Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1698 #811 of 3,686 on the Elo list →
Lau1758330 matches
Akira1686236 matches
Jacky170498 matches
Jean169366 matches
Kage166948 matches
Brad169946 matches
Lion168434 matches
Goh169616 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 39 | 1,085 | 579 | 506 | 53.4% |
|---|---|---|---|---|---|
| Jacky | 35 | 650 | 375 | 275 | 57.7% |
| Akira | 34 | 549 | 310 | 239 | 56.5% |
| Jean | 32 | 503 | 308 | 195 | 61.2% |
| Brad | 29 | 126 | 78 | 48 | 61.9% |
| Kage | 28 | 119 | 69 | 50 | 58.0% |
| Lion | 29 | 110 | 74 | 36 | 67.3% |
| Goh | 26 | 29 | 16 | 13 | 55.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,252 of 3,530 rounds counted7.8 inputs a second (467 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.0 | 481 | 1,131 |
|---|---|---|---|
| Akira | 8.2 | 490 | 968 |
| Jacky | 7.9 | 476 | 321 |
| Jean | 6.9 | 416 | 273 |
| Kage | 6.4 | 381 | 186 |
| Brad | 6.8 | 410 | 183 |
| Lion | 8.4 | 506 | 133 |
| Goh | 6.5 | 392 | 57 |
By opponent's character
| Akira | 7.9 | 472 | 368 |
|---|---|---|---|
| Jacky | 8.0 | 479 | 300 |
| Jeffry | 7.5 | 449 | 206 |
| Kage | 7.6 | 456 | 236 |
| Jean | 7.8 | 468 | 183 |
| Wolf | 8.1 | 486 | 224 |
| Sarah | 7.4 | 443 | 232 |
| Goh | 8.0 | 480 | 197 |
| Lau | 8.0 | 479 | 178 |
| Aoi | 7.8 | 469 | 189 |
| Lion | 7.7 | 464 | 170 |
| Pai | 8.3 | 497 | 166 |
| El Blaze | 7.4 | 446 | 126 |
| Lei Fei | 7.8 | 469 | 131 |
| Shun | 7.4 | 445 | 108 |
| Brad | 8.0 | 479 | 80 |
| Vanessa | 7.3 | 436 | 61 |
| Eileen | 8.0 | 478 | 36 |
| Dural | 7.4 | 446 | 32 |
| Taka | 7.7 | 461 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 99 | 72 | 27 | 72.7% | +16.3 |
|---|---|---|---|---|---|
| Jacky | 83 | 44 | 39 | 53.0% | -4.2 |
| Jeffry | 62 | 31 | 31 | 50.0% | -7.2 |
| Kage | 60 | 27 | 33 | 45.0% | -11.4 |
| Jean | 58 | 41 | 17 | 70.7% | +16.6 |
| Wolf | 58 | 38 | 20 | 65.5% | +5.8 |
| Sarah | 57 | 26 | 31 | 45.6% | -9.4 |
| Goh | 53 | 32 | 21 | 60.4% | +5.8 |
| Lau | 53 | 24 | 29 | 45.3% | -10.7 |
| Aoi | 50 | 34 | 16 | 68.0% | +12.0 |
| Lion | 42 | 20 | 22 | 47.6% | -8.7 |
| Pai | 41 | 20 | 21 | 48.8% | -5.7 |
| El Blaze | 33 | 18 | 15 | 54.5% | -3.2 |
| Lei Fei | 32 | 19 | 13 | 59.4% | -0.1 |
| Shun | 31 | 15 | 16 | 48.4% | -9.7 |
| Brad | 22 | 10 | 12 | 45.5% | -8.0 |
| Vanessa | 16 | 6 | 10 | 37.5% | -11.0 |
| Eileen | 10 | 6 | 4 | 60.0% | +1.1 |
| Dural | 8 | 5 | 3 | 62.5% | +7.5 |
| Taka | 7 | 5 | 2 | 71.4% | +20.9 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 101 | 58 | 43 | 57.4% | +1.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 99 | 56 | 43 | 56.6% | -2.4 |
| Half Fence | 96 | 49 | 47 | 51.0% | -6.5 |
| Full Fence | 93 | 44 | 49 | 47.3% | -8.7 |
| Breakable Full Fence | 89 | 49 | 40 | 55.1% | +0.4 |
| Octagon | 84 | 49 | 35 | 58.3% | +2.5 |
| Rectangle | 83 | 48 | 35 | 57.8% | +1.5 |
| Open | 79 | 56 | 23 | 70.9% | +13.5 |
| Low Fence | 69 | 30 | 39 | 43.5% | -11.6 |
| Full Fence and Open | 49 | 30 | 19 | 61.2% | +6.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 544 | 54.2% | 56.4% | -2.1 |
| No walls | 249 | 57.8% | 56.3% | +1.5 |
Walls against open: -3.6 points (95% range -11.3 to +4.0), p 0.354 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hattori1357 (Rank 37) | 16 | 7 | 9 | 43.8% |
|---|---|---|---|---|
| Shura1025 (Rank 33) | 15 | 12 | 3 | 80.0% |
| aona (Rank 35) | 10 | 8 | 2 | 80.0% |
| 鳩男 (Rank 31) | 10 | 6 | 4 | 60.0% |
| AlicerLandeel (Rank 30) | 9 | 3 | 6 | 33.3% |
| haira_76 (Rank 30) | 9 | 6 | 3 | 66.7% |
| shuri_nero (Rank 34) | 9 | 5 | 4 | 55.6% |
| おむすび山▲かずkaz_kcj (Rank 35) | 9 | 7 | 2 | 77.8% |
| ゲッパー (Rank 40) | 9 | 3 | 6 | 33.3% |
| fuuchanakira (Rank 32) | 8 | 7 | 1 | 87.5% |
| きよ丸 (Rank 35) | 8 | 6 | 2 | 75.0% |
| Laulau_fz (Rank 32) | 7 | 1 | 6 | 14.3% |
| Phrazes_For_The_Young (Rank 33) | 7 | 4 | 3 | 57.1% |
| gigantic-show422 (Rank 32) | 7 | 4 | 3 | 57.1% |
| teninkun-kuuhaku (Rank 31) | 7 | 6 | 1 | 85.7% |
| あいりく (Rank 35) | 7 | 5 | 2 | 71.4% |
| a.k.aとりてん (Rank 38) | 6 | 3 | 3 | 50.0% |
| dr5046_ryo (Rank 30) | 6 | 3 | 3 | 50.0% |
| nanbara (Rank 36) | 6 | 2 | 4 | 33.3% |
| onigiryy_14 (Rank 36) | 6 | 4 | 2 | 66.7% |
| powdershadow72 (Rank 32) | 6 | 2 | 4 | 33.3% |
| オムレツハンター© (Rank 32) | 6 | 0 | 6 | 0.0% |
| マクシミリアン15世 (Rank 31) | 6 | 2 | 4 | 33.3% |
| 青山@はなちゃん (Rank 30) | 6 | 5 | 1 | 83.3% |
| 방가방가 (Rank 33) | 6 | 1 | 5 | 16.7% |
Most played opponents, most recent first
| 鳩男 (Rank 31) | 2026/10/17 | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|---|
| haira_76 (Rank 30) | 2026/10/15 | 9 | 6 | 3 | 66.7% |
| 방가방가 (Rank 33) | 2026/10/15 | 6 | 1 | 5 | 16.7% |
| ゲッパー (Rank 40) | 2026/10/04 | 9 | 3 | 6 | 33.3% |
| マクシミリアン15世 (Rank 31) | 2026/09/15 | 6 | 2 | 4 | 33.3% |
| dr5046_ryo (Rank 30) | 2026/09/15 | 6 | 3 | 3 | 50.0% |
| a.k.aとりてん (Rank 38) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
| onigiryy_14 (Rank 36) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| きよ丸 (Rank 35) | 2026/09/12 | 8 | 6 | 2 | 75.0% |
| あいりく (Rank 35) | 2026/09/12 | 7 | 5 | 2 | 71.4% |
| aona (Rank 35) | 2026/09/12 | 10 | 8 | 2 | 80.0% |
| hattori1357 (Rank 37) | 2026/08/30 | 16 | 7 | 9 | 43.8% |
| Shura1025 (Rank 33) | 2026/08/30 | 15 | 12 | 3 | 80.0% |
| fuuchanakira (Rank 32) | 2026/08/30 | 8 | 7 | 1 | 87.5% |
| teninkun-kuuhaku (Rank 31) | 2026/08/30 | 7 | 6 | 1 | 85.7% |
| shuri_nero (Rank 34) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| AlicerLandeel (Rank 30) | 2026/08/30 | 9 | 3 | 6 | 33.3% |
| 青山@はなちゃん (Rank 30) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| Phrazes_For_The_Young (Rank 33) | 2026/08/22 | 7 | 4 | 3 | 57.1% |
| オムレツハンター© (Rank 32) | 2026/08/22 | 6 | 0 | 6 | 0.0% |
| gigantic-show422 (Rank 32) | 2026/08/22 | 7 | 4 | 3 | 57.1% |
| nanbara (Rank 36) | 2026/08/02 | 6 | 2 | 4 | 33.3% |
| おむすび山▲かずkaz_kcj (Rank 35) | 2026/08/02 | 9 | 7 | 2 | 77.8% |
| powdershadow72 (Rank 32) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| Laulau_fz (Rank 32) | 2026/05/05 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| Rimon Chouchu66P into forward dash | 135 | 4.1% |
|---|---|---|
| Senzankou66P+K into throwP+G | 127 | 3.9% |
| backdash into evade down | 81 | 2.5% |
| forward dash into Souka Housui3P+K | 80 | 2.5% |
| Chugeki6P | 78 | 2.4% |
| backward movement into Chugeki6P | 65 | 2.0% |
| forward movement into punchP | 65 | 2.0% |
| backdash into evade up | 60 | 1.8% |
| Rimon Chouchu66P | 59 | 1.8% |
| backdash into Honshin Hekiken1P+K | 59 | 1.8% |
| backdash into Jouho Senshou46P | 53 | 1.6% |
| backdash into guardG | 49 | 1.5% |
| Souchuken2P | 46 | 1.4% |
| guardG into evade down | 46 | 1.4% |
| Senzankou66P+K | 42 | 1.3% |
530 further openings account for the other 2,217 rounds.
Counted from 807 of the 875 matches played. The rest were not pulled for openings.
Lau
- Career
- 579–506 · 53.4%
- This season
- 330 matches · 53.3%
- Peak rank
- 39
First hit in 52.7% of 1,318 rounds. Won 54.1% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- Against Kage: evades first in 13.3% of rounds, against 4.5% against everyone else.
- In round 4 or later: opens with “6P Chugeki” in 10.3% of rounds, against 4.4% in their other rounds.
| Chugeki6P | 78 | 5.9% |
|---|---|---|
| backward movement into Chugeki6P | 65 | 4.9% |
| backdash into Honshin Hekiken1P+K | 59 | 4.5% |
| backdash into evade up | 52 | 3.9% |
| forward movement into punchP | 52 | 3.9% |
| Souchuken2P | 46 | 3.5% |
| Kosoushou46P into forward movement | 37 | 2.8% |
| backdash into Kosoushou46P | 37 | 2.8% |
| guardG into evade down | 34 | 2.6% |
| backdash into evade down | 32 | 2.4% |
| Kosoushou46P into forward dash | 27 | 2.0% |
| Fukko Kensou1P | 26 | 2.0% |
| Ko'en Senshi66K+G into forward movement | 25 | 1.9% |
| punchP | 25 | 1.9% |
| backdash into Senchutai3K | 21 | 1.6% |
208 further openings account for the other 709 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 20–10 · 67% | 2–3 · 40% | too few to test |
| Kage | 5–12 · 29% | 5–5 · 50% | too few to test |
| Akira | 8–10 · 44% | 5–1 · 83% | too few to test |
| Lau | 5–13 · 28% | 8–4 · 67% | too few to test |
| Jean | 9–4 · 69% | 5–3 · 62% | too few to test |
| Goh | 5–7 · 42% | 1–2 · 33% | too few to test |
| Lei Fei | 10–4 · 71% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 310–239 · 56.5%
- This season
- 236 matches · 55.9%
- Peak rank
- 34
First hit in 57.2% of 903 rounds. Won 54.5% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P into forward dash | 135 | 14.8% |
|---|---|---|
| Senzankou66P+K into throwP+G | 127 | 14.0% |
| forward dash into Souka Housui3P+K | 80 | 8.8% |
| Rimon Chouchu66P | 59 | 6.5% |
| backdash into Jouho Senshou46P | 53 | 5.8% |
| Senzankou66P+K | 42 | 4.6% |
| forward dash into Jouho Touken6P | 38 | 4.2% |
| backdash into Chouzan Housui46P+K | 33 | 3.6% |
| forward dash into Rimon Chouchu66P | 21 | 2.3% |
| Jouho Senshou46P | 17 | 1.9% |
| backdash into evade down | 16 | 1.8% |
| Rimon Chouchu66P into forward movement | 15 | 1.6% |
| guardG into Souka Housui3P+K | 15 | 1.6% |
| Souka Housui3P+K | 14 | 1.5% |
| backdash into Rimon Chouchu66P | 14 | 1.5% |
78 further openings account for the other 230 rounds.
Counted from 222 of the 236 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 3–12 · 20% | 9–6 · 60% | too few to test |
| Wolf | 6–7 · 46% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 375–275 · 57.7%
- This season
- 99 matches · 58.6%
- Peak rank
- 35
First hit in 51.1% of 405 rounds. Won 60.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K | 36 | 8.9% |
|---|---|---|
| forward dash into Low Spin Kick1K+G | 25 | 6.2% |
| Squat Straight2P | 21 | 5.2% |
| backdash into guardG | 18 | 4.4% |
| forward movement into Jab Double StraightPPP | 14 | 3.5% |
| backdash into Beat & Back KnuckleP+KP | 12 | 3.0% |
| Low Spin Kick1K+G | 11 | 2.7% |
| Spinning Kick Turn44K | 11 | 2.7% |
| Low Spin Kick1K+G into guardG | 10 | 2.5% |
| Middle Smash6P | 10 | 2.5% |
| backdash into Spin Heel Sword4K+G | 10 | 2.5% |
| forward movement into punchP | 10 | 2.5% |
| Slant Back Knuckle1P | 9 | 2.2% |
| backdash into Dash Hammer Kick66K | 9 | 2.2% |
| backward movement | 9 | 2.2% |
95 further openings account for the other 190 rounds.
Kage
- Career
- 69–50 · 58.0%
- This season
- 48 matches · 54.2%
- Peak rank
- 28
First hit in 53.3% of 184 rounds. Won 58.2% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 24 | 12.8% |
|---|---|---|
| backdash into Gen'you4K+G | 16 | 8.6% |
| Rakujin Gaeri44P | 12 | 6.4% |
| Rasen4P into Rasen Urageri4PK | 9 | 4.8% |
| backdash into evade down | 8 | 4.3% |
| Sokudan1P into ResshouPP | 7 | 3.7% |
| Rasen4P | 5 | 2.7% |
| Sokudan1P into Jizuridan2P | 5 | 2.7% |
| backdash into Nakageri3K | 5 | 2.7% |
| backdash into Ryu'eikyaku66K | 5 | 2.7% |
| Jizuridan2P | 4 | 2.1% |
| Rasen4P into kickK | 4 | 2.1% |
| backdash into Nirenkyaku3KK | 4 | 2.1% |
| backdash into backward movement | 4 | 2.1% |
| backdash into guardG | 4 | 2.1% |
46 further openings account for the other 71 rounds.
Brad
- Career
- 78–48 · 61.9%
- This season
- 46 matches · 63.0%
- Peak rank
- 29
First hit in 46.7% of 167 rounds. Won 59.0% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K | 29 | 16.9% |
|---|---|---|
| backdash into Sway Back4P+K+G | 16 | 9.3% |
| backdash into Stop Kick4K | 14 | 8.1% |
| backdash into throwP+G | 7 | 4.1% |
| backward movement into Sawk Klab6P+K | 7 | 4.1% |
| Dtee Sawk Dtrohng4P+K | 6 | 3.5% |
| Sharp Shoot1P | 6 | 3.5% |
| Sit Jab2P | 6 | 3.5% |
| backdash into Middle Spin Kick66K | 6 | 3.5% |
| backdash into evade down | 6 | 3.5% |
| Jaguar Tail2K+G | 5 | 2.9% |
| Jackal Straight46P+K | 4 | 2.3% |
| Sharp Shoot1P into guardG | 4 | 2.3% |
| Sway Back4P+K+G into Mighty Knee UpperK | 4 | 2.3% |
| Sawk Klab6P+K | 3 | 1.7% |
35 further openings account for the other 49 rounds.
Counted from 42 of the 46 matches played. The rest were not pulled for openings.
Lion
- Career
- 74–36 · 67.3%
- This season
- 34 matches · 61.8%
- Peak rank
- 29
First hit in 54.2% of 118 rounds. Won 64.1% of the rounds they struck first, 40.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 19 | 16.1% |
|---|---|---|
| Juchou Senshou8P+K | 16 | 13.6% |
| backdash into Taizan Soukoushu4P+K | 8 | 6.8% |
| punchP | 8 | 6.8% |
| backdash into back kick+guard4K+G | 6 | 5.1% |
| crouch dash forward into Sen'inshou3P | 6 | 5.1% |
| Taizan Soukoushu4P+K | 5 | 4.2% |
| backdash into Shicchi Soutai3K+G | 3 | 2.5% |
| backdash into guardG | 3 | 2.5% |
| Koushutai44K | 2 | 1.7% |
| Senputai8K into Katoutai8KK | 2 | 1.7% |
| Ukoushin46P+K into backward movement | 2 | 1.7% |
| backdash into Kouho Hachihonsui44P+K | 2 | 1.7% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 1.7% |
| backdash into forward punch+kick6P+K | 2 | 1.7% |
30 further openings account for the other 32 rounds.
Counted from 29 of the 34 matches played. The rest were not pulled for openings.
Jean
- Career
- 308–195 · 61.2%
- This season
- 66 matches · 59.1%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 17 | 19.1% |
|---|---|---|
| backdash into Nozuchi1P+K | 13 | 14.6% |
| Gyaku Seikenzuki66P | 5 | 5.6% |
| backdash into Chudan Mawashigeri3K | 4 | 4.5% |
| backdash into Gyaku Seikenzuki66P | 4 | 4.5% |
| Hizageri4K into Kousenshu4KP | 3 | 3.4% |
| Shitamaeken2P | 3 | 3.4% |
| forward dash into Shitanagi Shutou1P | 3 | 3.4% |
| guardG into evade down | 3 | 3.4% |
| backdash into Kake'uchi46P | 2 | 2.2% |
| backdash into evade down | 2 | 2.2% |
| crouch into Shitamaeken2P | 2 | 2.2% |
| forward dash into Renge Karitsumi2K+G | 2 | 2.2% |
| guardG into Shitamaeken2P | 2 | 2.2% |
| Gyaku Seikenzuki66P into forward dash | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Counted from 21 of the 66 matches played. The rest were not pulled for openings.
Goh
- Career
- 16–13 · 55.2%
- This season
- 16 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 15.8% |
|---|---|---|
| forward dash into Ni'oudaoshi3K+G | 7 | 12.3% |
| backdash into Soukyu46P | 5 | 8.8% |
| backdash into Garyu66K | 3 | 5.3% |
| backdash into guardG | 3 | 5.3% |
| Sune'uchi2P | 2 | 3.5% |
| backdash into Karura4P+K | 2 | 3.5% |
| backdash into Tsukikage6K | 2 | 3.5% |
| backdash into kickK | 2 | 3.5% |
| backdash into punchP | 2 | 3.5% |
| backdash into throw escape | 2 | 3.5% |
| kickK | 2 | 3.5% |
| Hiji'ate6P | 1 | 1.8% |
| Soukyu46P into forward dash | 1 | 1.8% |
| Sune Kudaki43P | 1 | 1.8% |
13 further openings account for the other 13 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 2 of 15 tests hold up
- Akira: 0 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
