VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

わばし

  • Aoi
  • Sarah
  • Pai
Career matches2,683
Career win rate51.7%
Round win rate49.5%
Peak rank36
Distinct opponents223
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1676 #910 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira362,4171,2481,16951.6%
Aoi25196989850.0%
Pai2356322457.1%
Sarah21148657.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,662 of 2,812 rounds counted

5.5 inputs a second (330 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.53332,528
Aoi4.828577
Sarah4.325643
Pai5.432614

By opponent's character

Jacky5.6339398
Akira5.3319290
Aoi5.6334208
Pai5.5332211
Jean5.5330239
Wolf5.6337162
Lion5.5328155
Sarah5.5328143
Jeffry5.3317164
Goh5.4322137
Brad5.7343110
Kage5.533091
Lau5.734293
Shun5.734575
El Blaze5.432461
Vanessa5.532952
Lei Fei5.130432
Eileen5.533019
Dural5.633522

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky107476043.9%-2.2
Akira73304341.1%-6.3
Aoi57332457.9%+0.8
Pai57213636.8%-8.8
Jean56322457.1%+5.5
Wolf50242648.0%-2.6
Lion42172540.5%-9.5
Sarah42281466.7%+15.4
Jeffry41231856.1%+0.9
Goh36162044.4%-7.5
Brad27131448.1%+4.5
Kage24131154.2%+8.8
Lau23121152.2%+9.1
Shun1812666.7%+16.8
El Blaze147750.0%-1.4
Vanessa146842.9%-4.0
Lei Fei85362.5%+19.7
Eileen62433.3%-3.4
Dural52340.0%-4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon106515548.1%+1.1
Full Fence79423753.2%+7.0
Single Wall77383949.4%+0.2
Breakable Half Fence74413355.4%+3.8
Low Fence66293743.9%-4.9
Half Fence61283345.9%-4.0
Rectangle60293148.3%-1.1
Breakable Full Fence59392066.1%+15.5
Open49202940.8%-9.3
Full Fence and Open32112134.4%-14.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43952.4%49.2%+3.2
No walls19245.3%49.0%-3.7

Walls against open: +6.8 points (95% range -1.6 to +15.3), p 0.114 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふぇに (Rank 34)2026/07/0630171356.7%
テクノモデル (Rank 34)2026/07/061541126.7%
フルレバ (Rank 36)2026/07/0592722.2%
鳩男 (Rank 31)2026/07/0594544.4%
漂泊の民回線ジプシー (Rank 35)2026/07/0573442.9%
みんみんさん (Rank 35)2026/07/05136746.1%
striker0123 (Rank 30)2026/06/3076185.7%
ぬっき~@ 超小心者 (Rank 35)2026/06/3061516.7%
肉彦さん☆彡 (Rank 31)2026/06/30125741.7%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/2933211263.6%
SAMCHAY® (Rank 33)2026/06/2763350.0%
雷電 (Rank 30)2026/06/2775271.4%
pinturicchio (Rank 30)2026/06/27118372.7%
Light (Rank 30)2026/06/2786275.0%
yamaneko (Rank 32)2026/06/23104640.0%
vivid_dot4 (Rank 32)2026/06/2381712.5%
CELIS (Rank 28)2026/06/235050.0%
tamaneen (Rank 32)2026/06/221710758.8%
躑躅 (Rank 33)2026/06/222051525.0%
ま~く (Rank 33)2026/06/21104640.0%
ありがとナス (Rank 29)2026/06/1575271.4%
俺様バーンズ (Rank 35)2026/06/1562433.3%
マクシミリアン15世 (Rank 32)2026/06/1471614.3%
狛猫【Excalibur】 (Rank 25)2026/05/27105550.0%
zxyzguy (Rank 24)2026/05/056060.0%

Round openings

Every character

Senzankou66P+K into throwP+G30610.8%
forward dash into Jouho Touken6P2669.4%
backdash into Souka Housui3P+K2147.6%
Souka Housui3P+K1415.0%
forward dash into throw escape1184.2%
Rimon Chouchu66P1103.9%
Jouho Senshou46P1063.8%
evade up into Rimon Chouchu66P913.2%
Satei3K+G into Fukko3K+GP+K732.6%
Sou'unha66K722.5%
evade up into Jouho Senshou46P722.5%
forward dash692.5%
backdash into Jouho Senshou46P501.8%
backdash into forward dash421.5%
backward movement into Jouho Touken6P421.5%

217 further openings account for the other 1,047 rounds.

Akira

Career
1,248–1,169 · 51.6%
This season
630 matches · 48.4%
Peak rank
36

First hit in 47.3% of 2,513 rounds. Won 52.1% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 28.6% of rounds, against 23.1% in their other rounds.
  • Against Sarah: waits first in 6.9% of rounds, against 1.1% against everyone else.
  • On Half Fence stages: waits first in 5.2% of rounds, against 1.0% on the other stages.
  • After opening the round before by attacking: attacks straight away in 40.4% of rounds, against 34.2% after anything else.
  • After losing a round: evades first in 15.5% of rounds, against 8.4% after winning one.
  • When behind: moves in first in 29.7% of rounds, against 23.9% when ahead or level.
  • In round 1: opens with “backdash into 3P+K Souka Housui” in 12.1% of rounds, against 7.2% in their other rounds.
  • Against Wolf: opens with “3P+K Souka Housui” in 10.9% of rounds, against 5.2% against everyone else.
  • After opening the round before with “forward dash into 6P Jouho Touken”: opens with “forward dash into 6P Jouho Touken” in 17.5% of rounds, against 10.9% after anything else.

How is this tested?

Senzankou66P+K into throwP+G30612.0%
forward dash into Jouho Touken6P26610.5%
backdash into Souka Housui3P+K2148.4%
Souka Housui3P+K1415.5%
forward dash into throw escape1184.6%
Rimon Chouchu66P1104.3%
Jouho Senshou46P1064.2%
evade up into Rimon Chouchu66P913.6%
Satei3K+G into Fukko3K+GP+K732.9%
evade up into Jouho Senshou46P722.8%
forward dash692.7%
backdash into Jouho Senshou46P502.0%
backward movement into Jouho Touken6P421.6%
backdash into forward dash401.6%
forward dash into Rimon Chouchu66P401.6%

150 further openings account for the other 804 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky28–37 · 43%14–13 · 52%too few to test
Akira13–22 · 37%8–14 · 36%too few to test
Jean20–10 · 67%12–13 · 48%too few to test
Aoi25–12 · 68%4–7 · 36%too few to test
Pai14–20 · 41%2–8 · 20%too few to test
Wolf12–13 · 48%6–7 · 46%too few to test
Jeffry11–11 · 50%7–5 · 58%too few to test
Lion8–17 · 32%4–5 · 44%too few to test
Goh11–11 · 50%1–2 · 33%too few to test
Sarah16–7 · 70%4–1 · 80%too few to test
Brad10–10 · 50%2–2 · 50%too few to test
Lau5–5 · 50%7–4 · 64%too few to test
Kage8–3 · 73%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
98–98 · 50.0%
This season
56 matches · 55.4%
Peak rank
25

First hit in 46.5% of 215 rounds. Won 56.0% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K7232.7%
Tenchi In'youP+K+G177.7%
punchP into ShougerigasanePK125.5%
evade up into Sou'unha66K94.1%
punchP into NirentotsuPP94.1%
forward dash into throwP+G83.6%
punchP83.6%
Nami'okoshi3K+G73.2%
Sanseigan66P+K into Ouka66P+KP52.3%
backdash into Shizuriyuki6K+G52.3%
down-back kick+guard1K+G41.8%
evade up31.4%
evade up into forward dash31.4%
Hou'oushu3P into throwP+G20.9%
Kamageri4K20.9%

43 further openings account for the other 54 rounds.

Sarah

Career
8–6 · 57.1%
This season
11 matches · 54.5%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Dragon Smash Cannon1K716.3%
evade up into Serpent Smash Cannon2P+KK613.9%
evade up into Long Snap Side Chop3P+K37.0%
Double Rise Kick4P+K24.7%
Dragon Smash Cannon1K24.7%
Long Snap Side Chop3P+K24.7%
Stiletto66K24.7%
evade up24.7%
evade up into guardG24.7%
forward dash into throwP+G24.7%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK12.3%
Valkyrie Low1K+G into backdash12.3%
backdash into Crescent Heel4K+G12.3%
backdash into Long Snap Side Chop3P+K12.3%
evade up into Stiletto66K12.3%

8 further openings account for the other 8 rounds.

Pai

Career
32–24 · 57.1%
This season
3 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbikyaku3K+G321.4%
backdash into guardG214.3%
RenshouPP into RaigekishouPPP17.1%
backdash into Chouho Soukasui66P+K17.1%
backdash into Kochoukyaku4K+G17.1%
down-back punch+kick1P+K17.1%
evade up17.1%
evade up into Ensei KatanhekiP+K17.1%
evade up into evade down17.1%
evade up into forward movement17.1%
evade up into guardG17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 16 tests hold up
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)