Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1234 #3,348 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 24 | 790 | 377 | 413 | 47.7% |
|---|---|---|---|---|---|
| Vanessa | 23 | 654 | 306 | 348 | 46.8% |
| Akira | 21 | 77 | 34 | 43 | 44.2% |
| Goh | 17 | 70 | 26 | 44 | 37.1% |
| Wolf | 18 | 68 | 32 | 36 | 47.1% |
| Aoi | 17 | 38 | 26 | 12 | 68.4% |
| Lion | 16 | 24 | 9 | 15 | 37.5% |
| Sarah | 17 | 17 | 12 | 5 | 70.6% |
| El Blaze | 16 | 16 | 7 | 9 | 43.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
656 of 820 rounds counted7.1 inputs a second (424 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 7.0 | 421 | 240 |
|---|---|---|---|
| Vanessa | 7.1 | 424 | 346 |
| Akira | 6.9 | 413 | 25 |
| Sarah | 6.9 | 412 | 17 |
| Aoi | 7.7 | 464 | 11 |
| Lion | 8.2 | 492 | 11 |
| Goh | 8.0 | 479 | 3 |
| Wolf | 6.6 | 394 | 3 |
By opponent's character
| Aoi | 7.1 | 424 | 64 |
|---|---|---|---|
| Akira | 6.9 | 414 | 37 |
| Lion | 7.3 | 438 | 44 |
| Jeffry | 6.8 | 410 | 67 |
| Lau | 7.3 | 436 | 37 |
| Jacky | 7.5 | 450 | 50 |
| Kage | 6.5 | 387 | 50 |
| Sarah | 7.2 | 432 | 58 |
| Goh | 7.4 | 442 | 35 |
| Pai | 7.4 | 444 | 41 |
| El Blaze | 6.9 | 415 | 30 |
| Jean | 6.3 | 380 | 33 |
| Taka | 7.1 | 428 | 28 |
| Vanessa | 7.2 | 432 | 31 |
| Shun | 7.1 | 424 | 21 |
| Wolf | 7.8 | 465 | 13 |
| Brad | 6.5 | 392 | 14 |
| Lei Fei | 7.8 | 470 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 27 | 10 | 17 | 37.0% | -9.2 |
|---|---|---|---|---|---|
| Akira | 20 | 9 | 11 | 45.0% | +0.1 |
| Lion | 17 | 14 | 3 | 82.3% | +21.7 |
| Jeffry | 16 | 10 | 6 | 62.5% | +7.3 |
| Lau | 16 | 8 | 8 | 50.0% | +8.6 |
| Jacky | 15 | 4 | 11 | 26.7% | -18.6 |
| Kage | 14 | 6 | 8 | 42.9% | -14.4 |
| Sarah | 14 | 5 | 9 | 35.7% | -9.3 |
| Goh | 10 | 7 | 3 | 70.0% | +26.4 |
| Pai | 10 | 2 | 8 | 20.0% | -26.9 |
| El Blaze | 9 | 6 | 3 | 66.7% | +23.8 |
| Jean | 9 | 5 | 4 | 55.6% | +3.2 |
| Taka | 8 | 4 | 4 | 50.0% | -0.8 |
| Vanessa | 7 | 2 | 5 | 28.6% | -10.3 |
| Shun | 5 | 2 | 3 | 40.0% | -1.6 |
| Wolf | 5 | 2 | 3 | 40.0% | -13.6 |
| Brad | 4 | 3 | 1 | 75.0% | +25.0 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +33.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 30 | 17 | 13 | 56.7% | +8.3 |
|---|---|---|---|---|---|
| Single Wall | 28 | 6 | 22 | 21.4% | -23.5 |
| Breakable Half Fence | 25 | 12 | 13 | 48.0% | -1.6 |
| Low Fence | 25 | 12 | 13 | 48.0% | -1.6 |
| Breakable Full Fence | 21 | 10 | 11 | 47.6% | -6.1 |
| Full Fence | 20 | 10 | 10 | 50.0% | +0.2 |
| Open | 20 | 12 | 8 | 60.0% | +10.8 |
| Half Fence | 12 | 6 | 6 | 50.0% | +7.9 |
| Rectangle | 12 | 9 | 3 | 75.0% | +20.9 |
| Full Fence and Open | 8 | 3 | 5 | 37.5% | -5.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 120 | 53.3% | 50.1% | +3.3 |
| No walls | 73 | 41.1% | 46.7% | -5.6 |
Walls against open: +8.9 points (95% range -5.4 to +23.1), p 0.222 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 21) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| chimichama (Rank 21) | 7 | 5 | 2 | 71.4% |
| トローリロートル (Rank 25) | 7 | 2 | 5 | 28.6% |
| UMAGON (Rank 25) | 6 | 3 | 3 | 50.0% |
| kinoppy0126 (Rank 22) | 6 | 3 | 3 | 50.0% |
| naowai (Rank 22) | 6 | 4 | 2 | 66.7% |
| yujiberra (Rank 21) | 6 | 2 | 4 | 33.3% |
| kimxxxtt (Rank 23) | 5 | 2 | 3 | 40.0% |
| kouchant0051 (Rank 21) | 5 | 4 | 1 | 80.0% |
| 豆次郎 (Rank 21) | 5 | 4 | 1 | 80.0% |
| ILAYZA (Rank 20) | 4 | 3 | 1 | 75.0% |
| Martin1833 (Rank 27) | 4 | 0 | 4 | 0.0% |
| a_h_i_k_o (Rank 26) | 4 | 1 | 3 | 25.0% |
| うさぎ帝国 (Rank 24) | 4 | 3 | 1 | 75.0% |
| メンディー激似こぞう (Rank 18) | 4 | 0 | 4 | 0.0% |
| 天道酬勤 (Rank 21) | 4 | 3 | 1 | 75.0% |
| 委員ちょ (Rank 21) | 4 | 3 | 1 | 75.0% |
| 김치 (Rank 23) | 4 | 2 | 2 | 50.0% |
| CHASER (Rank 22) | 3 | 2 | 1 | 66.7% |
| GKplis (Rank 20) | 3 | 2 | 1 | 66.7% |
| avolpe (Rank 23) | 3 | 1 | 2 | 33.3% |
| sk901 (Rank 21) | 3 | 3 | 0 | 100.0% |
| サーちゃん (Rank 21) | 3 | 1 | 2 | 33.3% |
| パニガーレ (Rank 24) | 3 | 2 | 1 | 66.7% |
| 南無 (Rank 21) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| トローリロートル (Rank 25) | 2026/08/27 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| 김치 (Rank 23) | 2026/08/24 | 4 | 2 | 2 | 50.0% |
| 豆次郎 (Rank 21) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| chimichama (Rank 21) | 2026/08/19 | 7 | 5 | 2 | 71.4% |
| naowai (Rank 22) | 2026/08/19 | 6 | 4 | 2 | 66.7% |
| 天道酬勤 (Rank 21) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| 委員ちょ (Rank 21) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| kinoppy0126 (Rank 22) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| CHASER (Rank 22) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| 南無 (Rank 21) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| Martin1833 (Rank 27) | 2026/08/03 | 4 | 0 | 4 | 0.0% |
| UMAGON (Rank 25) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| うさぎ帝国 (Rank 24) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| kimxxxtt (Rank 23) | 2026/07/26 | 5 | 2 | 3 | 40.0% |
| sk901 (Rank 21) | 2026/07/25 | 3 | 3 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/07/25 | 8 | 6 | 2 | 75.0% |
| メンディー激似こぞう (Rank 18) | 2026/07/24 | 4 | 0 | 4 | 0.0% |
| avolpe (Rank 23) | 2026/07/21 | 3 | 1 | 2 | 33.3% |
| yujiberra (Rank 21) | 2026/07/21 | 6 | 2 | 4 | 33.3% |
| サーちゃん (Rank 21) | 2026/07/21 | 3 | 1 | 2 | 33.3% |
| GKplis (Rank 20) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| パニガーレ (Rank 24) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| ILAYZA (Rank 20) | 2026/05/24 | 4 | 3 | 1 | 75.0% |
| kouchant0051 (Rank 21) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| a_h_i_k_o (Rank 26) | 2026/05/05 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| Senchuken6P | 94 | 11.4% |
|---|---|---|
| punchP into kickK | 45 | 5.5% |
| Hi'en Tankyaku9K | 26 | 3.1% |
| Offensive Style: Leg Guard Crush | 22 | 2.7% |
| Defensive Style: guard into evade down | 17 | 2.1% |
| Defensive Style: evade down into guardG | 16 | 1.9% |
| Sensaitai2K into Renka Sentai2KK | 16 | 1.9% |
| Defensive Style: punch into Stinger Low Blow1P+K | 15 | 1.8% |
| guardG into evade down | 15 | 1.8% |
| Defensive Style: guard into punchP | 12 | 1.4% |
| Honshin Soukyaku1K+G into guardG | 12 | 1.4% |
| Honshin Soukyaku1K+G | 11 | 1.3% |
| Offensive Style: evade down into guardG | 11 | 1.3% |
| punchP into Ensei KatanhekiP+K | 11 | 1.3% |
| evade down into guardG | 10 | 1.2% |
277 further openings account for the other 493 rounds.
Pai
- Career
- 377–413 · 47.7%
- This season
- 102 matches · 43.1%
- Peak rank
- 24
First hit in 64.9% of 393 rounds. Won 49.8% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
- Against Aoi: evades first in 21.0% of rounds, against 4.7% against everyone else.
- In round 3: opens with “6P Senchuken” in 30.6% of rounds, against 21.0% in their other rounds.
- Against Akira: opens with “P punch into K kick” in 16.7% of rounds, against 8.7% against everyone else.
| Senchuken6P | 94 | 23.3% |
|---|---|---|
| punchP into kickK | 40 | 9.9% |
| Hi'en Tankyaku9K | 26 | 6.5% |
| Sensaitai2K into Renka Sentai2KK | 16 | 4.0% |
| Honshin Soukyaku1K+G into guardG | 12 | 3.0% |
| Honshin Soukyaku1K+G | 11 | 2.7% |
| punchP into Ensei KatanhekiP+K | 11 | 2.7% |
| punchP into Ryoushou6P+K | 10 | 2.5% |
| guardG into evade down | 9 | 2.2% |
| punchP into Sensaitai2K | 8 | 2.0% |
| evade down into guardG | 7 | 1.7% |
| Hi'en Tankyaku9K into guardG | 6 | 1.5% |
| Rikensui1P | 5 | 1.2% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 5 | 1.2% |
| down-back kick1K | 5 | 1.2% |
91 further openings account for the other 138 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 7–10 · 41% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 306–348 · 46.8%
- This season
- 85 matches · 54.1%
- Peak rank
- 23
First hit in 29.9% of 344 rounds. Won 56.3% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- On Octagon stages: waits first in 54.3% of rounds, against 18.6% on the other stages.
| Offensive Style: Leg Guard Crush | 22 | 6.4% |
|---|---|---|
| Defensive Style: guard into evade down | 17 | 4.9% |
| Defensive Style: evade down into guardG | 16 | 4.6% |
| Defensive Style: punch into Stinger Low Blow1P+K | 15 | 4.3% |
| Defensive Style: guard into punchP | 12 | 3.5% |
| Offensive Style: evade down into guardG | 11 | 3.2% |
| Offensive Style: Sweet Leg Slash | 8 | 2.3% |
| Offensive Style: guard into evade down | 8 | 2.3% |
| Offensive Style: Stop Middle into throwP+G | 7 | 2.0% |
| Offensive Style: guard into Leg Guard Crush2P | 7 | 2.0% |
| Offensive Style: punch into Stop Middle4K | 7 | 2.0% |
| Offensive Style: punch into Sweet Leg Slash1P | 7 | 2.0% |
| Defensive Style: guard into throw escape | 6 | 1.7% |
| Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK | 5 | 1.4% |
| Defensive Style: Ducking Body Blow | 5 | 1.4% |
126 further openings account for the other 193 rounds.
Akira
- Career
- 34–43 · 44.2%
- This season
- 7 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 3 | 10.7% |
|---|---|---|
| guardG into evade down | 3 | 10.7% |
| Jouho Touken6P into punchP | 2 | 7.1% |
| punchP | 2 | 7.1% |
| punchP into kickK | 2 | 7.1% |
| Chouyoushu1P | 1 | 3.6% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 3.6% |
| Housui2P | 1 | 3.6% |
| Jouho Touken6P | 1 | 3.6% |
| Jouho Touken6P into Rimon Chouchu66P | 1 | 3.6% |
| Jouho Touken6P into Youteitou6K | 1 | 3.6% |
| Kaikyusei4P into kickK | 1 | 3.6% |
| Rimon Chouchu66P into HoukenP+K+G | 1 | 3.6% |
| SoutoP+K into crouch | 1 | 3.6% |
| Yakuho Chouchu666P | 1 | 3.6% |
6 further openings account for the other 6 rounds.
Sarah
- Career
- 12–5 · 70.6%
- This season
- 4 matches · 100.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Snap Side Chop3P into Setup Combination3PK | 5 | 29.4% |
|---|---|---|
| Back Knuckle4P into Serpent Rage4PK | 3 | 17.6% |
| guardG into evade down | 2 | 11.8% |
| punchP into Switch Kick4K | 2 | 11.8% |
| Forward Slide6P+K+G into Neck ChopperP+K | 1 | 5.9% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 5.9% |
| Squat Straight2P into kickK | 1 | 5.9% |
| evade down into guardG | 1 | 5.9% |
| punchP into Punch High KickPK | 1 | 5.9% |
Aoi
- Career
- 26–12 · 68.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 2 | 18.2% |
|---|---|---|
| Chudan Hiji'ate6P into forward dash | 2 | 18.2% |
| Chudan Hiji'ate6P | 1 | 9.1% |
| Gedan Shouda2P into forward dash | 1 | 9.1% |
| Sodeshinken33P+K | 1 | 9.1% |
| evade up into Raijinha6K | 1 | 9.1% |
| guardG into throw escape | 1 | 9.1% |
| punchP into Inshou43P+K | 1 | 9.1% |
| punchP into Ouda6P+K | 1 | 9.1% |
Lion
- Career
- 9–15 · 37.5%
- This season
- 3 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 3 | 27.3% |
|---|---|---|
| punchP into kickK | 2 | 18.2% |
| Banchu6P | 1 | 9.1% |
| KouhaitaiK+G into Tourou Teihozen (Deflect)4P+K+G | 1 | 9.1% |
| evade down into guardG | 1 | 9.1% |
| guardG into evade down | 1 | 9.1% |
| punchP into Juchou Senshou8P+K | 1 | 9.1% |
| punchP into Souji SenpuP+K | 1 | 9.1% |
El Blaze
- Career
- 7–9 · 43.8%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick1K+G | 1 | 25.0% |
|---|---|---|
| Rolling Low Knuckle1P into evade down | 1 | 25.0% |
| evade down into Face Smash4KPP | 1 | 25.0% |
| punchP into Face Smash4KPP | 1 | 25.0% |
Goh
- Career
- 26–44 · 37.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Sune'uchi2P | 1 | 33.3% |
|---|---|---|
| evade down into throw escape | 1 | 33.3% |
| punchP into Shouzuka Okuri1P+K | 1 | 33.3% |
Wolf
- Career
- 32–36 · 47.1%
- This season
- 1 matches · 100.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 1 | 33.3% |
|---|---|---|
| punchP into Low Smash2K | 1 | 33.3% |
| punchP into kickK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 3 of 15 tests hold up
- Vanessa: 1 of 11 tests hold up
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
