VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

ぼこみち

Career matches1,472
Career win rate55.2%
Round win rate50.4%
Peak rank40
Distinct opponents41
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka401,47281266055.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah139469.2%+25.0
Akira125741.7%-1.7
Brad104640.0%-9.1
Kage83537.5%-13.7
Jacky74357.1%+14.3
Lau71614.3%-33.5
Shun76185.7%+46.4
Wolf62433.3%-22.1
Aoi43175.0%+24.1
Vanessa4040.0%-41.2
El Blaze3030.0%-51.2
Lei Fei2020.0%-30.0
Goh110100.0%+48.2
Jeffry110100.0%+43.1
Pai110100.0%+52.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall135838.5%-11.9
Low Fence123925.0%-21.5
Rectangle128466.7%+25.4
Octagon114736.4%-8.3
Breakable Half Fence96366.7%+21.5
Half Fence95455.6%+3.7
Breakable Full Fence73442.9%-8.1
Open64266.7%+23.4
Full Fence and Open31233.3%-8.6
Full Fence1010.0%-53.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4953.1%47.3%+5.8
No walls3138.7%45.9%-7.2

Walls against open: +12.9 points (95% range -13.5 to +39.3), p 0.338 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

シャーク堀口 (Rank 42)2026/07/1651420.0%
jinmenusagi (Rank 41)2026/07/162020.0%
jean (Rank 42)2026/07/062020.0%
こまち (Rank 36)2026/07/06220100.0%
粉 (Rank 39)2026/07/062020.0%
ふかふか (Rank 38)2026/07/0621150.0%
みっちー (Rank 42)2026/07/062020.0%
ctraum (Rank 38)2026/07/062020.0%
おかし (Rank 41)2026/07/0621150.0%
グラウンド・ゼロ (Rank 39)2026/07/064040.0%
カンダタ (Rank 40)2026/07/0221150.0%
klkun (Rank 41)2026/07/0232166.7%
Tokkovanessa_VF (Rank 41)2026/07/022020.0%
堂島様 (Rank 43)2026/07/022020.0%
METALX (Rank 39)2026/07/022020.0%
ダンプよっし~改 (Rank 39)2026/07/0221150.0%
cyomiko (Rank 39)2026/07/0274357.1%
spacex_falcon_heavy (Rank 41)2026/07/0264266.7%
しょべるん (Rank 38)2026/06/202020.0%
KOSPI인버스연동승률. (Rank 38)2026/06/202020.0%
JANGGANG (Rank 41)2026/06/20220100.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/06/12330100.0%
たまつばき (Rank 40)2026/06/1265183.3%
めろぴ。 (Rank 41)2026/06/072020.0%
マハリータまるこ (Rank 40)2026/06/0721150.0%

Round openings

Taka

forward movement into punchP4211.9%
backdash into evade down3911.1%
backdash into Yoko Harite4P226.2%
backdash into Kumoyaburi4P+K144.0%
forward movement into Tsuppari 2PP123.4%
Shita Harite2P113.1%
Zangeki33P into forward movement102.8%
kickK102.8%
Morotezuki66P82.3%
backdash into Morotezuki66P82.3%
guardG into evade down82.3%
Mawashi Harite44P72.0%
backdash into Hiji'ate6P72.0%
crouch into Shita Harite2P72.0%
Hiji'ate6P61.7%

75 further openings account for the other 142 rounds.