VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

ぺーkun

  • Akira
  • Jacky
  • Jean
  • Kage
  • Brad
  • Lion
  • Goh
Career matches3,171
Career win rate57.0%
Round win rate53.4%
Peak rank39
Distinct opponents332
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1698 #811 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau391,08557950653.4%
Jacky3565037527557.7%
Akira3454931023956.5%
Jean3250330819561.2%
Brad29126784861.9%
Kage28119695058.0%
Lion29110743667.3%
Goh2629161355.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,252 of 3,530 rounds counted

7.8 inputs a second (467 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.04811,131
Akira8.2490968
Jacky7.9476321
Jean6.9416273
Kage6.4381186
Brad6.8410183
Lion8.4506133
Goh6.539257

By opponent's character

Akira7.9472368
Jacky8.0479300
Jeffry7.5449206
Kage7.6456236
Jean7.8468183
Wolf8.1486224
Sarah7.4443232
Goh8.0480197
Lau8.0479178
Aoi7.8469189
Lion7.7464170
Pai8.3497166
El Blaze7.4446126
Lei Fei7.8469131
Shun7.4445108
Brad8.047980
Vanessa7.343661
Eileen8.047836
Dural7.444632
Taka7.746129

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira99722772.7%+16.3
Jacky83443953.0%-4.2
Jeffry62313150.0%-7.2
Kage60273345.0%-11.4
Jean58411770.7%+16.6
Wolf58382065.5%+5.8
Sarah57263145.6%-9.4
Goh53322160.4%+5.8
Lau53242945.3%-10.7
Aoi50341668.0%+12.0
Lion42202247.6%-8.7
Pai41202148.8%-5.7
El Blaze33181554.5%-3.2
Lei Fei32191359.4%-0.1
Shun31151648.4%-9.7
Brad22101245.5%-8.0
Vanessa1661037.5%-11.0
Eileen106460.0%+1.1
Dural85362.5%+7.5
Taka75271.4%+20.9

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall101584357.4%+1.6
Breakable Half Fence99564356.6%-2.4
Half Fence96494751.0%-6.5
Full Fence93444947.3%-8.7
Breakable Full Fence89494055.1%+0.4
Octagon84493558.3%+2.5
Rectangle83483557.8%+1.5
Open79562370.9%+13.5
Low Fence69303943.5%-11.6
Full Fence and Open49301961.2%+6.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54454.2%56.4%-2.1
No walls24957.8%56.3%+1.5

Walls against open: -3.6 points (95% range -11.3 to +4.0), p 0.354 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 31)2026/10/17106460.0%
haira_76 (Rank 30)2026/10/1596366.7%
방가방가 (Rank 33)2026/10/1561516.7%
ゲッパー (Rank 40)2026/10/0493633.3%
マクシミリアン15世 (Rank 31)2026/09/1562433.3%
dr5046_ryo (Rank 30)2026/09/1563350.0%
a.k.aとりてん (Rank 38)2026/09/1263350.0%
onigiryy_14 (Rank 36)2026/09/1264266.7%
きよ丸 (Rank 35)2026/09/1286275.0%
あいりく (Rank 35)2026/09/1275271.4%
aona (Rank 35)2026/09/12108280.0%
hattori1357 (Rank 37)2026/08/30167943.8%
Shura1025 (Rank 33)2026/08/301512380.0%
fuuchanakira (Rank 32)2026/08/3087187.5%
teninkun-kuuhaku (Rank 31)2026/08/3076185.7%
shuri_nero (Rank 34)2026/08/3095455.6%
AlicerLandeel (Rank 30)2026/08/3093633.3%
青山@はなちゃん (Rank 30)2026/08/3065183.3%
Phrazes_For_The_Young (Rank 33)2026/08/2274357.1%
オムレツハンター© (Rank 32)2026/08/226060.0%
gigantic-show422 (Rank 32)2026/08/2274357.1%
nanbara (Rank 36)2026/08/0262433.3%
おむすび山▲かずkaz_kcj (Rank 35)2026/08/0297277.8%
powdershadow72 (Rank 32)2026/05/1762433.3%
Laulau_fz (Rank 32)2026/05/0571614.3%

Round openings

Every character

Rimon Chouchu66P into forward dash1354.1%
Senzankou66P+K into throwP+G1273.9%
backdash into evade down812.5%
forward dash into Souka Housui3P+K802.5%
Chugeki6P782.4%
backward movement into Chugeki6P652.0%
forward movement into punchP652.0%
backdash into evade up601.8%
Rimon Chouchu66P591.8%
backdash into Honshin Hekiken1P+K591.8%
backdash into Jouho Senshou46P531.6%
backdash into guardG491.5%
Souchuken2P461.4%
guardG into evade down461.4%
Senzankou66P+K421.3%

530 further openings account for the other 2,217 rounds.

Counted from 807 of the 875 matches played. The rest were not pulled for openings.

Lau

Career
579–506 · 53.4%
This season
330 matches · 53.3%
Peak rank
39

First hit in 52.7% of 1,318 rounds. Won 54.1% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • Against Kage: evades first in 13.3% of rounds, against 4.5% against everyone else.
  • In round 4 or later: opens with “6P Chugeki” in 10.3% of rounds, against 4.4% in their other rounds.

How is this tested?

Chugeki6P785.9%
backward movement into Chugeki6P654.9%
backdash into Honshin Hekiken1P+K594.5%
backdash into evade up523.9%
forward movement into punchP523.9%
Souchuken2P463.5%
Kosoushou46P into forward movement372.8%
backdash into Kosoushou46P372.8%
guardG into evade down342.6%
backdash into evade down322.4%
Kosoushou46P into forward dash272.0%
Fukko Kensou1P262.0%
Ko'en Senshi66K+G into forward movement251.9%
punchP251.9%
backdash into Senchutai3K211.6%

208 further openings account for the other 709 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi20–10 · 67%2–3 · 40%too few to test
Kage5–12 · 29%5–5 · 50%too few to test
Akira8–10 · 44%5–1 · 83%too few to test
Lau5–13 · 28%8–4 · 67%too few to test
Jean9–4 · 69%5–3 · 62%too few to test
Goh5–7 · 42%1–2 · 33%too few to test
Lei Fei10–4 · 71%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
310–239 · 56.5%
This season
236 matches · 55.9%
Peak rank
34

First hit in 57.2% of 903 rounds. Won 54.5% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P into forward dash13514.8%
Senzankou66P+K into throwP+G12714.0%
forward dash into Souka Housui3P+K808.8%
Rimon Chouchu66P596.5%
backdash into Jouho Senshou46P535.8%
Senzankou66P+K424.6%
forward dash into Jouho Touken6P384.2%
backdash into Chouzan Housui46P+K333.6%
forward dash into Rimon Chouchu66P212.3%
Jouho Senshou46P171.9%
backdash into evade down161.8%
Rimon Chouchu66P into forward movement151.6%
guardG into Souka Housui3P+K151.6%
Souka Housui3P+K141.5%
backdash into Rimon Chouchu66P141.5%

78 further openings account for the other 230 rounds.

Counted from 222 of the 236 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–12 · 20%9–6 · 60%too few to test
Wolf6–7 · 46%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
375–275 · 57.7%
This season
99 matches · 58.6%
Peak rank
35

First hit in 51.1% of 405 rounds. Won 60.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K368.9%
forward dash into Low Spin Kick1K+G256.2%
Squat Straight2P215.2%
backdash into guardG184.4%
forward movement into Jab Double StraightPPP143.5%
backdash into Beat & Back KnuckleP+KP123.0%
Low Spin Kick1K+G112.7%
Spinning Kick Turn44K112.7%
Low Spin Kick1K+G into guardG102.5%
Middle Smash6P102.5%
backdash into Spin Heel Sword4K+G102.5%
forward movement into punchP102.5%
Slant Back Knuckle1P92.2%
backdash into Dash Hammer Kick66K92.2%
backward movement92.2%

95 further openings account for the other 190 rounds.

Kage

Career
69–50 · 58.0%
This season
48 matches · 54.2%
Peak rank
28

First hit in 53.3% of 184 rounds. Won 58.2% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G2412.8%
backdash into Gen'you4K+G168.6%
Rakujin Gaeri44P126.4%
Rasen4P into Rasen Urageri4PK94.8%
backdash into evade down84.3%
Sokudan1P into ResshouPP73.7%
Rasen4P52.7%
Sokudan1P into Jizuridan2P52.7%
backdash into Nakageri3K52.7%
backdash into Ryu'eikyaku66K52.7%
Jizuridan2P42.1%
Rasen4P into kickK42.1%
backdash into Nirenkyaku3KK42.1%
backdash into backward movement42.1%
backdash into guardG42.1%

46 further openings account for the other 71 rounds.

Brad

Career
78–48 · 61.9%
This season
46 matches · 63.0%
Peak rank
29

First hit in 46.7% of 167 rounds. Won 59.0% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K2916.9%
backdash into Sway Back4P+K+G169.3%
backdash into Stop Kick4K148.1%
backdash into throwP+G74.1%
backward movement into Sawk Klab6P+K74.1%
Dtee Sawk Dtrohng4P+K63.5%
Sharp Shoot1P63.5%
Sit Jab2P63.5%
backdash into Middle Spin Kick66K63.5%
backdash into evade down63.5%
Jaguar Tail2K+G52.9%
Jackal Straight46P+K42.3%
Sharp Shoot1P into guardG42.3%
Sway Back4P+K+G into Mighty Knee UpperK42.3%
Sawk Klab6P+K31.7%

35 further openings account for the other 49 rounds.

Counted from 42 of the 46 matches played. The rest were not pulled for openings.

Lion

Career
74–36 · 67.3%
This season
34 matches · 61.8%
Peak rank
29

First hit in 54.2% of 118 rounds. Won 64.1% of the rounds they struck first, 40.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K1916.1%
Juchou Senshou8P+K1613.6%
backdash into Taizan Soukoushu4P+K86.8%
punchP86.8%
backdash into back kick+guard4K+G65.1%
crouch dash forward into Sen'inshou3P65.1%
Taizan Soukoushu4P+K54.2%
backdash into Shicchi Soutai3K+G32.5%
backdash into guardG32.5%
Koushutai44K21.7%
Senputai8K into Katoutai8KK21.7%
Ukoushin46P+K into backward movement21.7%
backdash into Kouho Hachihonsui44P+K21.7%
backdash into Touku Rigou Bantaitetsu46K+G21.7%
backdash into forward punch+kick6P+K21.7%

30 further openings account for the other 32 rounds.

Counted from 29 of the 34 matches played. The rest were not pulled for openings.

Jean

Career
308–195 · 61.2%
This season
66 matches · 59.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK1719.1%
backdash into Nozuchi1P+K1314.6%
Gyaku Seikenzuki66P55.6%
backdash into Chudan Mawashigeri3K44.5%
backdash into Gyaku Seikenzuki66P44.5%
Hizageri4K into Kousenshu4KP33.4%
Shitamaeken2P33.4%
forward dash into Shitanagi Shutou1P33.4%
guardG into evade down33.4%
backdash into Kake'uchi46P22.2%
backdash into evade down22.2%
crouch into Shitamaeken2P22.2%
forward dash into Renge Karitsumi2K+G22.2%
guardG into Shitamaeken2P22.2%
Gyaku Seikenzuki66P into forward dash11.1%

23 further openings account for the other 23 rounds.

Counted from 21 of the 66 matches played. The rest were not pulled for openings.

Goh

Career
16–13 · 55.2%
This season
16 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down915.8%
forward dash into Ni'oudaoshi3K+G712.3%
backdash into Soukyu46P58.8%
backdash into Garyu66K35.3%
backdash into guardG35.3%
Sune'uchi2P23.5%
backdash into Karura4P+K23.5%
backdash into Tsukikage6K23.5%
backdash into kickK23.5%
backdash into punchP23.5%
backdash into throw escape23.5%
kickK23.5%
Hiji'ate6P11.8%
Soukyu46P into forward dash11.8%
Sune Kudaki43P11.8%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 2 of 15 tests hold up
  • Akira: 0 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)