VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Aoi

Bloodartist

  • Sarah
  • Pai
  • Jacky
  • Eileen
  • Lei Fei
  • Akira
  • Lau
  • Vanessa
  • Jean
  • Lion
  • Wolf
  • Jeffry
Career matches4,585
Career win rate66.3%
Round win rate60.8%
Peak rank36
Distinct opponents127
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1672 #934 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi361,39688750963.5%
Sarah3690660030666.2%
Pai3152434118365.1%
Jacky3250033416666.8%
Eileen3035224211068.8%
Vanessa312161526470.4%
Akira311971296865.5%
Lei Fei301821354774.2%
Lion2994643068.1%
Lau2873522171.2%
Wolf2758451377.6%
Shun—38251365.8%
Kage—20101050.0%
Taka—1715288.2%
Jean2696366.7%
Jeffry26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,081 of 1,726 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.7403618
Aoi6.5388104
Pai6.8406125
Jacky7.041771
Eileen7.042362
Lei Fei7.243048
Akira7.54483
Lau7.545116
Vanessa6.237418
Jean7.243216

By opponent's character

Goh6.6394142
Akira6.9415131
Sarah6.9414104
Vanessa7.042243
Lau7.142472
Taka6.438263
Jeffry6.841022
Jacky6.840670
Jean6.841184
Lei Fei6.538960
Brad6.841122
Wolf6.740047
Lion6.840955
Aoi7.44433
El Blaze6.740344
Kage6.337725
Pai7.142432
Shun6.438621
Dural7.142725
Eileen6.941316

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh51321962.8%-8.6
Akira50351570.0%+6.9
Sarah41261563.4%-4.0
Vanessa3832684.2%+20.8
Lau31201164.5%+4.9
Taka31171454.8%+9.8
Jeffry2718966.7%+4.0
Jacky2518772.0%-5.5
Jean2217577.3%+4.3
Lei Fei2013765.0%-6.5
Brad1915479.0%+6.3
Wolf189950.0%-13.5
Lion1510566.7%-0.2
Aoi146842.9%-32.5
El Blaze128466.7%+5.9
Kage93633.3%-20.9
Pai98188.9%+8.8
Shun83537.5%-16.3
Dural73442.9%-22.5
Eileen660100.0%+6.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence55282750.9%-14.6
Octagon55332260.0%-7.4
Open55411474.5%+7.1
Rectangle55401572.7%+3.1
Half Fence45291664.4%+1.8
Low Fence43311272.1%+10.1
Breakable Full Fence36191752.8%-10.7
Full Fence and Open3328584.8%+17.7
Single Wall3225778.1%+7.7
Full Fence30161453.3%-9.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27659.8%65.1%-5.3
No walls13074.6%67.2%+7.4

Walls against open: -12.7 points (95% range -22.5 to -3.0), p 0.011 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Dreamcast (Rank 28)2026/10/1587187.5%
b4i4radoslav|xliiv (Rank 42)2026/10/1251420.0%
skywalkeR78081 (Rank 26)2026/09/2787187.5%
Lifeisaneyrie (Rank 28)2026/09/2464266.7%
kila_kam (Rank 39)2026/09/236060.0%
NaughtNaught (Rank 31)2026/09/1436211558.3%
brogasaurusrex (Rank 33)2026/09/102115671.4%
Citywolf (Rank 33)2026/09/10104640.0%
Kamille★修正パンチ (Rank 45)2026/09/0661516.7%
Lasdow (Rank 28)2026/08/3064266.7%
THR (Rank 34)2026/08/2327151255.6%
CRYSTAL_CITY_JAY (Rank 31)2026/07/3153260.0%
wilus (Rank 26)2026/07/3075271.4%
[FR]Badblood (Rank 31)2026/07/2294544.4%
Dadino67italy (Rank 36)2026/07/2242250.0%
Faded (Rank 36)2026/05/2271614.3%
sk0111 (Rank 32)2026/05/2291811.1%
jubbjubb767(EUarea) (Rank 36)2026/05/2273442.9%
WeirdGoose (Rank 25)2026/05/1787187.5%
EXAチーフ・グーティ (Rank 37)2026/05/1192722.2%
Taro_Pietro (Rank 32)2026/05/1073442.9%
Lorcan (Rank 32)2026/04/1997277.8%
ROZZ (Rank 25)2026/04/1076185.7%
SDrakeo (Rank 29)2026/03/311914573.7%
sponak_leifei (Rank 33)2026/03/2862433.3%

Round openings

Every character

Hide Side Kick (Deflect)P+K754.5%
backdash into evade down643.8%
Sharpsword44K into Sharpsword Combo44KK603.6%
backdash into evade up452.7%
punchP into kickK432.6%
backdash into Leg Slicer2K+G402.4%
backdash into crouch dash forward392.3%
punchP into Jab Straight332.0%
Sharpsword44K311.9%
crouch dash forward into guardG311.9%
kickK into High Kick StraightKP271.6%
backdash into Setup Combination3PK221.3%
backward movement into evade up221.3%
kickK into punchP181.1%
backdash into Crescent Heel4K+G161.0%

487 further openings account for the other 1,101 rounds.

Counted from 436 of the 453 matches played. The rest were not pulled for openings.

Sarah

Career
600–306 · 66.2%
This season
237 matches · 65.8%
Peak rank
36

First hit in 50.5% of 910 rounds. Won 63.9% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 23.7% of rounds, against 9.9% in their other rounds.
  • In round 4 or later: opens with “backdash into evade down” in 7.8% of rounds, against 2.4% in their other rounds.
  • After winning a round: opens with “P+K Hide Side Kick (Deflect)” in 13.5% of rounds, against 4.3% after losing one.

How is this tested?

Hide Side Kick (Deflect)P+K758.2%
Sharpsword44K into Sharpsword Combo44KK606.6%
punchP into kickK424.6%
backdash into Leg Slicer2K+G404.4%
backdash into evade down333.6%
Sharpsword44K313.4%
kickK into High Kick StraightKP273.0%
backdash into evade up252.7%
punchP into Jab StraightPP242.6%
backdash into Setup Combination3PK222.4%
crouch dash forward into guardG192.1%
backdash into crouch dash forward182.0%
kickK into punchP182.0%
backward movement into evade up171.9%
backdash into Crescent Heel4K+G161.8%

166 further openings account for the other 446 rounds.

Counted from 236 of the 237 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh17–8 · 68%7–2 · 78%too few to test
Akira12–6 · 67%7–2 · 78%too few to test
Taka8–10 · 44%2–1 · 67%too few to test
Sarah10–4 · 71%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
887–509 · 63.5%
This season
54 matches · 61.1%
Peak rank
36

First hit in 51.5% of 194 rounds. Won 55.0% of the rounds they struck first, 60.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jousei Ryusenshou214P+K147.2%
punchP into NirentotsuPP136.7%
NirentotsuPP into Nirentotsu OuchuPPP115.7%
backdash into Tsukiashibarai1P115.7%
Ryoushi43P94.6%
Tenchi In'youP+K+G84.1%
backdash into crouch dash forward73.6%
backdash into evade down63.1%
Jousei Ryusenshou214P+K into Sayo'arashiP+K42.1%
Kamageri4K42.1%
backdash into throwP+G42.1%
Ryoushi43P into punchP31.6%
Sou'unha66K into kickK31.6%
backdash into Jousei Ryusenshou214P+K31.6%
backdash into evade up31.6%

74 further openings account for the other 91 rounds.

Counted from 51 of the 54 matches played. The rest were not pulled for openings.

Jacky

Career
334–166 · 66.8%
This season
43 matches · 67.4%
Peak rank
32

First hit in 45.5% of 145 rounds. Won 69.7% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Spinning Arm Kick4PK106.5%
Jab StraightPP into Jab Double StraightPPP95.9%
punchP into Jab StraightPP95.9%
crouch dash back into Spinning Back Knuckle4P63.9%
crouch dash forward into guardG63.9%
punchP63.9%
backdash into Slant Back Knuckle1P53.3%
Slant Back Knuckle1P into kickK42.6%
Spinning Kick Turn44K into kickK42.6%
backdash into crouch dash forward42.6%
backdash into evade up42.6%
Dash Hammer Kick66K into High Angle Upper Kick6K32.0%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward32.0%
backdash into Long Stride Back Knuckle4P+K32.0%
backdash into Rage Kick1PK32.0%

59 further openings account for the other 74 rounds.

Counted from 40 of the 43 matches played. The rest were not pulled for openings.

Pai

Career
341–183 · 65.1%
This season
44 matches · 63.6%
Peak rank
31

First hit in 62.2% of 143 rounds. Won 49.4% of the rounds they struck first, 57.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down128.3%
punchP into RenshouPP106.9%
Heiho Chutenshou64P into Takuten Soudou64PP96.2%
kickK64.2%
RenshouPP into RaigekishouPPP53.5%
backdash into crouch dash forward53.5%
backdash into evade up53.5%
punchP into RenkentaiPK53.5%
Souanshou3P+K32.1%
backdash into Tenshin Oushoushou46P+K32.1%
punchP into crouch32.1%
Chouho Soukasui66P+K into forward movement21.4%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G21.4%
Koutankyaku66K into Renkan Tanheki66KP21.4%
Rikensui1P into punchP21.4%

63 further openings account for the other 70 rounds.

Counted from 36 of the 44 matches played. The rest were not pulled for openings.

Eileen

Career
242–110 · 68.8%
This season
20 matches · 70.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Enkou RensouPP912.3%
backdash into evade down56.8%
Enkou RensouPP into Rensou HekizanPPP34.1%
backdash into Enkou Kenka46P34.1%
backdash into offensive move34.1%
Douchu6P into Jouho Chu'un6PP22.7%
Enkou Kenka46P into punchP22.7%
Fukushinshou2P22.7%
Tanhikyaku9K22.7%
backdash into Ribyou Hoso43P+K22.7%
backdash into Sendantai236K+G22.7%
backdash into Tenshin Rinheki1P22.7%
backdash into evade up22.7%
backward movement into crouch dash forward22.7%
backward movement into evade down22.7%

30 further openings account for the other 30 rounds.

Lei Fei

Career
135–47 · 74.2%
This season
16 matches · 81.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move into Kinkei DokuritsuP+K59.3%
Souryu Shukkai43P+K into Kinkei DokuritsuP+K47.4%
backdash into Kochouheki (Deflect)236P+K47.4%
backdash into Kyuho Soufuken46P+K47.4%
Fukusoushou2P35.6%
backdash into Kaisei Tento1P+K23.7%
backdash into evade down23.7%
crouch dash forward into evade down23.7%
offensive move23.7%
punchP into Sayu ShoukenPP23.7%
Chinheki4P+K into Souryu Shukkai43P+K11.9%
Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K11.9%
Kyuho Soufuken46P+K into Kinkei DokuritsuP+K11.9%
Niki Bunkyaku9K11.9%
Niki Bunkyaku9K into kickK11.9%

19 further openings account for the other 19 rounds.

Counted from 14 of the 16 matches played. The rest were not pulled for openings.

Akira

Career
129–68 · 65.5%
This season
12 matches · 33.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P into punchP510.4%
backdash into crouch dash forward36.2%
Chouzan Housui46P+K into SoutoP+K24.2%
Jouho Senshou46P24.2%
Souka Housui3P+K24.2%
Yakuho Chouchu666P into forward dash24.2%
backdash into Souka Housui3P+K24.2%
backdash into evade down24.2%
backdash into evade up24.2%
down-back kick1K24.2%
forward dash into Jouho Touken6P24.2%
forward dash into evade down24.2%
punchP into Hachimon KaidaPP24.2%
Chouyoushu1P into punchP12.1%
Housui2P12.1%

16 further openings account for the other 16 rounds.

Lau

Career
52–21 · 71.2%
This season
10 matches · 90.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Kosoushou46P722.6%
Kosoushou46P into punchP26.5%
backdash into Sako Soushou4P+K26.5%
crouch dash back into Sako Soushou4P+K26.5%
evade up into forward dash26.5%
Chisoutai2K+G13.2%
Chugeki6P into Hou'ou Soushou6PP13.2%
Kosoushou46P13.2%
Sako Soushou4P+K into punchP13.2%
Senpuga~KokeiK+G13.2%
backdash into Kosoushou46P13.2%
backdash into Touku Shashou897P+K13.2%
backdash into evade down13.2%
backdash into throwP+G13.2%
crouch dash back13.2%

6 further openings account for the other 6 rounds.

Vanessa

Career
152–64 · 70.4%
This season
7 matches · 85.7%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Leg Guard Crush312.0%
Offensive Style: crouch dash forward into guardG312.0%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP28.0%
Offensive Style: backdash into Bunker Buster9P28.0%
Defensive Style: backdash into evade up14.0%
Defensive Style: backward movement14.0%
Defensive Style: punch into Defensive Elbow (Deflect)1P14.0%
Offensive Style: Landing Knee Kick into Hunting Kick66KK14.0%
Offensive Style: Stopping Low Combo into Knee LiftKPK14.0%
Offensive Style: backdash into HAWK Strike9K14.0%
Offensive Style: backdash into evade down14.0%
Offensive Style: backdash into guardG14.0%
Offensive Style: backward movement into Bunker Buster9P14.0%
Offensive Style: backward movement into evade down14.0%
Offensive Style: crouch dash back into Bunker Buster9P14.0%

4 further openings account for the other 4 rounds.

Jean

Career
6–3 · 66.7%
This season
5 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

KounirenPP into KagizukiPPP318.8%
Getsuku Shouken46P+K into KounirenPP16.2%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP16.2%
Hangetsu NirenzukiP+K16.2%
Oihiji4P+K into Hangetsu NirenzukiP+K16.2%
Shitamaeken2P16.2%
Shitamaeken2P into Gyaku Seikenzuki66P16.2%
backdash into Kou'un Nidan Hizageri9K+G16.2%
backdash into Tadan Kubigeri3K+G16.2%
backdash into evade up16.2%
crouch dash back into Shutoukiri~Ushirogeri4PK16.2%
crouch dash back into guardG16.2%
crouch dash forward into Oiseikenzuki (Deflect)236P+K16.2%
crouch dash forward into guardG16.2%

Lion

Career
64–30 · 68.1%
This season
2 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up228.6%
Juchou Senshou8P+K into Souji SenpuP+K114.3%
Koushutai44K into Souji SenpuP+K114.3%
backdash into crouch dash forward114.3%
backdash into punchP114.3%
punchP into Koushu RensuiPP114.3%

Wolf

Career
45–13 · 77.6%
This season
2 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K into kickK116.7%
backdash into R.A.W. AvengerP+K+G116.7%
backdash into Short Shoulder46P+K116.7%
crouch dash forward into evade down116.7%
crouch into Heavy Middle Kick3K+G116.7%
punchP116.7%

Jeffry

Career
3–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G133.3%
Middle Hell Stab6P+K into Body CrushP+K133.3%
crouch dash back into Stomach Destroyer4PK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 3 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)