VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

無想花心剣

Career matches1,307
Career win rate75.4%
Round win rate63.3%
Peak rank38
Distinct opponents190
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen383112595283.3%
Brad3631020910167.4%
Jean352211556670.1%
Jeffry351621233975.9%
Taka341301012977.7%
Lei Fei32111892280.2%
Lau3056441278.6%
Dural2665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky50321864.0%-11.4
Lau43311272.1%-0.1
Akira42261661.9%-15.8
Jeffry34211361.8%-17.8
Aoi3023776.7%+1.3
Wolf2825389.3%+18.3
Sarah2522388.0%+15.2
Jean2318578.3%+4.2
Lion2218481.8%+5.5
Lei Fei1917289.5%+18.2
Pai1712570.6%-3.2
Shun1714382.3%+9.0
Goh1512380.0%+0.1
Vanessa1411378.6%+6.2
Kage1310376.9%+1.2
El Blaze129375.0%+0.4
Eileen86275.0%-2.5
Brad53260.0%-10.9
Taka54180.0%+0.7
Dural440100.0%+31.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence53332062.3%-14.6
Full Fence52381473.1%-1.4
Open4940981.6%+7.3
Single Wall45341175.6%-1.5
Rectangle42311173.8%-0.8
Breakable Half Fence41291270.7%-5.4
Octagon3627975.0%+2.9
Half Fence3527877.1%+4.1
Breakable Full Fence3123874.2%+2.8
Full Fence and Open22220100.0%+27.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23773.8%73.8%+0.0
No walls14772.8%75.7%-2.9

Walls against open: +2.9 points (95% range -6.7 to +12.6), p 0.552 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あつあげ (Rank 30)2026/06/1642250.0%
てーらい (Rank 32)2026/05/2054180.0%
初代マサオ (Rank 39)2026/05/2053260.0%
lapislazuli (Rank 37)2026/05/2065183.3%
KumadaP (Rank 35)2026/05/20119281.8%
Ka2 (Rank 26)2026/05/1653260.0%
MikuMartineau (Rank 31)2026/05/1365183.3%
TAPIOKA (Rank 28)2026/05/1143175.0%
ohtenki (Rank 30)2026/05/0764266.7%
究極無敵 (Rank 30)2026/05/0765183.3%
うるヲ参拾 (Rank 37)2026/05/0765183.3%
都筑まもる君 (Rank 34)2026/05/0764266.7%
stepan_BVFA (Rank 37)2026/05/0552340.0%
お~ちゃん (Rank 33)2026/04/25440100.0%
ダンシングまるこ (Rank 39)2026/04/2542250.0%
テクノモデル (Rank 34)2026/04/2562433.3%
ねこまじん (Rank 33)2026/04/20440100.0%
culis (Rank 29)2026/04/2053260.0%
まきお (Rank 35)2026/04/2065183.3%
けいすけ新宿 (Rank 31)2026/04/1843175.0%
いとー (Rank 29)2026/04/1854180.0%
RYO (Rank 34)2026/04/1364266.7%
B軍団 (Rank 33)2026/04/1243175.0%
えびもち (Rank 32)2026/04/12660100.0%
TECHNIgotty (Rank 28)2026/04/06550100.0%

Round openings

Every character

backdash into evade up1297.6%
backdash into evade down855.0%
Elbow Butt6P774.5%
Douchu6P633.7%
backdash into Stop Kick4K603.5%
Yoko'enpi6P553.2%
Sit Jab2P472.8%
Elbow Hook6P452.6%
forward movement into punchP452.6%
backdash into Sway Back4P+K+G301.8%
Low Knuckle271.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK251.5%
punchP241.4%
backdash into punchP221.3%
forward dash into evade up221.3%

354 further openings account for the other 940 rounds.

Brad

backdash into Stop Kick4K6012.4%
Sit Jab2P479.7%
Elbow Hook6P459.3%
backdash into evade up347.0%
backdash into Sway Back4P+K+G306.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK255.2%
backdash into Turn Savate44K214.3%
Elbow Hook6P into kickK183.7%
Sit Jab2P into backdash173.5%
backdash into evade down132.7%
Middle Spin Kick66K112.3%
Ducking6P+K+G into Crush Knee KickK+G102.1%
forward dash into Stop Kick4K102.1%
forward dash into evade up91.9%
forward movement into Jab StraightPP91.9%

68 further openings account for the other 124 rounds.

Jeffry

Elbow Butt6P7724.4%
Low Knuckle2P268.2%
backdash into evade up268.2%
backdash into evade down175.4%
Low Knuckle2P into backdash134.1%
punchP into Double KnucklePP92.9%
backdash into Elbow Butt6P72.2%
backdash into Dash Elbow66P61.9%
backdash into crouch dash forward51.6%
Ducking Low2K+G41.3%
backdash into Hammer Slide1P41.3%
backdash into Overblow Shoulder66P+K41.3%
backdash into Stunner KnuckleKP41.3%
backdash into Tsunami Beat3K+G41.3%
crouch dash forward into Ducking Low2K+G41.3%

75 further openings account for the other 106 rounds.

Jean

Yoko'enpi6P5520.3%
Shitamaeken2P217.8%
backdash into evade up186.6%
Tate'enpi33P165.9%
backdash into evade down155.5%
forward movement into punchP145.2%
Shitamaeken2P into backdash124.4%
backdash into Gyaku Seikenzuki66P124.4%
Gyaku Seikenzuki66P114.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK93.3%
forward dash into Yoko'enpi6P51.9%
backdash into Doumawashi Kaitengeri46K+G41.5%
backdash into Tate'enpi~Tenkai Hizageri33PK41.5%
backdash into Yoko'enpi6P41.5%
backdash into punchP31.1%

48 further openings account for the other 68 rounds.

Eileen

Douchu6P6329.7%
backdash into evade up199.0%
backdash into evade down125.7%
backdash into Enkou Nyurin66P94.2%
backdash into Sokutantai3K73.3%
Hikou Senshi66K62.8%
Kousokuhon7K+G62.8%
forward movement into punchP62.8%
Hikou Niki6K52.4%
backdash into punchP52.4%
Touku Geimentai4K+G41.9%
backdash into Enkou Kenka46P41.9%
punchP41.9%
Honshin Senputai6K+G into evade down31.4%
backdash into offensive move31.4%

48 further openings account for the other 56 rounds.

Lei Fei

Toushou66P1911.4%
Fukusoushou2P148.4%
backdash into evade up137.8%
backdash into evade down116.6%
backdash into offensive move95.4%
Fukusoushou2P into backdash84.8%
forward movement into punchP74.2%
backdash into Hai Shiki2P+K+G63.6%
crouch into Bunkyaku3K53.0%
Kakushu Suigeki6P into punch+kick+guardP+K+G31.8%
backdash into punchP31.8%
forward dash into evade up31.8%
forward movement into Sayu ShoukenPP31.8%
kickK31.8%
punchP31.8%

44 further openings account for the other 56 rounds.

Lau

Chugeki6P1610.1%
backdash into evade up159.5%
backdash into evade down127.6%
Souchuken2P106.3%
backdash into Sako Soushou4P+K74.4%
forward movement into punchP74.4%
backdash into Kosoushou46P63.8%
Chugeki6P into Hou'ou Soushou6PP53.2%
Chugeki6P into punchP53.2%
backdash into Senchutai3K53.2%
backdash into punchP53.2%
Fukko Kensou1P42.5%
Souchuken2P into backdash42.5%
backdash into Junho Chushou33P42.5%
backdash into Kensou4P42.5%

36 further openings account for the other 49 rounds.

Taka

Hiji'ate6P1217.4%
Shita Harite2P1115.9%
Morotezuki66P into punchP57.2%
backdash into Kachi'age33P+K45.8%
backdash into evade down45.8%
backdash into kickK45.8%
backdash into evade up34.3%
Shita Harite2P into backdash22.9%
Shita Harite2P into forward dash22.9%
crouch dash forward into guardG22.9%
forward dash into evade up22.9%
punchP22.9%
Hiji'ate6P into backdash11.4%
Morotezuki66P into Morote Tsuppari66PP11.4%
Shita Harite2P into Morotezuki66P11.4%

13 further openings account for the other 13 rounds.

Dural

Low Knuckle2P into backdash29.5%
Rising Elbow6P29.5%
Rising Elbow6P into kickK29.5%
forward dash into Dragon Smash Cannon1K29.5%
Cut Upper3P14.8%
Low Knuckle2P14.8%
backdash into Dash Hammer Kick66K14.8%
backdash into back kick+guard4K+G14.8%
backdash into back, down, back, back kick+guard4244K+G14.8%
backdash into evade down14.8%
backdash into evade up14.8%
down-forward punch+kick3P+K14.8%
forward dash into Dash Hammer Kick66K14.8%
forward movement into punchP14.8%
punchP into backdash14.8%

2 further openings account for the other 2 rounds.