VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

mosakiti-555

Career matches2,216
Career win rate50.7%
Round win rate48.1%
Peak rank31
Distinct opponents99
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh312,2161,1231,09350.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky59293049.1%+1.4
Akira54213338.9%-7.3
Lau36142238.9%+1.2
Jean31131841.9%+2.3
Aoi26121446.1%-5.1
Pai26141253.9%+4.5
Sarah26121446.1%+6.8
Wolf25101540.0%-8.7
Kage2291340.9%+0.5
Vanessa2014670.0%+19.7
Brad1771041.2%+2.5
Shun168850.0%+2.7
Goh1531220.0%-31.1
Jeffry137653.9%+9.1
Dural94544.4%+13.1
El Blaze94544.4%-4.0
Lion93633.3%-5.9
Lei Fei64266.7%+20.1
Eileen1010.0%-58.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall66313547.0%+3.8
Breakable Half Fence60332755.0%+11.9
Low Fence60243640.0%-3.3
Octagon49252451.0%+5.6
Full Fence39172243.6%-4.9
Breakable Full Fence34132138.2%-13.1
Rectangle2781929.6%-13.7
Half Fence2581732.0%-6.4
Full Fence and Open23111247.8%+1.3
Open125741.7%+1.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23444.4%45.4%-1.0
No walls13843.5%43.0%+0.4

Walls against open: -1.4 points (95% range -11.9 to +9.1), p 0.792 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

拳四郎 (Rank 33)2026/06/211331023.1%
xXsoul-childXx (Rank 29)2026/06/2185362.5%
don'tthink,feel. (Rank 27)2026/06/2174357.1%
ヘニオ (Rank 31)2026/06/191861233.3%
ヒ・ジハー (Rank 31)2026/06/19147750.0%
しゅが~nsr (Rank 28)2026/06/1354180.0%
Oo-Mujirushi-oO (Rank 29)2026/06/0674357.1%
くろね@のびしろF (Rank 32)2026/06/0652340.0%
クレウル (Rank 32)2026/06/06104640.0%
§Ryu~k§ (Rank 31)2026/06/05138561.5%
カマキリ拳法なぎくん (Rank 29)2026/06/0553260.0%
HAM (Rank 27)2026/06/041511473.3%
伍の人 (Rank 28)2026/05/3175271.4%
お~ちゃん (Rank 32)2026/05/3193633.3%
okb@j>おーけーびー (Rank 27)2026/05/2825121348.0%
おむすび山▲かずkaz_kcj (Rank 28)2026/05/28112918.2%
whitnes (Rank 30)2026/05/2771614.3%
방가방가햄토리 (Rank 27)2026/05/20660100.0%
fwnd1396 (Rank 32)2026/05/1953260.0%
銀 (Rank 28)2026/05/1964266.7%
龍仙人【鬼手仏心】 (Rank 26)2026/05/1795455.6%
ooosugi1202 (Rank 25)2026/05/0985362.5%
エルグランド (Rank 32)2026/05/0783537.5%
楽天アキラ (Rank 29)2026/05/0771614.3%
a_h_i_k_o (Rank 26)2026/03/3196366.7%

Round openings

Goh

backdash into Karura4P+K1559.2%
guardG into evade down1448.6%
guardG1166.9%
Sune'uchi2P1136.7%
guardG into kickK945.6%
evade down into guardG422.5%
guardG into punchP422.5%
guardG into Karura4P+K362.1%
backdash into evade down342.0%
guardG into Kurogane Kudaki66P342.0%
guardG into Sune'uchi2P332.0%
crouch dash back into Karura4P+K301.8%
crouch dash back into evade down291.7%
crouch dash forward into guardG241.4%
backdash into Kyousengeri46K231.4%

182 further openings account for the other 731 rounds.