VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

BuriBurizaemon-3

  • Vanessa
  • Akira
  • Sarah
  • Aoi
  • Lion
  • El Blaze
  • Goh
  • Wolf
Career matches1,754
Career win rate47.3%
Round win rate49.5%
Peak rank24
Distinct opponents81
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1234 #3,348 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2479037741347.7%
Vanessa2365430634846.8%
Akira2177344344.2%
Goh1770264437.1%
Wolf1868323647.1%
Aoi1738261268.4%
Lion162491537.5%
Sarah171712570.6%
El Blaze16167943.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

656 of 820 rounds counted

7.1 inputs a second (424 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.0421240
Vanessa7.1424346
Akira6.941325
Sarah6.941217
Aoi7.746411
Lion8.249211
Goh8.04793
Wolf6.63943

By opponent's character

Aoi7.142464
Akira6.941437
Lion7.343844
Jeffry6.841067
Lau7.343637
Jacky7.545050
Kage6.538750
Sarah7.243258
Goh7.444235
Pai7.444441
El Blaze6.941530
Jean6.338033
Taka7.142828
Vanessa7.243231
Shun7.142421
Wolf7.846513
Brad6.539214
Lei Fei7.84703

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi27101737.0%-9.2
Akira2091145.0%+0.1
Lion1714382.3%+21.7
Jeffry1610662.5%+7.3
Lau168850.0%+8.6
Jacky1541126.7%-18.6
Kage146842.9%-14.4
Sarah145935.7%-9.3
Goh107370.0%+26.4
Pai102820.0%-26.9
El Blaze96366.7%+23.8
Jean95455.6%+3.2
Taka84450.0%-0.8
Vanessa72528.6%-10.3
Shun52340.0%-1.6
Wolf52340.0%-13.6
Brad43175.0%+25.0
Lei Fei110100.0%+33.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon30171356.7%+8.3
Single Wall2862221.4%-23.5
Breakable Half Fence25121348.0%-1.6
Low Fence25121348.0%-1.6
Breakable Full Fence21101147.6%-6.1
Full Fence20101050.0%+0.2
Open2012860.0%+10.8
Half Fence126650.0%+7.9
Rectangle129375.0%+20.9
Full Fence and Open83537.5%-5.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12053.3%50.1%+3.3
No walls7341.1%46.7%-5.6

Walls against open: +8.9 points (95% range -5.4 to +23.1), p 0.222 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

トローリロートル (Rank 25)2026/08/2772528.6%
김치 (Rank 23)2026/08/2442250.0%
豆次郎 (Rank 21)2026/08/2454180.0%
chimichama (Rank 21)2026/08/1975271.4%
naowai (Rank 22)2026/08/1964266.7%
天道酬勤 (Rank 21)2026/08/1743175.0%
委員ちょ (Rank 21)2026/08/1743175.0%
kinoppy0126 (Rank 22)2026/08/0363350.0%
CHASER (Rank 22)2026/08/0332166.7%
南無 (Rank 21)2026/08/0331233.3%
Martin1833 (Rank 27)2026/08/034040.0%
UMAGON (Rank 25)2026/07/2763350.0%
うさぎ帝国 (Rank 24)2026/07/2643175.0%
kimxxxtt (Rank 23)2026/07/2652340.0%
sk901 (Rank 21)2026/07/25330100.0%
dalmax72 (Rank 21)2026/07/2586275.0%
メンディー激似こぞう (Rank 18)2026/07/244040.0%
avolpe (Rank 23)2026/07/2131233.3%
yujiberra (Rank 21)2026/07/2162433.3%
サーちゃん (Rank 21)2026/07/2131233.3%
GKplis (Rank 20)2026/07/2132166.7%
パニガーレ (Rank 24)2026/05/2432166.7%
ILAYZA (Rank 20)2026/05/2443175.0%
kouchant0051 (Rank 21)2026/05/1154180.0%
a_h_i_k_o (Rank 26)2026/05/0541325.0%

Round openings

Every character

Senchuken6P9411.4%
punchP into kickK455.5%
Hi'en Tankyaku9K263.1%
Offensive Style: Leg Guard Crush222.7%
Defensive Style: guard into evade down172.1%
Defensive Style: evade down into guardG161.9%
Sensaitai2K into Renka Sentai2KK161.9%
Defensive Style: punch into Stinger Low Blow1P+K151.8%
guardG into evade down151.8%
Defensive Style: guard into punchP121.4%
Honshin Soukyaku1K+G into guardG121.4%
Honshin Soukyaku1K+G111.3%
Offensive Style: evade down into guardG111.3%
punchP into Ensei KatanhekiP+K111.3%
evade down into guardG101.2%

277 further openings account for the other 493 rounds.

Pai

Career
377–413 · 47.7%
This season
102 matches · 43.1%
Peak rank
24

First hit in 64.9% of 393 rounds. Won 49.8% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

  • Against Aoi: evades first in 21.0% of rounds, against 4.7% against everyone else.
  • In round 3: opens with “6P Senchuken” in 30.6% of rounds, against 21.0% in their other rounds.
  • Against Akira: opens with “P punch into K kick” in 16.7% of rounds, against 8.7% against everyone else.

How is this tested?

Senchuken6P9423.3%
punchP into kickK409.9%
Hi'en Tankyaku9K266.5%
Sensaitai2K into Renka Sentai2KK164.0%
Honshin Soukyaku1K+G into guardG123.0%
Honshin Soukyaku1K+G112.7%
punchP into Ensei KatanhekiP+K112.7%
punchP into Ryoushou6P+K102.5%
guardG into evade down92.2%
punchP into Sensaitai2K82.0%
evade down into guardG71.7%
Hi'en Tankyaku9K into guardG61.5%
Rikensui1P51.2%
Ryoushou6P+K into Renkan Maho Chuken6P+KP51.2%
down-back kick1K51.2%

91 further openings account for the other 138 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi7–10 · 41%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
306–348 · 46.8%
This season
85 matches · 54.1%
Peak rank
23

First hit in 29.9% of 344 rounds. Won 56.3% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • On Octagon stages: waits first in 54.3% of rounds, against 18.6% on the other stages.

How is this tested?

Offensive Style: Leg Guard Crush226.4%
Defensive Style: guard into evade down174.9%
Defensive Style: evade down into guardG164.6%
Defensive Style: punch into Stinger Low Blow1P+K154.3%
Defensive Style: guard into punchP123.5%
Offensive Style: evade down into guardG113.2%
Offensive Style: Sweet Leg Slash82.3%
Offensive Style: guard into evade down82.3%
Offensive Style: Stop Middle into throwP+G72.0%
Offensive Style: guard into Leg Guard Crush2P72.0%
Offensive Style: punch into Stop Middle4K72.0%
Offensive Style: punch into Sweet Leg Slash1P72.0%
Defensive Style: guard into throw escape61.7%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK51.4%
Defensive Style: Ducking Body Blow51.4%

126 further openings account for the other 193 rounds.

Akira

Career
34–43 · 44.2%
This season
7 matches · 28.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P310.7%
guardG into evade down310.7%
Jouho Touken6P into punchP27.1%
punchP27.1%
punchP into kickK27.1%
Chouyoushu1P13.6%
Fujinkyaku2K+G into Chutenshou2K+GP13.6%
Housui2P13.6%
Jouho Touken6P13.6%
Jouho Touken6P into Rimon Chouchu66P13.6%
Jouho Touken6P into Youteitou6K13.6%
Kaikyusei4P into kickK13.6%
Rimon Chouchu66P into HoukenP+K+G13.6%
SoutoP+K into crouch13.6%
Yakuho Chouchu666P13.6%

6 further openings account for the other 6 rounds.

Sarah

Career
12–5 · 70.6%
This season
4 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Snap Side Chop3P into Setup Combination3PK529.4%
Back Knuckle4P into Serpent Rage4PK317.6%
guardG into evade down211.8%
punchP into Switch Kick4K211.8%
Forward Slide6P+K+G into Neck ChopperP+K15.9%
Rising Elbow6P into Double Joint Butt6PK15.9%
Squat Straight2P into kickK15.9%
evade down into guardG15.9%
punchP into Punch High KickPK15.9%

Aoi

Career
26–12 · 68.4%
This season
3 matches · 66.7%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP218.2%
Chudan Hiji'ate6P into forward dash218.2%
Chudan Hiji'ate6P19.1%
Gedan Shouda2P into forward dash19.1%
Sodeshinken33P+K19.1%
evade up into Raijinha6K19.1%
guardG into throw escape19.1%
punchP into Inshou43P+K19.1%
punchP into Ouda6P+K19.1%

Lion

Career
9–15 · 37.5%
This season
3 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K327.3%
punchP into kickK218.2%
Banchu6P19.1%
KouhaitaiK+G into Tourou Teihozen (Deflect)4P+K+G19.1%
evade down into guardG19.1%
guardG into evade down19.1%
punchP into Juchou Senshou8P+K19.1%
punchP into Souji SenpuP+K19.1%

El Blaze

Career
7–9 · 43.8%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick1K+G125.0%
Rolling Low Knuckle1P into evade down125.0%
evade down into Face Smash4KPP125.0%
punchP into Face Smash4KPP125.0%

Goh

Career
26–44 · 37.1%
This season
1 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sune'uchi2P133.3%
evade down into throw escape133.3%
punchP into Shouzuka Okuri1P+K133.3%

Wolf

Career
32–36 · 47.1%
This season
1 matches · 100.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P133.3%
punchP into Low Smash2K133.3%
punchP into kickK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 3 of 15 tests hold up
  • Vanessa: 1 of 11 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)