VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

Ka2

  • Kage
  • El Blaze
  • Jacky
  • Sarah
Career matches3,033
Career win rate56.5%
Round win rate52.7%
Peak rank38
Distinct opponents422
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1696 #824 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei381,74096577555.5%
Kage3681644337354.3%
El Blaze3530619011662.1%
Jacky3087622571.3%
Sarah2884533163.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,318 of 4,247 rounds counted

8.5 inputs a second (510 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.85271,278
Kage8.34991,670
El Blaze8.4505214
Jacky8.3499107
Sarah7.947349

By opponent's character

Jacky8.5511336
Wolf8.8526302
Akira8.5509302
Jeffry8.6514232
Kage8.3496220
Lion8.6518225
Jean8.6515206
Pai8.5510158
Lau8.7521220
Goh8.4506179
Vanessa8.2494154
Brad8.3496119
Lei Fei8.6513149
Sarah8.4505129
Shun8.5511124
Aoi8.5510106
El Blaze8.249256
Eileen8.047846
Taka8.148546
Dural8.85259

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky101534852.5%-3.6
Wolf89503956.2%+1.7
Akira83513261.5%+5.5
Jeffry77463159.7%+2.7
Kage71343747.9%-8.7
Lion64362856.2%-1.0
Jean63382560.3%+6.3
Pai63313249.2%-4.2
Lau59293049.1%-7.0
Goh58352360.3%+4.8
Vanessa50302060.0%+6.9
Brad44222250.0%-1.2
Lei Fei42271564.3%+7.7
Sarah42212150.0%-4.4
Shun36221461.1%+6.7
Aoi35152042.9%-10.3
El Blaze25151060.0%+4.9
Eileen168850.0%-10.1
Taka158753.3%+3.4
Dural31233.3%-29.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon121596248.8%-6.9
Full Fence118675156.8%+1.2
Breakable Half Fence116575949.1%-5.0
Open107545350.5%-6.2
Rectangle99534653.5%-2.6
Breakable Full Fence98554356.1%+4.2
Single Wall94583661.7%+6.2
Low Fence91543759.3%+2.3
Half Fence78463259.0%+3.5
Full Fence and Open55282750.9%-4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63053.5%54.7%-1.2
No walls29256.8%56.4%+0.4

Walls against open: -1.6 points (95% range -8.9 to +5.8), p 0.675 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

フルレバ (Rank 35)2026/10/11125741.7%
joechou222 (Rank 36)2026/10/091812666.7%
hattori1357 (Rank 34)2026/10/02126650.0%
∈挙動不審∋ (Rank 34)2026/09/24129375.0%
대통령혀가참길다. (Rank 38)2026/09/2493633.3%
anzenpai (Rank 35)2026/09/24105550.0%
ken3000wo (Rank 35)2026/09/2476185.7%
えなお (Rank 36)2026/09/2486275.0%
Roki_ryudoukan (Rank 36)2026/09/2293633.3%
pazwolf (Rank 39)2026/09/22114736.4%
west-muta (Rank 33)2026/09/2286275.0%
さみぃ_ANTARES (Rank 34)2026/09/1362433.3%
ねこむーと (Rank 38)2026/09/0975271.4%
dancho--hs (Rank 38)2026/09/0975271.4%
Reezent_Sousui (Rank 36)2026/09/0992722.2%
ジークリオン (Rank 35)2026/09/0998188.9%
かべごん (Rank 38)2026/09/0661516.7%
riegorou-second (Rank 33)2026/09/0573442.9%
montanmo (Rank 37)2026/09/0581712.5%
Akama-HALO (Rank 28)2026/08/28105550.0%
テクノモデル (Rank 35)2026/07/2562433.3%
貧乏リオン/binboulion (Rank 36)2026/07/0396366.7%
mahiro_725 (Rank 36)2026/06/1573442.9%
fuuchanakira (Rank 33)2026/06/1596366.7%
schwein777 (Rank 37)2026/06/0293633.3%

Round openings

Every character

backdash into evade up3588.8%
backdash into evade down2466.0%
Toushou66P into Kakushu Suigeki6P1493.6%
crouch dash forward into throw escape1273.1%
Ryu'eikyaku66K into forward kick6K1092.7%
offensive move992.4%
punchP972.4%
Jizuridan2P902.2%
Fukusoushou2P822.0%
Dantai4K812.0%
forward movement into punchP791.9%
Hagakure-ryu In Raijingeki46P+K751.8%
forward dash into evade up651.6%
crouch dash forward into guardG631.5%
Tenshi Ryusentai6K+G601.5%

535 further openings account for the other 2,309 rounds.

Counted from 998 of the 1,036 matches played. The rest were not pulled for openings.

Lei Fei

Career
965–775 · 55.5%
This season
499 matches · 51.5%
Peak rank
38

First hit in 61.2% of 2,027 rounds. Won 51.3% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 22.7% of rounds, against 16.7% in their other rounds.
  • Against Jean: attacks straight away in 61.6% of rounds, against 44.2% against everyone else.
  • After opening the round before by backing off: attacks straight away in 54.7% of rounds, against 40.5% after anything else.
  • In round 1: opens with “66P Toushou into 6P Kakushu Suigeki” in 11.6% of rounds, against 5.9% in their other rounds.
  • Against Brad: opens with “offensive move” in 12.3% of rounds, against 4.4% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “66P Toushou into 6P Kakushu Suigeki” in 11.8% of rounds, against 5.4% after anything else.
  • When the score is level: opens with “offensive move” in 8.5% of rounds, against 4.0% when ahead or behind.

How is this tested?

backdash into evade up1597.8%
Toushou66P into Kakushu Suigeki6P1497.3%
backdash into evade down1155.7%
offensive move984.8%
punchP834.1%
Fukusoushou2P824.0%
Dantai4K814.0%
crouch dash forward into throw escape703.4%
Tenshi Ryusentai6K+G603.0%
backdash into offensive move562.8%
punchP into Sayu ShoukenPP482.4%
forward movement into punchP381.9%
crouch dash forward into Niki Bunkyaku9K351.7%
Shazen Tenshin Haikyaku8K311.5%
crouch dash forward into throwP+G301.5%

214 further openings account for the other 899 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–14 · 48%11–8 · 58%too few to test
Wolf13–13 · 50%5–3 · 62%too few to test
Lion9–8 · 53%10–5 · 67%too few to test
Akira11–9 · 55%6–6 · 50%too few to test
Kage5–9 · 36%7–6 · 54%too few to test
Pai9–12 · 43%4–2 · 67%too few to test
Lau11–10 · 52%3–4 · 43%too few to test
Vanessa10–9 · 53%4–0 · 100%too few to test
Brad8–9 · 47%2–5 · 29%too few to test
Jeffry11–4 · 73%5–3 · 62%too few to test
Sarah10–10 · 50%2–2 · 50%too few to test
Jean11–7 · 61%3–2 · 60%too few to test
Goh6–2 · 75%5–9 · 36%too few to test
Aoi4–8 · 33%2–6 · 25%too few to test
Lei Fei9–7 · 56%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
443–373 · 54.3%
This season
405 matches · 55.8%
Peak rank
36

First hit in 57.1% of 1,504 rounds. Won 54.6% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 7.4% of rounds, against 2.7% in their other rounds.
  • Against Akira: moves in first in 27.2% of rounds, against 15.9% against everyone else.
  • After opening the round before by backing off: attacks straight away in 52.5% of rounds, against 35.5% after anything else.
  • In round 4 or later: opens with “66K Ryu'eikyaku into 6K forward kick” in 12.1% of rounds, against 5.4% in their other rounds.
  • Against Shun: opens with “backdash into evade down” in 19.0% of rounds, against 6.1% against everyone else.
  • After opening the round before with “66K Ryu'eikyaku into 6K forward kick”: opens with “backdash into evade up” in 19.7% of rounds, against 9.4% after anything else.

How is this tested?

backdash into evade up1509.9%
Ryu'eikyaku66K into forward kick6K1097.2%
backdash into evade down1006.6%
Jizuridan2P906.0%
Hagakure-ryu In Raijingeki46P+K755.0%
Nakageri3K into forward dash412.7%
forward movement into punchP392.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G302.0%
crouch dash forward into throw escape281.9%
forward dash into evade up271.8%
crouch dash forward into guardG261.7%
Fusen Renkyaku6K+G241.6%
backdash into Furikakato OtoshiK+G211.4%
backdash into Hagakure-ryu In Raijingeki46P+K211.4%
Nakageri3K181.2%

205 further openings account for the other 712 rounds.

Counted from 367 of the 405 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry16–14 · 53%8–3 · 73%too few to test
Jacky9–14 · 39%5–1 · 83%too few to test
Wolf8–8 · 50%7–3 · 70%too few to test
Kage3–8 · 27%7–7 · 50%too few to test
Pai7–9 · 44%4–4 · 50%too few to test
Lau9–9 · 50%5–2 · 71%too few to test
Akira6–8 · 43%9–1 · 90%too few to test
Goh10–7 · 59%1–0 · 100%too few to test
Jean7–8 · 47%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
190–116 · 62.1%
This season
88 matches · 67.0%
Peak rank
35

First hit in 54.3% of 357 rounds. Won 61.3% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up328.9%
Volcano Upper4P+K267.2%
backdash into evade down226.1%
Shouda46PP into Rising Back Spin Kick46PPK215.8%
crouch dash forward into throw escape215.8%
backdash into Darkness Sword43K+G164.4%
crouch dash forward into Volcano Upper4P+K133.6%
Shadow Spear6K into forward movement102.8%
Sit Jab2P102.8%
forward dash into evade up102.8%
High-Speed Jab46P into Shouda46PP82.2%
Demon Dance9P+K into Demon's Tail9P+KK71.9%
High-Speed Jab46P into Flame Toe Kick46PK71.9%
backdash into Hammer Smash46P+K71.9%
throw escape71.9%

87 further openings account for the other 144 rounds.

Jacky

Career
62–25 · 71.3%
This season
33 matches · 69.7%
Peak rank
30

First hit in 54.1% of 133 rounds. Won 59.7% of the rounds they struck first, 57.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K129.0%
backdash into evade up129.0%
crouch dash forward into throw escape86.0%
backdash into evade down64.5%
Bil Jee6P+K53.7%
Low Spin Kick1K+G43.0%
forward dash into Dash Hammer Kick66K43.0%
Slide Shuffle (Deflect)4P+K+G into throwP+G32.2%
Spin Heel Sword4K+G into forward movement32.2%
backdash into throw escape32.2%
crouch dash forward into Low Spin Kick1K+G32.2%
crouch dash forward into Smash Straight3P32.2%
crouch dash forward into guardG32.2%
kickK into High Angle Upper Kick6K32.2%
backdash into Dash Hammer Kick66K21.5%

53 further openings account for the other 60 rounds.

Sarah

Career
53–31 · 63.1%
This season
11 matches · 63.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up510.2%
guardG into throw escape510.2%
Squat Straight2P48.2%
Full Spin Heel Kick9K36.1%
backdash into evade down36.1%
crouch into Leg Slicer2K+G36.1%
Hide Side Kick (Deflect)P+K24.1%
Stiletto66K into Quick Knee6K24.1%
crouch dash forward into guardG24.1%
throw escape24.1%
Jab StraightPP into Double Punch Back KickPPK12.0%
Jackknife Kick3K into evade down12.0%
Queen Bee Needle66K+G into Mellow Heel Kick6K+G12.0%
Sharpsword44K into Sharpsword Combo44KK12.0%
backdash12.0%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 7 of 16 tests hold up
  • Kage: 6 of 15 tests hold up
  • El Blaze: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)