VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

kazupon_myst/かずぽん

  • Jean
  • Goh
  • Lei Fei
  • Vanessa
  • Akira
  • Jeffry
  • Wolf
  • Kage
  • Lau
  • El Blaze
  • Sarah
Career matches4,295
Career win rate63.7%
Round win rate53.6%
Peak rank34
Distinct opponents227
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1691 #841 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3355332023357.9%
Akira3455034920163.5%
Kage3444428416064.0%
Goh3443326416961.0%
Jeffry3443026416661.4%
Jean3440925715262.8%
Lei Fei3436723613164.3%
Wolf3334321612763.0%
Vanessa322361637369.1%
Lau312061416568.5%
Sarah341811423978.5%
El Blaze30143994469.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,852 of 1,944 rounds counted

7.7 inputs a second (462 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.0478325
Goh8.0482332
Lei Fei7.4446305
Vanessa7.1428164
Jacky7.9474150
Akira8.2490153
Jeffry7.2432128
Wolf7.947677
Kage7.343875
Lau7.444655
El Blaze7.243040
Sarah7.846648

By opponent's character

Akira8.1488267
Jacky8.2494201
Pai8.2490134
Goh7.3441152
Sarah7.4445155
Brad7.5452125
Jeffry7.2432106
Wolf7.947295
Kage7.343767
Lei Fei7.042275
Aoi7.846670
El Blaze7.444665
Jean7.544973
Shun7.846762
Lau8.551053
Lion7.544954
Dural7.745929
Vanessa7.444235
Eileen6.840619
Taka6.841115

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67392858.2%-0.0
Jacky49292059.2%+3.7
Pai40251562.5%+10.3
Goh36211558.3%-1.1
Sarah36231363.9%+5.6
Brad30151550.0%-9.5
Jeffry25141156.0%-5.1
Wolf2518772.0%+8.6
Kage2071335.0%-22.8
Lei Fei2012860.0%+4.8
Aoi1910952.6%-2.4
El Blaze1911857.9%+4.6
Jean1814477.8%+20.4
Shun1610662.5%-1.5
Lau157846.7%-9.7
Lion1431121.4%-28.2
Dural95455.6%-6.8
Vanessa97277.8%+21.9
Eileen53260.0%-0.6
Taka41325.0%-33.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall64372757.8%+3.4
Open55262947.3%-13.3
Full Fence52312159.6%-1.1
Breakable Half Fence51312060.8%+2.7
Breakable Full Fence45271860.0%+2.2
Octagon43261760.5%+4.7
Half Fence41271465.8%+9.5
Rectangle41241758.5%-0.2
Low Fence40211952.5%-2.5
Full Fence and Open2113861.9%+3.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27360.8%58.3%+2.5
No walls15952.8%56.3%-3.4

Walls against open: +6.0 points (95% range -3.5 to +15.5), p 0.217 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

お~ちゃん (Rank 35)2026/10/1543175.0%
mikumoJacky (Rank 35)2026/10/1541325.0%
Uecchi-Ver53 (Rank 32)2026/10/14550100.0%
うめおに。 (Rank 31)2026/10/0952340.0%
Teruo_1114 (Rank 31)2026/10/0663350.0%
鳩男 (Rank 31)2026/10/0651420.0%
雷電 (Rank 31)2026/10/0654180.0%
なめ (Rank 35)2026/10/02440100.0%
LEO (Rank 36)2026/09/1752340.0%
ガリバー (Rank 31)2026/09/13440100.0%
Shura1025 (Rank 34)2026/09/1354180.0%
Wallaby360 (Rank 34)2026/09/1352340.0%
NORESPECT (Rank 31)2026/09/0654180.0%
migu_garden (Rank 34)2026/09/0643175.0%
BANANA (Rank 30)2026/09/0652340.0%
wildduck-japan (Rank 33)2026/09/0543175.0%
openpen (Rank 30)2026/08/3154180.0%
ふぇに (Rank 35)2026/08/3165183.3%
ツッチー (Rank 36)2026/08/1753260.0%
hattori1357 (Rank 33)2026/08/1741325.0%
nobita2025 (Rank 30)2026/07/2075271.4%
ouka7vukai-na39 (Rank 31)2026/07/2074357.1%
kuritarou_evol (Rank 32)2026/07/2063350.0%
躑躅 (Rank 35)2026/07/2053260.0%
画面見てないリオン (Rank 35)2026/06/2641325.0%

Round openings

Every character

backdash into evade up1176.5%
evade up into forward dash784.4%
evade up into Yoko'enpi6P543.0%
Toushou66P into Kakushu Suigeki6P472.6%
Hiji'ate6P382.1%
backdash into guardG331.9%
backdash into Karura4P+K301.7%
guardG291.6%
kickK291.6%
evade up into Yoko'enpi~Uchishutou6PP251.4%
Defensive Style: backdash into evade up231.3%
backdash into evade down221.2%
forward dash into Jouho Touken6P191.1%
punchP181.0%
Arrow Knuckle3P170.9%

512 further openings account for the other 1,209 rounds.

Counted from 438 of the 476 matches played. The rest were not pulled for openings.

Jean

Career
257–152 · 62.8%
This season
84 matches · 56.0%
Peak rank
34

First hit in 49.7% of 338 rounds. Won 65.5% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

evade up into Yoko'enpi6P5416.0%
evade up into forward dash4914.5%
evade up into Yoko'enpi~Uchishutou6PP257.4%
backdash into Kake'uchi46P164.7%
Gyaku Seikenzuki66P into Yoko'enpi6P154.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP133.9%
backdash into Yoko'enpi6P123.5%
backdash into evade up123.5%
backdash into Kake'uchi~Maekeri'age46PK92.7%
evade up into Gyaku Seikenzuki66P72.1%
Hangetsu NirenzukiP+K61.8%
KounirenPP into KagizukiPPP61.8%
guardG61.8%
punchP61.8%
Yoko'enpi6P51.5%

59 further openings account for the other 97 rounds.

Goh

Career
264–169 · 61.0%
This season
79 matches · 58.2%
Peak rank
34

First hit in 55.4% of 318 rounds. Won 55.7% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'ate6P3811.7%
backdash into evade up3310.2%
backdash into Karura4P+K309.2%
kickK195.8%
backdash into Soukyu46P113.4%
backdash into Kirin33P103.1%
backdash into guardG92.8%
punchP82.5%
Urahiji44P72.1%
crouch into Kirin33P72.1%
backdash into Aragami4K61.9%
backdash into Sune Kudaki43P61.9%
backdash into evade down61.9%
throwP+G61.9%
AgitosogiP+K51.5%

73 further openings account for the other 124 rounds.

Counted from 77 of the 79 matches played. The rest were not pulled for openings.

Lei Fei

Career
236–131 · 64.3%
This season
73 matches · 61.6%
Peak rank
34

First hit in 49.5% of 305 rounds. Won 57.6% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Toushou66P into Kakushu Suigeki6P4715.4%
backdash into evade up247.9%
evade up into forward dash175.6%
evade up into Kakushu Suigeki6P123.9%
SokutankyakuK+G into Shishi DaichoukouK+GP113.6%
offensive move93.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP82.6%
Toushou66P82.6%
Gaiken6P+K into forward punch+kick+guard6P+K+G62.0%
backdash into throwP+G51.6%
evade up into Kakushu Suirengeki6PP51.6%
guardG51.6%
Gaiken6P+K into punch+kick+guardP+K+G41.3%
backdash into Kaisei Tento1P+K41.3%
backdash into evade down41.3%

89 further openings account for the other 136 rounds.

Akira

Career
349–201 · 63.5%
This season
40 matches · 55.0%
Peak rank
34

First hit in 50.3% of 165 rounds. Won 54.2% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P1911.5%
Senzankou66P+K into throwP+G159.1%
evade up into Jouho Touken6P148.5%
backdash into Jouho Senshou46P137.9%
Rimon Chouchu66P95.5%
backdash into evade up95.5%
backdash into Chouzan Housui46P+K84.8%
backdash into Jouho Touken6P63.6%
evade up into Rimon Chouchu66P63.6%
evade up into up, forward punch+kick86P+K63.6%
evade up into forward dash53.0%
backdash into Geimon Tessen46P+K+G42.4%
backdash into throwP+G31.8%
forward dash into forward punch+kick6P+K31.8%
guardG31.8%

36 further openings account for the other 42 rounds.

Vanessa

Career
163–73 · 69.1%
This season
43 matches · 65.1%
Peak rank
32

First hit in 27.4% of 164 rounds. Won 60.0% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up2314.0%
Defensive Style: punch into Back Knuckle6P127.3%
Defensive Style: kick116.7%
Defensive Style: backdash into throwP+G84.9%
Defensive Style: punch84.9%
Defensive Style: kick into Switch Left SlicerKK74.3%
Defensive Style: backdash into evade down53.0%
Defensive Style: backdash into Bone Crush Middle3K42.4%
Defensive Style: backdash into guardG42.4%
Defensive Style: evade up into guardG42.4%
Defensive Style: punch into throwP+G42.4%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K31.8%
Defensive Style: evade up into Cut-in Knee Kick6K31.8%
Defensive Style: evade up into forward dash31.8%
Defensive Style: guard31.8%

49 further openings account for the other 62 rounds.

Jeffry

Career
264–166 · 61.4%
This season
30 matches · 56.7%
Peak rank
34

First hit in 57.8% of 102 rounds. Won 59.3% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up109.7%
crouch into Ducking Low2K+G109.7%
punchP into Double KnucklePP65.8%
backdash into Kenka Hook46P43.9%
kickK into punchP43.9%
Elbow Butt6P32.9%
Sunlit Body Upper3P+K into guardG32.9%
backdash into Head Attack46P+K32.9%
backdash into kickK32.9%
punchP into Hell Dunk Elbow2P+K32.9%
Hell Dunk Elbow2P+K21.9%
Middle Hell Stab6P+K21.9%
Overblow Shoulder66P+K21.9%
Sunlit Body Upper3P+K21.9%
backdash into Toe Kick2K21.9%

41 further openings account for the other 44 rounds.

Counted from 24 of the 30 matches played. The rest were not pulled for openings.

Wolf

Career
216–127 · 63.0%
This season
26 matches · 53.9%
Peak rank
33

First hit in 50.0% of 102 rounds. Won 60.8% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P1716.7%
backdash into guardG98.8%
backdash into evade up87.8%
Arrow Knuckle3P into guardG76.9%
Body Blow6P32.9%
Savate4K32.9%
backdash into Savate4K32.9%
crouch into Low Drop Kick62K32.9%
Comet Hook1P22.0%
Death ScytheK+G22.0%
crouch into Face Lift Kick3K22.0%
evade up into punchP22.0%
forward movement into punchP22.0%
kickK into Double High KickKK22.0%
punchP into Double High KickKK22.0%

34 further openings account for the other 35 rounds.

Lau

Career
141–65 · 68.5%
This season
18 matches · 38.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up810.5%
Fukko Kensou1P67.9%
backdash into Sako Soushou4P+K45.3%
Chugeki6P into punchP34.0%
backdash into throwP+G34.0%
Chugeki6P22.6%
Chugeki6P into Hou'ou Soushou6PP22.6%
backdash into Senpuga~KokeiK+G22.6%
crouch dash back into Kosoushou46P22.6%
crouch dash back into kickK22.6%
crouch into Chisoutai2K+G22.6%
Honshin Hekiken1P+K11.3%
Kensou4P into Kensou Danteki4PK11.3%
Ko'en Senshi66K+G11.3%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G11.3%

36 further openings account for the other 36 rounds.

Kage

Career
284–160 · 64.0%
This season
19 matches · 47.4%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1216.0%
backdash into Hagakure-ryu In Raijingeki46P+K68.0%
Ryu'eikyaku66K into forward kick6K45.3%
backdash into Nakageri3K45.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G34.0%
backdash into evade up34.0%
Rasen4P into Rasen Urageri4PK22.7%
backdash into guardG22.7%
kickK22.7%
kickK into punchP22.7%
Doukudaki46K11.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP11.3%
Hiji'uchi6P into backward movement11.3%
Jakenshou214P+K11.3%
Rasen4P11.3%

30 further openings account for the other 30 rounds.

Sarah

Career
142–39 · 78.5%
This season
11 matches · 100.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharpsword44K into Sharpsword Combo44KK816.7%
Rising Elbow6P48.3%
Back Knuckle Turn44P into crouch36.2%
backdash into evade up36.2%
kickK into punchP36.2%
Back Knuckle Turn44P into Squat Straight2P24.2%
backdash into Crescent Heel4K+G24.2%
backdash into evade down24.2%
backdash into kickK24.2%
Back Knuckle Turn44P12.1%
Back Knuckle Turn44P into evade down12.1%
Hide Side Kick (Deflect)P+K12.1%
Jab StraightPP into Flash Piston PunchPPP12.1%
Snap Side Chop3P into Rising Elbow6P12.1%
Snap Side Chop3P into Setup Combination3PK12.1%

13 further openings account for the other 13 rounds.

Jacky

Career
320–233 · 57.9%
This season
42 matches · 52.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Side Hook Turn44P817.0%
Middle Smash6P48.5%
backdash into Beat & Back KnuckleP+KP36.4%
backdash into Middle Spin Kick46K+G36.4%
backdash into evade up36.4%
guardG36.4%
backdash into guardG24.3%
evade up into High Angle Upper Kick6K24.3%
Bil Jee6P+K12.1%
Slant Back Knuckle1P12.1%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K12.1%
Spinning Kick Turn44K12.1%
backdash into Beat KnuckleP+K12.1%
backdash into Dash Hammer Kick66K12.1%
backdash into High Angle Upper Kick6K12.1%

12 further openings account for the other 12 rounds.

Counted from 12 of the 42 matches played. The rest were not pulled for openings.

El Blaze

Career
99–44 · 69.2%
This season
11 matches · 54.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up410.0%
forward movement into punchP410.0%
guardG410.0%
crouch dash back into Volcano Upper4P+K25.0%
evade up into guardG25.0%
guardG into evade up25.0%
Demon Dance9P+K12.5%
ElbowP+K into Double ElbowP+KP12.5%
Flame Toe Kick46PK into Inferno Savate46PKK12.5%
High-Speed Jab46P into Flame Toe Kick46PK12.5%
Jumping Hammer Knuckle8P+K into forward movement12.5%
Straight6P+K12.5%
backdash into Low Spin Kick2K+G12.5%
backdash into evade down12.5%
backdash into throwP+G12.5%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: 0 of 14 tests hold up
  • Goh: 0 of 14 tests hold up
  • Lei Fei: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)