VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

megadeth0112

  • Jean
  • Vanessa
  • Sarah
  • Lion
  • Jacky
Career matches10,628
Career win rate51.6%
Round win rate51.1%
Peak rank39
Distinct opponents385
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1616 #1,240 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze395,1212,6432,47851.6%
Vanessa331,57181176051.6%
Jacky291,43271771550.1%
Jean321,32967265750.6%
Sarah341,09559250354.1%
Lion2880473358.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,745 of 5,605 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.33772,336
El Blaze7.1425666
Vanessa6.8406274
Sarah6.6395409
Lion6.941134
Jacky6.941326

By opponent's character

Akira6.4384607
Lei Fei6.5389176
Lau6.6396237
Shun6.8410240
Vanessa6.3378238
Jacky6.6395323
Pai7.0419221
Kage6.1366111
Lion7.0418139
Wolf6.6398231
Sarah6.3379168
Jeffry6.4386168
Jean6.5388177
Brad6.539189
El Blaze6.4384181
Aoi6.639698
Goh6.3376124
Eileen6.2372109
Taka6.036080
Dural6.740028

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira20610110549.0%-1.9
Lei Fei98584059.2%+4.9
Lau96504652.1%+3.0
Shun92375540.2%-8.4
Vanessa91504155.0%+7.8
Jacky90464451.1%-0.5
Pai90444648.9%-2.4
Kage83463755.4%-4.1
Lion81404149.4%+0.7
Wolf66313547.0%-9.3
Sarah63402363.5%+12.2
Jeffry59312852.5%+2.9
Jean55302554.5%+2.3
Brad47291861.7%+6.0
El Blaze46232350.0%+0.5
Aoi35161945.7%-6.5
Goh34221264.7%+11.3
Eileen29121741.4%-22.6
Taka26131350.0%-1.2
Dural83537.5%-3.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall163887554.0%+2.5
Low Fence150717947.3%-5.5
Rectangle146697747.3%-5.1
Breakable Full Fence141677447.5%-0.5
Open136716552.2%+0.3
Breakable Half Fence134884665.7%+14.1
Half Fence132726054.5%+3.2
Full Fence122645852.5%+0.3
Octagon120536744.2%-10.0
Full Fence and Open94534156.4%+4.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79551.9%51.6%+0.4
No walls44951.2%52.0%-0.7

Walls against open: +1.1 points (95% range -4.8 to +7.1), p 0.716 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ayunii216 (Rank 33)2026/10/15106460.0%
kaisoumi77 (Rank 27)2026/10/13108280.0%
THE_SnASH (Rank 24)2026/10/11158753.3%
sueokisonomama (Rank 32)2026/10/06114736.4%
a_h_i_k_o (Rank 30)2026/10/02106460.0%
クロサギ@はなちゃん (Rank 31)2026/10/02168850.0%
しゅが~nsr (Rank 27)2026/09/10103730.0%
のんちゃん (Rank 31)2026/09/092081240.0%
misoazy (Rank 28)2026/09/09116554.5%
private-ryan-yk (Rank 31)2026/09/09115645.5%
game_uver (Rank 31)2026/09/05105550.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/08/05113827.3%
오빠거기는아파 (Rank 27)2026/08/041310376.9%
lesser-pram7 (Rank 40)2026/07/291711664.7%
alleni3xvf5ws (Rank 32)2026/07/26116554.5%
ヘニオ (Rank 32)2026/07/22139469.2%
NORESPECT (Rank 34)2026/06/06104640.0%
たか (Rank 35)2026/05/30106460.0%
kansimamoto (Rank 34)2026/05/29109190.0%
KumadaP (Rank 36)2026/05/262691734.6%
mahiro_725 (Rank 35)2026/05/10128466.7%
Tokkovanessa_VF (Rank 41)2026/05/091811761.1%
ふかふか (Rank 36)2026/05/0735171848.6%
konta808 (Rank 41)2026/05/07169756.2%
まきお (Rank 36)2026/04/101714382.3%

Round openings

Every character

forward movement into punchP2745.7%
Volcano Upper4P+K1733.6%
Defensive Style: Wind Elbow1553.2%
backdash into Darkness Sword43K+G1523.1%
Fade Roll Kick7K into kickK1463.0%
punchP1312.7%
punchP into kickK1222.5%
crouch dash forward into punchP891.8%
crouch dash forward into guardG821.7%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P791.6%
crouch dash back into Demon's Tail9P+KK681.4%
Defensive Style: Stinger Low Blow651.3%
crouch dash forward into evade down611.3%
Demon Dance9P+K into Demon's Tail9P+KK561.1%
evade up into crouch dash forward541.1%

707 further openings account for the other 3,143 rounds.

Counted from 1,205 of the 1,395 matches played. The rest were not pulled for openings.

El Blaze

Career
2,643–2,478 · 51.6%
This season
541 matches · 51.9%
Peak rank
39

First hit in 51.3% of 2,162 rounds. Won 54.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 37.2% of rounds, against 25.4% in their other rounds.
  • Against Shun: evades first in 18.4% of rounds, against 5.5% against everyone else.
  • After opening the round before by attacking: attacks straight away in 48.1% of rounds, against 31.8% after anything else.
  • In round 1: opens with “crouch dash forward into P punch” in 6.8% of rounds, against 2.4% in their other rounds.
  • Against Kage: opens with “7K Fade Roll Kick into K kick” in 16.3% of rounds, against 5.6% against everyone else.
  • After opening the round before with “crouch dash forward into P punch”: opens with “crouch dash forward into P punch” in 11.4% of rounds, against 2.0% after anything else.
  • After losing a round: opens with “4P+K Volcano Upper” in 12.8% of rounds, against 5.4% after winning one.
  • When ahead: opens with “7K Fade Roll Kick into K kick” in 11.3% of rounds, against 3.8% when level or behind.

How is this tested?

forward movement into punchP26212.0%
Volcano Upper4P+K1737.9%
backdash into Darkness Sword43K+G1527.0%
Fade Roll Kick7K into kickK1466.7%
crouch dash forward into punchP773.5%
crouch dash back into Demon's Tail9P+KK683.1%
Demon Dance9P+K into Demon's Tail9P+KK562.6%
crouch dash forward into guardG552.5%
backdash into Volcano Upper4P+K502.3%
Fade Roll Kick7K472.1%
Fade Roll Kick7K into forward movement462.1%
backdash into Demon's Tail9P+KK391.8%
crouch dash forward into evade down381.7%
evade up into crouch dash forward361.6%
crouch dash back into guardG311.4%

250 further openings account for the other 908 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage20–12 · 62%9–8 · 53%too few to test
Shun10–20 · 33%3–14 · 18%too few to test
Lion16–13 · 55%5–12 · 29%too few to test
Lei Fei22–12 · 65%12–4 · 75%too few to test
Pai16–20 · 44%10–4 · 71%too few to test
Lau11–12 · 48%7–6 · 54%too few to test
Akira14–12 · 54%7–7 · 50%too few to test
Vanessa10–6 · 62%4–7 · 36%too few to test
Brad5–6 · 45%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
672–657 · 50.6%
This season
579 matches · 51.6%
Peak rank
32

First hit in 51.6% of 1,556 rounds. Won 51.3% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 11.3% of rounds, against 5.1% in their other rounds.
  • Against Akira: backs off first in 32.9% of rounds, against 20.1% against everyone else.
  • Against El Blaze: opens with “66P Gyaku Seikenzuki” in 14.9% of rounds, against 2.9% against everyone else.
  • After opening the round before with “P punch into K kick”: opens with “4P+K+G Harai'uke (Deflect) into 46P Kake'uchi” in 12.5% of rounds, against 5.1% after anything else.
  • After losing a round: opens with “66P Gyaku Seikenzuki” in 4.8% of rounds, against 1.0% after winning one.
  • When ahead: opens with “P punch into K kick” in 10.7% of rounds, against 6.1% when level or behind.

How is this tested?

punchP into kickK1227.8%
punchP1066.8%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P795.0%
Gyaku Seikenzuki66P533.4%
Yoko'enpi6P432.8%
backdash into Kousenshu4KP422.7%
backdash into Gyaku Seikenzuki66P412.6%
backdash into Kake'uchi~Maekeri'age46PK392.5%
Shutoukiri4P into Chinshin Seichuken4PP372.4%
Hangetsu NirenzukiP+K352.2%
Shitanagi Shutou1P291.9%
evade down into guardG291.9%
crouch dash back into Gyaku Seikenzuki66P251.6%
Yamakuzushi6K231.5%
Shitanagi Shutou1P into guardG221.4%

225 further openings account for the other 841 rounds.

Counted from 389 of the 579 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–34 · 44%15–14 · 52%too few to test
Jacky9–13 · 41%6–2 · 75%too few to test
Wolf8–8 · 50%3–6 · 33%too few to test
Lau9–9 · 50%4–3 · 57%too few to test
Shun6–1 · 86%10–7 · 59%too few to test
Jean7–4 · 64%3–6 · 33%too few to test
Pai4–7 · 36%5–5 · 50%too few to test
Vanessa5–4 · 56%4–5 · 44%too few to test
Jeffry8–5 · 62%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

190 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
811–760 · 51.6%
This season
155 matches · 47.7%
Peak rank
33

First hit in 18.7% of 610 rounds. Won 56.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: opens with “Defensive Style: Stinger Low Blow” in 16.1% of rounds, against 5.8% after losing one.

How is this tested?

Defensive Style: Wind Elbow15525.2%
Defensive Style: Stinger Low Blow6510.6%
Defensive Style: Stinger Low Blow into guardG304.9%
Defensive Style: backdash into Spinning Savate66K+G203.3%
Defensive Style: Low Spin Slicer193.1%
Defensive Style: crouch dash forward into guardG132.1%
Defensive Style: Back Charge Kick111.8%
Defensive Style: punch into Jab~BodyPP111.8%
Defensive Style: crouch dash forward into evade down91.5%
Defensive Style: forward movement into punchP91.5%
Defensive Style: evade down81.3%
Defensive Style: evade down into Spinning Savate66K+G81.3%
Defensive Style: Stinger Low Blow into evade down71.1%
Defensive Style: evade up into Spinning Savate66K+G71.1%
Defensive Style: kick into Switch Left SlicerKK71.1%

133 further openings account for the other 235 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–7 · 50%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
592–503 · 54.1%
This season
105 matches · 57.1%
Peak rank
34

First hit in 54.1% of 414 rounds. Won 58.0% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 17.1% of rounds, against 8.1% in their other rounds.
  • On Low Fence stages: backs off first in 42.2% of rounds, against 25.3% on the other stages.
  • When ahead: opens with “44P Back Knuckle Turn” in 11.4% of rounds, against 3.4% when level or behind.

How is this tested?

Sharpsword44K into Sharpsword Combo44KK327.5%
Back Knuckle Turn44P245.6%
Snap Side Chop3P into Setup Combination3PK194.5%
Back Knuckle Turn44P into Dragon Smash Cannon1K174.0%
Leg Slicer2K+G174.0%
backdash into Stiletto66K174.0%
Back Knuckle Turn44P into Low Kick2K133.0%
crouch dash back into Full Spin Heel Kick9K122.8%
crouch dash back into Stiletto66K122.8%
Back Knuckle Turn44P into Squat Straight2P102.4%
Hide Side Kick (Deflect)P+K102.4%
Stiletto66K102.4%
backdash into guardG81.9%
Full Spin Heel Kick9K71.6%
backdash into Crescent Heel4K+G71.6%

102 further openings account for the other 211 rounds.

Lion

Career
47–33 · 58.8%
This season
8 matches · 62.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kishitsu Kasensou43P38.8%
forward movement into punchP38.8%
Kousoutai2K+G25.9%
backdash into Shicchi Soutai3K+G25.9%
evade up into crouch dash forward25.9%
evade up into punchP25.9%
Attai2K into Tousentai2KK+G12.9%
Banchu6P into Banchu Renkanshu6PP12.9%
In'you4P into punchP12.9%
Juchou Senshou8P+K12.9%
Senshou Haiten44P12.9%
Sentai4K12.9%
crouch dash back into Senshippo66P12.9%
crouch dash back into Senshou Haiten44P12.9%
crouch dash forward into evade down12.9%

11 further openings account for the other 11 rounds.

Jacky

Career
717–715 · 50.1%
This season
7 matches · 42.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP27.7%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward27.7%
Slide Shuffle (Deflect)4P+K+G into evade down27.7%
Somersault Kick7K27.7%
punchP into Punch High KickPK27.7%
Side Hook Turn44P13.9%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP13.9%
Step-in Middle Kick66K+G into backward movement13.9%
backdash into Step-in Middle Kick66K+G13.9%
backdash into evade up13.9%
crouch dash back into Dash Hammer Kick66K13.9%
crouch dash back into High Angle Upper Kick6K13.9%
crouch dash back into Step-in Middle Kick66K+G13.9%
crouch dash forward13.9%
evade down into Dash Hammer Kick66K13.9%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 8 of 18 tests hold up
  • Jean: 6 of 15 tests hold up
  • Vanessa: 1 of 15 tests hold up
  • Sarah: 3 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)