VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

無想花心剣

  • Brad
  • Jeffry
  • Jean
  • Lei Fei
  • Lau
  • Taka
  • Dural
Career matches1,307
Career win rate75.4%
Round win rate63.3%
Peak rank38
Distinct opponents190
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1858 #218 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen383112595283.3%
Brad3631020910167.4%
Jean352211556670.1%
Jeffry351621233975.9%
Taka341301012977.7%
Lei Fei32111892280.2%
Lau3056441278.6%
Dural2665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

237 of 1,691 rounds counted

7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.94754
Jeffry6.941312
Eileen7.444684
Lei Fei7.545079
Lau7.846837
Dural7.343721

By opponent's character

Jacky7.746420
Lau7.444339
Akira7.645827
Jeffry7.64588
Aoi7.243410
Wolf7.645822
Sarah7.84697
Jean7.343822
Lion7.645728
Lei Fei7.34397
Pai7.44453
Shun7.04205
Goh7.44479
Vanessa6.94164
El Blaze7.544811
Eileen7.34405
Brad7.04235
Dural7.34385

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky50321864.0%-11.5
Lau43311272.1%-0.1
Akira42261661.9%-15.8
Jeffry34211361.8%-17.7
Aoi3023776.7%+1.3
Wolf2825389.3%+18.3
Sarah2522388.0%+15.2
Jean2318578.3%+4.2
Lion2218481.8%+5.5
Lei Fei1917289.5%+18.1
Pai1712570.6%-3.2
Shun1714382.3%+9.0
Goh1512380.0%+0.1
Vanessa1411378.6%+6.3
Kage1310376.9%+1.2
El Blaze129375.0%+0.3
Eileen86275.0%-2.5
Brad53260.0%-11.0
Taka54180.0%+0.8
Dural440100.0%+31.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence53332062.3%-14.7
Full Fence52381473.1%-1.4
Open4940981.6%+7.2
Single Wall45341175.6%-1.5
Rectangle42311173.8%-0.8
Breakable Half Fence41291270.7%-5.4
Octagon3627975.0%+2.9
Half Fence3527877.1%+4.1
Breakable Full Fence3123874.2%+2.9
Full Fence and Open22220100.0%+27.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23773.8%73.8%+0.1
No walls14772.8%75.7%-2.9

Walls against open: +3.0 points (95% range -6.7 to +12.6), p 0.545 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あつあげ (Rank 30)2026/06/1642250.0%
てーらい (Rank 32)2026/05/2054180.0%
初代マサオ (Rank 39)2026/05/2053260.0%
lapislazuli (Rank 37)2026/05/2065183.3%
KumadaP (Rank 35)2026/05/20119281.8%
Ka2 (Rank 26)2026/05/1653260.0%
MikuMartineau (Rank 31)2026/05/1365183.3%
TAPIOKA (Rank 28)2026/05/1143175.0%
ohtenki (Rank 30)2026/05/0764266.7%
究極無敵 (Rank 30)2026/05/0765183.3%
うるヲ参拾 (Rank 37)2026/05/0765183.3%
都筑まもる君 (Rank 34)2026/05/0764266.7%
stepan_BVFA (Rank 37)2026/05/0552340.0%
お~ちゃん (Rank 33)2026/04/25440100.0%
ダンシングまるこ (Rank 39)2026/04/2542250.0%
テクノモデル (Rank 34)2026/04/2562433.3%
ねこまじん (Rank 33)2026/04/20440100.0%
culis (Rank 29)2026/04/2053260.0%
まきお (Rank 35)2026/04/2065183.3%
けいすけ新宿 (Rank 31)2026/04/1843175.0%
いとー (Rank 29)2026/04/1854180.0%
RYO (Rank 34)2026/04/1364266.7%
B軍団 (Rank 33)2026/04/1243175.0%
えびもち (Rank 32)2026/04/12660100.0%
TECHNIgotty (Rank 28)2026/04/06550100.0%

Round openings

Every character

backdash into evade up995.8%
Elbow Butt6P774.5%
backdash into Stop Kick4K714.2%
backdash into evade down674.0%
Douchu6P633.7%
Yoko'enpi6P553.2%
Sit Jab2P472.8%
Elbow Hook6P452.6%
forward movement into punchP452.6%
backdash into Sway Back4P+K+G301.8%
backdash into punchP291.7%
Low Knuckle271.6%
backdash into Turn Savate44K261.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK251.5%
punchP241.4%

368 further openings account for the other 966 rounds.

Brad

Career
209–101 · 67.4%
This season
121 matches · 65.3%
Peak rank
36

First hit in 52.5% of 480 rounds. Won 59.1% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Stop Kick4K7114.7%
Sit Jab2P479.7%
Elbow Hook6P459.3%
backdash into Sway Back4P+K+G306.2%
backdash into Turn Savate44K265.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK255.2%
backdash into evade up214.3%
Elbow Hook6P into kickK183.7%
Sit Jab2P into backdash173.5%
Middle Spin Kick66K112.3%
Ducking6P+K+G into Crush Knee KickK+G102.1%
forward dash into Stop Kick4K102.1%
forward movement into Jab StraightPP91.9%
backdash into evade down81.7%
forward dash into evade up81.7%

68 further openings account for the other 127 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–6 · 45%4–5 · 44%too few to test
Akira4–6 · 40%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
123–39 · 75.9%
This season
80 matches · 77.5%
Peak rank
35

First hit in 61.7% of 313 rounds. Won 68.4% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Butt6P7724.4%
Low Knuckle2P268.2%
backdash into evade up216.7%
Low Knuckle2P into backdash134.1%
backdash into evade down134.1%
punchP into Double KnucklePP92.9%
backdash into Elbow Butt6P82.5%
backdash into Dash Elbow66P61.9%
backdash into Tsunami Beat3K+G51.6%
backdash into crouch dash forward51.6%
backdash into punchP51.6%
Ducking Low2K+G41.3%
backdash into Hammer Slide1P41.3%
backdash into Overblow Shoulder66P+K41.3%
backdash into Stunner KnuckleKP41.3%

77 further openings account for the other 112 rounds.

Jean

Career
155–66 · 70.1%
This season
69 matches · 76.8%
Peak rank
35

First hit in 72.8% of 265 rounds. Won 64.2% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P5520.3%
Shitamaeken2P217.8%
Tate'enpi33P165.9%
backdash into evade up155.5%
backdash into evade down145.2%
forward movement into punchP145.2%
Shitamaeken2P into backdash124.4%
backdash into Gyaku Seikenzuki66P124.4%
Gyaku Seikenzuki66P114.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK93.3%
forward dash into Yoko'enpi6P51.9%
backdash into Doumawashi Kaitengeri46K+G41.5%
backdash into Tate'enpi~Tenkai Hizageri33PK41.5%
backdash into Yoko'enpi6P41.5%
backdash into punchP41.5%

50 further openings account for the other 71 rounds.

Eileen

Career
259–52 · 83.3%
This season
55 matches · 74.5%
Peak rank
38

First hit in 50.0% of 208 rounds. Won 76.9% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P6329.7%
backdash into evade up157.1%
backdash into evade down125.7%
backdash into Enkou Nyurin66P94.2%
backdash into Sokutantai3K94.2%
Hikou Senshi66K62.8%
Kousokuhon7K+G62.8%
backdash into punchP62.8%
forward movement into punchP62.8%
Hikou Niki6K52.4%
Touku Geimentai4K+G41.9%
backdash into Enkou Kenka46P41.9%
punchP41.9%
Honshin Senputai6K+G into evade down31.4%
backdash into offensive move31.4%

49 further openings account for the other 57 rounds.

Lei Fei

Career
89–22 · 80.2%
This season
41 matches · 80.5%
Peak rank
32

First hit in 60.0% of 165 rounds. Won 68.7% of the rounds they struck first, 60.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P1911.4%
Fukusoushou2P148.4%
backdash into evade up106.0%
backdash into evade down95.4%
backdash into offensive move95.4%
Fukusoushou2P into backdash84.8%
forward movement into punchP74.2%
backdash into Hai Shiki2P+K+G63.6%
crouch into Bunkyaku3K53.0%
Kakushu Suigeki6P into punch+kick+guardP+K+G31.8%
backdash into punchP31.8%
forward dash into evade up31.8%
forward movement into Sayu ShoukenPP31.8%
kickK31.8%
punchP31.8%

46 further openings account for the other 61 rounds.

Lau

Career
44–12 · 78.6%
This season
38 matches · 86.8%
Peak rank
30

First hit in 51.9% of 156 rounds. Won 72.8% of the rounds they struck first, 61.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P1610.1%
backdash into evade up138.2%
Souchuken2P106.3%
backdash into Sako Soushou4P+K85.1%
backdash into punchP85.1%
backdash into evade down74.4%
forward movement into punchP74.4%
backdash into Kosoushou46P63.8%
backdash into Senchutai3K63.8%
Chugeki6P into Hou'ou Soushou6PP53.2%
Chugeki6P into punchP53.2%
Fukko Kensou1P42.5%
Souchuken2P into backdash42.5%
backdash into Junho Chushou33P42.5%
backdash into Kensou4P42.5%

37 further openings account for the other 51 rounds.

Taka

Career
101–29 · 77.7%
This season
17 matches · 76.5%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P1217.4%
Shita Harite2P1115.9%
Morotezuki66P into punchP57.2%
backdash into Kachi'age33P+K45.8%
backdash into kickK45.8%
backdash into evade down34.3%
backdash into evade up34.3%
Shita Harite2P into backdash22.9%
Shita Harite2P into forward dash22.9%
crouch dash forward into guardG22.9%
forward dash into evade up22.9%
punchP22.9%
Hiji'ate6P into backdash11.4%
Morotezuki66P into Morote Tsuppari66PP11.4%
Shita Harite2P into Morotezuki66P11.4%

14 further openings account for the other 14 rounds.

Dural

Career
5–1 · 83.3%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P into backdash29.5%
Rising Elbow6P29.5%
Rising Elbow6P into kickK29.5%
forward dash into Dragon Smash Cannon1K29.5%
Cut Upper3P14.8%
Low Knuckle2P14.8%
backdash into Dash Hammer Kick66K14.8%
backdash into back kick+guard4K+G14.8%
backdash into back, down, back, back kick+guard4244K+G14.8%
backdash into evade down14.8%
backdash into evade up14.8%
down-forward punch+kick3P+K14.8%
forward dash into Dash Hammer Kick66K14.8%
forward movement into punchP14.8%
punchP into backdash14.8%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 0 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Dural: not tested (too few rounds)