Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1562 #1,596 of 3,686 on the Elo list →
Lau1587180 matches
Jeffry1555134 matches
Jacky157389 matches
Goh153882 matches
Brad153176 matches
Aoi155055 matches
Shun156952 matches
Vanessa156140 matches
El Blaze155034 matches
Taka154934 matches
Wolf157334 matches
Kage156026 matches
Akira156823 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 33 | 1,891 | 970 | 921 | 51.3% |
|---|---|---|---|---|---|
| Jacky | 33 | 1,392 | 724 | 668 | 52.0% |
| Shun | 33 | 1,092 | 564 | 528 | 51.6% |
| Kage | 33 | 919 | 491 | 428 | 53.4% |
| Lion | 35 | 853 | 494 | 359 | 57.9% |
| Jeffry | 32 | 665 | 370 | 295 | 55.6% |
| Goh | 32 | 606 | 315 | 291 | 52.0% |
| Brad | 31 | 489 | 263 | 226 | 53.8% |
| Akira | 30 | 460 | 253 | 207 | 55.0% |
| Wolf | 31 | 434 | 234 | 200 | 53.9% |
| Taka | 32 | 237 | 146 | 91 | 61.6% |
| Pai | — | 234 | 174 | 60 | 74.4% |
| El Blaze | 30 | 201 | 119 | 82 | 59.2% |
| Jean | 30 | 200 | 118 | 82 | 59.0% |
| Sarah | 30 | 144 | 87 | 57 | 60.4% |
| Aoi | 29 | 98 | 60 | 38 | 61.2% |
| Vanessa | 29 | 88 | 54 | 34 | 61.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,804 of 3,566 rounds counted8.3 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.9 | 533 | 502 |
|---|---|---|---|
| Jeffry | 8.1 | 485 | 463 |
| Jacky | 8.3 | 500 | 105 |
| Goh | 8.0 | 482 | 177 |
| Brad | 8.0 | 480 | 309 |
| Aoi | 8.0 | 479 | 221 |
| Shun | 8.3 | 497 | 213 |
| Vanessa | 8.3 | 498 | 156 |
| El Blaze | 8.1 | 486 | 143 |
| Taka | 9.0 | 542 | 130 |
| Wolf | 8.4 | 503 | 114 |
| Kage | 8.4 | 507 | 107 |
| Akira | 9.0 | 539 | 88 |
| Sarah | 7.8 | 468 | 39 |
| Lion | 9.7 | 579 | 32 |
| Jean | 7.9 | 476 | 5 |
By opponent's character
| Jacky | 8.3 | 495 | 399 |
|---|---|---|---|
| Wolf | 8.5 | 513 | 256 |
| Akira | 8.4 | 506 | 262 |
| Pai | 8.2 | 490 | 224 |
| Kage | 8.2 | 495 | 171 |
| Sarah | 8.1 | 486 | 153 |
| Shun | 8.2 | 492 | 157 |
| Aoi | 8.2 | 489 | 124 |
| Jean | 8.6 | 514 | 133 |
| Goh | 8.5 | 509 | 169 |
| Jeffry | 8.6 | 515 | 110 |
| Lion | 8.8 | 530 | 127 |
| Brad | 8.3 | 498 | 112 |
| Lau | 8.5 | 507 | 114 |
| Lei Fei | 8.4 | 502 | 93 |
| El Blaze | 8.2 | 490 | 51 |
| Vanessa | 8.2 | 491 | 59 |
| Eileen | 8.2 | 493 | 60 |
| Taka | 8.5 | 508 | 24 |
| Dural | 7.3 | 438 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 111 | 63 | 48 | 56.8% | +2.7 |
|---|---|---|---|---|---|
| Wolf | 83 | 51 | 32 | 61.5% | +8.2 |
| Akira | 81 | 40 | 41 | 49.4% | -4.9 |
| Pai | 67 | 35 | 32 | 52.2% | -2.6 |
| Kage | 52 | 25 | 27 | 48.1% | -6.8 |
| Sarah | 51 | 28 | 23 | 54.9% | +0.8 |
| Shun | 49 | 28 | 21 | 57.1% | -2.4 |
| Aoi | 46 | 33 | 13 | 71.7% | +15.5 |
| Jean | 44 | 20 | 24 | 45.5% | -4.5 |
| Goh | 43 | 20 | 23 | 46.5% | -7.4 |
| Jeffry | 43 | 26 | 17 | 60.5% | +5.7 |
| Lion | 40 | 21 | 19 | 52.5% | -0.2 |
| Brad | 35 | 17 | 18 | 48.6% | -3.6 |
| Lau | 35 | 14 | 21 | 40.0% | -16.4 |
| Lei Fei | 29 | 18 | 11 | 62.1% | +9.6 |
| El Blaze | 19 | 12 | 7 | 63.2% | +11.0 |
| Vanessa | 19 | 9 | 10 | 47.4% | -5.5 |
| Eileen | 17 | 9 | 8 | 52.9% | -3.3 |
| Taka | 8 | 4 | 4 | 50.0% | -1.1 |
| Dural | 5 | 3 | 2 | 60.0% | -0.1 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 99 | 49 | 50 | 49.5% | -4.6 |
|---|---|---|---|---|---|
| Low Fence | 98 | 54 | 44 | 55.1% | -0.7 |
| Open | 96 | 48 | 48 | 50.0% | -2.9 |
| Rectangle | 94 | 51 | 43 | 54.3% | +0.2 |
| Full Fence | 87 | 48 | 39 | 55.2% | -1.2 |
| Octagon | 84 | 48 | 36 | 57.1% | +5.4 |
| Single Wall | 82 | 43 | 39 | 52.4% | -1.4 |
| Breakable Half Fence | 80 | 46 | 34 | 57.5% | +2.8 |
| Half Fence | 78 | 45 | 33 | 57.7% | +0.2 |
| Full Fence and Open | 31 | 16 | 15 | 51.6% | -2.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 522 | 55.0% | 54.7% | +0.3 |
| No walls | 276 | 52.5% | 54.0% | -1.5 |
Walls against open: +1.8 points (95% range -5.4 to +8.9), p 0.625 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Manjyu_J (Rank 31) | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|
| ガリバー (Rank 31) | 10 | 5 | 5 | 50.0% |
| midori6127 (Rank 29) | 8 | 6 | 2 | 75.0% |
| shogun-iwaki (Rank 33) | 8 | 5 | 3 | 62.5% |
| temp002 (Rank 31) | 8 | 8 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 33) | 8 | 4 | 4 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 8 | 6 | 2 | 75.0% |
| BudEkins_may (Rank 33) | 7 | 3 | 4 | 42.9% |
| MikuMartineau (Rank 32) | 7 | 5 | 2 | 71.4% |
| nanami.madogiwa (Rank 36) | 7 | 3 | 4 | 42.9% |
| rily-you (Rank 32) | 7 | 2 | 5 | 28.6% |
| vast-sprain73 (Rank 32) | 7 | 5 | 2 | 71.4% |
| abcdkazu1986 (Rank 35) | 6 | 4 | 2 | 66.7% |
| hsat0310 (Rank 35) | 6 | 3 | 3 | 50.0% |
| marurucyan (Rank 30) | 6 | 4 | 2 | 66.7% |
| pinturicchio (Rank 29) | 6 | 4 | 2 | 66.7% |
| run-run52 (Rank 28) | 6 | 3 | 3 | 50.0% |
| ぷこ (Rank 33) | 6 | 2 | 4 | 33.3% |
| Grimaster (Rank 30) | 5 | 3 | 2 | 60.0% |
| Leaping-Lizzy11 (Rank 29) | 5 | 2 | 3 | 40.0% |
| hihoyoho (Rank 32) | 5 | 3 | 2 | 60.0% |
| inoshikatyo1007 (Rank 32) | 5 | 2 | 3 | 40.0% |
| ji-ru_11 (Rank 30) | 5 | 1 | 4 | 20.0% |
| zephyr_dural (Rank 32) | 5 | 2 | 3 | 40.0% |
| れもん@のびしろF (Rank 33) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| marurucyan (Rank 30) | 2026/10/16 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| rily-you (Rank 32) | 2026/10/16 | 7 | 2 | 5 | 28.6% |
| temp002 (Rank 31) | 2026/10/16 | 8 | 8 | 0 | 100.0% |
| abcdkazu1986 (Rank 35) | 2026/10/06 | 6 | 4 | 2 | 66.7% |
| れもん@のびしろF (Rank 33) | 2026/10/06 | 5 | 3 | 2 | 60.0% |
| Grimaster (Rank 30) | 2026/10/06 | 5 | 3 | 2 | 60.0% |
| midori6127 (Rank 29) | 2026/10/05 | 8 | 6 | 2 | 75.0% |
| ∈挙動不審∋ (Rank 33) | 2026/10/04 | 8 | 4 | 4 | 50.0% |
| zephyr_dural (Rank 32) | 2026/10/02 | 5 | 2 | 3 | 40.0% |
| Leaping-Lizzy11 (Rank 29) | 2026/09/30 | 5 | 2 | 3 | 40.0% |
| Manjyu_J (Rank 31) | 2026/09/27 | 10 | 8 | 2 | 80.0% |
| nanami.madogiwa (Rank 36) | 2026/09/24 | 7 | 3 | 4 | 42.9% |
| BudEkins_may (Rank 33) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| ガリバー (Rank 31) | 2026/09/14 | 10 | 5 | 5 | 50.0% |
| hsat0310 (Rank 35) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| hihoyoho (Rank 32) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| pinturicchio (Rank 29) | 2026/09/03 | 6 | 4 | 2 | 66.7% |
| vast-sprain73 (Rank 32) | 2026/08/23 | 7 | 5 | 2 | 71.4% |
| run-run52 (Rank 28) | 2026/07/02 | 6 | 3 | 3 | 50.0% |
| ji-ru_11 (Rank 30) | 2026/06/21 | 5 | 1 | 4 | 20.0% |
| inoshikatyo1007 (Rank 32) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| ぷこ (Rank 33) | 2026/06/12 | 6 | 2 | 4 | 33.3% |
| MikuMartineau (Rank 32) | 2026/06/09 | 7 | 5 | 2 | 71.4% |
| shogun-iwaki (Rank 33) | 2026/05/26 | 8 | 5 | 3 | 62.5% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/05/05 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| forward movement into punchP | 271 | 8.3% |
|---|---|---|
| backdash into evade down | 75 | 2.3% |
| guardG | 53 | 1.6% |
| crouch into Senchutai3K | 48 | 1.5% |
| backdash into evade up | 44 | 1.4% |
| forward movement into guardG | 39 | 1.2% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 33 | 1.0% |
| backdash into Sako Soushou4P+K | 31 | 1.0% |
| backdash into guardG | 30 | 0.9% |
| backdash into Karura4P+K | 29 | 0.9% |
| forward movement into Double KnucklePP | 26 | 0.8% |
| forward movement into evade down | 22 | 0.7% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 21 | 0.7% |
| forward movement into RenshouPP | 21 | 0.7% |
| evade down into guardG | 19 | 0.6% |
1,109 further openings account for the other 2,484 rounds.
Counted from 796 of the 837 matches played. The rest were not pulled for openings.
Lau
- Career
- 970–921 · 51.3%
- This season
- 180 matches · 55.6%
- Peak rank
- 33
First hit in 51.9% of 734 rounds. Won 51.7% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
- Against Kage: evades first in 19.2% of rounds, against 6.0% against everyone else.
- After winning a round: backs off first in 40.0% of rounds, against 14.4% after losing one.
- When ahead: backs off first in 34.5% of rounds, against 22.1% when level or behind.
- Against Lion: opens with “backdash into 4P+K Sako Soushou” in 12.3% of rounds, against 3.4% against everyone else.
| forward movement into punchP | 61 | 8.3% |
|---|---|---|
| crouch into Senchutai3K | 48 | 6.5% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 33 | 4.5% |
| backdash into Sako Soushou4P+K | 31 | 4.2% |
| forward movement into RenshouPP | 21 | 2.9% |
| backdash into evade down | 19 | 2.6% |
| Souko Sensou66P+K | 16 | 2.2% |
| Shakashou3P into RenshouPP | 13 | 1.8% |
| backdash into Kensou4P | 13 | 1.8% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 12 | 1.6% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 12 | 1.6% |
| backdash into evade up | 12 | 1.6% |
| backdash into Kosoushou46P | 11 | 1.5% |
| backdash into Tenshin EngekishouP+K | 10 | 1.4% |
| crouch dash back into Sako Soushou4P+K | 10 | 1.4% |
205 further openings account for the other 412 rounds.
Counted from 179 of the 180 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 370–295 · 55.6%
- This season
- 134 matches · 55.2%
- Peak rank
- 32
First hit in 58.2% of 534 rounds. Won 58.2% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 45.3% of rounds, against 18.5% after losing one.
- When behind: moves in first in 41.0% of rounds, against 23.2% when ahead or level.
| forward movement into punchP | 74 | 13.8% |
|---|---|---|
| forward movement into Double KnucklePP | 26 | 4.8% |
| backdash into evade down | 16 | 3.0% |
| backdash into Kenka Hook46P | 14 | 2.6% |
| Middle Hell Stab6P+K | 11 | 2.0% |
| crouch into Side Kick3K | 11 | 2.0% |
| backdash into Megaton Knuckle43P+K | 10 | 1.9% |
| backdash into Tsunami Beat3K+G | 10 | 1.9% |
| backdash into evade up | 10 | 1.9% |
| Elbow Butt6P | 9 | 1.7% |
| Middle Hell Stab6P+K into Body CrushP+K | 9 | 1.7% |
| backdash into Torpedo Head Butt4P+K | 9 | 1.7% |
| backdash into guardG | 8 | 1.5% |
| punchP into kickK | 8 | 1.5% |
| Ducking Low2K+G | 7 | 1.3% |
174 further openings account for the other 304 rounds.
Counted from 133 of the 134 matches played. The rest were not pulled for openings.
Jacky
- Career
- 724–668 · 52.0%
- This season
- 89 matches · 59.5%
- Peak rank
- 33
First hit in 50.1% of 369 rounds. Won 61.1% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 21 | 5.7% |
|---|---|---|
| forward movement into punchP | 18 | 4.9% |
| Groin Kick6K+G into Spinning KickK+G | 17 | 4.6% |
| Middle Smash6P | 11 | 3.0% |
| backdash into Middle Spin Kick46K+G | 11 | 3.0% |
| backdash into Spin Heel Sword4K+G | 11 | 3.0% |
| Dash Hammer Kick66K | 10 | 2.7% |
| Groin Kick6K+G | 7 | 1.9% |
| forward movement into Jab Double StraightPPP | 7 | 1.9% |
| guardG | 7 | 1.9% |
| Dash Hammer Kick66K into kickK | 6 | 1.6% |
| Middle Smash6P into forward dash | 6 | 1.6% |
| backdash into evade down | 6 | 1.6% |
| crouch dash back into High Angle Upper Kick6K | 6 | 1.6% |
| Middle Spin Kick46K+G | 5 | 1.4% |
130 further openings account for the other 221 rounds.
Goh
- Career
- 315–291 · 52.0%
- This season
- 82 matches · 47.6%
- Peak rank
- 32
First hit in 53.8% of 333 rounds. Won 50.3% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 44.1% of rounds, against 17.9% after losing one.
- When ahead: backs off first in 44.6% of rounds, against 20.7% when behind.
| forward movement into punchP | 51 | 15.3% |
|---|---|---|
| backdash into Karura4P+K | 29 | 8.7% |
| backdash into evade down | 8 | 2.4% |
| forward movement into Karura4P+K | 8 | 2.4% |
| backdash into Soukyu46P | 7 | 2.1% |
| forward movement into guardG | 7 | 2.1% |
| Ni'oudaoshi3K+G | 6 | 1.8% |
| guardG | 6 | 1.8% |
| Karura4P+K | 5 | 1.5% |
| Karura4P+K into AgitosogiP+K | 5 | 1.5% |
| forward movement into Shouda~KasumigoroshiPK | 5 | 1.5% |
| forward movement into evade down | 5 | 1.5% |
| kickK | 5 | 1.5% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 4 | 1.2% |
| backdash into guardG | 4 | 1.2% |
110 further openings account for the other 179 rounds.
Brad
- Career
- 263–226 · 53.8%
- This season
- 76 matches · 44.7%
- Peak rank
- 31
First hit in 49.2% of 301 rounds. Won 54.0% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 19 | 6.2% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 16 | 5.2% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 15 | 4.9% |
| kickK into forward movement | 13 | 4.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 12 | 3.9% |
| Sway Back4P+K+G | 8 | 2.6% |
| Elbow Hook6P | 7 | 2.3% |
| forward movement into Dtee Sawk Dtrohng4P+K | 7 | 2.3% |
| forward movement into Rapid CombinationP+KPP | 7 | 2.3% |
| guardG | 7 | 2.3% |
| Dtee Sawk Dtrohng4P+K | 6 | 1.9% |
| Ducking6P+K+G into Sting BlowP+K | 6 | 1.9% |
| Ducking6P+K+G into Crush Knee KickK+G | 5 | 1.6% |
| Elbow Hook6P into evade down | 5 | 1.6% |
| Middle Spin Kick66K into Ten Kao6K | 5 | 1.6% |
109 further openings account for the other 170 rounds.
Counted from 75 of the 76 matches played. The rest were not pulled for openings.
Shun
- Career
- 564–528 · 51.6%
- This season
- 52 matches · 55.8%
- Peak rank
- 33
First hit in 58.2% of 213 rounds. Won 51.6% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gyou'in Haishu3P | 10 | 4.7% |
|---|---|---|
| backward movement into Getsuga Gakushu46P | 9 | 4.2% |
| forward movement into punchP | 9 | 4.2% |
| backward movement into Kasen Chugeki6P | 7 | 3.3% |
| crouch dash forward into Gyou'in Haishu3P | 7 | 3.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 6 | 2.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 6 | 2.8% |
| Tanhi ChougekiK+G | 6 | 2.8% |
| Tanhi ChougekiK+G into Gyousentai2K | 5 | 2.4% |
| backdash into evade down | 5 | 2.4% |
| Getsuga Gakushu46P into Honshin TankaP+K | 4 | 1.9% |
| Haisenchu1P | 4 | 1.9% |
| Haisenchu1P into guardG | 4 | 1.9% |
| Tenshin Kashitai1K+G | 4 | 1.9% |
| backdash into evade up | 4 | 1.9% |
89 further openings account for the other 123 rounds.
Aoi
- Career
- 60–38 · 61.2%
- This season
- 55 matches · 58.2%
- Peak rank
- 29
First hit in 51.9% of 189 rounds. Won 59.2% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Maegeri3K | 13 | 6.9% |
|---|---|---|
| Jousei Ryusenshou214P+K | 9 | 4.8% |
| Koromoguruma66P | 9 | 4.8% |
| forward movement into punchP | 8 | 4.2% |
| guardG | 8 | 4.2% |
| Kusanagi2K+G | 5 | 2.6% |
| backdash into evade down | 5 | 2.6% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 4 | 2.1% |
| Sou'unha66K | 4 | 2.1% |
| crouch dash forward into Hou'oushu3P | 4 | 2.1% |
| Nami'okoshi3K+G | 3 | 1.6% |
| Sanseigan66P+K | 3 | 1.6% |
| Sanseigan66P+K into Ouka66P+KP | 3 | 1.6% |
| Sou'unha66K into Raijinha6K | 3 | 1.6% |
| backward movement into Inshou43P+K | 3 | 1.6% |
82 further openings account for the other 105 rounds.
Counted from 47 of the 55 matches played. The rest were not pulled for openings.
Wolf
- Career
- 234–200 · 53.9%
- This season
- 34 matches · 64.7%
- Peak rank
- 31
First hit in 53.5% of 129 rounds. Won 62.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 12 | 9.2% |
|---|---|---|
| Elbow Butt4P into One Two UpperPPP | 10 | 7.6% |
| Arrow Knuckle3P into guardG | 7 | 5.3% |
| backdash into Short Shoulder46P+K | 4 | 3.0% |
| crouch dash back into Elbow Butt4P | 4 | 3.0% |
| evade down into Elbow Butt4P | 4 | 3.0% |
| forward movement into Elbow Butt4P | 4 | 3.0% |
| Comet Hook1P into Knuckle Part1PP | 3 | 2.3% |
| Elbow Butt4P | 3 | 2.3% |
| Quick Shoulder66P+K into Level Back CrushP+K | 3 | 2.3% |
| Rolling Savate6K+G | 3 | 2.3% |
| backdash into Elbow Butt4P | 3 | 2.3% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.3% |
| evade down into throwP+G | 3 | 2.3% |
| punchP into kickK | 3 | 2.3% |
53 further openings account for the other 62 rounds.
Counted from 32 of the 34 matches played. The rest were not pulled for openings.
Kage
- Career
- 491–428 · 53.4%
- This season
- 26 matches · 42.3%
- Peak rank
- 33
First hit in 62.0% of 100 rounds. Won 45.2% of the rounds they struck first, 39.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Furikakato OtoshiK+G | 10 | 9.9% |
|---|---|---|
| crouch into Nirenkyaku3KK | 5 | 5.0% |
| backdash into Gen'you4K+G | 4 | 4.0% |
| backdash into Kodachinuki4K | 4 | 4.0% |
| forward movement into Rasen Urageri4PK | 4 | 4.0% |
| forward movement into guardG | 4 | 4.0% |
| Hagakure-ryu In Raijingeki46P+K | 3 | 3.0% |
| Hiji'uchi6P | 3 | 3.0% |
| backdash into Ryubisen44K+G | 3 | 3.0% |
| backward movement into Hagakure-ryu In Fujingeki46P+KP | 3 | 3.0% |
| forward movement into punchP | 3 | 3.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 2.0% |
| Nakageri3K into Nirenkyaku3KK | 2 | 2.0% |
| SouhajinP+K | 2 | 2.0% |
43 further openings account for the other 47 rounds.
Counted from 24 of the 26 matches played. The rest were not pulled for openings.
Taka
- Career
- 146–91 · 61.6%
- This season
- 34 matches · 44.1%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P | 9 | 9.3% |
|---|---|---|
| backdash into Dohyouwari43P | 6 | 6.2% |
| crouch into Shita Harite2P | 5 | 5.2% |
| forward movement into punchP | 5 | 5.2% |
| kickK | 5 | 5.2% |
| Shita Harite2P | 4 | 4.1% |
| Tsuppari 2PP into Tsuppari 3PPP | 4 | 4.1% |
| Kachi'age33P+K into Aka'oni MidaremageP+K | 3 | 3.1% |
| Hiji'ate6P | 2 | 2.1% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 2.1% |
| backdash into evade down | 2 | 2.1% |
| backdash into evade up | 2 | 2.1% |
| backdash into forward dash | 2 | 2.1% |
| evade down into backdash | 2 | 2.1% |
| forward movement into Tsuppari 2PP | 2 | 2.1% |
40 further openings account for the other 42 rounds.
Counted from 25 of the 34 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 119–82 · 59.2%
- This season
- 34 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Shadow Spear6K | 8 | 9.4% |
|---|---|---|
| guardG | 5 | 5.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 4 | 4.7% |
| backdash into evade down | 4 | 4.7% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 3 | 3.5% |
| Shadow Spear6K into evade down | 3 | 3.5% |
| backdash into guardG | 3 | 3.5% |
| forward movement into guardG | 3 | 3.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 2 | 2.4% |
| High-Speed Jab46P into Flame Toe Kick46PK | 2 | 2.4% |
| Short Upper3P into Combination Blow3PP | 2 | 2.4% |
| backdash into Volcano Knee6K+G | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| backward movement into Shadow Fang6PK | 2 | 2.4% |
| crouch dash back into evade down | 2 | 2.4% |
35 further openings account for the other 38 rounds.
Counted from 21 of the 34 matches played. The rest were not pulled for openings.
Akira
- Career
- 253–207 · 55.0%
- This season
- 23 matches · 60.9%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 11 | 15.3% |
|---|---|---|
| forward movement into punchP | 8 | 11.1% |
| backdash into Chouzan Housui46P+K | 7 | 9.7% |
| Rimon Chouchu66P | 5 | 6.9% |
| Jouho Touken6P | 3 | 4.2% |
| Souka Housui3P+K into SoutoP+K | 2 | 2.8% |
| backdash into Jouho Senshou46P | 2 | 2.8% |
| forward dash into Jouho Touken6P | 2 | 2.8% |
| Chouyoushu1P into punchP | 1 | 1.4% |
| Ekishou3P into Housui2P | 1 | 1.4% |
| Ekishou3P into guardG | 1 | 1.4% |
| Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 1 | 1.4% |
| Jouho Senshou46P | 1 | 1.4% |
| Jouho Touken6P into backward movement | 1 | 1.4% |
| Rimon Chouchu66P into backward movement | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Counted from 19 of the 23 matches played. The rest were not pulled for openings.
Sarah
- Career
- 87–57 · 60.4%
- This season
- 9 matches · 44.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P into Double Joint Butt6PK | 2 | 5.1% |
|---|---|---|
| Stiletto66K into Quick Knee6K | 2 | 5.1% |
| backdash into Switch Kick4K | 2 | 5.1% |
| guardG | 2 | 5.1% |
| kickK into High Kick StraightKP | 2 | 5.1% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 2.6% |
| Leg Slicer2K+G | 1 | 2.6% |
| Quick Knee6K into Quick Knee Straight6KP | 1 | 2.6% |
| Rising Elbow6P | 1 | 2.6% |
| Snap Side Chop3P into Setup Combination3PK | 1 | 2.6% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 1 | 2.6% |
| Stiletto66K into Back Spin KickK+G | 1 | 2.6% |
| Stiletto66K into kickK | 1 | 2.6% |
| backdash into Crescent Heel4K+G | 1 | 2.6% |
| backdash into Leg Slicer2K+G | 1 | 2.6% |
19 further openings account for the other 19 rounds.
Lion
- Career
- 494–359 · 57.9%
- This season
- 8 matches · 62.5%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| crouch into Dantai3K | 3 | 9.4% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 2 | 6.2% |
| guardG into Senkyutai1K | 2 | 6.2% |
| Banchu6P | 1 | 3.1% |
| Dantai3K into guardG | 1 | 3.1% |
| Juchou Senshou8P+K | 1 | 3.1% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 3.1% |
| Ukoushin46P+K | 1 | 3.1% |
| backdash | 1 | 3.1% |
| backdash into Dantai3K | 1 | 3.1% |
| backdash into Kouho Hachihonsui44P+K | 1 | 3.1% |
| backdash into Souji SenpuP+K | 1 | 3.1% |
| backdash into Tanhikyaku46K | 1 | 3.1% |
| backdash into evade down | 1 | 3.1% |
| backdash into evade up | 1 | 3.1% |
13 further openings account for the other 13 rounds.
Jean
- Career
- 118–82 · 59.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Chudan Mawashigeri3K | 1 | 20.0% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 20.0% |
| guardG into Chinshin Seichuken4PP | 1 | 20.0% |
| guardG into Kousenshu4KP | 1 | 20.0% |
| punchP into Hizageri4K | 1 | 20.0% |
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 4 of 15 tests hold up
- Jeffry: 2 of 15 tests hold up
- Jacky: 0 of 9 tests hold up
- Goh: 2 of 14 tests hold up
- Brad: 0 of 8 tests hold up
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
