Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1616 #1,240 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 39 | 5,121 | 2,643 | 2,478 | 51.6% |
|---|---|---|---|---|---|
| Vanessa | 33 | 1,571 | 811 | 760 | 51.6% |
| Jacky | 29 | 1,432 | 717 | 715 | 50.1% |
| Jean | 32 | 1,329 | 672 | 657 | 50.6% |
| Sarah | 34 | 1,095 | 592 | 503 | 54.1% |
| Lion | 28 | 80 | 47 | 33 | 58.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,745 of 5,605 rounds counted6.5 inputs a second (390 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.3 | 377 | 2,336 |
|---|---|---|---|
| El Blaze | 7.1 | 425 | 666 |
| Vanessa | 6.8 | 406 | 274 |
| Sarah | 6.6 | 395 | 409 |
| Lion | 6.9 | 411 | 34 |
| Jacky | 6.9 | 413 | 26 |
By opponent's character
| Akira | 6.4 | 384 | 607 |
|---|---|---|---|
| Lei Fei | 6.5 | 389 | 176 |
| Lau | 6.6 | 396 | 237 |
| Shun | 6.8 | 410 | 240 |
| Vanessa | 6.3 | 378 | 238 |
| Jacky | 6.6 | 395 | 323 |
| Pai | 7.0 | 419 | 221 |
| Kage | 6.1 | 366 | 111 |
| Lion | 7.0 | 418 | 139 |
| Wolf | 6.6 | 398 | 231 |
| Sarah | 6.3 | 379 | 168 |
| Jeffry | 6.4 | 386 | 168 |
| Jean | 6.5 | 388 | 177 |
| Brad | 6.5 | 391 | 89 |
| El Blaze | 6.4 | 384 | 181 |
| Aoi | 6.6 | 396 | 98 |
| Goh | 6.3 | 376 | 124 |
| Eileen | 6.2 | 372 | 109 |
| Taka | 6.0 | 360 | 80 |
| Dural | 6.7 | 400 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 206 | 101 | 105 | 49.0% | -1.9 |
|---|---|---|---|---|---|
| Lei Fei | 98 | 58 | 40 | 59.2% | +4.9 |
| Lau | 96 | 50 | 46 | 52.1% | +3.0 |
| Shun | 92 | 37 | 55 | 40.2% | -8.4 |
| Vanessa | 91 | 50 | 41 | 55.0% | +7.8 |
| Jacky | 90 | 46 | 44 | 51.1% | -0.5 |
| Pai | 90 | 44 | 46 | 48.9% | -2.4 |
| Kage | 83 | 46 | 37 | 55.4% | -4.1 |
| Lion | 81 | 40 | 41 | 49.4% | +0.7 |
| Wolf | 66 | 31 | 35 | 47.0% | -9.3 |
| Sarah | 63 | 40 | 23 | 63.5% | +12.2 |
| Jeffry | 59 | 31 | 28 | 52.5% | +2.9 |
| Jean | 55 | 30 | 25 | 54.5% | +2.3 |
| Brad | 47 | 29 | 18 | 61.7% | +6.0 |
| El Blaze | 46 | 23 | 23 | 50.0% | +0.5 |
| Aoi | 35 | 16 | 19 | 45.7% | -6.5 |
| Goh | 34 | 22 | 12 | 64.7% | +11.3 |
| Eileen | 29 | 12 | 17 | 41.4% | -22.6 |
| Taka | 26 | 13 | 13 | 50.0% | -1.2 |
| Dural | 8 | 3 | 5 | 37.5% | -3.1 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 163 | 88 | 75 | 54.0% | +2.5 |
|---|---|---|---|---|---|
| Low Fence | 150 | 71 | 79 | 47.3% | -5.5 |
| Rectangle | 146 | 69 | 77 | 47.3% | -5.1 |
| Breakable Full Fence | 141 | 67 | 74 | 47.5% | -0.5 |
| Open | 136 | 71 | 65 | 52.2% | +0.3 |
| Breakable Half Fence | 134 | 88 | 46 | 65.7% | +14.1 |
| Half Fence | 132 | 72 | 60 | 54.5% | +3.2 |
| Full Fence | 122 | 64 | 58 | 52.5% | +0.3 |
| Octagon | 120 | 53 | 67 | 44.2% | -10.0 |
| Full Fence and Open | 94 | 53 | 41 | 56.4% | +4.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 795 | 51.9% | 51.6% | +0.4 |
| No walls | 449 | 51.2% | 52.0% | -0.7 |
Walls against open: +1.1 points (95% range -4.8 to +7.1), p 0.716 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふかふか (Rank 36) | 35 | 17 | 18 | 48.6% |
|---|---|---|---|---|
| KumadaP (Rank 36) | 26 | 9 | 17 | 34.6% |
| のんちゃん (Rank 31) | 20 | 8 | 12 | 40.0% |
| Tokkovanessa_VF (Rank 41) | 18 | 11 | 7 | 61.1% |
| lesser-pram7 (Rank 40) | 17 | 11 | 6 | 64.7% |
| まきお (Rank 36) | 17 | 14 | 3 | 82.3% |
| konta808 (Rank 41) | 16 | 9 | 7 | 56.2% |
| クロサギ@はなちゃん (Rank 31) | 16 | 8 | 8 | 50.0% |
| THE_SnASH (Rank 24) | 15 | 8 | 7 | 53.3% |
| ヘニオ (Rank 32) | 13 | 9 | 4 | 69.2% |
| 오빠거기는아파 (Rank 27) | 13 | 10 | 3 | 76.9% |
| mahiro_725 (Rank 35) | 12 | 8 | 4 | 66.7% |
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 11 | 3 | 8 | 27.3% |
| alleni3xvf5ws (Rank 32) | 11 | 6 | 5 | 54.5% |
| misoazy (Rank 28) | 11 | 6 | 5 | 54.5% |
| private-ryan-yk (Rank 31) | 11 | 5 | 6 | 45.5% |
| sueokisonomama (Rank 32) | 11 | 4 | 7 | 36.4% |
| NORESPECT (Rank 34) | 10 | 4 | 6 | 40.0% |
| a_h_i_k_o (Rank 30) | 10 | 6 | 4 | 60.0% |
| ayunii216 (Rank 33) | 10 | 6 | 4 | 60.0% |
| game_uver (Rank 31) | 10 | 5 | 5 | 50.0% |
| kaisoumi77 (Rank 27) | 10 | 8 | 2 | 80.0% |
| kansimamoto (Rank 34) | 10 | 9 | 1 | 90.0% |
| しゅが~nsr (Rank 27) | 10 | 3 | 7 | 30.0% |
| たか (Rank 35) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| ayunii216 (Rank 33) | 2026/10/15 | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|---|
| kaisoumi77 (Rank 27) | 2026/10/13 | 10 | 8 | 2 | 80.0% |
| THE_SnASH (Rank 24) | 2026/10/11 | 15 | 8 | 7 | 53.3% |
| sueokisonomama (Rank 32) | 2026/10/06 | 11 | 4 | 7 | 36.4% |
| a_h_i_k_o (Rank 30) | 2026/10/02 | 10 | 6 | 4 | 60.0% |
| クロサギ@はなちゃん (Rank 31) | 2026/10/02 | 16 | 8 | 8 | 50.0% |
| しゅが~nsr (Rank 27) | 2026/09/10 | 10 | 3 | 7 | 30.0% |
| のんちゃん (Rank 31) | 2026/09/09 | 20 | 8 | 12 | 40.0% |
| misoazy (Rank 28) | 2026/09/09 | 11 | 6 | 5 | 54.5% |
| private-ryan-yk (Rank 31) | 2026/09/09 | 11 | 5 | 6 | 45.5% |
| game_uver (Rank 31) | 2026/09/05 | 10 | 5 | 5 | 50.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 2026/08/05 | 11 | 3 | 8 | 27.3% |
| 오빠거기는아파 (Rank 27) | 2026/08/04 | 13 | 10 | 3 | 76.9% |
| lesser-pram7 (Rank 40) | 2026/07/29 | 17 | 11 | 6 | 64.7% |
| alleni3xvf5ws (Rank 32) | 2026/07/26 | 11 | 6 | 5 | 54.5% |
| ヘニオ (Rank 32) | 2026/07/22 | 13 | 9 | 4 | 69.2% |
| NORESPECT (Rank 34) | 2026/06/06 | 10 | 4 | 6 | 40.0% |
| たか (Rank 35) | 2026/05/30 | 10 | 6 | 4 | 60.0% |
| kansimamoto (Rank 34) | 2026/05/29 | 10 | 9 | 1 | 90.0% |
| KumadaP (Rank 36) | 2026/05/26 | 26 | 9 | 17 | 34.6% |
| mahiro_725 (Rank 35) | 2026/05/10 | 12 | 8 | 4 | 66.7% |
| Tokkovanessa_VF (Rank 41) | 2026/05/09 | 18 | 11 | 7 | 61.1% |
| ふかふか (Rank 36) | 2026/05/07 | 35 | 17 | 18 | 48.6% |
| konta808 (Rank 41) | 2026/05/07 | 16 | 9 | 7 | 56.2% |
| まきお (Rank 36) | 2026/04/10 | 17 | 14 | 3 | 82.3% |
Round openings
Every character
| forward movement into punchP | 274 | 5.7% |
|---|---|---|
| Volcano Upper4P+K | 173 | 3.6% |
| Defensive Style: Wind Elbow | 155 | 3.2% |
| backdash into Darkness Sword43K+G | 152 | 3.1% |
| Fade Roll Kick7K into kickK | 146 | 3.0% |
| punchP | 131 | 2.7% |
| punchP into kickK | 122 | 2.5% |
| crouch dash forward into punchP | 89 | 1.8% |
| crouch dash forward into guardG | 82 | 1.7% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 79 | 1.6% |
| crouch dash back into Demon's Tail9P+KK | 68 | 1.4% |
| Defensive Style: Stinger Low Blow | 65 | 1.3% |
| crouch dash forward into evade down | 61 | 1.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 56 | 1.1% |
| evade up into crouch dash forward | 54 | 1.1% |
707 further openings account for the other 3,143 rounds.
Counted from 1,205 of the 1,395 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 2,643–2,478 · 51.6%
- This season
- 541 matches · 51.9%
- Peak rank
- 39
First hit in 51.3% of 2,162 rounds. Won 54.0% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 37.2% of rounds, against 25.4% in their other rounds.
- Against Shun: evades first in 18.4% of rounds, against 5.5% against everyone else.
- After opening the round before by attacking: attacks straight away in 48.1% of rounds, against 31.8% after anything else.
- In round 1: opens with “crouch dash forward into P punch” in 6.8% of rounds, against 2.4% in their other rounds.
- Against Kage: opens with “7K Fade Roll Kick into K kick” in 16.3% of rounds, against 5.6% against everyone else.
- After opening the round before with “crouch dash forward into P punch”: opens with “crouch dash forward into P punch” in 11.4% of rounds, against 2.0% after anything else.
- After losing a round: opens with “4P+K Volcano Upper” in 12.8% of rounds, against 5.4% after winning one.
- When ahead: opens with “7K Fade Roll Kick into K kick” in 11.3% of rounds, against 3.8% when level or behind.
| forward movement into punchP | 262 | 12.0% |
|---|---|---|
| Volcano Upper4P+K | 173 | 7.9% |
| backdash into Darkness Sword43K+G | 152 | 7.0% |
| Fade Roll Kick7K into kickK | 146 | 6.7% |
| crouch dash forward into punchP | 77 | 3.5% |
| crouch dash back into Demon's Tail9P+KK | 68 | 3.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 56 | 2.6% |
| crouch dash forward into guardG | 55 | 2.5% |
| backdash into Volcano Upper4P+K | 50 | 2.3% |
| Fade Roll Kick7K | 47 | 2.1% |
| Fade Roll Kick7K into forward movement | 46 | 2.1% |
| backdash into Demon's Tail9P+KK | 39 | 1.8% |
| crouch dash forward into evade down | 38 | 1.7% |
| evade up into crouch dash forward | 36 | 1.6% |
| crouch dash back into guardG | 31 | 1.4% |
250 further openings account for the other 908 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 20–12 · 62% | 9–8 · 53% | too few to test |
| Shun | 10–20 · 33% | 3–14 · 18% | too few to test |
| Lion | 16–13 · 55% | 5–12 · 29% | too few to test |
| Lei Fei | 22–12 · 65% | 12–4 · 75% | too few to test |
| Pai | 16–20 · 44% | 10–4 · 71% | too few to test |
| Lau | 11–12 · 48% | 7–6 · 54% | too few to test |
| Akira | 14–12 · 54% | 7–7 · 50% | too few to test |
| Vanessa | 10–6 · 62% | 4–7 · 36% | too few to test |
| Brad | 5–6 · 45% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 672–657 · 50.6%
- This season
- 579 matches · 51.6%
- Peak rank
- 32
First hit in 51.6% of 1,556 rounds. Won 51.3% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 11.3% of rounds, against 5.1% in their other rounds.
- Against Akira: backs off first in 32.9% of rounds, against 20.1% against everyone else.
- Against El Blaze: opens with “66P Gyaku Seikenzuki” in 14.9% of rounds, against 2.9% against everyone else.
- After opening the round before with “P punch into K kick”: opens with “4P+K+G Harai'uke (Deflect) into 46P Kake'uchi” in 12.5% of rounds, against 5.1% after anything else.
- After losing a round: opens with “66P Gyaku Seikenzuki” in 4.8% of rounds, against 1.0% after winning one.
- When ahead: opens with “P punch into K kick” in 10.7% of rounds, against 6.1% when level or behind.
| punchP into kickK | 122 | 7.8% |
|---|---|---|
| punchP | 106 | 6.8% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 79 | 5.0% |
| Gyaku Seikenzuki66P | 53 | 3.4% |
| Yoko'enpi6P | 43 | 2.8% |
| backdash into Kousenshu4KP | 42 | 2.7% |
| backdash into Gyaku Seikenzuki66P | 41 | 2.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 39 | 2.5% |
| Shutoukiri4P into Chinshin Seichuken4PP | 37 | 2.4% |
| Hangetsu NirenzukiP+K | 35 | 2.2% |
| Shitanagi Shutou1P | 29 | 1.9% |
| evade down into guardG | 29 | 1.9% |
| crouch dash back into Gyaku Seikenzuki66P | 25 | 1.6% |
| Yamakuzushi6K | 23 | 1.5% |
| Shitanagi Shutou1P into guardG | 22 | 1.4% |
225 further openings account for the other 841 rounds.
Counted from 389 of the 579 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 27–34 · 44% | 15–14 · 52% | too few to test |
| Jacky | 9–13 · 41% | 6–2 · 75% | too few to test |
| Wolf | 8–8 · 50% | 3–6 · 33% | too few to test |
| Lau | 9–9 · 50% | 4–3 · 57% | too few to test |
| Shun | 6–1 · 86% | 10–7 · 59% | too few to test |
| Jean | 7–4 · 64% | 3–6 · 33% | too few to test |
| Pai | 4–7 · 36% | 5–5 · 50% | too few to test |
| Vanessa | 5–4 · 56% | 4–5 · 44% | too few to test |
| Jeffry | 8–5 · 62% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
190 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 811–760 · 51.6%
- This season
- 155 matches · 47.7%
- Peak rank
- 33
First hit in 18.7% of 610 rounds. Won 56.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- After winning a round: opens with “Defensive Style: Stinger Low Blow” in 16.1% of rounds, against 5.8% after losing one.
| Defensive Style: Wind Elbow | 155 | 25.2% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 65 | 10.6% |
| Defensive Style: Stinger Low Blow into guardG | 30 | 4.9% |
| Defensive Style: backdash into Spinning Savate66K+G | 20 | 3.3% |
| Defensive Style: Low Spin Slicer | 19 | 3.1% |
| Defensive Style: crouch dash forward into guardG | 13 | 2.1% |
| Defensive Style: Back Charge Kick | 11 | 1.8% |
| Defensive Style: punch into Jab~BodyPP | 11 | 1.8% |
| Defensive Style: crouch dash forward into evade down | 9 | 1.5% |
| Defensive Style: forward movement into punchP | 9 | 1.5% |
| Defensive Style: evade down | 8 | 1.3% |
| Defensive Style: evade down into Spinning Savate66K+G | 8 | 1.3% |
| Defensive Style: Stinger Low Blow into evade down | 7 | 1.1% |
| Defensive Style: evade up into Spinning Savate66K+G | 7 | 1.1% |
| Defensive Style: kick into Switch Left SlicerKK | 7 | 1.1% |
133 further openings account for the other 235 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–7 · 50% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 592–503 · 54.1%
- This season
- 105 matches · 57.1%
- Peak rank
- 34
First hit in 54.1% of 414 rounds. Won 58.0% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 17.1% of rounds, against 8.1% in their other rounds.
- On Low Fence stages: backs off first in 42.2% of rounds, against 25.3% on the other stages.
- When ahead: opens with “44P Back Knuckle Turn” in 11.4% of rounds, against 3.4% when level or behind.
| Sharpsword44K into Sharpsword Combo44KK | 32 | 7.5% |
|---|---|---|
| Back Knuckle Turn44P | 24 | 5.6% |
| Snap Side Chop3P into Setup Combination3PK | 19 | 4.5% |
| Back Knuckle Turn44P into Dragon Smash Cannon1K | 17 | 4.0% |
| Leg Slicer2K+G | 17 | 4.0% |
| backdash into Stiletto66K | 17 | 4.0% |
| Back Knuckle Turn44P into Low Kick2K | 13 | 3.0% |
| crouch dash back into Full Spin Heel Kick9K | 12 | 2.8% |
| crouch dash back into Stiletto66K | 12 | 2.8% |
| Back Knuckle Turn44P into Squat Straight2P | 10 | 2.4% |
| Hide Side Kick (Deflect)P+K | 10 | 2.4% |
| Stiletto66K | 10 | 2.4% |
| backdash into guardG | 8 | 1.9% |
| Full Spin Heel Kick9K | 7 | 1.6% |
| backdash into Crescent Heel4K+G | 7 | 1.6% |
102 further openings account for the other 211 rounds.
Lion
- Career
- 47–33 · 58.8%
- This season
- 8 matches · 62.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kishitsu Kasensou43P | 3 | 8.8% |
|---|---|---|
| forward movement into punchP | 3 | 8.8% |
| Kousoutai2K+G | 2 | 5.9% |
| backdash into Shicchi Soutai3K+G | 2 | 5.9% |
| evade up into crouch dash forward | 2 | 5.9% |
| evade up into punchP | 2 | 5.9% |
| Attai2K into Tousentai2KK+G | 1 | 2.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 2.9% |
| In'you4P into punchP | 1 | 2.9% |
| Juchou Senshou8P+K | 1 | 2.9% |
| Senshou Haiten44P | 1 | 2.9% |
| Sentai4K | 1 | 2.9% |
| crouch dash back into Senshippo66P | 1 | 2.9% |
| crouch dash back into Senshou Haiten44P | 1 | 2.9% |
| crouch dash forward into evade down | 1 | 2.9% |
11 further openings account for the other 11 rounds.
Jacky
- Career
- 717–715 · 50.1%
- This season
- 7 matches · 42.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 2 | 7.7% |
|---|---|---|
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 7.7% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 2 | 7.7% |
| Somersault Kick7K | 2 | 7.7% |
| punchP into Punch High KickPK | 2 | 7.7% |
| Side Hook Turn44P | 1 | 3.9% |
| Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP | 1 | 3.9% |
| Step-in Middle Kick66K+G into backward movement | 1 | 3.9% |
| backdash into Step-in Middle Kick66K+G | 1 | 3.9% |
| backdash into evade up | 1 | 3.9% |
| crouch dash back into Dash Hammer Kick66K | 1 | 3.9% |
| crouch dash back into High Angle Upper Kick6K | 1 | 3.9% |
| crouch dash back into Step-in Middle Kick66K+G | 1 | 3.9% |
| crouch dash forward | 1 | 3.9% |
| evade down into Dash Hammer Kick66K | 1 | 3.9% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 8 of 18 tests hold up
- Jean: 6 of 15 tests hold up
- Vanessa: 1 of 15 tests hold up
- Sarah: 3 of 14 tests hold up
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
