Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1672 #934 of 3,686 on the Elo list →
Sarah1690198 matches
Aoi167639 matches
Jacky167436 matches
Pai165436 matches
Eileen166716 matches
Lei Fei167513 matches
Akira166411 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 36 | 1,396 | 887 | 509 | 63.5% |
|---|---|---|---|---|---|
| Sarah | 36 | 906 | 600 | 306 | 66.2% |
| Pai | 31 | 524 | 341 | 183 | 65.1% |
| Jacky | 32 | 500 | 334 | 166 | 66.8% |
| Eileen | 30 | 352 | 242 | 110 | 68.8% |
| Vanessa | 31 | 216 | 152 | 64 | 70.4% |
| Akira | 31 | 197 | 129 | 68 | 65.5% |
| Lei Fei | 30 | 182 | 135 | 47 | 74.2% |
| Lion | 29 | 94 | 64 | 30 | 68.1% |
| Lau | 28 | 73 | 52 | 21 | 71.2% |
| Wolf | 27 | 58 | 45 | 13 | 77.6% |
| Shun | — | 38 | 25 | 13 | 65.8% |
| Kage | — | 20 | 10 | 10 | 50.0% |
| Taka | — | 17 | 15 | 2 | 88.2% |
| Jean | 26 | 9 | 6 | 3 | 66.7% |
| Jeffry | 26 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,081 of 1,726 rounds counted6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.7 | 403 | 618 |
|---|---|---|---|
| Aoi | 6.5 | 388 | 104 |
| Pai | 6.8 | 406 | 125 |
| Jacky | 7.0 | 417 | 71 |
| Eileen | 7.0 | 423 | 62 |
| Lei Fei | 7.2 | 430 | 48 |
| Akira | 7.5 | 448 | 3 |
| Lau | 7.5 | 451 | 16 |
| Vanessa | 6.2 | 374 | 18 |
| Jean | 7.2 | 432 | 16 |
By opponent's character
| Goh | 6.6 | 394 | 142 |
|---|---|---|---|
| Akira | 6.9 | 415 | 131 |
| Sarah | 6.9 | 414 | 104 |
| Vanessa | 7.0 | 422 | 43 |
| Lau | 7.1 | 424 | 72 |
| Taka | 6.4 | 382 | 63 |
| Jeffry | 6.8 | 410 | 22 |
| Jacky | 6.8 | 406 | 70 |
| Jean | 6.8 | 411 | 84 |
| Lei Fei | 6.5 | 389 | 60 |
| Brad | 6.8 | 411 | 22 |
| Wolf | 6.7 | 400 | 47 |
| Lion | 6.8 | 409 | 55 |
| Aoi | 7.4 | 443 | 3 |
| El Blaze | 6.7 | 403 | 44 |
| Kage | 6.3 | 377 | 25 |
| Pai | 7.1 | 424 | 32 |
| Shun | 6.4 | 386 | 21 |
| Dural | 7.1 | 427 | 25 |
| Eileen | 6.9 | 413 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Goh | 51 | 32 | 19 | 62.8% | -8.6 |
|---|---|---|---|---|---|
| Akira | 50 | 35 | 15 | 70.0% | +6.9 |
| Sarah | 41 | 26 | 15 | 63.4% | -4.0 |
| Vanessa | 38 | 32 | 6 | 84.2% | +20.8 |
| Lau | 31 | 20 | 11 | 64.5% | +4.9 |
| Taka | 31 | 17 | 14 | 54.8% | +9.8 |
| Jeffry | 27 | 18 | 9 | 66.7% | +4.0 |
| Jacky | 25 | 18 | 7 | 72.0% | -5.5 |
| Jean | 22 | 17 | 5 | 77.3% | +4.3 |
| Lei Fei | 20 | 13 | 7 | 65.0% | -6.5 |
| Brad | 19 | 15 | 4 | 79.0% | +6.3 |
| Wolf | 18 | 9 | 9 | 50.0% | -13.5 |
| Lion | 15 | 10 | 5 | 66.7% | -0.2 |
| Aoi | 14 | 6 | 8 | 42.9% | -32.5 |
| El Blaze | 12 | 8 | 4 | 66.7% | +5.9 |
| Kage | 9 | 3 | 6 | 33.3% | -20.9 |
| Pai | 9 | 8 | 1 | 88.9% | +8.8 |
| Shun | 8 | 3 | 5 | 37.5% | -16.3 |
| Dural | 7 | 3 | 4 | 42.9% | -22.5 |
| Eileen | 6 | 6 | 0 | 100.0% | +6.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 55 | 28 | 27 | 50.9% | -14.6 |
|---|---|---|---|---|---|
| Octagon | 55 | 33 | 22 | 60.0% | -7.4 |
| Open | 55 | 41 | 14 | 74.5% | +7.1 |
| Rectangle | 55 | 40 | 15 | 72.7% | +3.1 |
| Half Fence | 45 | 29 | 16 | 64.4% | +1.8 |
| Low Fence | 43 | 31 | 12 | 72.1% | +10.1 |
| Breakable Full Fence | 36 | 19 | 17 | 52.8% | -10.7 |
| Full Fence and Open | 33 | 28 | 5 | 84.8% | +17.7 |
| Single Wall | 32 | 25 | 7 | 78.1% | +7.7 |
| Full Fence | 30 | 16 | 14 | 53.3% | -9.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 276 | 59.8% | 65.1% | -5.3 |
| No walls | 130 | 74.6% | 67.2% | +7.4 |
Walls against open: -12.7 points (95% range -22.5 to -3.0), p 0.011 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NaughtNaught (Rank 31) | 36 | 21 | 15 | 58.3% |
|---|---|---|---|---|
| THR (Rank 34) | 27 | 15 | 12 | 55.6% |
| brogasaurusrex (Rank 33) | 21 | 15 | 6 | 71.4% |
| SDrakeo (Rank 29) | 19 | 14 | 5 | 73.7% |
| Citywolf (Rank 33) | 10 | 4 | 6 | 40.0% |
| EXAチーフ・グーティ (Rank 37) | 9 | 2 | 7 | 22.2% |
| Lorcan (Rank 32) | 9 | 7 | 2 | 77.8% |
| [FR]Badblood (Rank 31) | 9 | 4 | 5 | 44.4% |
| sk0111 (Rank 32) | 9 | 1 | 8 | 11.1% |
| Dreamcast (Rank 28) | 8 | 7 | 1 | 87.5% |
| WeirdGoose (Rank 25) | 8 | 7 | 1 | 87.5% |
| skywalkeR78081 (Rank 26) | 8 | 7 | 1 | 87.5% |
| Faded (Rank 36) | 7 | 1 | 6 | 14.3% |
| ROZZ (Rank 25) | 7 | 6 | 1 | 85.7% |
| Taro_Pietro (Rank 32) | 7 | 3 | 4 | 42.9% |
| jubbjubb767(EUarea) (Rank 36) | 7 | 3 | 4 | 42.9% |
| wilus (Rank 26) | 7 | 5 | 2 | 71.4% |
| Kamille★修正パンチ (Rank 45) | 6 | 1 | 5 | 16.7% |
| Lasdow (Rank 28) | 6 | 4 | 2 | 66.7% |
| Lifeisaneyrie (Rank 28) | 6 | 4 | 2 | 66.7% |
| kila_kam (Rank 39) | 6 | 0 | 6 | 0.0% |
| sponak_leifei (Rank 33) | 6 | 2 | 4 | 33.3% |
| CRYSTAL_CITY_JAY (Rank 31) | 5 | 3 | 2 | 60.0% |
| b4i4radoslav|xliiv (Rank 42) | 5 | 1 | 4 | 20.0% |
| Dadino67italy (Rank 36) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| Dreamcast (Rank 28) | 2026/10/15 | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|---|
| b4i4radoslav|xliiv (Rank 42) | 2026/10/12 | 5 | 1 | 4 | 20.0% |
| skywalkeR78081 (Rank 26) | 2026/09/27 | 8 | 7 | 1 | 87.5% |
| Lifeisaneyrie (Rank 28) | 2026/09/24 | 6 | 4 | 2 | 66.7% |
| kila_kam (Rank 39) | 2026/09/23 | 6 | 0 | 6 | 0.0% |
| NaughtNaught (Rank 31) | 2026/09/14 | 36 | 21 | 15 | 58.3% |
| brogasaurusrex (Rank 33) | 2026/09/10 | 21 | 15 | 6 | 71.4% |
| Citywolf (Rank 33) | 2026/09/10 | 10 | 4 | 6 | 40.0% |
| Kamille★修正パンチ (Rank 45) | 2026/09/06 | 6 | 1 | 5 | 16.7% |
| Lasdow (Rank 28) | 2026/08/30 | 6 | 4 | 2 | 66.7% |
| THR (Rank 34) | 2026/08/23 | 27 | 15 | 12 | 55.6% |
| CRYSTAL_CITY_JAY (Rank 31) | 2026/07/31 | 5 | 3 | 2 | 60.0% |
| wilus (Rank 26) | 2026/07/30 | 7 | 5 | 2 | 71.4% |
| [FR]Badblood (Rank 31) | 2026/07/22 | 9 | 4 | 5 | 44.4% |
| Dadino67italy (Rank 36) | 2026/07/22 | 4 | 2 | 2 | 50.0% |
| Faded (Rank 36) | 2026/05/22 | 7 | 1 | 6 | 14.3% |
| sk0111 (Rank 32) | 2026/05/22 | 9 | 1 | 8 | 11.1% |
| jubbjubb767(EUarea) (Rank 36) | 2026/05/22 | 7 | 3 | 4 | 42.9% |
| WeirdGoose (Rank 25) | 2026/05/17 | 8 | 7 | 1 | 87.5% |
| EXAチーフ・グーティ (Rank 37) | 2026/05/11 | 9 | 2 | 7 | 22.2% |
| Taro_Pietro (Rank 32) | 2026/05/10 | 7 | 3 | 4 | 42.9% |
| Lorcan (Rank 32) | 2026/04/19 | 9 | 7 | 2 | 77.8% |
| ROZZ (Rank 25) | 2026/04/10 | 7 | 6 | 1 | 85.7% |
| SDrakeo (Rank 29) | 2026/03/31 | 19 | 14 | 5 | 73.7% |
| sponak_leifei (Rank 33) | 2026/03/28 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| Hide Side Kick (Deflect)P+K | 75 | 4.5% |
|---|---|---|
| backdash into evade down | 64 | 3.8% |
| Sharpsword44K into Sharpsword Combo44KK | 60 | 3.6% |
| backdash into evade up | 45 | 2.7% |
| punchP into kickK | 43 | 2.6% |
| backdash into Leg Slicer2K+G | 40 | 2.4% |
| backdash into crouch dash forward | 39 | 2.3% |
| punchP into Jab Straight | 33 | 2.0% |
| Sharpsword44K | 31 | 1.9% |
| crouch dash forward into guardG | 31 | 1.9% |
| kickK into High Kick StraightKP | 27 | 1.6% |
| backdash into Setup Combination3PK | 22 | 1.3% |
| backward movement into evade up | 22 | 1.3% |
| kickK into punchP | 18 | 1.1% |
| backdash into Crescent Heel4K+G | 16 | 1.0% |
487 further openings account for the other 1,101 rounds.
Counted from 436 of the 453 matches played. The rest were not pulled for openings.
Sarah
- Career
- 600–306 · 66.2%
- This season
- 237 matches · 65.8%
- Peak rank
- 36
First hit in 50.5% of 910 rounds. Won 63.9% of the rounds they struck first, 58.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 23.7% of rounds, against 9.9% in their other rounds.
- In round 4 or later: opens with “backdash into evade down” in 7.8% of rounds, against 2.4% in their other rounds.
- After winning a round: opens with “P+K Hide Side Kick (Deflect)” in 13.5% of rounds, against 4.3% after losing one.
| Hide Side Kick (Deflect)P+K | 75 | 8.2% |
|---|---|---|
| Sharpsword44K into Sharpsword Combo44KK | 60 | 6.6% |
| punchP into kickK | 42 | 4.6% |
| backdash into Leg Slicer2K+G | 40 | 4.4% |
| backdash into evade down | 33 | 3.6% |
| Sharpsword44K | 31 | 3.4% |
| kickK into High Kick StraightKP | 27 | 3.0% |
| backdash into evade up | 25 | 2.7% |
| punchP into Jab StraightPP | 24 | 2.6% |
| backdash into Setup Combination3PK | 22 | 2.4% |
| crouch dash forward into guardG | 19 | 2.1% |
| backdash into crouch dash forward | 18 | 2.0% |
| kickK into punchP | 18 | 2.0% |
| backward movement into evade up | 17 | 1.9% |
| backdash into Crescent Heel4K+G | 16 | 1.8% |
166 further openings account for the other 446 rounds.
Counted from 236 of the 237 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 17–8 · 68% | 7–2 · 78% | too few to test |
| Akira | 12–6 · 67% | 7–2 · 78% | too few to test |
| Taka | 8–10 · 44% | 2–1 · 67% | too few to test |
| Sarah | 10–4 · 71% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 887–509 · 63.5%
- This season
- 54 matches · 61.1%
- Peak rank
- 36
First hit in 51.5% of 194 rounds. Won 55.0% of the rounds they struck first, 60.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jousei Ryusenshou214P+K | 14 | 7.2% |
|---|---|---|
| punchP into NirentotsuPP | 13 | 6.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 11 | 5.7% |
| backdash into Tsukiashibarai1P | 11 | 5.7% |
| Ryoushi43P | 9 | 4.6% |
| Tenchi In'youP+K+G | 8 | 4.1% |
| backdash into crouch dash forward | 7 | 3.6% |
| backdash into evade down | 6 | 3.1% |
| Jousei Ryusenshou214P+K into Sayo'arashiP+K | 4 | 2.1% |
| Kamageri4K | 4 | 2.1% |
| backdash into throwP+G | 4 | 2.1% |
| Ryoushi43P into punchP | 3 | 1.6% |
| Sou'unha66K into kickK | 3 | 1.6% |
| backdash into Jousei Ryusenshou214P+K | 3 | 1.6% |
| backdash into evade up | 3 | 1.6% |
74 further openings account for the other 91 rounds.
Counted from 51 of the 54 matches played. The rest were not pulled for openings.
Jacky
- Career
- 334–166 · 66.8%
- This season
- 43 matches · 67.4%
- Peak rank
- 32
First hit in 45.5% of 145 rounds. Won 69.7% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Spinning Arm Kick4PK | 10 | 6.5% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 9 | 5.9% |
| punchP into Jab StraightPP | 9 | 5.9% |
| crouch dash back into Spinning Back Knuckle4P | 6 | 3.9% |
| crouch dash forward into guardG | 6 | 3.9% |
| punchP | 6 | 3.9% |
| backdash into Slant Back Knuckle1P | 5 | 3.3% |
| Slant Back Knuckle1P into kickK | 4 | 2.6% |
| Spinning Kick Turn44K into kickK | 4 | 2.6% |
| backdash into crouch dash forward | 4 | 2.6% |
| backdash into evade up | 4 | 2.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 2.0% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 3 | 2.0% |
| backdash into Long Stride Back Knuckle4P+K | 3 | 2.0% |
| backdash into Rage Kick1PK | 3 | 2.0% |
59 further openings account for the other 74 rounds.
Counted from 40 of the 43 matches played. The rest were not pulled for openings.
Pai
- Career
- 341–183 · 65.1%
- This season
- 44 matches · 63.6%
- Peak rank
- 31
First hit in 62.2% of 143 rounds. Won 49.4% of the rounds they struck first, 57.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 12 | 8.3% |
|---|---|---|
| punchP into RenshouPP | 10 | 6.9% |
| Heiho Chutenshou64P into Takuten Soudou64PP | 9 | 6.2% |
| kickK | 6 | 4.2% |
| RenshouPP into RaigekishouPPP | 5 | 3.5% |
| backdash into crouch dash forward | 5 | 3.5% |
| backdash into evade up | 5 | 3.5% |
| punchP into RenkentaiPK | 5 | 3.5% |
| Souanshou3P+K | 3 | 2.1% |
| backdash into Tenshin Oushoushou46P+K | 3 | 2.1% |
| punchP into crouch | 3 | 2.1% |
| Chouho Soukasui66P+K into forward movement | 2 | 1.4% |
| Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G | 2 | 1.4% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 1.4% |
| Rikensui1P into punchP | 2 | 1.4% |
63 further openings account for the other 70 rounds.
Counted from 36 of the 44 matches played. The rest were not pulled for openings.
Eileen
- Career
- 242–110 · 68.8%
- This season
- 20 matches · 70.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| punchP into Enkou RensouPP | 9 | 12.3% |
|---|---|---|
| backdash into evade down | 5 | 6.8% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 4.1% |
| backdash into Enkou Kenka46P | 3 | 4.1% |
| backdash into offensive move | 3 | 4.1% |
| Douchu6P into Jouho Chu'un6PP | 2 | 2.7% |
| Enkou Kenka46P into punchP | 2 | 2.7% |
| Fukushinshou2P | 2 | 2.7% |
| Tanhikyaku9K | 2 | 2.7% |
| backdash into Ribyou Hoso43P+K | 2 | 2.7% |
| backdash into Sendantai236K+G | 2 | 2.7% |
| backdash into Tenshin Rinheki1P | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| backward movement into crouch dash forward | 2 | 2.7% |
| backward movement into evade down | 2 | 2.7% |
30 further openings account for the other 30 rounds.
Lei Fei
- Career
- 135–47 · 74.2%
- This season
- 16 matches · 81.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| offensive move into Kinkei DokuritsuP+K | 5 | 9.3% |
|---|---|---|
| Souryu Shukkai43P+K into Kinkei DokuritsuP+K | 4 | 7.4% |
| backdash into Kochouheki (Deflect)236P+K | 4 | 7.4% |
| backdash into Kyuho Soufuken46P+K | 4 | 7.4% |
| Fukusoushou2P | 3 | 5.6% |
| backdash into Kaisei Tento1P+K | 2 | 3.7% |
| backdash into evade down | 2 | 3.7% |
| crouch dash forward into evade down | 2 | 3.7% |
| offensive move | 2 | 3.7% |
| punchP into Sayu ShoukenPP | 2 | 3.7% |
| Chinheki4P+K into Souryu Shukkai43P+K | 1 | 1.9% |
| Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K | 1 | 1.9% |
| Kyuho Soufuken46P+K into Kinkei DokuritsuP+K | 1 | 1.9% |
| Niki Bunkyaku9K | 1 | 1.9% |
| Niki Bunkyaku9K into kickK | 1 | 1.9% |
19 further openings account for the other 19 rounds.
Counted from 14 of the 16 matches played. The rest were not pulled for openings.
Akira
- Career
- 129–68 · 65.5%
- This season
- 12 matches · 33.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P into punchP | 5 | 10.4% |
|---|---|---|
| backdash into crouch dash forward | 3 | 6.2% |
| Chouzan Housui46P+K into SoutoP+K | 2 | 4.2% |
| Jouho Senshou46P | 2 | 4.2% |
| Souka Housui3P+K | 2 | 4.2% |
| Yakuho Chouchu666P into forward dash | 2 | 4.2% |
| backdash into Souka Housui3P+K | 2 | 4.2% |
| backdash into evade down | 2 | 4.2% |
| backdash into evade up | 2 | 4.2% |
| down-back kick1K | 2 | 4.2% |
| forward dash into Jouho Touken6P | 2 | 4.2% |
| forward dash into evade down | 2 | 4.2% |
| punchP into Hachimon KaidaPP | 2 | 4.2% |
| Chouyoushu1P into punchP | 1 | 2.1% |
| Housui2P | 1 | 2.1% |
16 further openings account for the other 16 rounds.
Lau
- Career
- 52–21 · 71.2%
- This season
- 10 matches · 90.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Kosoushou46P | 7 | 22.6% |
|---|---|---|
| Kosoushou46P into punchP | 2 | 6.5% |
| backdash into Sako Soushou4P+K | 2 | 6.5% |
| crouch dash back into Sako Soushou4P+K | 2 | 6.5% |
| evade up into forward dash | 2 | 6.5% |
| Chisoutai2K+G | 1 | 3.2% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 3.2% |
| Kosoushou46P | 1 | 3.2% |
| Sako Soushou4P+K into punchP | 1 | 3.2% |
| Senpuga~KokeiK+G | 1 | 3.2% |
| backdash into Kosoushou46P | 1 | 3.2% |
| backdash into Touku Shashou897P+K | 1 | 3.2% |
| backdash into evade down | 1 | 3.2% |
| backdash into throwP+G | 1 | 3.2% |
| crouch dash back | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Vanessa
- Career
- 152–64 · 70.4%
- This season
- 7 matches · 85.7%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: Leg Guard Crush | 3 | 12.0% |
|---|---|---|
| Offensive Style: crouch dash forward into guardG | 3 | 12.0% |
| Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP | 2 | 8.0% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 8.0% |
| Defensive Style: backdash into evade up | 1 | 4.0% |
| Defensive Style: backward movement | 1 | 4.0% |
| Defensive Style: punch into Defensive Elbow (Deflect)1P | 1 | 4.0% |
| Offensive Style: Landing Knee Kick into Hunting Kick66KK | 1 | 4.0% |
| Offensive Style: Stopping Low Combo into Knee LiftKPK | 1 | 4.0% |
| Offensive Style: backdash into HAWK Strike9K | 1 | 4.0% |
| Offensive Style: backdash into evade down | 1 | 4.0% |
| Offensive Style: backdash into guardG | 1 | 4.0% |
| Offensive Style: backward movement into Bunker Buster9P | 1 | 4.0% |
| Offensive Style: backward movement into evade down | 1 | 4.0% |
| Offensive Style: crouch dash back into Bunker Buster9P | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Jean
- Career
- 6–3 · 66.7%
- This season
- 5 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| KounirenPP into KagizukiPPP | 3 | 18.8% |
|---|---|---|
| Getsuku Shouken46P+K into KounirenPP | 1 | 6.2% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 6.2% |
| Hangetsu NirenzukiP+K | 1 | 6.2% |
| Oihiji4P+K into Hangetsu NirenzukiP+K | 1 | 6.2% |
| Shitamaeken2P | 1 | 6.2% |
| Shitamaeken2P into Gyaku Seikenzuki66P | 1 | 6.2% |
| backdash into Kou'un Nidan Hizageri9K+G | 1 | 6.2% |
| backdash into Tadan Kubigeri3K+G | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| crouch dash back into Shutoukiri~Ushirogeri4PK | 1 | 6.2% |
| crouch dash back into guardG | 1 | 6.2% |
| crouch dash forward into Oiseikenzuki (Deflect)236P+K | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
Lion
- Career
- 64–30 · 68.1%
- This season
- 2 matches · 0.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 28.6% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 14.3% |
| Koushutai44K into Souji SenpuP+K | 1 | 14.3% |
| backdash into crouch dash forward | 1 | 14.3% |
| backdash into punchP | 1 | 14.3% |
| punchP into Koushu RensuiPP | 1 | 14.3% |
Wolf
- Career
- 45–13 · 77.6%
- This season
- 2 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K into kickK | 1 | 16.7% |
|---|---|---|
| backdash into R.A.W. AvengerP+K+G | 1 | 16.7% |
| backdash into Short Shoulder46P+K | 1 | 16.7% |
| crouch dash forward into evade down | 1 | 16.7% |
| crouch into Heavy Middle Kick3K+G | 1 | 16.7% |
| punchP | 1 | 16.7% |
Jeffry
- Career
- 3–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ducking Low2K+G | 1 | 33.3% |
|---|---|---|
| Middle Hell Stab6P+K into Body CrushP+K | 1 | 33.3% |
| crouch dash back into Stomach Destroyer4PK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 3 of 15 tests hold up
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
