Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1546 #1,702 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 34 | 7,462 | 3,714 | 3,748 | 49.8% |
|---|---|---|---|---|---|
| Vanessa | 27 | 146 | 86 | 60 | 58.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,698 of 7,591 rounds counted6.0 inputs a second (362 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.0 | 362 | 6,423 |
|---|---|---|---|
| Vanessa | 5.9 | 356 | 275 |
By opponent's character
| Jacky | 6.1 | 366 | 853 |
|---|---|---|---|
| Wolf | 6.2 | 371 | 701 |
| Akira | 6.0 | 357 | 581 |
| Kage | 5.9 | 355 | 398 |
| Jean | 5.9 | 356 | 354 |
| Brad | 5.9 | 355 | 377 |
| Jeffry | 5.9 | 353 | 332 |
| Goh | 6.1 | 366 | 344 |
| El Blaze | 6.1 | 367 | 349 |
| Shun | 6.1 | 367 | 313 |
| Aoi | 6.0 | 357 | 308 |
| Lion | 6.0 | 361 | 331 |
| Vanessa | 5.9 | 356 | 273 |
| Pai | 6.2 | 371 | 276 |
| Lau | 6.2 | 374 | 244 |
| Sarah | 6.0 | 362 | 193 |
| Lei Fei | 6.1 | 363 | 181 |
| Eileen | 5.9 | 352 | 131 |
| Taka | 5.7 | 340 | 138 |
| Dural | 6.1 | 364 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 225 | 118 | 107 | 52.4% | +2.8 |
|---|---|---|---|---|---|
| Wolf | 198 | 92 | 106 | 46.5% | -6.3 |
| Akira | 159 | 90 | 69 | 56.6% | +6.1 |
| Kage | 116 | 56 | 60 | 48.3% | -1.8 |
| Jean | 100 | 43 | 57 | 43.0% | -3.7 |
| Brad | 98 | 44 | 54 | 44.9% | -5.2 |
| Jeffry | 97 | 45 | 52 | 46.4% | -4.6 |
| Goh | 95 | 55 | 40 | 57.9% | +6.3 |
| El Blaze | 93 | 47 | 46 | 50.5% | -1.1 |
| Shun | 90 | 41 | 49 | 45.6% | -1.8 |
| Aoi | 88 | 60 | 28 | 68.2% | +18.7 |
| Lion | 88 | 44 | 44 | 50.0% | +7.0 |
| Vanessa | 81 | 33 | 48 | 40.7% | -7.6 |
| Pai | 80 | 35 | 45 | 43.8% | -1.3 |
| Lau | 71 | 25 | 46 | 35.2% | -13.3 |
| Sarah | 59 | 34 | 25 | 57.6% | +6.8 |
| Lei Fei | 49 | 26 | 23 | 53.1% | +5.5 |
| Eileen | 40 | 16 | 24 | 40.0% | -10.6 |
| Taka | 36 | 19 | 17 | 52.8% | +4.7 |
| Dural | 5 | 1 | 4 | 20.0% | -34.0 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 206 | 104 | 102 | 50.5% | +0.1 |
|---|---|---|---|---|---|
| Single Wall | 200 | 98 | 102 | 49.0% | -0.3 |
| Low Fence | 197 | 97 | 100 | 49.2% | -0.9 |
| Breakable Half Fence | 192 | 90 | 102 | 46.9% | -3.1 |
| Octagon | 189 | 99 | 90 | 52.4% | +2.6 |
| Open | 187 | 85 | 102 | 45.5% | -2.8 |
| Half Fence | 178 | 88 | 90 | 49.4% | +0.1 |
| Full Fence | 169 | 90 | 79 | 53.2% | +3.5 |
| Breakable Full Fence | 166 | 82 | 84 | 49.4% | +1.9 |
| Full Fence and Open | 86 | 43 | 43 | 50.0% | +3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,100 | 50.3% | 49.6% | +0.7 |
| No walls | 584 | 47.9% | 49.1% | -1.2 |
Walls against open: +1.8 points (95% range -3.4 to +7.1), p 0.494 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 混浴ジャキミリアン (Rank 31) | 28 | 9 | 19 | 32.1% |
|---|---|---|---|---|
| motor_colt61 (Rank 36) | 25 | 11 | 14 | 44.0% |
| akira__9633 (Rank 34) | 24 | 11 | 13 | 45.8% |
| Hi-VisionZERO (Rank 32) | 21 | 9 | 12 | 42.9% |
| bh_iflg (Rank 30) | 21 | 3 | 18 | 14.3% |
| あばぎ (Rank 29) | 21 | 7 | 14 | 33.3% |
| nanami.madogiwa (Rank 36) | 19 | 5 | 14 | 26.3% |
| ratel-d9 (Rank 30) | 18 | 10 | 8 | 55.6% |
| 南部の釣れないルアー (Rank 32) | 18 | 11 | 7 | 61.1% |
| 肉彦さん☆彡 (Rank 29) | 18 | 7 | 11 | 38.9% |
| delicioso (Rank 35) | 17 | 7 | 10 | 41.2% |
| LEO (Rank 35) | 16 | 14 | 2 | 87.5% |
| kaisoumi77 (Rank 30) | 16 | 6 | 10 | 37.5% |
| nidaimebannai (Rank 33) | 16 | 6 | 10 | 37.5% |
| オムレツハンター© (Rank 33) | 16 | 8 | 8 | 50.0% |
| タイヨウ (Rank 32) | 15 | 6 | 9 | 40.0% |
| Chomelungma-GTR (Rank 31) | 14 | 8 | 6 | 57.1% |
| bonbon (Rank 33) | 14 | 4 | 10 | 28.6% |
| siesuu (Rank 32) | 14 | 6 | 8 | 42.9% |
| Caretta222 (Rank 33) | 13 | 10 | 3 | 76.9% |
| Enazo_L18_lol (Rank 30) | 13 | 7 | 6 | 53.9% |
| ふぇに (Rank 35) | 13 | 6 | 7 | 46.1% |
| らうらう (Rank 37) | 13 | 2 | 11 | 15.4% |
| ヘニオ (Rank 33) | 13 | 5 | 8 | 38.5% |
| こなつ (Rank 29) | 12 | 7 | 5 | 58.3% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 29) | 2026/10/11 | 18 | 7 | 11 | 38.9% |
|---|---|---|---|---|---|
| ふぇに (Rank 35) | 2026/10/10 | 13 | 6 | 7 | 46.1% |
| 混浴ジャキミリアン (Rank 31) | 2026/10/10 | 28 | 9 | 19 | 32.1% |
| こなつ (Rank 29) | 2026/10/10 | 12 | 7 | 5 | 58.3% |
| ratel-d9 (Rank 30) | 2026/10/09 | 18 | 10 | 8 | 55.6% |
| kaisoumi77 (Rank 30) | 2026/10/09 | 16 | 6 | 10 | 37.5% |
| らうらう (Rank 37) | 2026/10/07 | 13 | 2 | 11 | 15.4% |
| あばぎ (Rank 29) | 2026/10/07 | 21 | 7 | 14 | 33.3% |
| Enazo_L18_lol (Rank 30) | 2026/10/04 | 13 | 7 | 6 | 53.9% |
| motor_colt61 (Rank 36) | 2026/10/03 | 25 | 11 | 14 | 44.0% |
| Chomelungma-GTR (Rank 31) | 2026/09/30 | 14 | 8 | 6 | 57.1% |
| akira__9633 (Rank 34) | 2026/09/30 | 24 | 11 | 13 | 45.8% |
| delicioso (Rank 35) | 2026/09/30 | 17 | 7 | 10 | 41.2% |
| LEO (Rank 35) | 2026/09/24 | 16 | 14 | 2 | 87.5% |
| Caretta222 (Rank 33) | 2026/09/22 | 13 | 10 | 3 | 76.9% |
| nidaimebannai (Rank 33) | 2026/09/19 | 16 | 6 | 10 | 37.5% |
| タイヨウ (Rank 32) | 2026/09/19 | 15 | 6 | 9 | 40.0% |
| オムレツハンター© (Rank 33) | 2026/09/15 | 16 | 8 | 8 | 50.0% |
| ヘニオ (Rank 33) | 2026/09/12 | 13 | 5 | 8 | 38.5% |
| nanami.madogiwa (Rank 36) | 2026/09/11 | 19 | 5 | 14 | 26.3% |
| bonbon (Rank 33) | 2026/09/05 | 14 | 4 | 10 | 28.6% |
| siesuu (Rank 32) | 2026/08/31 | 14 | 6 | 8 | 42.9% |
| 南部の釣れないルアー (Rank 32) | 2026/08/29 | 18 | 11 | 7 | 61.1% |
| Hi-VisionZERO (Rank 32) | 2026/07/23 | 21 | 9 | 12 | 42.9% |
| bh_iflg (Rank 30) | 2026/06/06 | 21 | 3 | 18 | 14.3% |
Round openings
Every character
| punchP into Double KnucklePP | 690 | 9.9% |
|---|---|---|
| punchP | 441 | 6.3% |
| backdash into Kenka Hook46P | 357 | 5.1% |
| backdash into Double Hammer Down43P | 254 | 3.6% |
| crouch into Low Knuckle2P | 242 | 3.5% |
| Middle Hell Stab6P+K | 220 | 3.1% |
| crouch dash forward into guardG | 201 | 2.9% |
| crouch dash forward into punchP | 168 | 2.4% |
| backdash into Overblow Shoulder66P+K | 158 | 2.3% |
| Low Knuckle2P | 107 | 1.5% |
| backdash into evade down | 106 | 1.5% |
| evade up into Dash Elbow66P | 102 | 1.5% |
| punchP into kickK | 99 | 1.4% |
| evade down into Dash Elbow66P | 96 | 1.4% |
| punchP into Elbow Butt6P | 93 | 1.3% |
465 further openings account for the other 3,648 rounds.
Counted from 1,713 of the 1,868 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 3,714–3,748 · 49.8%
- This season
- 1,801 matches · 49.4%
- Peak rank
- 34
First hit in 54.0% of 6,831 rounds. Won 52.5% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 19.3% of rounds, against 7.7% in their other rounds.
- Against Shun: waits first in 17.7% of rounds, against 5.0% against everyone else.
- After opening the round before by backing off: attacks straight away in 47.0% of rounds, against 33.9% after anything else.
- After losing a round: moves in first in 26.0% of rounds, against 10.6% after winning one.
- When behind: moves in first in 27.2% of rounds, against 13.2% when ahead or level.
- In round 4 or later: opens with “crouch into 2P Low Knuckle” in 5.6% of rounds, against 2.8% in their other rounds.
- Against Akira: opens with “backdash into 46P Kenka Hook” in 14.9% of rounds, against 4.3% against everyone else.
- After opening the round before with “backdash into 43P Double Hammer Down”: opens with “crouch into 2P Low Knuckle” in 8.6% of rounds, against 3.9% after anything else.
- After winning a round: opens with “P punch into PP Double Knuckle” in 14.3% of rounds, against 7.9% after losing one.
- When ahead: opens with “P punch into PP Double Knuckle” in 13.3% of rounds, against 8.9% when level or behind.
| punchP into Double KnucklePP | 690 | 10.0% |
|---|---|---|
| punchP | 441 | 6.4% |
| backdash into Kenka Hook46P | 357 | 5.2% |
| backdash into Double Hammer Down43P | 254 | 3.7% |
| crouch into Low Knuckle2P | 242 | 3.5% |
| Middle Hell Stab6P+K | 220 | 3.2% |
| crouch dash forward into guardG | 201 | 2.9% |
| crouch dash forward into punchP | 168 | 2.4% |
| backdash into Overblow Shoulder66P+K | 158 | 2.3% |
| Low Knuckle2P | 107 | 1.6% |
| backdash into evade down | 106 | 1.5% |
| evade up into Dash Elbow66P | 102 | 1.5% |
| punchP into kickK | 99 | 1.4% |
| evade down into Dash Elbow66P | 96 | 1.4% |
| punchP into Elbow Butt6P | 93 | 1.4% |
397 further openings account for the other 3,542 rounds.
Counted from 1,688 of the 1,801 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 64–46 · 58% | 33–27 · 55% | +7.0 |
| Wolf | 53–51 · 51% | 21–32 · 40% | +7.4 |
| Akira | 37–35 · 51% | 34–24 · 59% | -0.9 |
| Kage | 26–38 · 41% | 13–13 · 50% | too few to test |
| Brad | 20–28 · 42% | 16–13 · 55% | too few to test |
| Jean | 30–37 · 45% | 9–17 · 35% | too few to test |
| Jeffry | 23–22 · 51% | 11–14 · 44% | too few to test |
| El Blaze | 36–30 · 55% | 6–11 · 35% | too few to test |
| Aoi | 36–13 · 73% | 18–11 · 62% | too few to test |
| Shun | 21–30 · 41% | 9–13 · 41% | too few to test |
| Goh | 27–21 · 56% | 13–7 · 65% | too few to test |
| Lion | 23–17 · 58% | 17–18 · 49% | +9.8 |
| Vanessa | 25–28 · 47% | 3–12 · 20% | too few to test |
| Lau | 15–27 · 36% | 10–18 · 36% | too few to test |
| Pai | 14–21 · 40% | 7–9 · 44% | too few to test |
| Sarah | 20–14 · 59% | 9–8 · 53% | too few to test |
| Lei Fei | 17–14 · 55% | 7–8 · 47% | too few to test |
| Eileen | 4–11 · 27% | 6–7 · 46% | too few to test |
| Taka | 9–10 · 47% | 7–5 · 58% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
113 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 86–60 · 58.9%
- This season
- 67 matches · 52.2%
- Peak rank
- 27
First hit in 22.6% of 102 rounds. Won 52.2% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 9 | 8.5% |
|---|---|---|
| Defensive Style: kick | 5 | 4.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 4 | 3.8% |
| Offensive Style: Bunker Buster | 4 | 3.8% |
| Defensive Style: evade down into guardG | 3 | 2.8% |
| Offensive Style: Long Barrel Blow | 3 | 2.8% |
| Offensive Style: punch into One TwoPP | 3 | 2.8% |
| Defensive Style: Bone Crush Middle | 2 | 1.9% |
| Defensive Style: Defensive Elbow (Deflect) | 2 | 1.9% |
| Defensive Style: Jab~Body into Combo High KickPPK | 2 | 1.9% |
| Defensive Style: Shadow Slicer | 2 | 1.9% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 2 | 1.9% |
| Defensive Style: crouch dash forward into Bone Crush Middle3K | 2 | 1.9% |
| Defensive Style: crouch dash forward into Stinger Low Blow1P+K | 2 | 1.9% |
| Defensive Style: crouch dash forward into evade down | 2 | 1.9% |
53 further openings account for the other 59 rounds.
Counted from 25 of the 67 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 10 of 18 tests hold up
- Vanessa: not tested (too few rounds)
