VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

CrazyRiko

  • Jeffry
  • Lau
  • Lei Fei
  • Jacky
  • Aoi
  • Sarah
  • Taka
  • Shun
  • Brad
  • El Blaze
  • Goh
Career matches286
Career win rate97.5%
Round win rate92.4%
Peak rank24
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 #2,111 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion236260296.8%
Aoi244240295.2%
Jeffry243837197.4%
Jacky2330300100.0%
Lau213028293.3%
Sarah2123230100.0%
El Blaze2120200100.0%
Lei Fei2017170100.0%
Shun2111110100.0%
Taka22550100.0%
Brad16440100.0%
Goh16440100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

237 of 237 rounds counted

7.9 inputs a second (475 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.249352
Jeffry7.645837
Lau8.249034
Lei Fei7.746325
Jacky8.450220
Aoi7.243413
Sarah7.846913
Taka8.349713
Shun6.539310
Brad9.25496
El Blaze8.45037
Goh7.44457

By opponent's character

Jean7.645455
Akira8.047934
Lion8.651531
Jacky8.450518
Aoi7.746516
Shun7.444315
Goh8.450213
Jeffry8.249314
Vanessa8.349713
Pai8.249011
El Blaze6.94167
Taka7.24347
Lau7.84703

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean17170100.0%+1.1
Akira11110100.0%+0.7
Lion10100100.0%+1.3
Jacky660100.0%+1.0
Aoi550100.0%+0.9
Shun550100.0%+0.5
Goh440100.0%+0.9
Jeffry440100.0%+8.2
Vanessa440100.0%+0.6
Pai330100.0%+0.4
El Blaze220100.0%+0.4
Taka21150.0%-42.4
Lau110100.0%+0.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1615193.8%-5.9
Half Fence10100100.0%+0.8
Octagon10100100.0%+0.8
Single Wall10100100.0%+1.0
Breakable Full Fence990100.0%+0.8
Low Fence990100.0%+4.3
Rectangle660100.0%+1.5
Open330100.0%+0.6
Breakable Half Fence110100.0%+1.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5298.1%98.9%-0.9
No walls22100.0%98.0%+2.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

코나미스포츠 (Rank 21)2026/10/09440100.0%
みらめたる (Rank 24)2026/10/03660100.0%
kimxxxtt (Rank 22)2026/10/02110100.0%
AiokometeZ (Rank 22)2026/10/0210100100.0%
vf_hornwolf@뿔늑대 (Rank 24)2026/10/02110100.0%
ma.ya2013 (Rank 23)2026/10/02110100.0%
UNIQ (Rank 23)2026/10/02110100.0%
김멋있다 (Rank 21)2026/09/25880100.0%
yagi[JP] (Rank 23)2026/09/25330100.0%
はおいー先生 (Rank 24)2026/09/24550100.0%
48歳技覚えられないよ (Rank 24)2026/09/24550100.0%
mam (Rank 21)2026/09/24220100.0%
super-yellow-monkey (Rank 21)2026/09/24220100.0%
無槪念野獸/무개념야수 (Rank 26)2026/09/24220100.0%
Martin1833 (Rank 23)2026/09/23220100.0%
HUN (Rank 21)2026/09/23220100.0%
maicoo (Rank 18)2026/09/15110100.0%
ヒルヒル (Rank 12)2026/09/15110100.0%
委員ちょ (Rank 21)2026/09/15110100.0%
hyde4496 (Rank 10)2026/09/15110100.0%
送分童子 (Rank 21)2026/09/12220100.0%
jhs9657 (Rank 23)2026/09/12110100.0%
komasan520 (Rank 13)2026/09/11220100.0%
shizuhachan (Rank 20)2026/09/11220100.0%
NORESPECT (Rank 36)2026/09/11220100.0%

Round openings

Every character

forward movement into backdash2611.6%
backdash into evade up2410.7%
backdash into evade down177.6%
forward movement into punchP114.9%
backdash into Junho Chushou33P52.2%
backdash into throwP+G52.2%
backdash into offensive move41.8%
forward dash into backdash41.8%
backdash into Spin Heel Sword4K+G31.3%
backward movement into evade up31.3%
crouch into Katousui2P31.3%
forward movement into Nehan Shiki1P+K+G31.3%
forward movement into Sayu ShoukenPP31.3%
guardG into Juchou Senshou8P+K31.3%
Gyou'in Haishu3P20.9%

94 further openings account for the other 108 rounds.

Lion

Career
60–2 · 96.8%
This season
16 matches · 93.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into backdash1019.2%
backdash into evade down47.7%
backdash into evade up47.7%
crouch into Katousui2P35.8%
guardG into Juchou Senshou8P+K35.8%
backdash into Tanhikyaku46K23.9%
forward dash into evade down23.9%
forward movement into Katousui2P23.9%
forward movement into Senputai8K23.9%
Senputai8K into forward movement11.9%
Tourou Hassou41236P11.9%
backdash11.9%
backdash into Dantai3K11.9%
backdash into Fujinkyaku66K11.9%
backdash into In'you4P11.9%

14 further openings account for the other 14 rounds.

Jeffry

Career
37–1 · 97.4%
This season
12 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down821.6%
forward movement into punchP513.5%
backdash into evade up38.1%
forward movement into backdash38.1%
forward movement into Combo Pile BunkerPKP25.4%
Hammer Slide1P12.7%
backdash into Destruction WaveK+G12.7%
backdash into Hell Claw236P12.7%
backdash into Middle Hell Stab6P+K12.7%
backdash into throwP+G12.7%
crouch dash back into guardG12.7%
crouch into Low Knuckle2P12.7%
forward dash into backdash12.7%
forward dash into crouch dash forward12.7%
forward movement into Double Knuckle~UpperPPP12.7%

6 further openings account for the other 6 rounds.

Lau

Career
28–2 · 93.3%
This season
11 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Junho Chushou33P514.7%
backdash into evade up514.7%
backdash into throwP+G38.8%
forward movement into backdash38.8%
backdash into Senchutai3K25.9%
backdash12.9%
backdash into Chouhi Teishitsu66K12.9%
backdash into Geimen Tansou6P+K+G12.9%
backdash into Honten Rakutoutai46K+G12.9%
backdash into Ko'en Senshi66K+G12.9%
backdash into Kosoushou46P12.9%
backdash into Souko Reppa3P+K12.9%
backdash into evade down12.9%
backdash into throw escape12.9%
evade down into throw escape12.9%

6 further openings account for the other 6 rounds.

Lei Fei

Career
17–0 · 100.0%
This season
8 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into offensive move416.0%
forward movement into Nehan Shiki1P+K+G312.0%
forward movement into Sayu ShoukenPP312.0%
forward movement into backdash312.0%
backdash into evade up28.0%
Souryu Shukkai43P+K into guardG14.0%
backdash into Kyo Shiki4P+K+G14.0%
backdash into Shatenshou33P14.0%
backdash into evade down14.0%
forward dash into Hai Shiki2P+K+G14.0%
forward dash into Nehan Shiki1P+K+G14.0%
forward movement into Fukusoushou2P14.0%
forward movement into Renkan MahosuiPPP14.0%
forward movement into punchP14.0%
offensive move into evade up14.0%

Jacky

Career
30–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G315.0%
backdash into evade up315.0%
backdash into Punch High KickPK210.0%
forward movement into Squat Straight2P210.0%
forward movement into backdash210.0%
backdash into High Angle Upper Kick6K15.0%
backdash into Middle Smash Sword6PK15.0%
backdash into Step-in Middle Kick66K+G15.0%
forward dash into Step-in Middle Kick66K+G15.0%
forward movement into Middle Smash6P15.0%
forward movement into Rib CrushPP6PPP15.0%
forward movement into crouch15.0%
guardG into crouch15.0%

Aoi

Career
40–2 · 95.2%
This season
4 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sodeshinken33P+K215.4%
backdash into evade up215.4%
Chudan Hiji'ate6P17.7%
Ryoushi43P into guardG17.7%
backdash into Hou'oushu3P17.7%
backdash into Sou'unha66K17.7%
forward movement into Joudan Keri'ate~DatotsuKP17.7%
forward movement into Kamageri4K17.7%
forward movement into Nirentotsu OuchuPPP17.7%
forward movement into backdash17.7%
punchP into ShougerigasanePK17.7%

Sarah

Career
23–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up215.4%
backward movement into evade up215.4%
Back Knuckle Turn44P17.7%
backdash into Queen Bee Needle66K+G17.7%
backdash into Valkyrie Low1K+G17.7%
crouch into Valkyrie Flight9K+G17.7%
forward dash into Crescent Heel4K+G17.7%
forward dash into crouch dash forward17.7%
forward dash into evade up17.7%
forward movement into Valkyrie Sword1K+GK17.7%
forward movement into backdash17.7%

Shun

Career
11–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down330.0%
Gyou'in Haishu3P220.0%
backdash into evade up220.0%
backdash into Tenshin Souchushou6P+K110.0%
backward movement into evade up110.0%
no input110.0%

El Blaze

Career
20–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into backdash228.6%
forward movement into punchP228.6%
crouch dash back into backdash114.3%
forward movement into Jab~High KickPK114.3%
up-back kick+guard7K+G114.3%

Goh

Career
4–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Maegeri3K114.3%
backdash into evade up114.3%
crouch into Sune'uchi2P114.3%
forward dash into backdash114.3%
forward movement into backdash114.3%
forward movement into punchP114.3%
forward movement into throwP+G114.3%

Brad

Career
4–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sawk Klab6P+K116.7%
forward movement into Dtee Sawk Dtrohng4P+K116.7%
forward movement into Jab~High KickPK116.7%
forward movement into punchP116.7%
guardG into Dtee Sawk Dtrohng4P+K116.7%
guardG into punchP116.7%

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)