | 7.2 | 430 | 40 |
| Sarah | 7.8 | 466 | 48 |
By opponent's character
| Akira | 8.1 | 488 | 267 |
|---|---|---|---|
| Jacky | 8.2 | 494 | 201 |
| Pai | 8.2 | 490 | 134 |
| Goh | 7.3 | 441 | 152 |
| Sarah | 7.4 | 445 | 155 |
| Brad | 7.5 | 452 | 125 |
| Jeffry | 7.2 | 432 | 106 |
| Wolf | 7.9 | 472 | 95 |
| Kage | 7.3 | 437 | 67 |
| Lei Fei | 7.0 | 422 | 75 |
| Aoi | 7.8 | 466 | 70 |
| El Blaze | 7.4 | 446 | 65 |
| Jean | 7.5 | 449 | 73 |
| Shun | 7.8 | 467 | 62 |
| Lau | 8.5 | 510 | 53 |
| Lion | 7.5 | 449 | 54 |
| Dural | 7.7 | 459 | 29 |
| Vanessa | 7.4 | 442 | 35 |
| Eileen | 6.8 | 406 | 19 |
| Taka | 6.8 | 411 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 67 | 39 | 28 | 58.2% | -0.0 |
|---|---|---|---|---|---|
| Jacky | 49 | 29 | 20 | 59.2% | +3.7 |
| Pai | 40 | 25 | 15 | 62.5% | +10.3 |
| Goh | 36 | 21 | 15 | 58.3% | -1.1 |
| Sarah | 36 | 23 | 13 | 63.9% | +5.6 |
| Brad | 30 | 15 | 15 | 50.0% | -9.5 |
| Jeffry | 25 | 14 | 11 | 56.0% | -5.1 |
| Wolf | 25 | 18 | 7 | 72.0% | +8.6 |
| Kage | 20 | 7 | 13 | 35.0% | -22.8 |
| Lei Fei | 20 | 12 | 8 | 60.0% | +4.8 |
| Aoi | 19 | 10 | 9 | 52.6% | -2.4 |
| El Blaze | 19 | 11 | 8 | 57.9% | +4.6 |
| Jean | 18 | 14 | 4 | 77.8% | +20.4 |
| Shun | 16 | 10 | 6 | 62.5% | -1.5 |
| Lau | 15 | 7 | 8 | 46.7% | -9.7 |
| Lion | 14 | 3 | 11 | 21.4% | -28.2 |
| Dural | 9 | 5 | 4 | 55.6% | -6.8 |
| Vanessa | 9 | 7 | 2 | 77.8% | +21.9 |
| Eileen | 5 | 3 | 2 | 60.0% | -0.6 |
| Taka | 4 | 1 | 3 | 25.0% | -33.9 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 64 | 37 | 27 | 57.8% | +3.4 |
|---|---|---|---|---|---|
| Open | 55 | 26 | 29 | 47.3% | -13.3 |
| Full Fence | 52 | 31 | 21 | 59.6% | -1.1 |
| Breakable Half Fence | 51 | 31 | 20 | 60.8% | +2.7 |
| Breakable Full Fence | 45 | 27 | 18 | 60.0% | +2.2 |
| Octagon | 43 | 26 | 17 | 60.5% | +4.7 |
| Half Fence | 41 | 27 | 14 | 65.8% | +9.5 |
| Rectangle | 41 | 24 | 17 | 58.5% | -0.2 |
| Low Fence | 40 | 21 | 19 | 52.5% | -2.5 |
| Full Fence and Open | 21 | 13 | 8 | 61.9% | +3.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 273 | 60.8% | 58.3% | +2.5 |
| No walls | 159 | 52.8% | 56.3% | -3.4 |
Walls against open: +6.0 points (95% range -3.5 to +15.5), p 0.217 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nobita2025 (Rank 30) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| ouka7vukai-na39 (Rank 31) | 7 | 4 | 3 | 57.1% |
| Teruo_1114 (Rank 31) | 6 | 3 | 3 | 50.0% |
| kuritarou_evol (Rank 32) | 6 | 3 | 3 | 50.0% |
| ふぇに (Rank 35) | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| LEO (Rank 36) | 5 | 2 | 3 | 40.0% |
| NORESPECT (Rank 31) | 5 | 4 | 1 | 80.0% |
| Shura1025 (Rank 34) | 5 | 4 | 1 | 80.0% |
| Uecchi-Ver53 (Rank 32) | 5 | 5 | 0 | 100.0% |
| Wallaby360 (Rank 34) | 5 | 2 | 3 | 40.0% |
| openpen (Rank 30) | 5 | 4 | 1 | 80.0% |
| うめおに。 (Rank 31) | 5 | 2 | 3 | 40.0% |
| ツッチー (Rank 36) | 5 | 3 | 2 | 60.0% |
| 躑躅 (Rank 35) | 5 | 3 | 2 | 60.0% |
| 雷電 (Rank 31) | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 31) | 5 | 1 | 4 | 20.0% |
| hattori1357 (Rank 33) | 4 | 1 | 3 | 25.0% |
| migu_garden (Rank 34) | 4 | 3 | 1 | 75.0% |
| mikumoJacky (Rank 35) | 4 | 1 | 3 | 25.0% |
| wildduck-japan (Rank 33) | 4 | 3 | 1 | 75.0% |
| お~ちゃん (Rank 35) | 4 | 3 | 1 | 75.0% |
| なめ (Rank 35) | 4 | 4 | 0 | 100.0% |
| ガリバー (Rank 31) | 4 | 4 | 0 | 100.0% |
| 画面見てないリオン (Rank 35) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| お~ちゃん (Rank 35) | 2026/10/15 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| mikumoJacky (Rank 35) | 2026/10/15 | 4 | 1 | 3 | 25.0% |
| Uecchi-Ver53 (Rank 32) | 2026/10/14 | 5 | 5 | 0 | 100.0% |
| うめおに。 (Rank 31) | 2026/10/09 | 5 | 2 | 3 | 40.0% |
| Teruo_1114 (Rank 31) | 2026/10/06 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 31) | 2026/10/06 | 5 | 1 | 4 | 20.0% |
| 雷電 (Rank 31) | 2026/10/06 | 5 | 4 | 1 | 80.0% |
| なめ (Rank 35) | 2026/10/02 | 4 | 4 | 0 | 100.0% |
| LEO (Rank 36) | 2026/09/17 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 31) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| Shura1025 (Rank 34) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| Wallaby360 (Rank 34) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
| NORESPECT (Rank 31) | 2026/09/06 | 5 | 4 | 1 | 80.0% |
| migu_garden (Rank 34) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| BANANA (Rank 30) | 2026/09/06 | 5 | 2 | 3 | 40.0% |
| wildduck-japan (Rank 33) | 2026/09/05 | 4 | 3 | 1 | 75.0% |
| openpen (Rank 30) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| ふぇに (Rank 35) | 2026/08/31 | 6 | 5 | 1 | 83.3% |
| ツッチー (Rank 36) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| hattori1357 (Rank 33) | 2026/08/17 | 4 | 1 | 3 | 25.0% |
| nobita2025 (Rank 30) | 2026/07/20 | 7 | 5 | 2 | 71.4% |
| ouka7vukai-na39 (Rank 31) | 2026/07/20 | 7 | 4 | 3 | 57.1% |
| kuritarou_evol (Rank 32) | 2026/07/20 | 6 | 3 | 3 | 50.0% |
| 躑躅 (Rank 35) | 2026/07/20 | 5 | 3 | 2 | 60.0% |
| 画面見てないリオン (Rank 35) | 2026/06/26 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| backdash into evade up | 117 | 6.5% |
|---|---|---|
| evade up into forward dash | 78 | 4.4% |
| evade up into Yoko'enpi6P | 54 | 3.0% |
| Toushou66P into Kakushu Suigeki6P | 47 | 2.6% |
| Hiji'ate6P | 38 | 2.1% |
| backdash into guardG | 33 | 1.9% |
| backdash into Karura4P+K | 30 | 1.7% |
| guardG | 29 | 1.6% |
| kickK | 29 | 1.6% |
| evade up into Yoko'enpi~Uchishutou6PP | 25 | 1.4% |
| Defensive Style: backdash into evade up | 23 | 1.3% |
| backdash into evade down | 22 | 1.2% |
| forward dash into Jouho Touken6P | 19 | 1.1% |
| punchP | 18 | 1.0% |
| Arrow Knuckle3P | 17 | 0.9% |
512 further openings account for the other 1,209 rounds.
Counted from 438 of the 476 matches played. The rest were not pulled for openings.
Jean
- Career
- 257–152 · 62.8%
- This season
- 84 matches · 56.0%
- Peak rank
- 34
First hit in 49.7% of 338 rounds. Won 65.5% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| evade up into Yoko'enpi6P | 54 | 16.0% |
|---|---|---|
| evade up into forward dash | 49 | 14.5% |
| evade up into Yoko'enpi~Uchishutou6PP | 25 | 7.4% |
| backdash into Kake'uchi46P | 16 | 4.7% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 4.4% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 13 | 3.9% |
| backdash into Yoko'enpi6P | 12 | 3.5% |
| backdash into evade up | 12 | 3.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 9 | 2.7% |
| evade up into Gyaku Seikenzuki66P | 7 | 2.1% |
| Hangetsu NirenzukiP+K | 6 | 1.8% |
| KounirenPP into KagizukiPPP | 6 | 1.8% |
| guardG | 6 | 1.8% |
| punchP | 6 | 1.8% |
| Yoko'enpi6P | 5 | 1.5% |
59 further openings account for the other 97 rounds.
Goh
- Career
- 264–169 · 61.0%
- This season
- 79 matches · 58.2%
- Peak rank
- 34
First hit in 55.4% of 318 rounds. Won 55.7% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hiji'ate6P | 38 | 11.7% |
|---|---|---|
| backdash into evade up | 33 | 10.2% |
| backdash into Karura4P+K | 30 | 9.2% |
| kickK | 19 | 5.8% |
| backdash into Soukyu46P | 11 | 3.4% |
| backdash into Kirin33P | 10 | 3.1% |
| backdash into guardG | 9 | 2.8% |
| punchP | 8 | 2.5% |
| Urahiji44P | 7 | 2.1% |
| crouch into Kirin33P | 7 | 2.1% |
| backdash into Aragami4K | 6 | 1.9% |
| backdash into Sune Kudaki43P | 6 | 1.9% |
| backdash into evade down | 6 | 1.9% |
| throwP+G | 6 | 1.9% |
| AgitosogiP+K | 5 | 1.5% |
73 further openings account for the other 124 rounds.
Counted from 77 of the 79 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 236–131 · 64.3%
- This season
- 73 matches · 61.6%
- Peak rank
- 34
First hit in 49.5% of 305 rounds. Won 57.6% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Toushou66P into Kakushu Suigeki6P | 47 | 15.4% |
|---|---|---|
| backdash into evade up | 24 | 7.9% |
| evade up into forward dash | 17 | 5.6% |
| evade up into Kakushu Suigeki6P | 12 | 3.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 11 | 3.6% |
| offensive move | 9 | 3.0% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 8 | 2.6% |
| Toushou66P | 8 | 2.6% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 6 | 2.0% |
| backdash into throwP+G | 5 | 1.6% |
| evade up into Kakushu Suirengeki6PP | 5 | 1.6% |
| guardG | 5 | 1.6% |
| Gaiken6P+K into punch+kick+guardP+K+G | 4 | 1.3% |
| backdash into Kaisei Tento1P+K | 4 | 1.3% |
| backdash into evade down | 4 | 1.3% |
89 further openings account for the other 136 rounds.
Akira
- Career
- 349–201 · 63.5%
- This season
- 40 matches · 55.0%
- Peak rank
- 34
First hit in 50.3% of 165 rounds. Won 54.2% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 19 | 11.5% |
|---|---|---|
| Senzankou66P+K into throwP+G | 15 | 9.1% |
| evade up into Jouho Touken6P | 14 | 8.5% |
| backdash into Jouho Senshou46P | 13 | 7.9% |
| Rimon Chouchu66P | 9 | 5.5% |
| backdash into evade up | 9 | 5.5% |
| backdash into Chouzan Housui46P+K | 8 | 4.8% |
| backdash into Jouho Touken6P | 6 | 3.6% |
| evade up into Rimon Chouchu66P | 6 | 3.6% |
| evade up into up, forward punch+kick86P+K | 6 | 3.6% |
| evade up into forward dash | 5 | 3.0% |
| backdash into Geimon Tessen46P+K+G | 4 | 2.4% |
| backdash into throwP+G | 3 | 1.8% |
| forward dash into forward punch+kick6P+K | 3 | 1.8% |
| guardG | 3 | 1.8% |
36 further openings account for the other 42 rounds.
Vanessa
- Career
- 163–73 · 69.1%
- This season
- 43 matches · 65.1%
- Peak rank
- 32
First hit in 27.4% of 164 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade up | 23 | 14.0% |
|---|---|---|
| Defensive Style: punch into Back Knuckle6P | 12 | 7.3% |
| Defensive Style: kick | 11 | 6.7% |
| Defensive Style: backdash into throwP+G | 8 | 4.9% |
| Defensive Style: punch | 8 | 4.9% |
| Defensive Style: kick into Switch Left SlicerKK | 7 | 4.3% |
| Defensive Style: backdash into evade down | 5 | 3.0% |
| Defensive Style: backdash into Bone Crush Middle3K | 4 | 2.4% |
| Defensive Style: backdash into guardG | 4 | 2.4% |
| Defensive Style: evade up into guardG | 4 | 2.4% |
| Defensive Style: punch into throwP+G | 4 | 2.4% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 1.8% |
| Defensive Style: evade up into Cut-in Knee Kick6K | 3 | 1.8% |
| Defensive Style: evade up into forward dash | 3 | 1.8% |
| Defensive Style: guard | 3 | 1.8% |
49 further openings account for the other 62 rounds.
Jeffry
- Career
- 264–166 · 61.4%
- This season
- 30 matches · 56.7%
- Peak rank
- 34
First hit in 57.8% of 102 rounds. Won 59.3% of the rounds they struck first, 55.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 9.7% |
|---|---|---|
| crouch into Ducking Low2K+G | 10 | 9.7% |
| punchP into Double KnucklePP | 6 | 5.8% |
| backdash into Kenka Hook46P | 4 | 3.9% |
| kickK into punchP | 4 | 3.9% |
| Elbow Butt6P | 3 | 2.9% |
| Sunlit Body Upper3P+K into guardG | 3 | 2.9% |
| backdash into Head Attack46P+K | 3 | 2.9% |
| backdash into kickK | 3 | 2.9% |
| punchP into Hell Dunk Elbow2P+K | 3 | 2.9% |
| Hell Dunk Elbow2P+K | 2 | 1.9% |
| Middle Hell Stab6P+K | 2 | 1.9% |
| Overblow Shoulder66P+K | 2 | 1.9% |
| Sunlit Body Upper3P+K | 2 | 1.9% |
| backdash into Toe Kick2K | 2 | 1.9% |
41 further openings account for the other 44 rounds.
Counted from 24 of the 30 matches played. The rest were not pulled for openings.
Wolf
- Career
- 216–127 · 63.0%
- This season
- 26 matches · 53.9%
- Peak rank
- 33
First hit in 50.0% of 102 rounds. Won 60.8% of the rounds they struck first, 41.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 17 | 16.7% |
|---|---|---|
| backdash into guardG | 9 | 8.8% |
| backdash into evade up | 8 | 7.8% |
| Arrow Knuckle3P into guardG | 7 | 6.9% |
| Body Blow6P | 3 | 2.9% |
| Savate4K | 3 | 2.9% |
| backdash into Savate4K | 3 | 2.9% |
| crouch into Low Drop Kick62K | 3 | 2.9% |
| Comet Hook1P | 2 | 2.0% |
| Death ScytheK+G | 2 | 2.0% |
| crouch into Face Lift Kick3K | 2 | 2.0% |
| evade up into punchP | 2 | 2.0% |
| forward movement into punchP | 2 | 2.0% |
| kickK into Double High KickKK | 2 | 2.0% |
| punchP into Double High KickKK | 2 | 2.0% |
34 further openings account for the other 35 rounds.
Lau
- Career
- 141–65 · 68.5%
- This season
- 18 matches · 38.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 10.5% |
|---|---|---|
| Fukko Kensou1P | 6 | 7.9% |
| backdash into Sako Soushou4P+K | 4 | 5.3% |
| Chugeki6P into punchP | 3 | 4.0% |
| backdash into throwP+G | 3 | 4.0% |
| Chugeki6P | 2 | 2.6% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 2.6% |
| backdash into Senpuga~KokeiK+G | 2 | 2.6% |
| crouch dash back into Kosoushou46P | 2 | 2.6% |
| crouch dash back into kickK | 2 | 2.6% |
| crouch into Chisoutai2K+G | 2 | 2.6% |
| Honshin Hekiken1P+K | 1 | 1.3% |
| Kensou4P into Kensou Danteki4PK | 1 | 1.3% |
| Ko'en Senshi66K+G | 1 | 1.3% |
| Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G | 1 | 1.3% |
36 further openings account for the other 36 rounds.
Kage
- Career
- 284–160 · 64.0%
- This season
- 19 matches · 47.4%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 12 | 16.0% |
|---|---|---|
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 8.0% |
| Ryu'eikyaku66K into forward kick6K | 4 | 5.3% |
| backdash into Nakageri3K | 4 | 5.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 4.0% |
| backdash into evade up | 3 | 4.0% |
| Rasen4P into Rasen Urageri4PK | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
| kickK | 2 | 2.7% |
| kickK into punchP | 2 | 2.7% |
| Doukudaki46K | 1 | 1.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 1.3% |
| Hiji'uchi6P into backward movement | 1 | 1.3% |
| Jakenshou214P+K | 1 | 1.3% |
| Rasen4P | 1 | 1.3% |
30 further openings account for the other 30 rounds.
Sarah
- Career
- 142–39 · 78.5%
- This season
- 11 matches · 100.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Sharpsword44K into Sharpsword Combo44KK | 8 | 16.7% |
|---|---|---|
| Rising Elbow6P | 4 | 8.3% |
| Back Knuckle Turn44P into crouch | 3 | 6.2% |
| backdash into evade up | 3 | 6.2% |
| kickK into punchP | 3 | 6.2% |
| Back Knuckle Turn44P into Squat Straight2P | 2 | 4.2% |
| backdash into Crescent Heel4K+G | 2 | 4.2% |
| backdash into evade down | 2 | 4.2% |
| backdash into kickK | 2 | 4.2% |
| Back Knuckle Turn44P | 1 | 2.1% |
| Back Knuckle Turn44P into evade down | 1 | 2.1% |
| Hide Side Kick (Deflect)P+K | 1 | 2.1% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 2.1% |
| Snap Side Chop3P into Rising Elbow6P | 1 | 2.1% |
| Snap Side Chop3P into Setup Combination3PK | 1 | 2.1% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 320–233 · 57.9%
- This season
- 42 matches · 52.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Side Hook Turn44P | 8 | 17.0% |
|---|---|---|
| Middle Smash6P | 4 | 8.5% |
| backdash into Beat & Back KnuckleP+KP | 3 | 6.4% |
| backdash into Middle Spin Kick46K+G | 3 | 6.4% |
| backdash into evade up | 3 | 6.4% |
| guardG | 3 | 6.4% |
| backdash into guardG | 2 | 4.3% |
| evade up into High Angle Upper Kick6K | 2 | 4.3% |
| Bil Jee6P+K | 1 | 2.1% |
| Slant Back Knuckle1P | 1 | 2.1% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 1 | 2.1% |
| Spinning Kick Turn44K | 1 | 2.1% |
| backdash into Beat KnuckleP+K | 1 | 2.1% |
| backdash into Dash Hammer Kick66K | 1 | 2.1% |
| backdash into High Angle Upper Kick6K | 1 | 2.1% |
12 further openings account for the other 12 rounds.
Counted from 12 of the 42 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 99–44 · 69.2%
- This season
- 11 matches · 54.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 10.0% |
|---|---|---|
| forward movement into punchP | 4 | 10.0% |
| guardG | 4 | 10.0% |
| crouch dash back into Volcano Upper4P+K | 2 | 5.0% |
| evade up into guardG | 2 | 5.0% |
| guardG into evade up | 2 | 5.0% |
| Demon Dance9P+K | 1 | 2.5% |
| ElbowP+K into Double ElbowP+KP | 1 | 2.5% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 1 | 2.5% |
| High-Speed Jab46P into Flame Toe Kick46PK | 1 | 2.5% |
| Jumping Hammer Knuckle8P+K into forward movement | 1 | 2.5% |
| Straight6P+K | 1 | 2.5% |
| backdash into Low Spin Kick2K+G | 1 | 2.5% |
| backdash into evade down | 1 | 2.5% |
| backdash into throwP+G | 1 | 2.5% |
13 further openings account for the other 13 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: 0 of 14 tests hold up
- Goh: 0 of 14 tests hold up
- Lei Fei: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
