VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

にゃむこ★

Career matches492
Career win rate62.0%
Round win rate59.1%
Peak rank30
Distinct opponents25
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau3049230518762.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira64266.7%-8.3
Jacky64266.7%+4.3
Vanessa64266.7%-4.0
Shun53260.0%+6.8
Wolf53260.0%-13.3
Aoi43175.0%+6.6
Jean41325.0%-25.1
Goh330100.0%+34.4
Lion32166.7%-2.9
El Blaze1010.0%-52.0
Pai110100.0%+46.3
Taka110100.0%+57.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence73442.9%-19.9
Breakable Half Fence65183.3%+17.2
Half Fence53260.0%-11.4
Open53260.0%-13.1
Rectangle54180.0%+8.3
Full Fence and Open32166.7%+2.8
Low Fence32166.7%+18.2
Octagon220100.0%+34.4
Single Wall21150.0%-14.5
Breakable Full Fence1010.0%-56.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2665.4%66.6%-1.2
No walls1060.0%63.5%-3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

しゅが~nsr (Rank 25)64266.7%
SBD0121 (Rank 28)32166.7%
yamaneko (Rank 28)31233.3%
NEKOz (Rank 24)220100.0%
Rayscott (Rank 16)220100.0%
UMAGONBALL-Z (Rank 21)21150.0%
kazu (Rank 30)21150.0%
mitorakujo (Rank 25)220100.0%
nikuzuki (Rank 25)21150.0%
wcc6181 (Rank 27)21150.0%
yasai (Rank 21)21150.0%
ツーツ (Rank 21)220100.0%
委員ちょ (Rank 21)220100.0%
砂の橋 (Rank 24)21150.0%
Ishmokin (Rank 21)110100.0%
SuperGolden (Rank 33)1010.0%
TOMORV (Rank 28)1010.0%
manekinecogames (Rank 21)110100.0%
nyanpp (Rank 21)110100.0%
syounai (Rank 27)110100.0%
こうちゃん(`ー´)ノ (Rank 26)1010.0%
タイヨウ (Rank 29)1010.0%
プリンセス★不健康 (Rank 29)110100.0%
島人の高良 (Rank 29)1010.0%
漂泊の民回線ジプシー (Rank 27)110100.0%

Most played opponents, most recent first

kazu (Rank 30)2026/06/1421150.0%
SuperGolden (Rank 33)2026/06/141010.0%
SBD0121 (Rank 28)2026/06/1432166.7%
wcc6181 (Rank 27)2026/06/1421150.0%
syounai (Rank 27)2026/06/14110100.0%
TOMORV (Rank 28)2026/06/081010.0%
島人の高良 (Rank 29)2026/04/261010.0%
mitorakujo (Rank 25)2026/04/22220100.0%
しゅが~nsr (Rank 25)2026/04/2264266.7%
こうちゃん(`ー´)ノ (Rank 26)2026/04/221010.0%
プリンセス★不健康 (Rank 29)2026/04/22110100.0%
タイヨウ (Rank 29)2026/04/221010.0%
NEKOz (Rank 24)2026/04/20220100.0%
yamaneko (Rank 28)2026/04/2031233.3%
漂泊の民回線ジプシー (Rank 27)2026/04/20110100.0%
ツーツ (Rank 21)2026/04/20220100.0%
Ishmokin (Rank 21)2026/04/20110100.0%
nikuzuki (Rank 25)2026/04/2021150.0%
manekinecogames (Rank 21)2026/04/20110100.0%
yasai (Rank 21)2026/04/2021150.0%
UMAGONBALL-Z (Rank 21)2026/04/2021150.0%
委員ちょ (Rank 21)2026/04/20220100.0%
砂の橋 (Rank 24)2026/04/2021150.0%
nyanpp (Rank 21)2026/04/14110100.0%
Rayscott (Rank 16)2026/04/14220100.0%

Round openings

Lau

Fukko Kensou1P137.2%
forward movement into RenkentaiPK105.5%
forward movement into RenshouPP95.0%
crouch into Senchutai3K84.4%
backdash into evade up73.9%
crouch into Honshin Hekiken1P+K73.9%
up-back kick+guard7K+G63.3%
backdash into Saishikkyaku4K52.8%
crouch dash back52.8%
crouch dash back into Kasoutai2K52.8%
crouch dash back into kickK52.8%
Enjin Senpukyaku4K+G42.2%
forward movement into punchP42.2%
guardG42.2%
backdash31.7%

64 further openings account for the other 86 rounds.