VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

わばし

Career matches2,683
Career win rate51.7%
Round win rate49.5%
Peak rank36
Distinct opponents223
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira362,4171,2481,16951.6%
Aoi25196989850.0%
Pai2356322457.1%
Sarah21148657.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky107476043.9%-2.2
Akira73304341.1%-6.2
Aoi57332457.9%+0.8
Pai57213636.8%-8.9
Jean56322457.1%+5.5
Wolf50242648.0%-2.6
Lion42172540.5%-9.5
Sarah42281466.7%+15.5
Jeffry41231856.1%+0.8
Goh36162044.4%-7.5
Brad27131448.1%+4.5
Kage24131154.2%+8.9
Lau23121152.2%+8.9
Shun1812666.7%+16.8
El Blaze147750.0%-1.3
Vanessa146842.9%-3.9
Lei Fei85362.5%+19.7
Eileen62433.3%-3.1
Dural52340.0%-4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon106515548.1%+1.1
Full Fence79423753.2%+7.0
Single Wall77383949.4%+0.2
Breakable Half Fence74413355.4%+3.8
Low Fence66293743.9%-4.8
Half Fence61283345.9%-4.0
Rectangle60293148.3%-1.2
Breakable Full Fence59392066.1%+15.5
Open49202940.8%-9.3
Full Fence and Open32112134.4%-14.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43952.4%49.2%+3.2
No walls19245.3%48.9%-3.6

Walls against open: +6.8 points (95% range -1.7 to +15.2), p 0.115 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふぇに (Rank 34)2026/07/0630171356.7%
テクノモデル (Rank 34)2026/07/061541126.7%
フルレバ (Rank 36)2026/07/0592722.2%
鳩男 (Rank 31)2026/07/0594544.4%
漂泊の民回線ジプシー (Rank 35)2026/07/0573442.9%
みんみんさん (Rank 35)2026/07/05136746.1%
striker0123 (Rank 30)2026/06/3076185.7%
ぬっき~@ 超小心者 (Rank 35)2026/06/3061516.7%
肉彦さん☆彡 (Rank 31)2026/06/30125741.7%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/2933211263.6%
SAMCHAY® (Rank 33)2026/06/2763350.0%
雷電 (Rank 30)2026/06/2775271.4%
pinturicchio (Rank 30)2026/06/27118372.7%
Light (Rank 30)2026/06/2786275.0%
yamaneko (Rank 32)2026/06/23104640.0%
vivid_dot4 (Rank 32)2026/06/2381712.5%
CELIS (Rank 28)2026/06/235050.0%
tamaneen (Rank 32)2026/06/221710758.8%
躑躅 (Rank 33)2026/06/222051525.0%
ま~く (Rank 33)2026/06/21104640.0%
ありがとナス (Rank 29)2026/06/1575271.4%
俺様バーンズ (Rank 35)2026/06/1562433.3%
マクシミリアン15世 (Rank 32)2026/06/1471614.3%
狛猫【Excalibur】 (Rank 25)2026/05/27105550.0%
zxyzguy (Rank 24)2026/05/056060.0%

Round openings

Every character

Senzankou66P+K into throwP+G30610.8%
forward dash into Jouho Touken6P2649.4%
backdash into Souka Housui3P+K1997.1%
forward dash into throwP+G1475.2%
Souka Housui3P+K1415.0%
Rimon Chouchu66P1103.9%
Jouho Senshou46P1063.8%
evade up into Rimon Chouchu66P913.2%
forward dash752.7%
Satei3K+G into Fukko3K+GP+K732.6%
Sou'unha66K722.5%
evade up into Jouho Senshou46P702.5%
backdash into forward dash602.1%
backdash531.9%
backdash into Jouho Senshou46P421.5%

211 further openings account for the other 1,010 rounds.

Akira

Senzankou66P+K into throwP+G30612.0%
forward dash into Jouho Touken6P26410.4%
backdash into Souka Housui3P+K1997.8%
Souka Housui3P+K1415.5%
forward dash into throwP+G1375.4%
Rimon Chouchu66P1104.3%
Jouho Senshou46P1064.2%
evade up into Rimon Chouchu66P913.6%
forward dash753.0%
Satei3K+G into Fukko3K+GP+K732.9%
evade up into Jouho Senshou46P702.8%
backdash into forward dash572.2%
backdash532.1%
backdash into Jouho Senshou46P421.6%
backward movement into Jouho Touken6P421.6%

144 further openings account for the other 776 rounds.

Aoi

Sou'unha66K7232.7%
Tenchi In'youP+K+G177.7%
punchP into ShougerigasanePK125.5%
evade up into Sou'unha66K94.1%
punchP into NirentotsuPP94.1%
forward dash into throwP+G83.6%
punchP83.6%
Nami'okoshi3K+G73.2%
Sanseigan66P+K into Ouka66P+KP52.3%
backdash into Shizuriyuki6K+G52.3%
down-back kick+guard1K+G41.8%
backdash into forward dash31.4%
evade up31.4%
evade up into forward dash31.4%
Hou'oushu3P into throwP+G20.9%

43 further openings account for the other 53 rounds.

Sarah

evade up into Dragon Smash Cannon1K716.3%
evade up into Serpent Smash Cannon2P+KK613.9%
evade up into Long Snap Side Chop3P+K37.0%
Double Rise Kick4P+K24.7%
Dragon Smash Cannon1K24.7%
Long Snap Side Chop3P+K24.7%
Stiletto66K24.7%
evade up24.7%
evade up into guardG24.7%
forward dash into throwP+G24.7%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK12.3%
Valkyrie Low1K+G into backdash12.3%
backdash into Crescent Heel4K+G12.3%
backdash into Long Snap Side Chop3P+K12.3%
evade up into Stiletto66K12.3%

8 further openings account for the other 8 rounds.

Pai

Enbikyaku3K+G321.4%
backdash into guardG214.3%
RenshouPP into RaigekishouPPP17.1%
backdash into Chouho Soukasui66P+K17.1%
backdash into Kochoukyaku4K+G17.1%
down-back punch+kick1P+K17.1%
evade up17.1%
evade up into Ensei KatanhekiP+K17.1%
evade up into evade down17.1%
evade up into forward movement17.1%
evade up into guardG17.1%