VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

LuckyRaphi

  • Eileen
  • Aoi
  • Taka
Career matches1,056
Career win rate44.1%
Round win rate37.2%
Peak rank25
Distinct opponents8
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1360 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah251,02344857543.8%
Eileen1632181456.2%
Aoi161010.0%
Taka16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky84450.0%+5.2
Pai4040.0%-14.0
Akira31233.3%+6.1
Lion2020.0%-20.0
Sarah2020.0%-14.5
Vanessa220100.0%+39.0
Lau1010.0%-4.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall83537.5%+8.3
Low Fence62433.3%+5.7
Half Fence32166.7%+20.4
Breakable Full Fence2020.0%-20.0
Full Fence and Open2020.0%-43.5
Breakable Half Fence1010.0%-4.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls633.3%31.4%+2.0
No walls1435.7%30.9%+4.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Trepa-Muros70 (Rank 21)64266.7%
Ame33 (Rank 26)4040.0%
fenrir (Rank 24)31233.3%
Brand (Rank 3)220100.0%
StarGuitar (Rank 28)2020.0%
Vokkan (Rank 26)2020.0%
pasa_vie_77 (Rank 11)2020.0%
Tabangakid (Rank 26)1010.0%

Most played opponents, most recent first

fenrir (Rank 24)2026/04/0431233.3%
StarGuitar (Rank 28)2026/04/042020.0%
Trepa-Muros70 (Rank 21)2026/04/0464266.7%
Tabangakid (Rank 26)2026/04/031010.0%
Ame33 (Rank 26)2026/04/034040.0%
pasa_vie_77 (Rank 11)2026/04/032020.0%
Brand (Rank 3)2026/04/03220100.0%
Vokkan (Rank 26)2026/04/032020.0%

Round openings

Every character

backdash910.5%
guardG78.1%
backdash into Full Spin Heel Kick9K67.0%
backdash into Somersault Kick7K44.7%
Full Spin Heel Kick9K33.5%
Somersault Kick7K33.5%
Enkou RensouPP into Rensou HekizanPPP22.3%
backdash into Dragon Smash Cannon1K22.3%
backdash into Gozougeri4K22.3%
backdash into Tanhikyaku9K22.3%
backdash into Valkyrie Flight9K+G22.3%
backdash into forward dash22.3%
backdash into kickK22.3%
crouch into Dragon Smash Cannon1K22.3%
crouch into Kasettai2K22.3%

36 further openings account for the other 36 rounds.

Sarah

Career
448–575 · 43.8%
This season
15 matches · 33.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Spin Heel Kick9K610.2%
backdash58.5%
guardG58.5%
backdash into Somersault Kick7K46.8%
Full Spin Heel Kick9K35.1%
Somersault Kick7K35.1%
backdash into Dragon Smash Cannon1K23.4%
backdash into Valkyrie Flight9K+G23.4%
backdash into forward dash23.4%
crouch into Dragon Smash Cannon1K23.4%
Hide Side Kick (Deflect)P+K11.7%
Low Spin Kick3K+G11.7%
Snap Side Chop3P into evade down11.7%
Stiletto66K11.7%
backdash into Double Rise Kick4P+K11.7%

20 further openings account for the other 20 rounds.

Eileen

Career
18–14 · 56.2%
This season
4 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP211.8%
backdash211.8%
backdash into Tanhikyaku9K211.8%
crouch into Kasettai2K211.8%
guardG211.8%
backdash into Hikou Niki6K15.9%
backdash into kickK15.9%
guardG into Enkou Santen3PP15.9%
guardG into Kasettai2K15.9%
guardG into Rigou TenshintaiK+G15.9%
punchP15.9%
punchP into Enkou RensouPP15.9%

Aoi

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash233.3%
backdash into Kamageri4K116.7%
backdash into Kumogeri6KK116.7%
backdash into crouch116.7%
backdash into kickK116.7%

Taka

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gozougeri4K250.0%
backdash into guardG125.0%
punchP into Tsuppari 2PP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)