VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

NyquilJordan

Career matches3,363
Career win rate57.0%
Round win rate53.0%
Peak rank37
Distinct opponents88
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh372,0991,18691356.5%
Jacky70240230057.3%
Brad3456233023258.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun57282949.1%-7.1
Lion42172540.5%-2.0
Kage40261465.0%+10.9
Pai36181850.0%-11.7
Wolf33161748.5%-5.6
Taka28131546.4%-23.6
Akira27131448.1%+1.7
Vanessa2719870.4%+7.7
Sarah26131350.0%-2.2
Dural22111150.0%+9.6
El Blaze22121054.5%+9.0
Jean2013765.0%+13.9
Brad178947.1%-9.3
Jacky149564.3%-0.1
Aoi139469.2%-7.8
Jeffry119281.8%+14.6
Lau95455.6%+9.1
Lei Fei98188.9%+29.7
Eileen53260.0%-4.2
Goh440100.0%+36.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle77413653.2%+1.0
Octagon53302356.6%-3.2
Open46262056.5%+1.8
Half Fence45261957.8%-0.9
Single Wall45202544.4%-13.2
Breakable Full Fence41221953.7%+1.2
Breakable Half Fence34201458.8%+5.5
Full Fence34231167.7%+14.7
Low Fence32151746.9%-6.8
Full Fence and Open25131252.0%-2.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28457.0%55.1%+2.0
No walls12349.6%55.0%-5.4

Walls against open: +7.4 points (95% range -3.6 to +18.4), p 0.188 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Username (Rank 35)2026/09/1614140100.0%
RushdownTurtle(RDT) (Rank 38)2026/09/162191242.9%
I'monlysleeping (Rank 36)2026/09/16125741.7%
Setsuna_X (Rank 39)2026/09/1672528.6%
seedash (Rank 34)2026/09/1529161355.2%
Jason_Elbow (Rank 41)2026/09/151531220.0%
HARLEMKNIGHT116 (Rank 35)2026/09/1583537.5%
Crashing_Blow2003 (Rank 35)2026/09/11147750.0%
RamonJamon (Rank 36)2026/09/1183537.5%
FredFuchs (Rank 37)2026/09/1073442.9%
Pudding (Rank 42)2026/08/28103730.0%
Ant0 (Rank 38)2026/08/27179852.9%
Dhezz (Rank 35)2026/08/251710758.8%
live4eva_ (Rank 37)2026/08/2462433.3%
evoyd (Rank 33)2026/08/23146842.9%
BLACKSTAR (Rank 38)2026/08/2224111345.8%
leefung._ (Rank 31)2026/08/03126650.0%
TTownTony (Rank 32)2026/08/0376185.7%
MisterDingle (Rank 30)2026/07/31108280.0%
B34TD0WN (Rank 30)2026/07/29116554.5%
bugprincess(bpdmaxxing) (Rank 32)2026/07/2583537.5%
CeMoi3333 (Rank 26)2026/07/2376185.7%
CastleKingSide (Rank 28)2026/07/2297277.8%
JAWattack (Rank 29)2026/06/2596366.7%
KDQIBushido (Rank 31)2026/06/078080.0%

Round openings

Every character

forward dash into guardG20811.4%
backdash into guardG824.5%
forward dash into Hiji'ate6P653.6%
crouch dash forward into guardG603.3%
forward dash into Denkou3PP563.1%
crouch dash forward into Hiji'ate6P522.9%
forward movement into guardG482.6%
backdash into Karura4P+K462.5%
Ni'oudaoshi3K+G402.2%
backdash into Sune Kudaki43P392.1%
forward dash into punchP341.9%
guardG311.7%
backdash into backward movement301.6%
evade down into guardG281.5%
forward dash into Ni'oudaoshi3K+G261.4%

273 further openings account for the other 982 rounds.

Goh

forward dash into guardG20611.5%
backdash into guardG784.4%
forward dash into Hiji'ate6P653.6%
crouch dash forward into guardG603.4%
forward dash into Denkou3PP563.1%
crouch dash forward into Hiji'ate6P522.9%
forward movement into guardG482.7%
backdash into Karura4P+K462.6%
Ni'oudaoshi3K+G402.2%
backdash into Sune Kudaki43P392.2%
forward dash into punchP341.9%
guardG291.6%
backdash into backward movement271.5%
evade down into guardG271.5%
forward dash into Ni'oudaoshi3K+G261.4%

258 further openings account for the other 954 rounds.

Brad

backdash into guardG410.0%
backdash into backward movement37.5%
backward movement into evade down37.5%
backward movement into guardG37.5%
crouch into Dtee Sawk Combination3PP25.0%
forward dash into guardG25.0%
guardG25.0%
guardG into punchP25.0%
Jolt Upper3P12.5%
Sharp Shoot1P12.5%
backdash12.5%
backdash into Jackal Straight46P+K12.5%
backdash into Lumpini Combination4PK12.5%
backdash into Stop Kick4K12.5%
backdash into Upper Elbow44P12.5%

12 further openings account for the other 12 rounds.