VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

Mutya_-YouTube

Career matches276
Career win rate81.5%
Round win rate38.5%
Peak rank30
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze281411182383.7%
Kage301351072879.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry41325.0%-8.8
Akira2020.0%-54.3
Brad21150.0%+26.0
Shun220100.0%+59.6
El Blaze1010.0%-31.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle31233.3%-0.8
Breakable Half Fence220100.0%+59.6
Full Fence21150.0%+22.6
Breakable Full Fence1010.0%-30.8
Full Fence and Open1010.0%-48.9
Open1010.0%-34.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls850.0%36.9%+13.1
No walls10.0%31.5%-31.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

lapislazuli (Rank 31)21150.0%
うめおに。 (Rank 29)2020.0%
ふぇに (Rank 30)21150.0%
電気髭@barba_elettrica (Rank 27)220100.0%
bebegakumax (Rank 31)1010.0%
八事ジェフリー (Rank 33)1010.0%
绝逼膝盖 (Rank 32)1010.0%

Most played opponents, most recent first

bebegakumax (Rank 31)2026/05/171010.0%
ふぇに (Rank 30)2026/05/1721150.0%
うめおに。 (Rank 29)2026/05/172020.0%
lapislazuli (Rank 31)2026/04/0421150.0%
八事ジェフリー (Rank 33)2026/04/041010.0%
绝逼膝盖 (Rank 32)2026/04/041010.0%
電気髭@barba_elettrica (Rank 27)2026/03/26220100.0%

Round openings

Every character

backdash into Gen'you4K+G615.4%
Fusenjin3P into Shippuzan3PP410.3%
backdash37.7%
backdash into Demon's Tail9P+KK25.1%
backdash into Hammer Smash46P+K25.1%
backward movement into guardG25.1%
crouch dash back into backdash25.1%
evade down into crouch dash forward25.1%
evade down into throwP+G25.1%
Hiji'uchi6P12.6%
Hiji'uchi6P into crouch dash forward12.6%
Low Spin Kick2K+G12.6%
Rasen4P12.6%
backdash into Demon Dance9P+K12.6%
backdash into Engetsugeri9K+G12.6%

8 further openings account for the other 8 rounds.

Kage

backdash into Gen'you4K+G628.6%
Fusenjin3P into Shippuzan3PP419.1%
backward movement into guardG29.5%
evade down into crouch dash forward29.5%
Hiji'uchi6P14.8%
Hiji'uchi6P into crouch dash forward14.8%
Rasen4P14.8%
backdash14.8%
backdash into Engetsugeri9K+G14.8%
evade down into Engetsugeri9K+G14.8%
punchP into ResshouPP14.8%

El Blaze

backdash211.1%
backdash into Demon's Tail9P+KK211.1%
backdash into Hammer Smash46P+K211.1%
crouch dash back into backdash211.1%
evade down into throwP+G211.1%
Low Spin Kick2K+G15.6%
backdash into Demon Dance9P+K15.6%
backdash into Volcano Upper4P+K15.6%
crouch dash back15.6%
crouch dash back into Hammer Smash46P+K15.6%
evade down into Volcano Knee6K+G15.6%
forward dash into High Spin KickK+G15.6%
punchP15.6%