VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

vast-sprain73

Career matches3,443
Career win rate51.5%
Round win rate48.8%
Peak rank33
Distinct opponents217
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh333,2151,6351,58050.9%
Lei Fei302281398961.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky71294240.9%-6.6
Akira67343350.8%+4.4
Wolf62293346.8%-2.9
Jeffry59243540.7%-5.0
Sarah54302455.6%+8.6
Jean37152240.5%-5.0
Kage31161551.6%+6.5
Aoi26141253.9%+8.2
El Blaze25111444.0%-4.9
Lau2561924.0%-20.1
Lion25131252.0%+8.4
Pai2181338.1%-9.0
Lei Fei20101050.0%-0.4
Shun2011955.0%+2.4
Brad1910952.6%+6.8
Goh1812666.7%+21.6
Vanessa168850.0%+5.1
Eileen113827.3%-22.7
Taka94544.4%+3.2
Dural220100.0%+57.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence78354344.9%-1.2
Rectangle68293942.6%-5.1
Open65323349.2%+2.9
Half Fence64343053.1%+5.6
Low Fence63362757.1%+11.6
Octagon63293446.0%+0.7
Full Fence60312951.7%+6.1
Single Wall54223240.7%-6.4
Breakable Half Fence50203040.0%-9.8
Full Fence and Open2982127.6%-21.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38346.5%46.8%-0.4
No walls18249.5%46.6%+2.8

Walls against open: -3.2 points (95% range -12.1 to +5.7), p 0.485 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぷこ (Rank 33)2026/09/1061516.7%
五寸釘くん (Rank 35)2026/09/1083537.5%
ふぇに (Rank 34)2026/09/1062433.3%
∈挙動不審∋ (Rank 33)2026/09/10115645.5%
りゅうのすけ (Rank 32)2026/09/1081712.5%
BANANA (Rank 30)2026/09/101811761.1%
どろパイ (Rank 29)2026/09/1072528.6%
ガリバー (Rank 32)2026/09/09105550.0%
Koromo (Rank 32)2026/09/0973442.9%
nanami.madogiwa (Rank 35)2026/09/0783537.5%
NORESPECT (Rank 35)2026/09/0673442.9%
ろじゃにこ (Rank 34)2026/09/0373442.9%
ヘニオ (Rank 34)2026/08/24114736.4%
マグロ親方 (Rank 33)2026/08/2372528.6%
鳩男 (Rank 30)2026/08/23107370.0%
れもん@のびしろF (Rank 32)2026/08/1954180.0%
え~る (Rank 31)2026/08/03115645.5%
BigBoin (Rank 33)2026/08/0352340.0%
ニトロ (Rank 35)2026/08/036060.0%
ボンボン俺シール (Rank 32)2026/08/0373442.9%
マクシミリアン15世 (Rank 33)2026/07/2651420.0%
ばねばば (Rank 31)2026/07/1963350.0%
タイヨウ (Rank 29)2026/07/0672528.6%
방가방가 (Rank 28)2026/06/0264266.7%
金平糖 (Rank 31)2026/05/0951420.0%

Round openings

Every character

forward movement into punchP42017.4%
backdash into evade up36014.9%
guardG into evade down1837.6%
backdash into Karura4P+K1034.3%
evade down into guardG823.4%
backdash into throwP+G592.5%
guardG582.4%
crouch into Denkou3PP502.1%
evade down into crouch dash forward461.9%
Kurogane Kudaki66P371.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Todome46P+KPP341.4%
backdash into Kyousengeri46K341.4%
Raikou3P301.2%
backdash into Ni'oudaoshi3K+G271.1%
backdash251.0%

239 further openings account for the other 864 rounds.

Counted from 603 of the 618 matches played. The rest were not pulled for openings.

Goh

forward movement into punchP41818.1%
backdash into evade up34514.9%
guardG into evade down1797.8%
backdash into Karura4P+K1034.5%
evade down into guardG803.5%
backdash into throwP+G592.6%
guardG572.5%
crouch into Denkou3PP502.2%
evade down into crouch dash forward462.0%
Kurogane Kudaki66P371.6%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Todome46P+KPP341.5%
backdash into Kyousengeri46K341.5%
Raikou3P301.3%
backdash into Ni'oudaoshi3K+G271.2%
backdash251.1%

202 further openings account for the other 785 rounds.

Counted from 578 of the 593 matches played. The rest were not pulled for openings.

Lei Fei

backdash into evade up1514.6%
punchP into Sayu ShoukenPP87.8%
backdash into Kaisei Tento1P+K76.8%
crouch into Katoken3P+K65.8%
Sayu ShoukenPP into Renkan MahosuiPPP54.8%
Kinkei DokuritsuP+K into Gaiken6P+K43.9%
guardG into evade down43.9%
Kakushu Suigeki6P into Kakushu Suirengeki6PP21.9%
Katoken3P+K21.9%
backdash into Dokuritsu Shiki8P+K+G21.9%
backdash into Hai Shiki2P+K+G21.9%
backdash into Kinkei DokuritsuP+K21.9%
backdash into Niki Bunkyaku9K21.9%
backdash into offensive move21.9%
crouch into Bunkyaku3K21.9%

32 further openings account for the other 38 rounds.