VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

マグロ親方

  • Jeffry
  • Jacky
  • Goh
  • Brad
  • Aoi
  • Shun
  • Vanessa
  • El Blaze
  • Taka
  • Wolf
  • Kage
  • Akira
  • Sarah
  • Lion
  • Jean
Career matches10,003
Career win rate54.3%
Round win rate52.0%
Peak rank35
Distinct opponents434
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1562 #1,596 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau331,89197092151.3%
Jacky331,39272466852.0%
Shun331,09256452851.6%
Kage3391949142853.4%
Lion3585349435957.9%
Jeffry3266537029555.6%
Goh3260631529152.0%
Brad3148926322653.8%
Akira3046025320755.0%
Wolf3143423420053.9%
Taka322371469161.6%
Pai—2341746074.4%
El Blaze302011198259.2%
Jean302001188259.0%
Sarah30144875760.4%
Aoi2998603861.2%
Vanessa2988543461.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,804 of 3,566 rounds counted

8.3 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.9533502
Jeffry8.1485463
Jacky8.3500105
Goh8.0482177
Brad8.0480309
Aoi8.0479221
Shun8.3497213
Vanessa8.3498156
El Blaze8.1486143
Taka9.0542130
Wolf8.4503114
Kage8.4507107
Akira9.053988
Sarah7.846839
Lion9.757932
Jean7.94765

By opponent's character

Jacky8.3495399
Wolf8.5513256
Akira8.4506262
Pai8.2490224
Kage8.2495171
Sarah8.1486153
Shun8.2492157
Aoi8.2489124
Jean8.6514133
Goh8.5509169
Jeffry8.6515110
Lion8.8530127
Brad8.3498112
Lau8.5507114
Lei Fei8.450293
El Blaze8.249051
Vanessa8.249159
Eileen8.249360
Taka8.550824
Dural7.34386

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky111634856.8%+2.7
Wolf83513261.5%+8.2
Akira81404149.4%-4.9
Pai67353252.2%-2.6
Kage52252748.1%-6.8
Sarah51282354.9%+0.8
Shun49282157.1%-2.4
Aoi46331371.7%+15.5
Jean44202445.5%-4.5
Goh43202346.5%-7.4
Jeffry43261760.5%+5.7
Lion40211952.5%-0.2
Brad35171848.6%-3.6
Lau35142140.0%-16.4
Lei Fei29181162.1%+9.6
El Blaze1912763.2%+11.0
Vanessa1991047.4%-5.5
Eileen179852.9%-3.3
Taka84450.0%-1.1
Dural53260.0%-0.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence99495049.5%-4.6
Low Fence98544455.1%-0.7
Open96484850.0%-2.9
Rectangle94514354.3%+0.2
Full Fence87483955.2%-1.2
Octagon84483657.1%+5.4
Single Wall82433952.4%-1.4
Breakable Half Fence80463457.5%+2.8
Half Fence78453357.7%+0.2
Full Fence and Open31161551.6%-2.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52255.0%54.7%+0.3
No walls27652.5%54.0%-1.5

Walls against open: +1.8 points (95% range -5.4 to +8.9), p 0.625 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

marurucyan (Rank 30)2026/10/1664266.7%
rily-you (Rank 32)2026/10/1672528.6%
temp002 (Rank 31)2026/10/16880100.0%
abcdkazu1986 (Rank 35)2026/10/0664266.7%
れもん@のびしろF (Rank 33)2026/10/0653260.0%
Grimaster (Rank 30)2026/10/0653260.0%
midori6127 (Rank 29)2026/10/0586275.0%
∈挙動不審∋ (Rank 33)2026/10/0484450.0%
zephyr_dural (Rank 32)2026/10/0252340.0%
Leaping-Lizzy11 (Rank 29)2026/09/3052340.0%
Manjyu_J (Rank 31)2026/09/27108280.0%
nanami.madogiwa (Rank 36)2026/09/2473442.9%
BudEkins_may (Rank 33)2026/09/1473442.9%
ガリバー (Rank 31)2026/09/14105550.0%
hsat0310 (Rank 35)2026/09/1363350.0%
hihoyoho (Rank 32)2026/09/0953260.0%
pinturicchio (Rank 29)2026/09/0364266.7%
vast-sprain73 (Rank 32)2026/08/2375271.4%
run-run52 (Rank 28)2026/07/0263350.0%
ji-ru_11 (Rank 30)2026/06/2151420.0%
inoshikatyo1007 (Rank 32)2026/06/1952340.0%
ぷこ (Rank 33)2026/06/1262433.3%
MikuMartineau (Rank 32)2026/06/0975271.4%
shogun-iwaki (Rank 33)2026/05/2685362.5%
さいたま梅澤/T.Umezawa (Rank 29)2026/05/0586275.0%

Round openings

Every character

forward movement into punchP2718.3%
backdash into evade down752.3%
guardG531.6%
crouch into Senchutai3K481.5%
backdash into evade up441.4%
forward movement into guardG391.2%
Souko Sensou66P+K into Tenshin EngekishouP+K331.0%
backdash into Sako Soushou4P+K311.0%
backdash into guardG300.9%
backdash into Karura4P+K290.9%
forward movement into Double KnucklePP260.8%
forward movement into evade down220.7%
Dash Hammer Kick66K into High Angle Upper Kick6K210.7%
forward movement into RenshouPP210.7%
evade down into guardG190.6%

1,109 further openings account for the other 2,484 rounds.

Counted from 796 of the 837 matches played. The rest were not pulled for openings.

Lau

Career
970–921 · 51.3%
This season
180 matches · 55.6%
Peak rank
33

First hit in 51.9% of 734 rounds. Won 51.7% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • Against Kage: evades first in 19.2% of rounds, against 6.0% against everyone else.
  • After winning a round: backs off first in 40.0% of rounds, against 14.4% after losing one.
  • When ahead: backs off first in 34.5% of rounds, against 22.1% when level or behind.
  • Against Lion: opens with “backdash into 4P+K Sako Soushou” in 12.3% of rounds, against 3.4% against everyone else.

How is this tested?

forward movement into punchP618.3%
crouch into Senchutai3K486.5%
Souko Sensou66P+K into Tenshin EngekishouP+K334.5%
backdash into Sako Soushou4P+K314.2%
forward movement into RenshouPP212.9%
backdash into evade down192.6%
Souko Sensou66P+K162.2%
Shakashou3P into RenshouPP131.8%
backdash into Kensou4P131.8%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K121.6%
Souko Sensou66P+K into Rouko Tankai6P+K121.6%
backdash into evade up121.6%
backdash into Kosoushou46P111.5%
backdash into Tenshin EngekishouP+K101.4%
crouch dash back into Sako Soushou4P+K101.4%

205 further openings account for the other 412 rounds.

Counted from 179 of the 180 matches played. The rest were not pulled for openings.

Jeffry

Career
370–295 · 55.6%
This season
134 matches · 55.2%
Peak rank
32

First hit in 58.2% of 534 rounds. Won 58.2% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 45.3% of rounds, against 18.5% after losing one.
  • When behind: moves in first in 41.0% of rounds, against 23.2% when ahead or level.

How is this tested?

forward movement into punchP7413.8%
forward movement into Double KnucklePP264.8%
backdash into evade down163.0%
backdash into Kenka Hook46P142.6%
Middle Hell Stab6P+K112.0%
crouch into Side Kick3K112.0%
backdash into Megaton Knuckle43P+K101.9%
backdash into Tsunami Beat3K+G101.9%
backdash into evade up101.9%
Elbow Butt6P91.7%
Middle Hell Stab6P+K into Body CrushP+K91.7%
backdash into Torpedo Head Butt4P+K91.7%
backdash into guardG81.5%
punchP into kickK81.5%
Ducking Low2K+G71.3%

174 further openings account for the other 304 rounds.

Counted from 133 of the 134 matches played. The rest were not pulled for openings.

Jacky

Career
724–668 · 52.0%
This season
89 matches · 59.5%
Peak rank
33

First hit in 50.1% of 369 rounds. Won 61.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K215.7%
forward movement into punchP184.9%
Groin Kick6K+G into Spinning KickK+G174.6%
Middle Smash6P113.0%
backdash into Middle Spin Kick46K+G113.0%
backdash into Spin Heel Sword4K+G113.0%
Dash Hammer Kick66K102.7%
Groin Kick6K+G71.9%
forward movement into Jab Double StraightPPP71.9%
guardG71.9%
Dash Hammer Kick66K into kickK61.6%
Middle Smash6P into forward dash61.6%
backdash into evade down61.6%
crouch dash back into High Angle Upper Kick6K61.6%
Middle Spin Kick46K+G51.4%

130 further openings account for the other 221 rounds.

Goh

Career
315–291 · 52.0%
This season
82 matches · 47.6%
Peak rank
32

First hit in 53.8% of 333 rounds. Won 50.3% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 44.1% of rounds, against 17.9% after losing one.
  • When ahead: backs off first in 44.6% of rounds, against 20.7% when behind.

How is this tested?

forward movement into punchP5115.3%
backdash into Karura4P+K298.7%
backdash into evade down82.4%
forward movement into Karura4P+K82.4%
backdash into Soukyu46P72.1%
forward movement into guardG72.1%
Ni'oudaoshi3K+G61.8%
guardG61.8%
Karura4P+K51.5%
Karura4P+K into AgitosogiP+K51.5%
forward movement into Shouda~KasumigoroshiPK51.5%
forward movement into evade down51.5%
kickK51.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP41.2%
backdash into guardG41.2%

110 further openings account for the other 179 rounds.

Brad

Career
263–226 · 53.8%
This season
76 matches · 44.7%
Peak rank
31

First hit in 49.2% of 301 rounds. Won 54.0% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP196.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK165.2%
Destruction Body3P+K into Dtee Sawk Lang3P+KP154.9%
kickK into forward movement134.2%
Sway Back4P+K+G into Mighty Knee UpperK123.9%
Sway Back4P+K+G82.6%
Elbow Hook6P72.3%
forward movement into Dtee Sawk Dtrohng4P+K72.3%
forward movement into Rapid CombinationP+KPP72.3%
guardG72.3%
Dtee Sawk Dtrohng4P+K61.9%
Ducking6P+K+G into Sting BlowP+K61.9%
Ducking6P+K+G into Crush Knee KickK+G51.6%
Elbow Hook6P into evade down51.6%
Middle Spin Kick66K into Ten Kao6K51.6%

109 further openings account for the other 170 rounds.

Counted from 75 of the 76 matches played. The rest were not pulled for openings.

Shun

Career
564–528 · 51.6%
This season
52 matches · 55.8%
Peak rank
33

First hit in 58.2% of 213 rounds. Won 51.6% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P104.7%
backward movement into Getsuga Gakushu46P94.2%
forward movement into punchP94.2%
backward movement into Kasen Chugeki6P73.3%
crouch dash forward into Gyou'in Haishu3P73.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K62.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK62.8%
Tanhi ChougekiK+G62.8%
Tanhi ChougekiK+G into Gyousentai2K52.4%
backdash into evade down52.4%
Getsuga Gakushu46P into Honshin TankaP+K41.9%
Haisenchu1P41.9%
Haisenchu1P into guardG41.9%
Tenshin Kashitai1K+G41.9%
backdash into evade up41.9%

89 further openings account for the other 123 rounds.

Aoi

Career
60–38 · 61.2%
This season
55 matches · 58.2%
Peak rank
29

First hit in 51.9% of 189 rounds. Won 59.2% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Maegeri3K136.9%
Jousei Ryusenshou214P+K94.8%
Koromoguruma66P94.8%
forward movement into punchP84.2%
guardG84.2%
Kusanagi2K+G52.6%
backdash into evade down52.6%
Chudan Hiji'ate6P into Tsumujisakura6PP42.1%
Sou'unha66K42.1%
crouch dash forward into Hou'oushu3P42.1%
Nami'okoshi3K+G31.6%
Sanseigan66P+K31.6%
Sanseigan66P+K into Ouka66P+KP31.6%
Sou'unha66K into Raijinha6K31.6%
backward movement into Inshou43P+K31.6%

82 further openings account for the other 105 rounds.

Counted from 47 of the 55 matches played. The rest were not pulled for openings.

Wolf

Career
234–200 · 53.9%
This season
34 matches · 64.7%
Peak rank
31

First hit in 53.5% of 129 rounds. Won 62.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP129.2%
Elbow Butt4P into One Two UpperPPP107.6%
Arrow Knuckle3P into guardG75.3%
backdash into Short Shoulder46P+K43.0%
crouch dash back into Elbow Butt4P43.0%
evade down into Elbow Butt4P43.0%
forward movement into Elbow Butt4P43.0%
Comet Hook1P into Knuckle Part1PP32.3%
Elbow Butt4P32.3%
Quick Shoulder66P+K into Level Back CrushP+K32.3%
Rolling Savate6K+G32.3%
backdash into Elbow Butt4P32.3%
backdash into Heavy Middle Kick3K+G32.3%
evade down into throwP+G32.3%
punchP into kickK32.3%

53 further openings account for the other 62 rounds.

Counted from 32 of the 34 matches played. The rest were not pulled for openings.

Kage

Career
491–428 · 53.4%
This season
26 matches · 42.3%
Peak rank
33

First hit in 62.0% of 100 rounds. Won 45.2% of the rounds they struck first, 39.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Furikakato OtoshiK+G109.9%
crouch into Nirenkyaku3KK55.0%
backdash into Gen'you4K+G44.0%
backdash into Kodachinuki4K44.0%
forward movement into Rasen Urageri4PK44.0%
forward movement into guardG44.0%
Hagakure-ryu In Raijingeki46P+K33.0%
Hiji'uchi6P33.0%
backdash into Ryubisen44K+G33.0%
backward movement into Hagakure-ryu In Fujingeki46P+KP33.0%
forward movement into punchP33.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP22.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G22.0%
Nakageri3K into Nirenkyaku3KK22.0%
SouhajinP+K22.0%

43 further openings account for the other 47 rounds.

Counted from 24 of the 26 matches played. The rest were not pulled for openings.

Taka

Career
146–91 · 61.6%
This season
34 matches · 44.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P99.3%
backdash into Dohyouwari43P66.2%
crouch into Shita Harite2P55.2%
forward movement into punchP55.2%
kickK55.2%
Shita Harite2P44.1%
Tsuppari 2PP into Tsuppari 3PPP44.1%
Kachi'age33P+K into Aka'oni MidaremageP+K33.1%
Hiji'ate6P22.1%
Morotezuki66P into Morote Tsuppari66PP22.1%
backdash into evade down22.1%
backdash into evade up22.1%
backdash into forward dash22.1%
evade down into backdash22.1%
forward movement into Tsuppari 2PP22.1%

40 further openings account for the other 42 rounds.

Counted from 25 of the 34 matches played. The rest were not pulled for openings.

El Blaze

Career
119–82 · 59.2%
This season
34 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Spear6K89.4%
guardG55.9%
Demon Dance9P+K into Demon's Tail9P+KK44.7%
backdash into evade down44.7%
Flame Toe Kick46PK into Inferno Savate46PKK33.5%
Shadow Spear6K into evade down33.5%
backdash into guardG33.5%
forward movement into guardG33.5%
Back Knuckle4P into Shadow Spin Kick4PK22.4%
High-Speed Jab46P into Flame Toe Kick46PK22.4%
Short Upper3P into Combination Blow3PP22.4%
backdash into Volcano Knee6K+G22.4%
backdash into evade up22.4%
backward movement into Shadow Fang6PK22.4%
crouch dash back into evade down22.4%

35 further openings account for the other 38 rounds.

Counted from 21 of the 34 matches played. The rest were not pulled for openings.

Akira

Career
253–207 · 55.0%
This season
23 matches · 60.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G1115.3%
forward movement into punchP811.1%
backdash into Chouzan Housui46P+K79.7%
Rimon Chouchu66P56.9%
Jouho Touken6P34.2%
Souka Housui3P+K into SoutoP+K22.8%
backdash into Jouho Senshou46P22.8%
forward dash into Jouho Touken6P22.8%
Chouyoushu1P into punchP11.4%
Ekishou3P into Housui2P11.4%
Ekishou3P into guardG11.4%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K11.4%
Jouho Senshou46P11.4%
Jouho Touken6P into backward movement11.4%
Rimon Chouchu66P into backward movement11.4%

25 further openings account for the other 25 rounds.

Counted from 19 of the 23 matches played. The rest were not pulled for openings.

Sarah

Career
87–57 · 60.4%
This season
9 matches · 44.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK25.1%
Stiletto66K into Quick Knee6K25.1%
backdash into Switch Kick4K25.1%
guardG25.1%
kickK into High Kick StraightKP25.1%
Breeze Shot6P+K into Wind Knuckle6P+KP12.6%
Leg Slicer2K+G12.6%
Quick Knee6K into Quick Knee Straight6KP12.6%
Rising Elbow6P12.6%
Snap Side Chop3P into Setup Combination3PK12.6%
Snap Side Chop3P into Snap Side Chop Double3PP12.6%
Stiletto66K into Back Spin KickK+G12.6%
Stiletto66K into kickK12.6%
backdash into Crescent Heel4K+G12.6%
backdash into Leg Slicer2K+G12.6%

19 further openings account for the other 19 rounds.

Lion

Career
494–359 · 57.9%
This season
8 matches · 62.5%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dantai3K39.4%
backward movement into forward punch+kick6P+K26.2%
guardG into Senkyutai1K26.2%
Banchu6P13.1%
Dantai3K into guardG13.1%
Juchou Senshou8P+K13.1%
Juchou Senshou8P+K into Souji SenpuP+K13.1%
Ukoushin46P+K13.1%
backdash13.1%
backdash into Dantai3K13.1%
backdash into Kouho Hachihonsui44P+K13.1%
backdash into Souji SenpuP+K13.1%
backdash into Tanhikyaku46K13.1%
backdash into evade down13.1%
backdash into evade up13.1%

13 further openings account for the other 13 rounds.

Jean

Career
118–82 · 59.0%
This season
1 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Mawashigeri3K120.0%
backdash into Kake'uchi~Maekeri'age46PK120.0%
guardG into Chinshin Seichuken4PP120.0%
guardG into Kousenshu4KP120.0%
punchP into Hizageri4K120.0%

Not counted here: Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 4 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Jacky: 0 of 9 tests hold up
  • Goh: 2 of 14 tests hold up
  • Brad: 0 of 8 tests hold up
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)